Wario Ware, Inc.: Mega Microgame$ Review

By Crazy Packers Fan

 
One of the strangest games I've ever seen, Wario Ware for the GBA gives a new definition to "mini-games,"
calling the ones in this game "microgames" and making them truly micro-sized. At first thought, I figured
these would be games perhaps a bit less complex than Mario Party's mini-games. No, these are very small-sized games, ones that require the use of only the A button and the Control Pad, and usually only one
or two buttons per game (with some exceptions). Imagine playing Pac-Man or Super Mario Bros. for five
seconds, and what you do in those five seconds determines whether you win or lose. That is pretty much similar to what Wario Ware's microgames are like. This game is full of microgames and larger mini-games,
but not with any central board game as in Mario Party, so I'd have to say it's in a genre of its own.

I tried this game in a K-Mart, and noticed that it was quite a bit more addictive than Donkey Kong Country or
Crash Bash (the other two games on that side of the aisle). In fact, to me it seemed like the perfect game for someone like me. After all, if I have trouble adjusting a camera and navigating through 3D levels even when I do have a map, surely this is my cup of tea. Just hit the A button as many times as you can in five seconds. Memorize the order of buttons, then press them in that order. Figure out a maze. Put a Dr. Mario pill where it belongs. You do what you're supposed to do, you move on to the next microgame. You fail, and you get a miss, but if it's not your fourth, you still move on to the next microgame. It's not very hard, and trying to get a set number of these with only three misses allowed is a little challenging, but certainly not as hard as most platform games. So, the idea appealed to me, and instead of fighting my sister for time in the store on the GBA, I bought the game in order to be able to play it at home.

This is when Wario Ware mania set in. I'm not the type of person who knows when to stop, and this led to me
staying up and playing it until 4:30 AM the first night I had it (only Mario Party 2 has ever kept me up longer). At the time, Wario Ware was looking superb, but I had a feeling that maybe this was just because I had just gotten the game. So I've waited quite a bit longer before reviewing the game, and this insures me of not drastically overrating the game due to being caught up in the hype. Now, with almost everything in Wario Ware beaten, it's time to see exactly whether all the mania was over a real gem, or over a game that will find itself collecting dust for a couple of years.

Like all of my Reviews, this is another one on the 0-4 star scale. This certainly is a game like no other, but this will explain whether it's really worth buying or not.

Graphics: **

There are several microgames (like Shake! and Banana Munch) that look pretty realistic. Then, there are
those like Super Wario Bros. that look like they're purposely made to look ugly. You've also got your games like Chicken Pinch that have hardly any graphical effort at all. I can't say overall whether the graphics are good or bad, so I'm giving an average score. I do have to say they got the graphics of the old Nintendo games right on, but how much effort does it take to get Donkey Kong's graphics right?

Sound: ***1/2

This outrageously high rating is caused by the Chill music in full length found in this game in the remake of Dr. Mario titled Dr. Wario (more on that game later). These microgames each have their own song, which may not last long, but a few are pretty good, such as the Wario Whirled song, which reminds me of music in Wario Land 4. The old Nintendo games also have small clips of their songs in their microgames. It is also interesting how the music speeds up as the games speed up, which sometimes makes the music sound really strange, but it adds to the atmosphere of Wario Ware, which makes you go faster and faster as you go
along. In the cases of the series of games by each programmer, you'll have one musical theme that will accompany all the games, except in the Introduction. These themes are pretty good as well. The half-star
that comes off is due to quite annoying character voices (especially Mona's).

Difficulty: no stars

This game might very well be the easiest game ever made. It is very true, there are three or four microgames I have not yet gotten to the required mark for a ribbon, and there are four or five microgames I
have not unlocked for the sole reason of bad luck, because they refuse to come up whenever I take on a
programmer's set of games. Of course, it is very possible that I will soon enough unlock those other microgames and beat all unbeaten ones. A given microgame may be hard the first time you play it, but after practicing it in Grid Mode, these microgames become incredibly easy. It is extremely easy to beat the ribbon scores in Grid Mode as with many microgames you merely need to beat it seven times before losing four times (10 Pt. microgames). It is a little harder, though not much harder, to beat the programmers' sets of games and their boss mini-games, which are more like Mario Party mini-games than the microgames you will have played to get to them. But I may not have answered exactly why it is so easy to beat all these microgames, and I'll explain that now.

