Super Smash Bros. Brawl Review

By The Great Gonzales

 
It has been seven long years since Super Smash Bros. Melee, one of the GameCube’s earliest mega-hits, was released. When Melee’s sequel, Super Smash Bros. Brawl, was announced at 2006’s E3 conference, fans rejoiced. Now, after being delayed twice, Brawl is finally here. Did Nintendo score a KO, of a pitiful self-destruct? All categories are rated out of five points.

*SPOILER WARNING* I don’t like to do this, but I feel that I cannot fully explore Brawl without revealing some of the hidden characters, stages, and music. I will not, however, reveal anything about the storyline of the Subspace Emissary. But if you don’t want to spoil the surprise, then I would direct you away from this Review.
 
Graphics: 5/5
Unbelievable. Everything is crisp and clear, never lacking in detail. Characters and objects look realistic, and yet cartoonishly bizarre. Link received a Twilight Princess makeover, Ike and Marth look very human, and Wario’s mustache never looked better! As for stages, Delfino Plaza offers views of a plaza painstakingly detailed to look just like the original in Sunshine. The Battleship Halberd looks terrifyingly large in the setting sun, and just look at the ghosts flying out of the crumbling Luigi’s Mansion! An excellent, but not entirely unexpected, job with the graphics.
 
Controls: 5/5
With three different ways to play, Brawl suits all people’s control styles. You can use the Wii Remote and the Nunchuck, the GameCube controller (my personal preference), or the Wii’s Classic controller. The Gamecube controller works just like in Melee, which is perfect. I find the Wii Remote hard to use, however, and I’ve never tried the Classic controller.
 
Characters: 3/5
35 characters, and this section only gets a 3? Yes, sadly, and I’ll explain why in a bit. First, however, I’d like to give an overview of the various characters you can select. You’ve got the omnipresent Marios, Link, Ganondorf, Captain Falcon, the Pikmin-plucking Olimar, Kirby, Metal Gear Solid’s Solid Snake, and Sonic the Hedgehog, to name a few. The incredibly wide variety of characters should please most everyone.
 
Why, then, the less than stellar grade? Balance. The characters are horribly unbalanced; some have clear advantages over others. It seems that all the characters who were perhaps a tad underpowered in Melee have been WAY overpowered in Brawl (Peach, Zelda, and Game & Watch prominent among them). Despite him being my favorite, I recognize that Luigi is overpowered with ridiculously fast moves and no recovery lag whatsoever.
 
While some characters enjoy this beefing up, others, sadly, were left out in the cold. I think the most noticeable example of an underpowering is Captain Falcon. In Melee, he was strong and fast, but his attacks were very slow and hard to pull off, thus balancing him. In Brawl, here’s what they did to Falcon:
1)      He’s slower
2)      His jump is absolutely pathetic
3)      His attacks do less damage, but are still just as slow
4)      His meteor smash and Electric Knee are now almost impossible to hit with
5)      His Final Smash (see “Items” for more info) is lousy.
 
Is that at all fair?
 
Sound/Music: 5/5
The music here is unbelievable. There are over 200 different tunes representing various different games and series. Many of the tunes are fully orchestrated and sound beautiful. You’ve got classic Mario tunes like Rainbow Road, classic Kirby tunes like King Dedede’s theme, and many, many more. And, to sweeten the deal, you can turn off tunes you don’t like, and adjust the probability that one you do like will appear! Awesome!
 
Stages: 3/5
Hmm. I seem to recall this pattern of 3s and 5s before in the Galaxy review. That seems a common trait of video games these days: game aspects range from great to average. These stages are okay, but they just don’t impress me like Melee’s did. I like all of the Mario stages, especially Delfino Plaza. But why only one Kirby and Yoshi stage? And levels like Mario Bros. and 75m where you are constantly bombarded by environmental hazards are more a struggle to avoid stuff than an actual Brawl. And that “Stay Dry!” minigame on WarioWare is absolutely impossible.
 
On the plus side, some stages have really cool gimmicks. Bashing items out of ? Blocks in Mushroomy Kingdom, the Shy Guy racers in Mario Kart, the downpour in Distant Planet; good stuff. Overall, though, the stages just aren’t as interesting as Melee’s are.
 
