Mario Kart Wii Review

By Sgt. Fly

 
Another installment of the popular Mario Kart series, and one of the year's most anticipated titles, has arrived in all regions. Does it trounce Mario Kart DS or even the whole rest of the series?

Gameplay: 9/10
Oh gosh, where can I start on all the new gameplay mechanics of Mario Kart Wii? Well, the first thing I should note is the addition of bikes in the game. Bikes are slightly faster than karts but have worse traction and mini-turbos. They can also do wheelies to go a tad faster. Deciding whether karts or bikes are better is strictly based on opinion, though I personally prefer karts a little better. Off that topic, perhaps one of my favorite new features of this game is tricks. Once you go off a ramp, you can shake the Wii Wheel to perform a trick, and when you land you get a boost of speed. Nice. So basically you can do a trick on anything you can jump off of; you'd be surprised at all the possibilities. And of course, Wi-Fi is included in the game with VS and Battle mode. It's pretty much lag free, and definitely the best online play of any game so far. However, the game does have some letdowns. Battle Mode is no longer free-for-all, but rather is played in 2 teams. Speaking of Battle Mode, I found its online version to be kind of shabby. On occasions, I found myself unable to move, though various other people were able to, and that surely took its toll on my Battle Rating-- Ah, I forgot to cover that! When you win a Wi-Fi match, your Versus/Battle Rating goes up to judge your skill, but if you fair badly then it will go down. It doesn't have much of an affect on the overall gameplay, but it's always nice to go online and show off your points. Now, the last thing I want to cover here is the Mario Kart Channel. It can be accessed from the game or installed on your Wii Menu. This channel allows you to check worldwide Time Trial rankings, race ghosts from around the world, register friends, and even enter official competitions. Gotta cover competitions too; this mode replaces the Missions Mode from Mario Kart DS, and about 2 are released every month. These competitions can include racing around slightly edited tracks for the best time, passing through numbered gates as fast as you can, or my personal favorite, boss battles, where you have to defeat bosses such as a gang of Spiky Topmen as fast as you can. This may seem like it isn’t as much as Mission Mode, but over time, surely the amount of competitions will add up.

Graphics: 8/10
Well, the cel-shaded graphics from Double Dash are back, like it or not. They're not too much to complain about, but they’re a little too polygonal for a Wii game. Don't believe me? Just check out Wario. Fortunately, this is mostly only for the playable characters in the game. The tracks look a good bit better than that, they're polished and quite attractive. Not to mention there’s a solid frame rate and sleek animations. They're not much to obsess about, but enough to satisfy your graphical needs when racing. Some special effects need touching up in some areas, though. Really, a Blue Shell explosion looks like a wave of cartooney water. So the game has a sort of mixed graphic offering, and is not amazing, but still pretty darn good.

Music and Sound Effects: 8/10
I've really never been impressed by the Mario Kart series's music, but Mario Kart Wii stands out from the rest. While it does have its fair share of forgettable melodies, some other catchy and exhilarating soundtracks balance it out, and maybe even contribute a good bit of the fun to the racing. Toad's Factory, DK Summit, Rainbow Road, and others are great examples of this. But don't get me wrong, the dull songs still are kind of irritating. I took a short nap once when connecting to Wi-Fi because I had to listen to an uncreative and forgettable music piece. It seems they had to make the music for exciting places more exciting, and the music for boring places more boring. I'm not saying that's a bad thing, but not a good thing either.

Controls: 9/10
What we'll pretty much be covering here is the new Wii Wheel. I'm very aware that quite a few people have had concerns about how it would work, and so did I, but it's a lot better than I thought it would be. Basically, turn the wheel to steer the kart, hold 2 to accelerate, hold 1 to drift, and the control pad to use items. The game comes bundled with the wheel, so just put your Wiimote in it and you're all set to go. You may think it's just some kind of useless shell at first, but just try playing without it, I can almost guarantee you'll do worse. The main problem I found with it, however, is that the drift button could have been in a better place; sometimes it's hard to maneuver with your fingers in certain cases. Sure, there's the B button on the back to substitute for it, but if your Wiimote isn't placed in the Wii Wheel correctly, the button may not react. Despite these problems with it, the Wii Wheel achieves it' main purpose of existence: it's fun. Now if by any chance you don't like it, there's always the choice to use the GameCube controller. But like Brawl, it'd feel too much like last generation. In fact, I got so used to playing with the Wii Wheel, that when I tried using the GameCube controller I did awful. The wheel’s that good.

