Super Mario Advance 4
(Note: I will not accept items that were originally part of Mario 3, or that have already been listed for the original Mario Bros. under SMA.)
100-Up E-Card: WOW! Look at all the 1-Ups you'll get! Gives you 100 1-Ups. Found by Crazy Koopa.
3 Boomerangs E-Card: Boomerangs were items? Gives you three of them. I'm not sure if it's like the one in "Slidin' the Slopes". Found by Crazy Koopa.
3-Up Moon: Gives Mario three extra lives. Found by Hip.
! Block: When a Yellow P-Switch is pressed, the transparent ! spaces will be filled in with ! Blocks. Found by Hip.
A Coin: Each E-reader level has 1 to 5 of these large coins. Collect as many as you can to unlock bonuses. Found by Hip.
Airship's Revenge E-Card: This E-Card lets you play in the level Airship's Revenge. Who's the boss? Morton Koopa Jr. is! What's so special about him though? Found by Crazy Koopa.
Axe: Found at the end of Classic 1-4. If that pasta plumber gets past me, touching this will destroy the bridge and take him to the end of the level. Found by Hip.
Block Train: Jump on one of these and it will automatically move you through the air. Mario should avoid this since it's so easy to fall off. Found by Hip.
Blue Green E-Switch: Scanning this card will make roots appear throughout the normal levels of the game. Scanning the card again will deactivate this feature. Found by Hip.
Boomerang: If Mario grabs one, he can throw it like a Boomerang Brother would. If he loses it, then it's gone. Found by Hip.
Bubble: Bubbles have a power-up inside of them. They won't pop unless you hit them with three vegetables. Found by Hip.
Cape Feather: Using this, Mario can take to the skies like he did in Super Mario World. Found by Hip.
Club Tile: The next step up from Heart Tiles. Same rules still aply. The Super Leaf is now a 3, which gives you a 10-Up. Shouldn't it be a 10 then? Oh well, I guess Toad and Mario can't count, so who cares? Found by Hip.
Coin Snake: Hit this and a string of coins will come out. You can control where they go by using the control pad. They will keep moving until they hit something. Found by Hip.
Concrete Block: The only way to break these gray blocks is with a statue stomp or a hammer. Found by Hip.
Countdown Block: If the sink fink manages to defeat me, these will appear at the start of the levels where you can collect coins to make a White Mushroom House appear. Htting them will display a counter showing how many coins you need to collect if you want the house to appear. Found by Hip.
Demo Card - World 1-1 Speed Stage: Shows a movie of Mario running through the first level really quickly. This card is in Series 1. Found by Hip.
Demo Card - World 1-2 Unlimited 1-Ups: Shows a movie of Mario performing a 1-Up trick. This card is in Series 1. This card is in Series 1. Found by Hip.
Demo Card - World 2-2 Toad's Hidden House: Shows a movie of Mario collecting enough coins to make Toad's Hidden House appear in Desert Land. This card is in Series 1. Found by Hip.
Demo Card - World 3-2 Star Power: Shows a movie of Mario getting through the level with Starmen. This card is in Series 2. Found by Hip.
Demo Card - World 3-4 Unlimited 1-Ups. Shows a movie of Mario performing a 1-Up trick. This card is in Series 1. This card is in Series 2. Found by Hip.
Demo Card - World 3-8 Toad's Hidden House: Shows a movie of Mario collecting enough coins to make Toad's Hidden House appear in Water Land. This card is in Series 2. Found by Hip.
Demo Card - World 4-2 Toad's Hidden House: Shows a movie of Mario collecting enough coins to make Toad's Hidden House appear in Giant Land. This card is in Series 2. Found by Hip.
Demo Card - World 4-6 Unlimited 1-Ups: Shows a movie of Mario performing a 1-Up trick. This card is exclusive to copies of the game from Wal-Mart. Found by Hip.
Demo Card - World 5-5 Toad's Hidden House: Shows a movie of Mario collecting enough coins to make Toad's Hidden House appear in Sky Land. This card is in Series 1. Found by Hip.
Demo Card - World 6-7 Toad's Hidden House: Shows a movie of Mario collecting enough coins to make Toad's Hidden House appear in Iced Land. This card is in Series 2. Found by Hip.
Demo Card - World 7-2 Toad's Hidden House: Shows a movie of Mario collecting enough coins to make Toad's Hidden House appear in Pipe Land. This card is in Series 1. Found by Hip.
