Gauntlet: Dark Legacy Review

By Lord Seth

 
Genre: Action
Platform: GameCube (also on Playstation2 and XBox)
Creator: Midway

Once upon a time there was a game named Gauntlet (brought to you by the fine folks who made Space Invaders!), an arcade game which I never really played. Then came along Gauntlet Legends, a revamped and better version of the game (I personally don't know what they added other than better graphics, as I never played the original Gauntlet). Gauntlet Legends was even released for N64. Then came along Gauntlet: Dark Legacy. I should explain something first. I believe that I should really define what a "remake" is. A remake is, essentially, a game in which they take a previously released game and add maybe better graphics, possibly a few small additions, but nothing too big. Examples include the Super Mario Advance series and Sonic Mega Collection (though admittedly Sonic Mega Collection was a collection of remakes). Then there are what I guess you could call "redos". They take an earlier game, but add so many things that it should be considered a new game. An excellent example of this is the Gameboy game Donkey Kong, a "redo" of the old arcade
game. It's not really a remake, as they've far more than quadrupled the size of the game (let's see... more than eight times as many levels, more enemies, more items, more moves for Mario. The only things that were really from the original were the first four levels).

Gauntlet Dark Legacy falls into the later category. Yes, they take the levels from the original Gauntlet Legends (Mountain, Castle, Forest, and Desert) and the characters, BUT they add more levels (Sky, Province, Ice, and Dream), not to mention an all-new level after what was previously the final battle, plus a new showdown (you still fight who was the final boss in Legends, but there's another battle after that). Please note I am referring to the arcade versions... so far.

Basically, what you were supposed to do was beat all the bosses to collect all the keys to unlock the almost-final level where you have a showdown with Skorne, an evil demon who conquered all these various places. But then, after beating him, you have to get all of the various Rune Stones (assuming you haven't already) to get to ANOTHER level and fight him a second time. This is where Legends left off. In Dark Legacy, however, you were treated to another level and another boss. I'm not going to spoil it for people,
however.

Anyway, I played the arcade version and liked it a lot. It was a VERY long game (thankfully, your keys, level, and runestones were saved). But what was especially interesting was the emphasis on multiplayer. All of the Rune Stones and Keys of the various people currently playing were "added together", so someone you may have never met before could save you the trouble of fighting a boss or finding a Rune Stone. Unfortunately, that's only while they were playing, so if it was only you, you would still only have the keys/runestones that you had previously.

I'll try to explain how it works. When you plunk in your quarters (or tokens) you'll basically be asked to choose a world to enter, unless someone else is already playing, in which case you will just join in where they currently are. There are a certain number of levels in each world. Your goal essentially is to get to the ending of the level, while killing enemies to get there. You kill enough enemies, you level up and become stronger. But don't think this is a turn-based RPG. It's a completely action-based game. Just because you become stronger as you play more doesn't make it an RPG. One annoying thing, however, is if you chose a world, you'd start at the first level and would continue in that world until you either beat it or your character ran out of health and died (fortunately, if you came back later you could reload your character and have the same keys and runestones you did before). Just so you know, you're classified by your initials. When you first start, you enter your initials. If you haven't played before (assuming no one who played the game previously had your initials), you would start out as a level 1. If you had played before, your earlier character would reload. Best of all, you could choose your character. So you could play as a Wizard, come back and enter your initials and play as a Valkyrie instead. So you could have multiple characters of different levels.

I'm boring you, aren't I? Well, let's explain some of the differences between the arcade and GameCube versions. Please note that "original" refers to the arcade version. Also, for the record, while I can remember many things from the arcade game, I have not played it for a while, so in this Review I may make a few small mistakes.

