This game is rated on a scale
of 0 to 4 stars, just like the movie ratings, so if you think that a rating
of no stars is better than one of four stars, your name is probably Mario.
Anyway...
Graphics: **
The graphics are typical of
a Mario game, with the characters looking much better than they did in
Mario
Kart 64, but try to find fingers
on some characters' hands. The trees, Koopa Shells, Bob-ombs, and all
that other background stuff
is two-dimensional, or as I like to call it, cardboard. Still, the courses
are very nice, and especially those ones in the final course, Mario’s Star.
Sound: ***1/2
This is something Mario games
always excel in: the music and sound effects department. The music is great
for each course, and of course,
the classic Mario music is for Mario’s Star. The sound effects are great,
too, with the sounds of clapping, bouncing of the ball, and the ball landing
in the hole. However, the sound loses a perfect rating for the voice of
Metal Mario. What, Mario’s super-high voice for a man made out of metal
with the most powerful swing in the game? Come on, they could have given
him a Wario- or Waluigi- like voice. But not Mario’s, even if it’s supposed
to be a form of Mario. The other characters’ voices are great.
Difficulty: ***1/2
The game starts out easy with
the first three pretty easy courses. Then it gets hard. Really hard. And
then
impossible. I’ll have more
about these in the Course Mode section. The Get Character Mode is as hard
as it
gets, because the A.I. can
get nice shots on every shot after a while. The computer will even sometimes
get chip-ins from 100 yards away to get an eagle you just worked really
hard to get a birdie on. So, put it this way: you must have a lot, and
I repeat, a lot of spare time to finally beat this game and completely
conquer it. Or a Game Shark...
Characters: *1/2
Who the heck are Plum, Charlie,
Sonny, Harry, and Maple? Well, the rest of the characters are classic Mario
characters. A couple of new additions since Mario Kart 64 to the gang are
Metal Mario (whose previous appearances include Super Mario 64 and Super
Smash Bros.) and Baby Mario. Baby Mario is very annoying when he cries
over a bogey. He can be cute, but... then there’s cute Yoshi, who even
though has only average powe, has amazing accuracy that can actually beat
the whole field on some courses (namely the first). The hidden characters
are Maple, Donkey Kong, Bowser, and Metal Mario. The way it works, instead
of all the characters being equal, the hidden characters are the most powerful,
or in Maple’s case, have the best accuracy, and then Mario and the ones
on the right have more power than the ones on the left, so it basically
gets more powerful from left to right. All the female characters have almost
perfect accuracy. Then again, with no power whatsoever, by the time accuracy
does matter, you’re already a stroke behind of the rest. Still, they can
still score pretty low on certain courses (namely the first, again). They
didn’t make all the characters even, unfortunately, so you just have to
pick whoever’s the most powerful to do well, if you shoot right, that is.
Stroke Mode: ****
This is probably the best mode
in this game, because you can practice, play against friends, have your
own
tournaments, and try out the
characters to see which one does the best before going against computers.
All
it is is get the lowest score
and you win! Simple, huh? Well, not exactly. The first three courses are
pretty easy. Toad Highlands offers several eagle opportunities for power
shooters, lots of birdie chances (almost one on every hole), and par at
worst on almost every hole. Koopa Park is about the same, though you’ll
be settling for par much more often. Shy Guy Desert is where it first starts
to get hard. The first hole is actually pretty tough, and Hole 17 is a
doozy, the hole of sand traps and bunkers galore. Then you get to the hard
ones. The Yoshi’s Island course has about three easy birdies, and the rest
are either par or bogey holes. The Boo Valley course is worse, with the
chance to go out of bounds with one bad swing, bringing your score sky-high.
The Mario’s Star course is the worst, with only about one or two easy birdies.
The courses are shaped like famous Mario characters, including Koopa Troopa,
Thwomp, Chain Chomp, and Bob-omb. Why no Koopalings? One hole has you teeing
off over a cliff, trying to get your ball to perfectly land between a sand
trap and a water hazard. Others have fast greens worse then Pebble Beach,
greens smaller than seven square yards, and sand traps and water hazards
all about. There’s even the Bob-ombs' hole, shooting from island to island.
Well, you get the point why it’s so hard by now. Still, you can choose
to play front 9, or back 9, or all 18, or use handicaps, or place bets
on each hole, and driving contests, and closest to pin contests, and Nassau,
whatever that is. All these options make this mode the best!
Tournament Mode: **
This is just like Stroke Mode,
only with one player. It’s just against unseen computer opponents, who
always start out really good,
almost as good as Tiger Woods, then fall near the end, unlike Tiger Woods.
Here’s the bad part: you can only play with characters you have unlocked
from Get Character Mode. Ready to play with Plum, Charlie, Peach, and Baby
Mario? I don’t think so. Go to Get Character Mode so you can
unlock some good characters
for Tournament Mode (and all other one-player modes). Why the mediocre
score? Well, because you have to play with poor characters. For course
descriptions, see the Stroke Mode
description (above).
Get Character Mode: *
Here’s Get Character mode,
also known as the A.I.’s Cheating to Get Better Scores Than Tiger Woods
Mode. You must beat a computer with better power and aim than you on a
18-hole course to earn that character for one-player modes, including that
semi-, all right, very important Tournament Mode! But why do you have to
unlock the characters to play with them? You have such a small chance with
the four you start with (Plum, Charlie, Peach, and Baby Mario) in the Tournament
Mode AND in Get Character Mode! Not to
mention Ring Shot Mode (below)!