Diamond Tile: The last in the series. All the pictures are the same, so you'll always get a match here! The picture you get to match up depends on how well you did in the Spade, Heart, and Club Tiles beforehand. After this, the tiles reset back to Spades. Found by Hip.
e-Coin: A large coin with the e-Reader symbol is hidden in some of the e-levels. If you find one, it will appear in a frame in the World e castle. Each e-Coin has a different power-up on it. Found by Hip.
Elevator Lift: A platform that moves up or down. Found by Hip.
Expanding Bridge: A bridge made out of five blocks, which will contract into one and expand back to five. Found by Hip.
Flagpole: At the end of the e-level "Classic World 1-1" is a flagpole. If you touch it, you'll get points depending on your height like in SMB. Found by Hip.
Flippers: This giant pinball flippers act like one way gates. You can pass through in one direction, but not the other. Found by Hip.
Heart Tile: If you match up a picture at a Spade Tile, the Spade Tiles will become Heart Tiles. The difference is that the Starman picture is now a Super Leaf, which gives you a 7-Up (not the soft drink). If you miss, the tiles reset to Spades. Found by Hip.
Key: Pick this up and carry it over to a locked door to unlock it (duh). Found by Hip.
Level Card - Airship's Revenge: A brand new doomship level with Morton at the end. Difficulty 4/5. This card is exclusive to copies of the game from Wal-Mart. Found by Hip.
Level Card *1 - Classic World 1-1: The first level from SMB has undergone the SMB3 treatment! Difficulty 1/5. This card is in Series 1. Found by Hip.
Level Card 01 - Wild Ride in the Sky: An auto-scrolling level full of clouds and rail lifts. The Bullet Bills from Mario World that fly diagonally from offscreen are here. This card is in Series 1. Found by Hip.
Level Card 02 - Slidin' the Slopes: A hilly desert level which you can slide your way through a lot of. Keep an eye out for the bonus room full of Triangle Blocks! Difficulty 2/5. This card is in Series 1. Found by Hip.
Level Card 03 - Vegetable Volley: A desert level full of roots for you to toss at enemies. This level is full of Chargin' Chucks and an e-Coin. Difficulty 2/5. This card is in Series 2. Found by Hip.
Level Card 04 - Doors o' Plenty: A ghost house in which you must work your way through a maze of doors to reach the end, where you must fight the Big Boo. There's an e-Coin here too. Difficulty 4/5. This card is in Series 1. Found by Hip.
Level Card 05 - Bombarded by Bob-ombs. A tank level that takes place above ground and inside a tank! Bob-ombs are everywhere! If you can collect every coin you'll get a bonus of three extra lives. Difficulty 4/5. This card is in Series 2. Found by Hip.
Level Card 06 - Magical Note Blocks: An icy cave where you must get to the top. Your only means of support are bouncing off of Note Blocks and the occasional sentry of mine. Difficulty 3/5. This card is in Series 1. Found by Hip.
Level Card 07 - The ol' Switcheroo: This level takes place in both the desert and an underground dungeon. To get across lakes of lava, you must turn coins into blocks. There's also an e-Coin which is easy to find, but impossible to touch. Difficulty 3/5. This card is in Series 2. Found by Hip.
Level Card 08 - Piped Full of Plants: This level is made almost entirely out of pipes, most of which contain Piranha Plants, Venus Fire Traps, or Munchers. Difficulty 4/5. This card is in Series 1. Found by Hip.
Level Card 09 - Swinging Bars of Doom:
This fortress contains the usual fortress foes, as well as firebars, Bony
Beetles, a Lil' Sparky, and a Thwimp. At the end, Mario gets what's coming
to him, a 1 on 2 fight with a
pair of Boom Booms! Difficulty 4/5.
Found by Hip.
Level Card 10 - Para Beetle Challenge: To get across this auto-scrolling sky level, you must use the Para Beetles, or a P-Wing. Very challenging. Difficulty 5/5. This card is in Series 2. Found by Hip.
Moving Lift: A platform that moves vertically. Found by Hip.
Orange E-Switch: When you scan this card, any minion that you defeat with a fireball will turn into a coin like in Super Mario World. Scanning the card again will deactivate this feature. Found by Hip.
Poison Mushroom: They may not be vegetables, but I hope Mario finds one of these when looking for vegetables! After plucking one it will fly over to the ground and move back and forth. Touching them hurts Mario like in the Lost Levels, which is good. Found by Hip.
POW Block: Mario can pick this up. When he throws it, it will destroy every enemy on the screen, but never a boss. Found by Hip.
Power-Up Card 01 - Super Mushroom: Adds a Super Mushroom to Mario or Luigi's inventory. This card is exclusive to copies of the game from Wal-Mart. Found by Hip.
