Most games that try to blend genres aren't very good. Lost Magic for the Nintendo DS is a good example. As Isaac, it's your job to collect seven wands of power. There isn't very much more to the story than that, no matter what fans believe. You are primarily a magician, but are also given the task to run an army. Yes, Lost Magic mixes real-time strategy with RPG. Or at least it tries to.
The spellcasting is fun, if you think writing an essay while being shot with paintball guns is fun. To cast spells you need to open a pentagram-style device for drawing symbols on. The problem with this is that the pentagram of spellcasting doom takes too long to appear on screen, and the game doesn't pause, leaving you open to attack. You'll spend most of your time dying while attempting to cast spells, which is frustrating enough to snap your DS stylus in half and stick the pieces in your ears to try to stop the voices in your head from convincing you to play something that's bad.
The real-time strategy part is as fun as the spellcasting: not very. The game tries to add a Pokemon-style element to the game, but you have to direct your army in different directions using both the stylus and the D-pad. And your friends didn't come programmed with pathfinding, which means you need to be accurately and constantly telling your army where to go if you want to win.
The real fun is in the multiplayer. It can actually be exciting at times, especially with the full four people playing at the same time, and it's fairly easy to use... Also, the ability to combine your spells provides an impressive amount of spells to cast. However, the tedious, frustrating, combination gameplay doesn't seem satisfying enough to purchase, but to could rent it to at least try out the multiplayer. Lost Magic gets a 2 out of 5.
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