-In the arcade, your health would tick down at about the rate of one health per second. This does not occur on the GameCube.
-You could not buy food (which replenish your health) in the arcade version (you get treasure as you go along, which you can use to buy stuff, like keys or potions, at the end of a level). While you could find food scattered throughout the levels in the arcade version, it would only delay your health decline. The only way to "buy health" in the arcade was to put in more quarters/tokens.
-In the arcade game, the Items of Legend (a weapon especially potent against a certain boss) would be found in the world of the boss. For example, the Parchment of Fire, a weapon absolutely devestating to the Yeti, would be found in the Ice Realm (of which the Yeti is the boss). The Ice Axe, which would seriously hinder the Dragon, is found in the Mountain Kingdom (which again, the dragon is the boss of). However, the Parchment of Fire in the GameCube version is actually found in Foresaken Province (Lich is the boss of that world), and the Ice Axe is found in the Castle Stronghold (which the Chimera is the boss of).
-Boss' health is no longer shown. In the arcade version, on the top of the screen is a bar showing how much health the boss has left. This is not included in the GameCube version.
-The Legendary Weapons sometimes work slightly differently. In the arcade version, for example, the Ice Axe would temporarily freeze the Dragon and the Scimitar of Decapitation would cut off the Chimera's middle head. This is not true in the GameCube version. The Scimitar of Decapitation does deal damage to the Chimera, but does not cut off one of its three heads.
-The Chimera's heads were essentially three seperate enemies in the original. If you dealt enough damage to one, it would be destroyed and would deal no more damage. In the GameCube version, however, the entire Chimera is essentially one big enemy, which makes it harder to kill (as you always have to deal with the attacks of all three of the
heads).
-Some of the Runestones and Items of Legend are in different locations. In fact, many times the Runestones are in the places where the Items of Legends previously were.
-There were various "bonus levels" in the arcade game in which you would try to get as many coins as possible (which would increase the amount of money you had). In the GameCube version, while they exist, they do not give you extra gold. Rather, if you get all of the coins you will gain access to a hidden character. The hidden characters were in the arcade version, but you got them in a different way.
-New "giant" enemies known as Gargoyles and Generals are present in the GameCube game,  but not the original. When defeated, they will drop various items which can be picked up. Golems will also do this (while Golems were in the original, they did not drop items).
-You actually have a maximum health in the GameCube version, which increases as you go up in level. In the original, however, your maximum health is ALWAYS 9999. The only thing depending on your total health is really how much money you're willing to spend at the arcade.
-In the arcade version, with the exception of Battlefields of Garm, Descerated Temple, and Underworld, all the levels were available at once. In the GC version, however, you gain access to the worlds one at a time. Here's how you do it: There are various crystals throughout the levels. When you get enough of a certain color crystal, you'll be able to enter a new world (for example, if you gain 250 Black Crystals, you can enter the Dream World). It is worthwhile noting that in some worlds different colored crystals are more common (for example, in Forest Yellow Crystals, which lead to Desert, are very common). Now, while it is technically possible to take different paths, what will probably be the order of the worlds you gain access to will be this: Foresaken Province, Mountain Kingdom, Castle Stronghold, Sky Realm, Forest Realm, Desert Realm, Ice World, Dream World, Desecrated Temple, Underworld, Battlefields of Garm.

In the arcade, as stated previously, while all could be accessed, they had "difficulty" ratings. Here they are:
Mountain & Sky: Easy.
Castle, Forest, and Province: Medium.
Desert, Ice, and Dream: Hard.
Desecrated Temple, Underworld, and Battlefields of Garm: Deadly.

It is interesting that Province, a Medium level, is before Mountain, an Easy level. Ironically enough, even in the GameCube version I believe that Mountain is easier. Its levels, at the very least, are shorter than those of Province. But nevermind that...

-In the arcade, you couldn't choose to just go to, say, level 3 of the Mountain Kingdom. You'd have to go through levels 1 and 2 first--even if you'd already completed them. In this, all you have to do is complete the previous level once in order to gain access to the next level--and you can do it at any time.
-If you picked an item up in the original, it would take effect immediately. So if you picked up an Anti-Death, it
would work immediately. Unfortunately, such items are only good for a limited time. Thus, you couldn't have it long, and often would get an item that could be very useful later, but may be useless at that time. However, in this game, you can choose when to use the items you pick up, and can even stop using them after using them for a little while. That way you can use them again later (although they still cannot be used indefinitely). Best of all, you can use an item for a few moments, then deactivate it and use it later when it could be of use. Neat, eh?

