Developers: Rare
Publishers: Nintendo
System: N64
Release Date:
May 31, 1998
Rated: E
This was a fun 3D platformer for the N64. I will, of course, grade on a scale from 1-10. Here it goes!
Story: 6
The story begins
one day at Spiral Mountain, an area inhabited by Banjo, Kazooie, Bottles,
and several other creatures, including giant hopping carrots and other
vegetables. On that particular morning, while the sun is shining and the
fauna are flourishing, Banjo lies snoring in his bed while Tootie is waiting
for Banjo to "go on an adventure" with her. Meanwhile, Gruntilda is hunched
over her cauldron admiring her own beauty; even though she is the ugliest
hag of all, she remains convinced that she is the loveliest in the land.
Asking her magical cauldron, Dingpot, who indeed is the fairest of all,
assured that she will hear her own name, Dingpot answers that it is in
fact not her, but Tootie who is the fairest in the land. Gruntilda is enraged
by this and sets out to Tootie's house to kidnap her and steal her beauty.
Meanwhile, back outside Banjo's house, Tootie is talking to Bottles the
mole when Gruntilda sweeps down and kidnaps Tootie, who does not go without
a fight. Banjo, of course, sleeps through the whole thing (despite Kazooie
continually yelling at Banjo to wake up), and only walks out of the house
shortly after Gruntilda has flown away with Tootie. After hearing what
transpired from Bottles, Banjo and his friend Kazooie begin their journey
up Spiral Mountain and inside Grunty's Lair to save Tootie.
The main problem I had with it is that it seemed so boring and so repetitive. Wow, another girl gets kidnapped and the MALE hero has to save her. It seemed very boring, but it was still ok.
Gameplay: 8
The gameplay
is similar to SM64. Like Super Mario 64 before it, the player proceeds
through the game by finding tokens. There are three kinds of tokens that
help the player in his or her progress through the game, namely Jigsaw
Pieces, Musical Notes, and Mumbo Tokens. The first, "Jigsaw Pieces", open
doors to new worlds by collecting enough to complete a particular jigsaw
puzzle. There are ten "Jiggies" (as they are sometimes called) in each
world: nine must be sought and found, and one is granted by finding all
five "Jinjos" on each world. The second, "Musical Notes", open magic Note
Doors that allow Banjo and Kazooie to progress further into Gruntilda's
lair. There are 100 notes on each world, and 900 total in the game.
The third, "Mumbo's Tokens", grant the player magical transformations
at Mumbo's hut when the player collects a sufficient amount. Each
hut that the player visits will yield only one of the following transformations:
termite, crocodile, walrus, pumpkin, or bee. Besides these primary tokens,
players may also collect items that are used in performing certain moves.
Bottles the Mole must teach Banjo and Kazooie the move before the item
can be utilized. Some are used in puzzle-solving, namely "Wading Boots",
which enable the crossing of hazardous terrain, and "Running Shoes", which
grant extra running speed, often as part of a race or a time-based puzzle.
Finally, there are power-ups, such as "Extra Lives", which look like golden
Banjo statues and grant one extra life each, and "Honeycomb Energy", which
incrementally increases the player's health and can be found in each
level.
Music: 9
I really loved
pretty much all of the music. If you liked DK64 music, then you'll love
this music because they are very similar. It has the nice banjo guitar
and other cool sounds. I personally liked Bubblegloop Swamp a lot. Anyway,
the music is awesome, take my word for it.
Characters: 8
Since this is
the first game in its series, I can't really compare the characters and
tell if they are original characters of the older series or anything. You
have your two playable characters: Banjo, a lovable yet somewhat confused
bear, and Kazooie, an elegant bird with a cutting wit who is Banjo's partner
in action and character foil. Then you have characters that help you out,
such as Mumbo Jumbo, a shaman that helps the duo by transforming them into
various creatures and Bottles, a timid, mild-mannered mole who is the neighbor
of Banjo and Kazooie. Then you have the villains and their kidnappee: Gruntilda
Winkybunion, a witch that vows revenge on Banjo and Kazooie, Klungo, who
is Gruntilda's servant, and Tootie, Banjo's little sister. If you were
confused, Tootie was the one kidnapped, not Klungo. Anyway two playable
characters is always a good thing to me, and I liked their allies. I just
maybe wanted a few more allies than three.
Controls: 5
Here's the semi-bad
part. The controls can be frustrating. You have to use Up-A, then switch
to B-Down, etc. It's a lot of button mashing and switching buttons itself.
Flying with Kazooie ain't easy either. Then you have to throw certain items
with a BAD camera angle. Yeah, I know I'm making them sound horrible, but
they're not THAT bad. They just weren't good. Therefore, they're average.
Difficulty: 8
This game is
a lot harder then SM64. First of all, the bosses are harder, ESPECIALLY
Gruntilda. Second of all you don't have clues like in SM64 that tell you
or give you a hint on where to find the Jigsaw Piece. Third of all, collecting
every note in every level is a lot harder than just collecting 100 coins
in 15 different courses. Believe me, this game is pretty hard. It ain't
the hardest, but can be very challenging.
Items: 7
Some nice Items
.Items include Eggs, Red Feathers, and Gold Feathers, which can be held
in quantities up to 100, 50, and 10, respectively. Eggs are fired as projectiles
or ejected from Kazooie's rear, which would bounce slowly until they either
hit an enemy or break on their own, Red Feathers are utilized in flight
and flying attacks, and Gold Feathers are for the most powerful attack,
"Wonderwing", which uses Kazooie's wings to make her and Banjo invincible
and able to kill most any enemy, or at least protect the bear and bird.
I personally thought there weren't enough, but they did well. Maybe there
could have been another type of egg, or maybe another item all together.
Overall, they did well enough for me.
Secrets: 1
This is the biggest
downfall of the game. The only thing you get at the end of the game after
you beat the difficult Gruntilda is an alternate ending. That's it. No
extra bonus modes, no 100 free lives or anything at all. This was awful,
but it is an adventure game so you can't expect too much.
Replayability:
8
Chances are,
you won't have collected every puzzle piece when you beat the game. You'll
want to collect a lot more items, and get the rest of the pieces too. I
know it doesn't sound like much, but it will take you awhile. You can also
beat Gruntilda over and over again, because I know you'd LOVE to
beat her (yeah right).
Graphics: 9
Maybe it's because
it was developed by Rare. The graphics are amazing for the N64. There are
no polygons, and the pieces look nice. There are very very minor complaints
about the levels you'll travel through, but overall you'll barely even
notice an error.
Originality: 5
This really was't
unique. This game is similar to SM64. Jigsaw Pieces = Power Stars, All
of the levels are the same format as SM64, and the bosses are similar too.
SM64 didn't offer a second playable character though. So it's average,
but I think some things in this game are ripped off from SM64. You'll see
if you play it.
Overall: 7
Not a great game,
but not a bad one either. If you liked M64 and DK64, then you'll like this
one. I'd recommend this game to anyone who enjoys adventure/DK games. Go
out and buy it used while you still can.
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