This is a comparison of the
three "Super" Mario games that launched Mario's career. They will be ranked
on a scale from zero to four stars.
Graphics: Mario 1: *1/2 Mario
2: **1/2 Mario 3: ***1/2
Obviously the graphics aren't
going to be good, but the first game's graphics are extremely poor, being
the first NES game. Mario 2 slightly improved that with things like the
Mask and the sand pits, but nothing major. Mario 3, however, added a few
3D effects with the White Block, and made all the enemies look about as
real as they ever were even on the Super NES. Mario 3 easily wins here,
but being the final one, what do you expect?
Sound: Mario 1: **1/2 Mario
2: ** Mario 3: ****
The sound for Mario 1 includes
that infamous Mario theme song, which had to then be in every N64 Mario
game since. Mario 2 had completely
different music, copying the water music for its theme song. The only
good music is the Wart theme,
and even that gets repetitive. And that outside music sounds really cheesy.
Mario 3 has more excellent music then some N64 games. The game would switch
outside music on and off,
had the nice famous underground
music, and had excellent water music and doomship music. The best music
in the game was its ending song. In fact, that music, in my opinion, ranks
among the best video game music ever. So here Mario 3 wins easily again.
Difficulty: Mario 1: ****
Mario 2: ***1/2 Mario 3: **
The only Mario game that I
have never beaten is Mario 1, and, in fact, I don't think I'll ever beat
it, or even see level 8-3. Mario 2 is pretty difficult, because it seems
more like a maze in some levels, and requires more thinking. Mario 3 is
easy. Simple. Except for 8-1, which either requires a P-Wing or a ton of
luck to beat. The game gets one star from that level, and what makes that
game simple is the fact that you have tons of items, don't fall back to
little when getting hit when fully powered-up, and can skip half the game
by just beating two levels (1-1 and 1-2). Mario 1 easily wins, thanks to
fireballs not being entirely useful, going to little when getting hit,
and having some very hard latter levels.
Gameplay: Mario 1: ***1/2 Mario
2: *** Mario 3: ****
There’s nothing wrong with the
gameplay in any of these three games, but Mario 3 wins here, again.
Characters: Mario 1: **1/2 Mario
2: *** Mario 3: ****
The characters are great, and
realize that at least half of all Mario characters are from these games,
and maybe another quarter of all Mario characters got their ideas off other
characters in these games. The first Mario game had the Goombas, Troopas,
Buzzies, Piranhas, Hammer Brothers, Bloopers, Cheep Cheeps, Lakitus, Spinys,
Bullet Bills, Podoboos, and Bowsers we all know and hate. Or, I mean, love.
Also, Mario 1 had Fire Bars, which was the only enemy NOT to appear in
Mario 2 or 3 but appear in this one. Firesnake doesn’t count as a Fire
Bar. I love the Sub-con characters, although they are not easily remembered.
No one can forget Shy Guy or Bob-omb, especially, and Snifit keeps showing
up at the Mario Parties. But where the
characters really were their
best was in Mario 3. You have more Goombas, Troopas, and Piranhas, a ton
more enemies from underwater and the fortress, and the ones from the doomships.
Plus, you got the Boom Booms and, of course, the Koopalings, so how can
you go wrong with this bunch of characters? Mario 3 wins once again.
Levels: Mario 1: ** Mario
2: *** Mario 3: ***1/2
The levels in Mario 1 aren’t
really that detailed. I mean, 2-2 and 7-2 are the same. 2-3 and 7-3 are
very similar, and the same goes for 1-4 and 6-4, 2-4 and 5-4. You don’t
get much more than a whole bunch of obstacles thrown at you, and not many
surprises other than the Springboards and Balancing Platforms. In Mario
2, you get mazes, having to go back and forth in levels, and levels with
locked doors and the like. Mario 3 contains levels with all sorts of contraptions,
lifts, doors, pipes, suits, hidden secrets, and a few mazes too. If any
original NES game had detailed levels, this was it. There’s no denying
that Mario 3 wins this one, again.
Controls: Mario 1: ** Mario
2: ** Mario 3: **
There’s not much that needs
to be controlled in these games. They’re all basically the same in that
category: A is jump, and B is run/weapon. No real winner here.
Power-Ups: Mario 1: **1/2 Mario
2: * Mario 3: ****
All right, this one is a no-brainer,
Mario 3 has five different fully-powered-up suits. Mario 1 has only the
Fire Flower, and if you get hit, there goes even being big. Mario 2 is
just a life meter. No real advantage to being bigger except that you’ll
live longer. Of course, there's the fact that Mario 2 wasn’t really Mario
2, so that explains the difference between it and the other games.
Secrets: Mario 1: ** Mario 2:
* Mario 3: ***1/2
You may think I’m giving Mario
3 everything, but this is obvious again. Mario 1 has the three warp zones,
the vines, and a Minus World, if you can ever find it. Mario 2 has practically
nothing besides the warp jars and a couple of shortcuts. Mario 3 has, to
name a few, Warp Whistles, turning the Hammer Brothers into a doomship,
vines, Switch Blocks, hidden Note Blocks and Coin Heaven, the White Mushroom
House, the White Blocks in the levels themselves, hidden power-ups, several
shortcuts, and tons of extra ways to get
1-Ups. Now is there a contest?
Replayability: Mario 1: **1/2
Mario 2: **1/2 Mario 3: ***
All three games are very replayable,
and you won’t want to stop playing them. First of all, if you beat the
game after taking a warp, you may want to play the game again and try to
beat it a different way. Second of all, you may want to do something special,
like win with Toad on the final level or try to beat Bowser using a Frog
Suit. Simply put, you can play these ones over and over again, as long
as they work. Mario 3 gets a small edge for being the biggest game.
Value: Mario 1: **1/2 Mario
2: *** Mario 3: ****
All three games are worth buying
if you ever found a working one to buy. All three are worth having and
not
selling if you have them.
Of course, this is value for your money, and not really the overall ranking.
Fun Factor!: Mario 1: * Mario
2: *1/2 Mario 3: ****
All right, Mario 3 seems like
nearly a flawless game, and it almost is. The other two... well, let’s
just say that frustration takes away fun, and frustration is more prominent
in them than fun.
OVERALL: Mario 1: *** Mario
2: **1/2 Mario 3: ****
The original Super Mario Bros.
was what started it all. That means it’s a pretty good one. The second
was
some other game with Mario
thrown in it because the original Mario 2 was “too hard” for anyone who
doesn’t speak Japanese. It couldn’t beat the original, but try Super Mario
Advance for an updated, and slightly improved, Mario 2. Super Mario Bros.
3, of course, is still the best Mario game ever made. Better than Super
Mario RPG. Better than Mario 64. What the heck, it’s even better than Pokémon,
or Link, or whatever is supposed to be the “best game ever”. Mario 3 used
an 8-bit system to make a game which is much better than some of the Super
NES games. It had the Koopalings, which give it only maybe one-half of
a star. The Koopalings didn't make this game perfect just by their appearance.
Was Mario is Missing perfect? Mario 3 was a complete game, and besides
it being a little too easy, it was unbeatable anywhere else. The Koopalings
just added to it. All this out of an 8-bit game. If there is a “winner”
out of these three, it is Super Mario Bros. 3.
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