New Super Mario Bros. Review

By Bogmire

 
It has been about 15 years since the last new Mario sidescroller. After Super Mario Land 2, everything has been a remake for the Game Boy Advance. Finally, 15 years later, New Super Mario Bros is released for the Nintendo DS. Has Mario withstood the test of time?
 
This Review will be scored on a scale of 1 to 10, 10 being best
 
Gameplay: 8/10

This game tries its best to play like a classic Mario game. You have Super Mushrooms, Fire Flowers, and Starmen, which is good. The game also includes three brand new power ups, which include the Mega Mushroom, which transforms Mario into a 25-foot monster that demolishes everything in his path; the Mini Mushroom, which makes Mario microsized, allowing him to reach small places and secrets; and finally there is the Koopa Shell, which transforms Mario into Koopa Mario, who can go inside a shell and ricochette off walls and hit enemies. However. I find these items to be somewhat gimmicky and uncreative. Classics like SMB3 had very original powerups like the Frog Suit and Tanooki Suit. The game features eight worlds, and the world maps are very similar to those in SMB3 and SMW1, so you have a bird's eye view of the world and can move across the land to select a  level. But some of these maps were very bland. Unlike SMW, these simply take one path rightwards  with few forks in the road, which is very boring. One thing I like about this game, though, is the fact that it retains unlockable levals that can be accessed through secret exits in other levels, just like SMW had. And the secret exits arn't easy to find either, unless you have the Player's Guide. On another positive note, the game features midway SMB3 Fortress-like Towers where you must fight Bowser Jr, just like fighting Boom Boom or the Reznors in SMB3 and SMW. Each world also has a castle at the end where you fight the world boss. A cool thing is that they included the classic bridge battles from SMB1 in a couple worlds. In short, this game tries to retain many of the things that made the classic Mario games  great. I found the game design to be somewhat different from the classics. The game also has Star Coins, three in each level to collect. These are your currency, and can be used to go into Toad Houses to get items. Sometimes the levels feel unchallenging or as if lack of thought and creativity was put into the levals. A reason for this is probably the fact that if you read the manual, in the credits section, you will see that Shigeru Miyamoto had absolutely 0 to do with this game. This is still great solid gameplay, earning it an 8/10.
 
Fun Factor!: 8.5\10

This is a very fun game. It's a block smashing, Goomba stomping good time! It still pales in comparison to my top three Mario games: Yoshi's Island, Super Mario Bros 3, and Super Mario World. In one level I was riding a 100-foot Wiggler, and in another I was dodging huge eels that could eat Mario whole. It was just fun. There really isn't much to say about this, this is B+ material. I also thought it was fun to see fireworks sometimes after clearing a leval. This game is a little to easy for me though. I can compare the difficulty of SMB3's world 3 to New Super Mario Bros's world 6 as being about the same.
 
Sound: 9/10

This game has superb sound, an example is on the world maps. You hear Mario's footsteps everytime you move across the map. As usual you hear Mario's grunting sounds every time he jumps. There's even a voice segment after you clear a level. And in ghost houses sometimes you will here a creepy Boo's laugh in the background.
 
Music: 9/10

I really liked the music in this game, which includes both old game music remixes and new music. The new music (I think) is mostly ragtime music in the overworld, which I thought was very catchy in some parts of the piece. The castle music is pretty much your dungeon type music, I had to take one point off for the castle music, which I despise. The remixed music includes the classic Mario underground theme, and at the end of a level if you get fireworks, it will play the Mario 1 clear a level theme. The underwater music was pretty peaceful in this game. And I thought the world map music was great too.
 
Graphics: 9/10

I loved these graphics, they have combined 3D objects and enemies with 2D gameplay. The movements of things are extremely smooth and crip. The shading is good, too. A point off, though, because the backgrounds on the world map (particularly world 6) appear to be cardboard-like rather than 3D to me. The game is very colorful and vivid. There is even a ripple effect when you toss something into the water in this game.
 
Lasting Appeal: 7/10

This game may seem very long at first with 80 levels, but the thing is that I beat it in 2.5 days. I unlocked all the secret levels too.  I'm extremely good with platformer games, but that's still pretty short. You could even breeze through this game in a couple of hours using the warp cannons to skip whole worlds. If you don't do that, you could even skip the secret worlds 4 and 7. Even then, unlocking the secret levels doesn't take as long as you might think. After you beat the game, the only thing left to do is collect all 240 Star Coins. Unless you're very determined for a stupid reward you earn, who would want to collect coins that are a pain in the neck to collect sometimes? You could also play the minigames, some of which are recycled from Super Mario 64 DS, while some are new. The length and appeal of this game is "decent".
 
Overall and Recomendation: Overall, I think this game deserves about... an 8.2 out of a 10. It's still not as good as the classics, and nothing ever will be. If you are thriving for a new Mario game and are sick of remakes, I say go buy this game right now. Considering that Miyamoto had nothing to do with this game, it's pretty darn good. It tries its best to be the next greatest Mario game but falls short of what made the classics, well, classics. It is still a great game that you should definitely consider.

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