Yoshi's Island DS Review

By Bogmire


 
Welcome to my first Review for 7 months! This time I will be reviewing the latest Mario platformer for the DS, Yoshi's Island DS. It's been about 12 years since the release of the original Yoshi's Island for SNES. Surprising that they'd make a sequal for it now, isn't it? Even more surprising, it was developed by Artoon. So how good did Artoon do with living up to Shigeru Miyamoto's masterpiece for the SNES? Find out in my Review...
 
This Review will be rated on a scale of 1-10, for the number of bosses in this game
 
Story: 5/10

Basically, the story is similar to that of Yoshi's Island. Kamek tries to steal a lot of babies but finds out that he only got Luigi and that he's missing Baby Mario, Peach, DK, Wario, and Bowser. I had to give this catagory a low score because it's kind of a dumb story repeating the same thing from the prequel with a gimmicky twist. But who cares? That's not what Mario games are about, they are about pure platforming fun, which we'll get to later in the Review. The story DOES take somewhat interesting twists and turns throughout the game, though. You'll have to find out yourself.
 
Gameplay: 9/10

The gameplay in YIDS is essentially the same as it's prequel. You throw eggs and make eggs by swallowing enemies and stuff, and each world has 8 levels and 2 bosses. It's like a clone of the original, just with different levels. The level design in this game is great; if I didn't know who developed this game, I would have thought Shigeru Miyamoto himself designed it, it's that good! I think this is a good thing to stick with the original formula. Not only that, but they have some extra features in this game like little minigames you can play aside from the main quest. They aren't that important but do add some meat to the game. Oh, I almost forgot to mention the addition of multiple babies to play as. You may remember only playing as Baby Mario in the prequel, but you get to play as Baby Mario, DK, Peach, Bowser and Wario here. Each of these babies have unique abilities. Wario has a magnet to collect coins, Peach can float, Mario can make Yoshi run fast, DK is strong, and Bowser can breathe fire and melt stuff. The babies' abilities are essential to beating some levels, and these Character Coins you can collect are only available when you have a certain baby on Yoshi's back. The game still retains the red coin, flower, and stars system in order to gain 100 points in each level. Unfortunately, however, the "items" available from winning minigames have been removed, so using your saved 20+ star item will no longer be an option. You can imagine why I had to knock a point off of the Gameplay score, I really miss using watermelons and star items.

Fun Factor!: 10/10

This game is really fun! It's every bit as fun as the prequel. I really don't know what else to say, the only complaint I would have is that some of the levels especially in the latter worlds are tedious. They're not necessarily a matter of skill, but trial and error. It gets really annoying sometimes, but it's too minor to affect the final score. The bosses are quite fun too, each requiring a unique stratagy, unlike in NSMB, where about 90% of bosses required a jump on the head.
 
Graphics: 8.5/10

The graphics in this game are on par with Yoshi Touch and Go, you know, it's like chalk and crayon but a little bit cleaned up. The game is real smooth, too. A problem is that sometimes I feel that there isn't quite as much paralex scrolling as there was in the prequel. Not that big, but still.
 
Sound/Music: 7/10

This is probably the game's weakest area, I don't know what is UP with the stage selection music, it's hideous. That's all I can use to describe it. The rest of the music is good, just "good". It's not quite as cheerful as in SMW2:YI if you ask me. Don't get me started on Baby Wario's cry either, it sounds like nails rubbing on a blackboard.
 
Value: 9/10

Surprisingly the sequel has one less world than YI. Don't be dissapointed though, these levels are looooooong, perhaps almost twice as long as in YI. These levels are waaaaaaayy longer than in NSMB, which now that I think about it, lacks length and challenge. Not only do you get 40 long levels, but you also can unlock 10 secret/extra levels by either getting 100 points on every level in a world or by beating the game. Collecting 100 points is a daunting task and will take quite a while to do, even for the saltiest platformer. You can also play minigames or try filling up your museem if you manage to get all 5000 points in the game. In short, this game has a little more replay value than the prequel and NSMB.
 
Overall: 9.5/10
 
Recommendation: BUY this game now, it is arguably the best DS Mario game or platformer out there for the DS. It definitely does live up to its prequel. This game will last you a long time and in my opinion is better than the hyped NSMB. It's definitely worth your $30.

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