There are other differences, of course, but these are the main ones I can think of. As I have never played the PS2/XBox versions, I don't know the differences between those and the GameCube/Arcade versions, but I imagine there are some differences. Now let's get to the Review, shall we? Five star scale...

Graphics: ***

Hmm. Well, the graphics are pretty good, but aren't a magnificent improvement over the graphics from Gauntlet Legends or the arcade version of this game. The graphics are nothing to wow someone, but they're not something to make people gasp at the awfulness of it. Then again, that's like many graphics...

Sound and Music: **

Some of the music is good. Some of the music is bad (I can't get that stupid "bumshakabukaluhey" chanting from the Forest Realm out of my head). It's sometimes funny to hear the characters talk when someone else takes something from a chest they opened (my favorite is the Wizards: "You are greedy!") or when they eat food. The music really could've used some improvement. Most of the time it's nothing you hate, but it's nothing you love either. Still, the music from the first level of Mountain was really good.

Difficulty: Easy-Medium

I'll tell you one thing: It's a lot easier than the arcade game, if for nothing else, because your health meter
doesn't tick down. So getting food (which increases your health) is no longer merely delaying the inevitable, it's just making it harder to beat you. Considering it's near-impossible to lose in this game unless you go into a hard level as a low-level character (which is only possible if another player is using with a higher-level character that has access to that world), odds are very low your character will die. And if they do die, all that happens is they're warped back to the keep (the "central hub" of the game) until all the other players "die". The only time my character ever died was when fighting the Chimera.

Controls: ****

They're not too bad. Unfortunately, it is a bit difficult to try to select an item to use with the directional pad
while trying to simultaneously attack by pressing B or A and moving around. Of course, this is an extreme case, but it does demonstrate a few problems with the controls. But that isn't really the controls that are the problems, it's the infamous "trying to do too many things" problem.

Levels: ****

Alright. The levels are very diverse and creative, ESPECIALLY in the Dream World, which was my favorite. The designers showed they truly had warped minds when they made that world. Anyway, the levels were for the most part the same as in the arcade game. A few things were changed, however.

-A new type of enemy called "generals" were added. They're like golems, only a bit weaker but faster. Another added 'mega-enemy' is the gargoyle. All three drop items when they're killed.
-The Items of Legend and Runestones have been moved around. In "Maze of Illusion" (a level in Dream World) a Rune Stone is where the Item of Legend (Lantern of Revelation) previously was.
-A few new levels, like "Your Worst Nightmare", "Mothership", and "Haunted Grounds".

There were a few other small changes, like changes in difficulty. Sky was harder than it was in the arcade
because it was one of the later levels. So the levels themselves were pretty good overall.

Concept: 1/2

The concept is essentially the same as Gauntlet Legends, which, as I hear, is the same as Gauntlet. They did add some neat things in this version (like saving items), so I increased the score a little. Just a little.

Bosses: 1/2

Here's a problem with the bosses: The general strategy is just to stay in one place (moving occasionally) and to keep shooting at them. That's it. No moving to avoid their blasts is really even involved. Just keep holding down the attack button until the boss is dead. Moving around to try to avoid the attacks doesn't help you out much anyway. Also, one thing I hate is you can't see how much health the boss has left, which you could in the arcade version. So you have no clue how close you are to beating the boss. And I heard that in the PS2 version of this game you COULD see their health...

Still, there is a weapon hidden in each world that will be very effective against a certain boss. For example, the Book of Protection, which is potent against Lich, is found in the Sky Domain. Fortunately, it saves the items so you can get them, quit, then later use them on the boss. Usage of the weapon is automatic, by the way.

The bosses require almost no strategy, however. Just move every now and then and keep shooting at them. That's it. All that really matters is if your health and level are high enough. If they are, you win. If not... you don't win. Oh, and they can be REALLY tough to beat if you're not with friends. Really, really tough.