About half of all of the microgames are easy to the point that you can completely knock the socks off the required score. They include button mashers (like Metroid and the appropriately-named Button Masher), easy memory games (like Code Buster and Getcha Groove On), timing a meter (like Log Chop and Zero to Hero), and timing either an obstacle or something spinning (like City Surfer and Hammer Toss). Of course, these are just the easiest of the types of games, and the ones I have mentioned are probably the easiest in this game, though the highest score I've seen is a 314 by my sister in Spunky Monkey (just mash A as fast and as many times as you can). Sometimes, really easy games require low scores in order to get a ribbon, such as Hot Dog Hog (requires 10 Pts., but I got 43). While I'm not about to explain every single one of the 200 or so microgames, you can be sure that about 100 fall into the category of "way too easy".

There are some microgames that require some more skill or timing, though I can't say they need a ton of it.
For example, Wario Kendo forces you to hit the A button at the exact right second as the sword is in Wario's grasp. It may be one of the toughest microgames, though even it's still not that tough. Bug Birdie requires you to push a giant golf ball into a hole, and this will take a little bit of precise movement to get the job done, but in reality it's not like it's a very difficult thing to do.

The IQ microgames are probably the easiest of all, with many of them being incredibly simple or easy to
remember. Although Gear Head Fred may seem difficult at first, with all the gears, once you know that if there are an even number of gears connected to the person, go right, and if there are an odd number of
gears connected to the person, go left, you will then have an easy time figuring it out, and I ended up with a score of 38 points on it (10 Pts. needed).

Maybe the hardest games in this game are not the microgames but the unlockable "extras" such as Dr. Wario, (Wario's) Sheriff, and the Mario Paint Fly Swatter mini-game. These are more of the size of Game
& Watch Gallery mini-games, bigger than Mario Party mini-games and much bigger than the many microgames. Even then, these "extras" are not even that hard, they just take a little more playing in order to get a high score (these don't unlock anything new, anyway).

So, in conclusion to this difficulty section, this game is really, really easy. However, this is where it gets interesting. Can really, really easy mean really, really good, or does it mean really, really bad?

Characters: no stars

At first, I thought this game's characters were maybe a little funny, or at least better than the average Pianta. But now, I've realized that all but Wario will most likely never appear in a Nintendo game again, save for cameos (like Wario World). The voices of these characters make me dislike them more (please, Mona, stop talking!). I'm not exactly thrilled by an alien, a strange scientist who has to use the restroom, a couple of animé-reminiscent 6-year-old girls, or a disco-obsessed loser with another annoying voice. Hopefully these characters will go away and we'll never have to see them again. Of course, I've been hoping the same about Bowser Jr. since the N64 Mario Parties.

Controls: ****

How much easier can it get? All you're using is the A button and the Control Pad, except in the unlockable
mini-game (Wario's) Sheriff, where you may use the R button. If anyone complains about these controls, I don't see how he or she can play any other video game, which require much more than these easy controls.

Games Mode: **1/2

This mode is basically a set of microgames in which you must complete a certain number of them before
losing four times. These are usually randomly selected from the set of microgames of the programmer you
chose, with occasionally some older ones mixed in (usually the Introduction microgames, which are most
of the time at a harder level). I do have to say I liked playing the classic Nintendo microgames, along with hearing their music. One advantage to this over Grid Mode (see below) is that since you're playing a variety of microgames, you're not ready for the same thing to happen over and over again, which at least gives some sort of a challenge. You may not beat the programmer's set of microgames the first time through, as you'll first need to figure out what to do in each game. But after you know how exactly to beat each game, it becomes a cinch. The boss mini-games are extremely easy, and that IQ one (Dungeon Dilemma) is a no-brainer (seriously, how hard is it to choose between Fudge and Dodge when it comes to a move that
will avoid your opponent's attack?). Some boss mini-games don't seem to fit into their category (what
does a baseball pitching machine have to do with classic Nintendo games?). The positive thing to this
mode is that you're playing a variety of microgames so you get a little more of a challenge, because you
don't know which microgame will come up. However, since the microgames are easy to begin with, you don't get much of a challenge anyway.

