Once more, this game is reviewed on a 0-4 star scale. Game-makers should remember: 0's are free. You have to earn any other stars.
Graphics: *
The graphics are poor, believe me. Even
though this is for a small Game Boy system with only 8-bit capacity,
it is proved through Super Mario Bros.
Deluxe that games can be a little bigger on a smaller Game Boy
screen. Also, with it being so small,
it's very hard to tell whether Mario's barely on a pipe or in the middle
of it. This matters many times when you need to make a precise jump. I
can't say the graphics are completely horrible for their time, but they
could have been improved somewhat.
Sound: ***
The music in the first set of outside worlds is great. It's pretty catchy. Some of the other songs are all right, too. However, the sound effects are awful. They sound like an Atari. I guess you can ignore them and enjoy the music, but they do lower the score a little bit.
Difficulty:
Final Level: ****
Rest of Game: *
I'll be honest: this game is very easy
until World 4-3, when all the trouble begins. Sure, it's very easy to fall
off ledges or misjudge a jump. However, the enemies are so simple, you
won't have any trouble getting by most of them. All of the difficulty comes
from a dreadful last world. You're in a little airship that can fire bullets
at enemies. The trouble? There are birds that unpredictably will change
their positioning and nail you. Also, there are robots that move similarly
but also have bullets to fire back at you. These bullets that they fire
back at you go diagonally up to the right. Then, you'll have to avoid fireballs,
followed by Roto Disc-like things. Finally, you have to face off against
a blob, which fires those annoying birds at you. This battle would possibly
be easy if it didn't move in circles, bouncing off walls. If it simply
moved up and down, you can find a position to attack it in, then just keep
pressing B to fire at it. However, it sometimes will go right into you,
and you're in trouble. You can't fire towards the left; you can only fire
towards the right. That makes this very hard. Finally, the final boss comes
out shooting totally unpredictable fireballs, and you're
toast in no time at all. I've lost
16 lives on this level, three times getting to face the final boss, but
never really having a fighting chance. So, overall, the game is easy, but
World 4-3 is a doozy, which may prevent you from beating this game.
By the way, in case you're wondering what this "house advantage" thing is, it means what percentage the game has over you due to things not under your control. It's how much more percent of the time you'll "lose" than "win" (in this case, make it through a level or hard jump), but it's due to something you can't control, like loose controls, sheer luck, or the computer cheating. Anything above 10% is outrageous.
House Advantage: 5%
Characters: *
Bosses that look like blobs aren't very
interesting at all. There actually are a lot of enemies that look and
act like ones from other Mario games,
like Goombas, Troopas, Paratroopas, Bullet Bills, Pansers, Piranha
Plants, Trouters, and Roto Discs. Of
course, they have different, strange names, but that's what I call them.
Anyway, they aren't very interesting,
though it's strange that the Troopa-like creatures have their shells explode
when they get stomped on. The one star has to go to Princess Daisy, in
her first video game
appearance.
Controls: *1/2
The controls are not tight enough. Mario slips too easily, or his jump can be drastically changed by a slip of the finger. Sure, it's easy to know what the controls are, as they are very easy. But people always figure that "Controls" just means how easy it is to memorize the buttons and how simple it is to push them and if there are not that many controls. Really, "Controls" is all about how well the buttons control your character. In this case, they don't control Mario well enough. No, they aren't especially horrible, but they are bad enough for me to give them a low score.
Levels: *
I wasn't too impressed with the level
layout. Sure, they offer some challenges like moving platforms,
cannons coming out of pipes, a submarine
level and an airship level, and falling platforms once you step on
them, but at least four or five levels
have two or more areas that are exactly the same as each other. For example,
you'll make it past three pipes, a pit, two ? Blocks, and a Fly, then you'll
come to another three
pipes, a pit, two ? Blocks, and a Fly.
It looks like you're stuck in one of those original Super Mario Bros. "puzzle
levels", where everything keeps on repeating, over and over again, but
that's just the way the level was made. Talk about boring.
Items: ***
These are your basic Mushrooms, Flowers,
and Stars, with one exception: Flowers give you Super Balls,
which can only be on the screen one
at a time, but they bounce off the ground and walls and platforms, and
they can collect coins for you. They're a lot better than normal Fire Flowers.
It's hard to collect Stars because they fall straight down, right off the
screen, instead of bouncing around, but that's not too big of a problem.
Replayability: *
After you beat this game, it is made
harder on the other levels besides the last one, which gives you a
brand new challenge and something more
to play for. It's a shame the game is so short, however. It needed eight
worlds, like most other Mario games.
Fun Factor!: **1/2
I really like 2D platformers, and this one is no exception. It's not as good as any of the other NES Mario ones of its time, but it's still pretty fun to play. Fun is taken away from the shortness of this game and the difficulty of the final level, which is nearly impossible.
OVERALL: **
This game looked like it was going to
be great, but I remembered from an old book that this was only a
four-world game. That's way too short
for a game. Not only that, but it would have at least felt good if the
last boss was beatable. It always leaves
a sour taste in my mouth when I can't beat the last boss, which is
what happened with Luigi's Mansion.
It happened again here, too. Is it worth buying? If you can get it for
$10 or less in a used game store, sure.
But it's so short, it's like half a game. Four more worlds, and this game's
score goes up by at least half a star, maybe a whole star. As it is, though,
the game ends up average, although it had such great potential.
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