Animal Crossing: Wild World Review

By Yoshi_Lover

Greetings, viewers! I’m Yoshi_Lover, and here today I shall be reviewing the game Animal Crossing: Wild World (known as AC:WW, as I will call it in most of this Review). For all of you cautious people out there, it’s rated E. Here are some more statistics:

-Platform: DS
-Wi-Fi compatible
-Genre: Simulation

As you may all recall, there has been the game Animal Crossing, which this is a “sequel” to. There isn’t really a storyline, just some (actually, many) factors have been changed or added. Plus it’s for the DS, which puts different features on the table. But enough of that: I’ll talk about it in the Review.

I shall be scoring on a scale of 1-10, 1 being worst and 10 being best.

Storyline: 5 (So-so)

The story’s still the same; you move into a town infested with talking animals and you have to pay for a raccoon named Tom Nook for a house. Once that's done, he’ll give you another expansion which will cost more. Eventually you end up with a huge home, and then the story ends. Not much bulk or anything. Then again, this is a simulation, so you really can’t expect much of a storyline. Of course the game continues afterwards, so no fear; you’ll have plenty of time to do whatever else.

Gameplay: 8 (Great)

Even though you have to pay most of your time to Tom Nook, you can do many other activities, such as fishing, bug catching, donating to the museum… the list goes on. It’s almost impossible to run out of things to do. The time is also based off of the DS clock, meaning that time follows the same rate in the game as it does in life. Then once the stores close, all you have left to do is some other certain tasks. The events in this game are all scheduled, so you can prepare for any event that happens. Plus there’s room for four files, so your family can have fun. The thing is, most of the events stink, and once you’ve gotten all the stuff, you’re out of things to do. Then it becomes a daily task, to check the stores, to water the flowers. .. It’s like you’re in a rut.

Controls: 10 (Perfect)

What can I say? A to use an item, B/L/R to run (B also picks up items), X to open your map, Y to open your inventory, and the Control Pad to move. Plus all of this can also be done on the touch screen. It all becomes second nature to you, so it doesn’t even bother anyone (especially you).

Characters: 6 (Fair)

I love all of the variety of characters and all. Giving them personalities and all would make things nicer, but to tell you the truth, everything gets repetitive. One minute you are talking to a cat with a peanut butter sandwich obsession, and the next you are talking to a squirrel with the same behavior. I mean, come on; squirrels and cats aren’t identical! Plus, some of the NPCs are just unnecessary. For example, there is an insurance-selling Lyle, who “works” with Crazy Redd. He chases you all around town without even stopping. That is why this area gets a low score: for unnecessary characters and repetitive personalities.

New Features: 9

Wow! Look at all these added features! AC:WW allows you to accessorize with hats, glasses, helmets, and haircuts. It really defines the real you with dozens of accessories and hundreds of items. The new tools, the watering can and the slingshot, really help out as far as gameplay goes. On the other hand, they’ve shrunken the city to a 4x4 (in the other game, it was 5x6). This makes it difficult to reach town perfection even moreso than in the other game. Plus keeping it 14 days straight is even harder, requiring two weeks of watering wilted flowers and removing weeds in order to keep it that way. And the events are real bummers; who really cares about something called Yay Day? And since this is a Wi-Fi game, many holidays have been kicked out since they interfere with others’ beliefs (i.e, Christmas, Halloween, etc). That is probably the only reason why I’ve knocked the score down.

Difficulty: - (None provided)

This, again, is a simulation without any risks to it, yet it brainwashes you to play it every day. It’s not hard unless you can’t read. Then again, how could you be reading this Review?

Wi-Fi: 9 (Excellent)

You can have loads of fun on Wi-Fi if you have good friends. The thing is, there is always the threat that your “friend” is a hacker and will plant a seed that will corrupt your game. I really shouldn’t put a score on this, since it only depends on what friends you have. Otherwise, it’s great.

Graphics: 7 (Good)

These are good graphics for the DS, pretty much the same as its previous game for the Nintendo GameCube. My only problems are frame rates and objects. The characters are all slightly polygonal, not to mention they move very slowly. The frame rate is horrid compared to Animal Crossing GCN, and you’ll see why. Otherwise, everything checks out great.

Sound: 10 (Perfect)

There’s nothing to complain about here: from metal to dirt, it all sounds real. Don’t forget the music: it’s a song for sore ears. I have nothing else to say. Flawless.

Overall: 8 (Good)

Animal Crossing: Wild World is a good game, especially since nearly anyone can play it. The game is enjoyable, especially if you have friends and Wi-Fi. It lacks in graphics, however, so if you’re a connoisseur of quality, this may not be for you. I’d recommend it to anyone else to at least give a try. If you know a friend who has the game already, go bug them. One game can have up to four files, so if they have some room, move in. That’s all I have to say for this Review. See you later!

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