Grid Mode: **

This mode lets you play any microgame you have played already. You play for a certain number of points, though of course you can exceed the required number for a ribbon and go for your own personal high score. Each game has three levels. These levels determine the difficulty of the game, not the speed. For example, in Saving Face, you have to press the A button in order to catch a bar with the lower hand on the screen. The  higher hand on the screen drops the bar. On the easy level, the bar is long. On the medium level, the bar is about medium-sized, not as long as the easy level's bar. On the hard level, the bar is extremely short.
Once you play through all three levels, then the microgame goes back to the easy level, medium, and hard again, but this time the game is at a higher speed. You keep playing until you miss four times. At that time, the number of times you played the microgame - 1 is your score (so if you miss all four times you play the
microgame, your score is 3). You have to get a certain  score for a ribbon, in most cases 10 or 15, but sometimes 20, 25, or 30 (except boss mini-games, in which case 5 is required for a ribbon). This is almost too easy on some microgames. Okay, I'll rephrase that, it IS too easy on MANY microgames. If you're like me and don't know when to stop, or if you're like me and like to set records in every category in a game, then you'll enjoy this mode more than it should actually be enjoyed. It gets two stars just because I enjoy setting records and breaking my sister's records. Otherwise, I'd give it more like one star, but I enjoyed the mode too much.

Hard Mode: ***

I like Hard Mode, although my score in it isn't very high. This at least gives me a challenge. It gets unlocked as you play on in the game, and if you think this game is too easy (which you probably will), this is a better mode for you.

Thrilling Mode: ***

Another challenging mode, Thrilling Mode requires you to try to set a high score without losing once. More
than that, the microgames are already on the hardest level, they're just not as fast as in Hard Mode. This one requires perfection, so it's something worth trying once you get sick of everything else!

Easy Mode: **

Easy Mode isn't much different from a programmer's set of microgames, except that every single microgame is on the easiest level and the slowest speed, and there's no boss mini-games or 1-Ups. It does reward you with something for getting over 15, but since my high score is 110 (on the only time I tried it, I think), I think 15 is too low of a standard. Try 100, maybe.

Total Boss Mode: *1/2

This is simply a mixture of all the boss mini-games, in order, with them getting harder once you've made it the whole way through. It's not exactly the most fun mode, since the mini-games stay easy and slow the
first time through. It's quite a boring mode, I have to say.

Other Mini-Games (not microgames):

-Dr. Wario: ***

This is the best of the unlockable mini-games. It's basically a remake of Dr. Mario, though there are not as many viruses per level as there were in Dr. Mario. It has the Chill music, and certainly a portable version of Dr. Mario makes the value of this cartridge a little higher.

-Fly Swatter: no stars

The game was stupid the first time around (back in Mario Paint, for those of you who had it), and it's not much better now. It's funny how Nintendo Power and Wario Ware itself both praise this game, because I think it's a waste of time. The only fun fly-swatting in video games came in Donkey Kong 64, where I think you had to do that for a Golden Banana.

-Jump Forever: 1/2

This is quite annoying, not much more fun then Mario Party's Hot Rope Jump. I didn't find this game much
fun, so it wasn't worth unlocking.

-Paper Plane: ***

Paper Plane offers more of a challenge than its microgame of the same name. You have to angle your plane perfectly to make it through some gaps. I rank it second of the unlockable mini-games behind Dr. Wario.

-(Wario's) Sheriff: *

Why the (Wario's) in front of Sheriff? Well, it has a sheriff that looks like Wario, so it's really not the exact original version of the game. This game isn't nearly as much fun as Wario Ware's description of it makes it out to be. This game uses the R button as well as the Control Pad and the A button, so don't get swamped by the many controls!