Replayability: **

Yes, it's true you can try the game with a different character (like maybe the Jester instead of, say, the
Warrior) but that really isn't that much to bring you back. It may offer a lot of replayability, but that's pointless
if you're not interested in using it. You kind of lose your interest after you beat it with one character. That's not to say there's no replayability, there's a lot, but you probably won't be in the mood to keep going.

Secrets: * 1/2

There are some secret characters you can unlock if you complete these "bonus games" hidden around in the levels, and there are the hidden boss items. But this really isn't that much. Of course, I guess there are a lot of "little" secrets hidden throughout, but again, that's really not enough to up this game's score. Sumner (kind of your "guide" to the game) will give you some hints as to where you can find Runestones/Items of Legends, making them less "secret". Of course, Runestones are required anyway, so I'm not sure they count as secrets.

Camera: **

The camera could have been worse, I guess. Still, at least it doesn't infringe on the gameplay too much. Of course, when there are multiple players, cameras are a bit more tricky to create, so I'd say Midway did a good job on this. The only real problem the camera ever causes is that when some characters are far up ahead and another character is far behind and needs to go around a bend, the camera doesn't show the bend and the farther characters have to backtrack to let the other character progress (as the camera won't let you move where you can't see). The camera would have gotten a higher score if it were customizable: You could move it around a bit. Still, like I said, with multiple players making a good camera is a bit difficult, so I'd say Midway did a pretty good job. I just wish they could have let you alter where the camera is a bit.

Addictiveness: ****

The game is addicting until you finish it. After that, it really loses its appeal. Yeah, you can try to level up your character to a level 99 or try another character and play with that, but is that really that much? But that is a
matter for replayability...

Gameplay: **

Alright, one problem with this game is the gameplay. It's too darn repetitive. You avoid traps, shoot enemies, and pick up the occasional item. Ok, ok, I guess you could describe a lot of games with great gameplay in that manner. For example, Super Mario Bros could be summed up as "Kill enemies. Jump over pits. Get coins and power-ups". Nevertheless, the gameplay in this game, simply put, is mediocre at best. There is almost never any chance you will lose except on bosses. Add that onto the fact that this game isn't very good in single-player, and you have a game without very good gameplay. In a lot of games, the gameplay is good because you know that just a few slipups could cause you to die. Not so in this game, unfortunately. It
takes a lot of the pressure off, which isn't necessarily a good thing. Too much pressure and a game is too tough, too little pressure and it's too easy.

Fun Factor!: **** 1/2

I know what you're thinking: If the gameplay is so bad, why such a high score in Fun Factor? Well, a game can have horrible gameplay, but if it's fun, it's fun. A game can have horrible graphics, bad characters, a dumb plot, near-impossible controls, and so on, but if it's fun it is fun. Obviously not many games have low scores in other categories but a high score in Fun Factor, but it's possible. This game is fun, simply put. It's hard to
describe why, as it often is, but it is fun. There's something about this game that is enjoyable--as long as
you're in multiplayer.

OVERALL: ***

This game is fun while it lasts. However, there's just not that much left after it. The biggest problem with this game is the heavy emphasis on multiplayer. You can play it with one player (by the way, there are fewer enemies when you play with fewer players, so it doesn't seem too overwhelming, although there are also fewer items), but it isn't as fun at all. With two or more players the game is fun, but it's really not that great with just one. Yes, the game is doable, but it's certainly less fun when you're doing it alone. If you don't have at least another person to play this game with on a semi-regular basis, don't get it. There are better multiplayer games out there that you can enjoy with just one player (like Mario Kart). Yes, they may be more
enjoyable with more players, but this game is just really no good with just one player. You may play by yourself every now and then for whatever reason, but unless you have someone else to play it with, it's not good at all. You can play through the whole game by yourself and have some fun, but not nearly as much as if you played with other people.

To recap: It's really bad in single-player. That lowered the score. It also doesn't have much replayability and the gameplay isn't great. That lowered it more. If everyone played this in multiplayer, it would have received 4 stars, but with it being as boring as it is in single-player, I had to lower the score.

So if you have some friends (or siblings) to play this game with, you'd probably want to get it! But if you don't, pass it by. That's what the game is: Pretty good with multiplayer, bad with single player.

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