Characters: 9/10
We got a great new roster of characters here since Double Dash. There are the basic Mario, Luigi, and the rest of the guys we all know as default characters. That's only about half of them, though; as you go on in Grand Prix and other modes, you will gradually begin unlocking more and more characters. One of them is a recently-appearing character in Super Mario Galaxy, another a boss from New Super Mario Bros, and another one even makes their debut in this game. A small disappointment to some may be that characters don't have their own set of karts, but rather the selectable vehicles are divided by weight class. But don't worry, there's a fairly good selection of them. My main complaint about the roster is pretty straightforward: there are just some stupid character choices. One of the default characters is Baby Peach. Really, we don't need more baby characters, especially not ones that have only appeared in 2 games beforehand. Additionally, some of them aren't quite as worth the effort as you would have hoped. One character is unlocked by unlocking all 32 Expert Staff Ghosts in Time Trials, a true challenge, especially to those who are new to the series. But you'll find that this character is very similar to one you probably unlocked previously. Despite my numerous complaints, that doesn't stop me from looking at my full roster and saying "Awesome".

Tracks and Battle Courses: 8.9/10
Mario Kart Wii has the same cups as Mario Kart DS: 4 Nitro Cups, 4 Retro Cups. Putting it more simply, there are 16 new courses and 16 old courses. I'll be covering the new courses first. A fraction of the game's new courses tend to clash between fun and boring. The first 3 tracks in the Mushroom Cup I personally found to be too plain and boring. Flower Cup was a good bit better, but Star Cup and Special Cup are where it's at. They contain the longer, more fun, and more original courses, like Koopa Cape, Maple Treeway, and Moonview Highway, not to mention the most epic Bowser's Castle and Rainbow Road in the series. They're all quite original to the series (some of them owe thanks for that to the stunt system) but of course, that's not always a good thing. Take Mushroom Gorge for an example. In that stage, there are a lot of bouncy Mushrooms protruding from bottomless pits; this is where item interference really takes effect. There's a cave near the end of the level made up of only bouncy Mushrooms, and I can't tell you how many times I've been hit by a Blue Shell or Lightning in there and made to miss a Mushroom, fall down into the pit, and drop a good 6 places or so. Now the Retro tracks; I would have been happier with just more new courses, but let's be glad they brought back some old favorites. N64 Bowser’s Castle, N64 Mario Raceway, GCN DK Mountain, DS Delfino Square, N64 DK's Jungle Parkway... Good times. There are all those tracks that make us feel all nostalgic and knowledgeable, but there's always a chunk of stages we never look forward to doing again. SNES Mario Circuit 3 is probably the best example of that, it just feels too plain and boring, and that's coming from a guy who's never played Super Mario Kart. If they were going to add in that track, did they have to put it in Lightning Cup? Okay, now to the Battle Courses. There's 5 new courses and 5 retro courses. The new ones, first of all, I found quite pleasing. Block Plaza is quite similar to MK64's beloved Block Fort, Delfino Pier is pretty much a plain level with nowhere to hide... almost nowhere, anyway, but it still has some secret places. Funky Stadium is a course set up much like that of a skate park, and Chain Chomp Wheel is a big roulette with a giant Chain Chomp rolling around. The only one I had just a little problem with was Thwomp Desert; which has quicksand, damage-dealing cacti, and a big Thwomp in the middle that can create shockwaves. That's just a bit too gimmicky for my tastes, but I'm not saying it's not a good course. The Retro courses are also pretty good. There's the simple yet fun SNES Battle Course 4, the wide open GBA Battle Course 3, the large and dangerous N64 Skyscraper, and the labyrinth-esque DS Twilight House. Like the new courses, there's one that I don't like as much. GCN Cookie Land is definitely my least favorite in the game, it's so plain, small, and boring that it's not even funny. And is it just me, or does this course just have some kind of bad feel to it...? Never mind, but if they were going to bring in a GCN Battle Course they should've done Luigi's Mansion, I loved that one almost as much as Block Fort.