Items: 4/5
The item selection is basically the same as Melee’s, but a lot of items have been changed. Now, you can run while shooting the Super Scope, but it’s not nearly as effective. The Bob-ombs aren’t nearly as powerful, and it takes entirely too long to charge up a Home Run. Why did these items need to be changed? I mean, I thought the originals were okay. Plus, the Parasol isn’t even in this game! Assist trophies are cool, but what’s the point of Nintendog and the Devil? They’re merely distractions, no help at all. What a waste. However, the new Ray Guns look great, Sandbags are very useful, and Gooey Bombs are about the funniest item in the game. Except, of course, for the Golden Squeaky Hammer!
 
But how about those Final Smashes, the major selling point of the game? Overall: they stink. *Gasp!* Now, this leads back to the issue of balance in that some are clearly better than others. Luigi’s, Peach’s, and Olimar’s are nearly impossible to dodge, whereas Falcon’s and Lucario’s are very difficult to set up and use. It’s outrageous that some Final Smashes are clearly better than others. Did the game designers [i]try to make the game unfair? That’s nuts!
 
Plot: 5/5
This section, I think, came way out of order. Well, never mind that, the point is, the Subspace Emissary storyline is incredible. Basically, the Brawl universe is ambushed by the mysterious Subspace Army, which drops Subspace Bombs to bring the real world into subspace. I’m not saying any more than this, but trust me: This is one story that keeps you hooked all throughout!
 
Subspace Emissary (SSE): 0/5
What a lousy excuse for an adventure mode. Great plot notwithstanding, this mode is terrible because it’s all a series of lame platformer levels. Now, I love a good platformer, but there are two major problems here: 1) This is in no way a good platformer, and 2) This is Super Smash Bros. BRAWL, not Super Smash Bros. PLATFORMER. I want to do Brawls, not these lousy levels! Plus, the controls in this mode are so bad, their difficulty is through the roof. In SSE, you can barely jump, which is a big problem in a platformer. Plus, there are a ton of really annoying enemies that take a million hits to kill, and the bosses are boring. Please, get this thing outta the game!
 
Difficulty: 2/5
I think I’ve pretty much summed this up in the other sections. The main problem is balance, and SSE doesn’t help either. The only other thing worth mentioning is that you can set the AI’s skill level. Those level 9’s are a lot harder than they used to be because they’re now a lot smarter. No longer will they simply stand on top of a Pokemon that’s poised to kill them; they’ll get out of the way. Bummer!
 
One final point: In the Options menu, the game provides a checklist of sorts for onlockable stuff. A silhouetted image of the unlockable is shown along with a description of what you need to do to unlock it. You are also provided several hammers to automatically unlock an item without going through all the motions. But what does this have to do with difficulty? Well, let me relate to you this tale: There is this one thing to unlock that requires the accomplishment of a task I find too difficult. Not a problem, though, because I’ve got a hammer to smash through to the prize! Except… the hammer doesn’t work on this! The one thing I find too hard to do, the hammer can’t do either! I mean, what’s the point of providing you with something that you’re not allowed to use 100% of the time? Instead, I’ve got this hammer that I can’t use taunting me at the bottom of the screen! What a joke!
 
Gameplay: 3/5
What I haven’t mentioned in the other sections should be well-known to a Smash veteran. You can do singles Brawls, setting all the rules yourself (AI level, time limit, number of lives, etc). There’s Classic Mode, which involves fighting through 10 or so other brawlers and then defeating Master Hand, for which you can earn trophies. There’s a Training Mode, the ever-boring Target Smash and Home Run Contest, SSE; you know the drill. From a technical standpoint, everything works fine, but if I’ve said it once I’ve said it a million times: the lack of balance just kills the game.
 
Replayability: 5/5
Well, I can’t fault the game here. If you’ve got some friends to play with, you won’t want to put it down. Even bouts with AIs are a ton of fun. Single player is boring, yes, but multiplayer is the heart and soul of Brawl anyway. All of this applies to the next section…
 
Fun Factor!: 5/5
…as well. The balancing issues can’t overcome the addictive nature of this game. Like Melee, you’ll probably love every second of those Brawls. Just pretend that SSE isn’t in the game.
 
Overall: 4/5
All right, I’ve been pretty negative so far, but this really is a great game. The items and stages aren’t quite up to par, but the music is WAY above par. Seriously, though, how many times must I repeat myself?! THIS GAME IS UNBALANCED! It doesn’t destroy the game, no, but considering the hype and the high expectations, a 4 is a mediocre score. Honestly, I’m a bit disappointed. Nintendo had better never keep us waiting 7 years for something like this again!

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