These A.I. computer characters are programmed to cheat to be able to beat
you. They know exactly how far and hard to hit the ball (choosing clubs
and power perfectly), where to
hit it, how the wind, rain,
and slope conditions will effect the ball, and how to get the ball to bounce
perfectly and roll right in. They make those impossible putts and sometimes,
after you make a hard birdie, come away with an absolutely impossible eagle,
albatross, or hole-in-one! If you want to play a game of luck (which is
what this mode practally is, with the constant computer cheating), why
play for an hour an eighteen-hole course when you can just play for one
minute in the Game Guy room in Mario Party 3? And lose, if you have my
luck, of course!
Ring Shot Mode: **1/2
This was a good idea for a
mode: to clear a hole, you must make it through all the rings and make
par or
better, with only one power
shot (unless you get a Nice Shot!). Of course, this includes shooting over
water through three rings at once, finding a ring in a hide-and-go-seek
course (well, actually only one hole), and shooting through a ring a mile
over your head. If you make it through 30 holes, you unlock Donkey Kong!
Some of you may hate him, but his power will make you love him. I actually
like this mode- to a certain extent. I like winning on the first six holes
and then failing miserably the rest of the way.
Match Play Mode: ***
This is two-player play for
medals, won by whoever wins a hole. A tie either wins a medal for both
or no medal for both, depending on whether the number of holes to go is
even or odd (after the hole played). If
someone clinches a win, the
game ends automatically. A tie in regulation brings up sudden death, with
a win
on one hole being the Match
Play clincher. This is a fun mode as long as the person you’re playing
doesn’t
get scores of +5 and you get
birdies.
Skins Game Mode: ***
This is a one-, two-, three-,
or four-player mode. It is like Match Play only a tie carries over to the
next hole. This means if Donkey Kong and Bowser get birdies while Mario
and Peach get #5 on the same hole, Mario
can win both metals with the
best score on the next hole. Of course, in this mode, a tie doesn’t get
sudden death, because that would be way too confusing. I don’t like the
fact that a loser can get lucky on a hole after two or three good players
keep tying and then have a bad hole on that one the loser gets lucky on
(and most of the time that is Mario). That’s my only complaint here.
Mini-Golf Mode: **1/2
This is like those Putt-Putt
miniature golf courses you may have gone to before. Nothing fancy, just
Par-3
putting practice on holes
shaped like numbers or letters, or as the final one is, like a question
mark, the hardest Mini-Golf hole of all. My complaint: Why not have Goombas
or Koopa Troopas running across,
making obstacles, using the
Koopas to make it harder and more interesting? They could have pipes to
shoot
the ball into, Boos suddenly
appearing to knock away the ball, and Monty Moles suddenly popping out
of the
hole to knock the ball away.
It’s more like professional golf than anything else, just shoot away! But
this mode needed some spicing up for a better score. By the way, you can
make the greens fast, normal, or slow, but believe me, you don’t want them
fast or slow or anything but normal!
Practice Mode: ***1/2
This is a great mode if you
want to practice one hole over and over and over again, or if you want
to take
back that last shot. You can
try for holes-in-one, or that elusive albatross. Or how about practicing
driving on the Driving Range? You can make the ground like anything you
want, make it rainy or clear, adjust the wind speed and direction, and
adjust your clubs to see precisely how far a ball goes and where in each
and every condition. You can also try for a hole-in-one on the Driving
Range, which IS possible (I have done it once or twice) with Metal Mario
using a power shot and perfect conditions. One complaint: You can’t save
the film of a shot from this mode, but then again, it isn’t quite fair
to try a hole and every stroke on a hole fifty times and finally get an
albatross and have it in your Best Shots!
Club Slots Mode: 1/2
I almost forgot about this
mode, probably because I never play it and never have played it, except
for once or twice just playing the slots for fun. You let the slots decide
which clubs you get to use! This is almost like letting Game Guy choose
how many coins you get to keep! Impossible to get what you want! Well,
really not impossible, but if you have bad luck like me, it is practically
impossible!
Clubhouse Mode: ***
This mode lets you view records
and the movie films of your best shots, including birdies, eagles, albatrosses,
and holes-in-one. It even lets you see Ring Shot movie films of five holes
you should have
saved the movie film replay
of. If, of course, you’re good enough to have made one Ring Shot hole.
You can
also enter codes if you hold
R, Z, and A (or something like that) when selecting Clubhouse, and you
can enter codes to enter tournaments with pathetic characters like Plum
to get another code, which doesn’t matter anyway, because it doesn’t fit
in the Code Box, so it’s pointless.
Fun Factor!: ***1/2
You wouldn’t think golf can
be fun, but this one is fun, especially if you’re trying for birdies and
eagles, looking for that extremely rare albatross or hole-in-one, or trying
to come away with an upset in a tournament. If you’re playing with friends,
it makes this title exciting, although long, because you must
alternate turns.
Overall: ***
Well, to say the least, this
is a different game than some of those cheap PlayStation copy-offs. This
one
has better graphics, better
characters (!), and the whole Mario fun theme to it. This isn’t just people
dressing up in clothes that
look worse than Jon Arbuckle’s clothes, but a whole bunch of Mario characters
in a big ol’ golf shootout. This game is a real time-killer, and if you
have no patience, this one ain’t for you, that’s for sure. But if you have
the time to kill (especially during the summer heat or winter freeze) and
want to kill Mario in golf, then I suggest you buy this game. By the way,
this game is missing the Nail-Mario-With-Your-Golf-Club-Mode...(!)
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