Power-Up Card 02 - Fire Flower: Adds a Fire Flower to Mario or Luigi's inventory. This card is exclusive to copies of the game from Wal-Mart. Found by Hip.
Power-Up Card 03 - Super Leaf: Adds a Super Leaf to Mario or Luigi's inventory. This card is included with the game. Found by Hip.
Power-Up Card 04 - Frog Suit: Adds a Frog Suit to Mario or Luigi's inventory. This card is in Series 1. Found by Hip.
Power-Up Card 05 - Tanooki Suit: Adds a Tanooki Suit to Mario or Luigi's inventory. This card is in Series 2. Found by Hip.
Power-Up Card 06 - Hammer Suit: Adds a Hammer Suit to Mario or Luigi's inventory. This card is in Series 1. Found by Hip.
Power-Up Card 07 - Starman: Adds a Starman to Mario or Luigi's inventory. This card is in Series 2. Found by Hip.
Power-Up Card 08 - P-Wing: Adds a P-Wing to Mario or Luigi's inventory. This card is in Series 1. Found by Hip.
Power-Up Card 09 - Cape Feather: Adds a Cape Feather to Mario or Luigi's inventory. This card is the only known way to get the cape in the regular level of the game. This card is in Series 2. Found by Hip.
Power-Up Card 10 - 3 Fire Flowers: Adds three Fire Flower to Mario or Luigi's inventory. This card is in Series 2. Found by Hip.
Power-Up Card 11 - 3 Super Leaves: Adds three Super Leaves to Mario or Luigi's inventory. This card is in Series 1. Found by Hip.
Power-Up Card 12 - 5 Starmen: Adds five Starmen to Mario or Luigi's inventory. This card is in Series 1. Found by Hip.
Power-Up Card 13 - 4-Item Set: Adds a Super Mushroom, Fire Flower, Super Leaf, and a Starman to Mario or Luigi's inventory. This card is in Series 2. Found by Hip.
Power-Up Card 14 - 3-Suit Set: Adds a Frog Suit, Tanooki Suit, and a Hammer Suit to Mario or Luigi's inventory. This card is in Series 2. Found by Hip.
Power-Up Card 15 - 8-Item Set: Adds a Super Mushroom, Fire Flower, Super Leaf, Starman, P-Wing, Frog Suit, Tanooki Suit, and a Hammer Suit to Mario or Luigi's inventory. This card is in Series 1. Found by Hip.
Power-Up Card 16 - 10-Up Mushroom: Gives Mario or Luigi ten extra lives. This card is in Series 2. Found by Hip.
Power-Up Card 17 - 5-Up Mushroom: Gives Mario or Luigi five extra lives. This card is in Series 1. Found by Hip.
Power-Up Card 18 - 1-Up Mushroom: Gives Mario or Luigi one extra life. This card is exclusive to copies of the game from Wal-Mart. Found by Hip.
Root: If Mario uproots one of these from the ground, he'll find a vegetable, a Bob-omb, or a Poison Mushroom. Found by Hip.
Rope: Yup, you can climb these. Found by Hip.
Roulette Block: Another Super Mario World item has made it into this game. It cycles between a Super Mushroom, Super Leaf, Fire Flower, and Starman. Jump at it right before the item you want is displayed to get it. Found by Hip.
Scale Lift: These are actually two platforms attached by a string and two pulleys. Stand on one and the other will rise. Stand on it too long and it will break off. Found by Hip.
Spiked Lift: A donut lift with a spikey bottom. Found by Hip.
Spiked Orb: Don't touch this stationary object, unless you really want to. Found by Hip.
Statue Block: These blocks are invisible, but can be seen while Mario is a statue. Found by Hip.
Trampoline: Mario can use these to jump high. It's also possible to pick these up. Found by Hip.
Triangle Block: These are placed in a few areas where the floor or ceiling meets the wall at a 90 or 270 degree angle. If you run at one, you can continue running onto the wall or ceiling. Found by Hip.
Turning Block: These blocks automatically turn 90 degrees every few seconds. Comes in large and small sizes. Found by Hip.
Vegetable: These come in three sizes, Small, Large and Jumbo. Small and large are the two from SMB2, while Jumbos come from SMA1 and take longer to pull from the ground. They can be used to attack most enemies. Found by Hip.
Winged Blocks: Two attached blocks with wings that Amazin' Flying Hammer Bros. ride on. Found by Hip.
Yellow P-Switch: Mario can pick this up. It will also fill in ! Spaces. Found by Hip.
Go back to King Koopa's Item
Chest.
Go back to Lemmy's
Land.