Mario & Luigi: Partners in Time Review

By Phantos67


 
I have this game and have beaten it; I think all Mario game fans should have this. Since I have Mario & Luigi: Superstar Saga (another good game like it) this game seemed a little bit easier to play. I rate games on a 1-10 scale, 1 being the lowest and 10 the highest.

Name: Mario and Luigi: Partners in Time
Rating: E
Price: Around $30

Story: The aliens known as the Shroobs invade the Mushroom Kingdom’s past and take it over. Mario and Luigi must team up with their baby selves this time for another big adventure.

Graphics: 9.5
The graphics were really nice. I would give this a ten, but I don’t think they were completely perfect.

Game Controls: 9
I didn’t have any trouble with these, but it’s hard controlling the Babies and the older Brothers at first. They are really cool to use when you get the hang of it, though.

The Adventure: 10!
I liked all of the adventure, some of the puzzles were difficult but I liked them a lot.

Music: 8
Pretty nice music, it’s pretty catchy.

Items: 8.5
They copied many of the items from the “first” game, and added some more. I missed having the nuts from the previous game, to heal just the two older or younger Bros.

Moves: 9
The moves were really good. There were moves on the “playing field” that helped get through multi-step puzzles, like the ability to throw the Babies off the adults’ back. In battle they had great moves that did more damage to enemies than in MLSS.

Bros. Items: 9
I really liked the Bros. Items, but I took off a point for Smash Eggs and Mix Flowers. The Mix Flowers never gave a lot of points, and the Smash Eggs I never learned how to use. Trampolines were my favorite, and once you got an Ulti-Free badge you could have a blast.

Badges: 7
I thought the Ulti-Free Badge and the Pig POW badges were the best. The bad thing is you can only wear one at a time, and when you go to Fawful’s Bean and Badge you have to buy the best badges with beans you collect.

Difficulty: 8.5
The game had some puzzles that made it hard. Also when you neared the end of the game, bosses started having super forms such as Elder Shrooboid and Elder Princess Shroob.

Addiction Level: 6
It’s kind of hard to save in this game, you have to find a save block, but these were more common than in the MLSS game. It makes the game harder and more frustrating when you have to go on without a save block. Also when the bosses have super forms you can’t save halfway through.

Enemies: 9.5
Quite a few enemies were Shroob-based, like Spiny Shroopa, Shroobsworth, or Tashrooba. They pretty much made every enemy a new makeover “Shroob style”, which I thought was cool. I gave it a 9.5 because they didn’t copy much at all and the enemies were fun to battle, but I won’t give it a full ten.

Bosses: 10!
I loved the bosses! They were perfect! Some had strategy to them, others didn’t. They were creative with the bosses and didn’t have Bowser be the hard final boss that he usually is. The bosses were one of my favorite parts about this game.

Locations: 8
The locations were great! I loved their names and how they looked. I would give this a ten, but one of the places wasn’t needed other than a sort of training place. Her are all they major locations in the past in the order that you come to them: Hollijolli Village, Bowser’s Castle, Toadwood Forest, Yoshi’s Island, Yoob’s Belly, Gritzy Desert, Koopaseum, Gritzy Cave, Thwomp Volcano, Toad Town, Star Hill, Star Shrine, and of course Shroob Castle.

Puzzles: 6
The puzzles were ok, but pretty annoying. They delayed you from reaching a boss or a new level or something, but this game wouldn’t be the same without the puzzles.

Fun Factor!: 10!
This game is one of my favorites! I encourage all Mario fans and even non-Mario fans to buy this game. You’ll have hours of fun (if your parents let you) battling bosses, solving puzzles, and earning points for your stats.

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