-Skating Board: **1/2

This game is quite simple in form, being a larger version of the microgame City Surfer, but it can actually be quite a challenge. It's worth trying out.

-Chiritorie (2-Player): *

While this is a 2-player version of the microgame of the same name, with one player using L and the other
using R (as the controls are in all 2-player mini-games), it's almost easier to collect trash by holding down your button non-stop than to actually time the arrow. That's not much strategy, in my mind.

-Chicken Race (2-Player): **1/2

This mini-game makes you hold down your button to pull back your foot, then let go to send your chicken
flying. Whoever lands closer to the edge without going over wins. I always just watch my sister pull hers back, then pull mine back just a hair more, so I know I'll go farther, and there's very little chance of me
going off the edge and her not going off. Or, if I know she went too far, I'll just tap my button. It's really easy to win this way, and I haven't given away my strategy yet.

-Dong Dong (2-Player): *

This game simply requires you to press your button when your bar is across from a stone. Once your button
is pressed, the bar will go to either the left or right, depending on which side you're on. Then, if it's lined up correctly, it will bump a stone. If a stone gets hit three times to one side, it falls off and knocks out your opponent. You can also knock a stone back to its original position if your opponent has knocked it closer to you. This game usually requires more luck than skill, as I don't exactly like watching the bar go up and down constantly. I usually just press the button at random times, hoping I'll win. The fact that I sometimes do win in this manner means that the game is not of very high quality.

-Hurdle (2-Player): *1/2

As you come up on hurdles, you hit your button to leap over them. If you knock them down, you get slowed
down. With good timing, you should easily be able to win this game, as it really isn't that hard. Jumping right before you step into a mudpit usually lets you walk through it faster, as you jump over a little bit of the mudpit.

Note: there may be other mini-games I have not unlocked yet. As for them, they'll remain a mystery to you until you unlock them.

Replayability: 1/2

This game really isn't one I'll play much over again. In fact, once you beat the records, you really won't want to beat them again. It's one of those games that once it's beat, it's pretty much over with. The only thing of real value to play over again is Dr. Wario. That's the half star. The final rating of this game is hurt drastically by this category and the way-too-easy difficulty.

Fun Factor!: ***

This game was pretty fun, I must admit. While it's not lasting fun, like the N64 Mario Parties and NCAA Football 2003, nor is it fun in accomplishing something by beating it, like the Lost Levels and Super Mario 64, it does offer some fun because of the mere strangeness of gameplay. Surprisingly, hitting just a few buttons, even just mashing the A button, can actually be fun. This Fun Factor actually probably brought up a ton of those scores above, and it does bring up the overall score of this game.

OVERALL: **

Wario Ware, Inc.: Mega Microgame$ needs to lose the Mega. It's not large, even with 200+ microgames. Once you make it past the programmers' sets of microgames, and once you earn ribbons on microgames, the game becomes sort of dull as it's beaten and it's not going to offer anything new to you. This game is also
way too easy, and you're not going to get much of a challenge from the microgames themselves (maybe from
the unlockable mini-games, but they're "extras" on the side, anyway). This game is quite fun for a while, and
I have to say that it was fun while it lasted. It was a fun ride, but now that it's over, there's not much else to do. If Wario Ware could only offer some more of a challenge, or if it could add some more modes that could make this game last longer, it would be really worth the price of admission (which was about $25 without tax for me). If you could rent Game Boy Advance games, you'd probably get through the meat of this game, maybe through everything in one rent. However, I don't think renting GBA games is too common, although this game is renting material. Is it worth buying? It depends on whether you like a short blast of fun or a long epic battle. I don't think this game is quite worth $30, but since I have enough for NCAA Football 2004 and F-Zero GX, I don't mind the $26-$27 I spent. If you can get it cheap, like maybe $15-$20, it's worth it. If not, I don't think it's quite worth $25-$30. I have to congratulate Nintendo on trying something new, but it would have been nicer if this brand new genre would have been more of a challenge or a bit longer.

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