Graphics: 1
The WindWaker did a good job of making
a videogame with cartoony graphics. Yoshi’s Island did not. In fact, the
graphics look more sloppy and rushed than cartoony. This game looks BAD,
in other words.
Music: 5
Cutesie. That's what YI's music is.
Cutesie and more cutesie. Except for the final boss theme, but that's...
the final boss theme. Yeah, this is a pretty big "no" to the music.
Story: 3
This story is very… uh… kids storybook…y.
And that does not mean good. Pretty much what happens is while a stork
is carrying the baby versions of the Mario Bros. to their parent’s house,
all of a sudden Kamek whooshes in out of nowhere, kidnaps Luigi, and drops
Mario on Yoshi’s back. Well, in a touching display of brotherly love, Baby
Mario knows what to do to get to Luigi, so it’s up to Yoshi and his rather
pointless friends to reunite them!
… Ugh. Clichés all the way.
Characters: 2
Well, I hate Yoshi, but who cares?
Let’s look at each of the characters individually (or in groups)
Yoshi: He’s a cute dinosaur… That’s it. He has absolutely no unique character traits of any kind, and …That’s all I have to say. Yes, Yoshi has THAT little substance. Why they chose him to be the main character instead of Toad or someone confuses me.
Other Yoshis: They’re absolutely useless. Honestly, they have no difference at all from the main Yoshi. As much as I hate the guy, the game would have been just as good if there was just the original Yoshi.
Bosses: Again, really bad. The vast majority of foes are just big versions of the normal enemies.
Kamek: A generic Magikoopa who babysits Baby Bowser. No.
Baby Bowser: The only character I like because he’s much like Bowser Jr. But, more crybaby.
Baby Mario: Aww, cute baby trying to save his brother but he’s not really a help at all! … No.
Baby Luigi: Meh, at least he doesn’t show any signs of missing his bro.
Items: 2
… Nintendo didn’t need these. At all.
They’re not needed for puzzles, and if you can’t combat without them, then
you stink at this game.
Controls: 5
Well, they’re pretty bad until you
get to the switcher, which confuses me. And, even then, they’re hard to
use when you need ‘em.
Gameplay: 2
This is obviously a 2D Mario game,
which would normally lead to 9.5, but it stars Yoshi. Yoshi has other methods
of defeating enemies besides the jump, namely watermelons, eggs, and his
tongue. Now, if this was an action game or something, I wouldn’t mind,
but this is a [I]platformer. Oh yeah, and the death system is wacky, too.
Difficulty
How much it is present: 1
How much I like it: 0.5
You know those people who whine about
the easiness of this game? Well, I’m one of them. I’m pretty sure I beat
this game in two calendar days.
Length: 1
Two calendar days == one very short
game.
Replayability: 3
This game actually has a hard part,
it’s replayability. Try to get everything there is in a level. Without
getting hit. Some of those things are invisible. Now do it on every level.
Not gonna happen, is it?
LL Factor: 5
This game defined Yoshi, a popular
character around here, more. That’s practically it.
Fun Factor!: 3
How do you describe Fun Factor? I don’t
really know.
Overall: 2
Yoshi’s Island is definitely my least
favorite Mario game, and I’m inclined to say it’s my least favorite game
overall. This game won’t be easy to find, but if you do find it, don’t
buy it. That’s definite. Unless it comes for free. Then I’d buy it and
sell it on Ebay.
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