Items: 8/10
Before I discuss the items, there are some things I must mention. The special items from Double Dash were removed to make the game less item-based. Also, the item stat for karts from Mario Kart DS was removed, which I feel takes a lot of the stress out of picking a kart. Okay, so we’ve got a lot of returning items here. There’s the Mushroom, Banana, Green, and Red Shells... but they still haven't gotten rid of that Blue Shell, which is pretty discouraging to us players who are always hogging first place. There are 3 new items added to this game, though. The most interesting of these is the Thunder Cloud. If you get it, a cloud will appear over you and start sparking. If you have it there for too long, it will shock and shrink you, so you have to bump into another player and pass it on to them, like a game of tag. Whoever is stuck with the cloud when time runs out gets the blow. This was a very creative idea, but the thing I didn't like about it is that you could get it even when in a low place. If you're not by many other players in that situation, it can be pretty upsetting. The next new item is the Mega Mushroom from New Super Mario Bros. It increases your size and makes you go a little faster. This makes you immune to other items and you will flatten other players that you run over. Pretty decent item, but it's a bit too short-lived to really be useful enough to go on a rampage. Last there's the POW Block, an item that strikes all opponents in front of you. Once used, a POW Block appears over the heads of the victims. They must jump three times in rhythm (that's when the Block flattens and makes a small tremor) to avoid the blow. It's a good item, but I felt that it appears too suddenly and you may miss the first jump as a result.

Replay Value: 9/10
The most obvious thing that contributes to the replay value is unlocking all the characters and karts in the game. As I said in the characters section, there is one character in the game that will be quite challenging to unlock. That's only half the fun though, Wi-Fi will have you entertained for a long time after unlocking everything, that's for sure. Same thing with the Mario Kart Channel, especially the Ghost Races and Competitions. You can also send ghost challenges to friends to see if they can beat you. If they do, they can send it back and you can go on and on as long as you want. Who knows? Maybe if you go long enough you and your friend may find yourselves in the Regional Top 10. =P As you can tell, I'm mostly praising the online features of the game. There are some more offline things other than unlocking everything that you'll find yourself doing. You could try to get a Star ranking in every Grand Prix for an honorary icon next to your name during races, Time Trialing to beat an Expert Ghost, turn your friends green with envy, or maybe try to go for a regional or worldwide record if you're extremely confident.

Fun Factor!: 9/10
Mario Kart games have always been great fun, and Mario Kart Wii is no different. 50cc and 100cc are great and usually not that frustrating, and Time Trials is surprisingly addictive, but Wi-Fi is where it's at. It's much more fun testing your skills against actual people instead of the computer’s artificial intelligence. Not to mention, when you're racing against friends there's even another mode of selection, along with a brief chat beforehand. No voice chat though, not even text chat; there's a list of predetermined phrases that you can say. Meh, at least it's something. Now what held the score back was the difficulty of 150cc. Not only do the computers just seem to drive a little faster than you, but you may be constantly bombarded by items or hit off-road or even off the stage, which makes this cc class less enjoyable than the past two. Nonetheless, you're gonna be unlocking characters and karts and racing on Wi-Fi for months to come.

Overall: 91/100
Okay, the score may seem kind of high, but hey, I'm a big fan of racing games. While it's somewhat easier to beat 100% than the past Mario Kart games, it is surely one of the best racing titles out there, especially with its outstanding Wi-Fi. If you've had numerous concerns or second thoughts on this, I recommend you drop them and just get the game. If you've had a good deal of experience with Mario Kart DS a few parts of the game may feel kind of stale, but it's a game that both newbies and veterans can treasure.

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