Super Mario Advance 3 Review

By Shrugger Shroob

 
Shrugger Shroob here for the fourth time with the remake of the “sequel” to the second-best Mario game of all time, Super Mario Advance 3: Super Mario World 2: Yoshi’s Island. (The second-best one was the original SMW.) I’ll have a 1-10 scale again.

Graphics: 1
The WindWaker did a good job of making a videogame with cartoony graphics. Yoshi’s Island did not. In fact, the graphics look more sloppy and rushed than cartoony. This game looks BAD, in other words.

Music: 5
Cutesie. That's what YI's music is. Cutesie and more cutesie. Except for the final boss theme, but that's... the final boss theme. Yeah, this is a pretty big "no" to the music.

Story: 3
This story is very… uh… kids storybook…y. And that does not mean good. Pretty much what happens is while a stork is carrying the baby versions of the Mario Bros. to their parent’s house, all of a sudden Kamek whooshes in out of nowhere, kidnaps Luigi, and drops Mario on Yoshi’s back. Well, in a touching display of brotherly love, Baby Mario knows what to do to get to Luigi, so it’s up to Yoshi and his rather pointless friends to reunite them!

… Ugh. Clichés all the way.

Characters: 2
Well, I hate Yoshi, but who cares? Let’s look at each of the characters individually (or in groups)

Yoshi: He’s a cute dinosaur… That’s it. He has absolutely no unique character traits of any kind, and …That’s all I have to say. Yes, Yoshi has THAT little substance. Why they chose him to be the main character instead of Toad or someone confuses me.

Other Yoshis: They’re absolutely useless. Honestly, they have no difference at all from the main Yoshi. As much as I hate the guy, the game would have been just as good if there was just the original Yoshi.

Bosses: Again, really bad. The vast majority of foes are just big versions of the normal enemies.

Kamek: A generic Magikoopa who babysits Baby Bowser. No.

Baby Bowser: The only character I like because he’s much like Bowser Jr. But, more crybaby.

Baby Mario: Aww, cute baby trying to save his brother but he’s not really a help at all! … No.

Baby Luigi: Meh, at least he doesn’t show any signs of missing his bro.

Items: 2
… Nintendo didn’t need these. At all. They’re not needed for puzzles, and if you can’t combat without them, then you stink at this game.

Controls: 5
Well, they’re pretty bad until you get to the switcher, which confuses me. And, even then, they’re hard to use when you need ‘em.

Gameplay: 2
This is obviously a 2D Mario game, which would normally lead to 9.5, but it stars Yoshi. Yoshi has other methods of defeating enemies besides the jump, namely watermelons, eggs, and his tongue. Now, if this was an action game or something, I wouldn’t mind, but this is a [I]platformer. Oh yeah, and the death system is wacky, too.

Difficulty
How much it is present: 1
How much I like it: 0.5
You know those people who whine about the easiness of this game? Well, I’m one of them. I’m pretty sure I beat this game in two calendar days.

Length: 1
Two calendar days == one very short game.

Replayability: 3
This game actually has a hard part, it’s replayability. Try to get everything there is in a level. Without getting hit. Some of those things are invisible. Now do it on every level. Not gonna happen, is it?

LL Factor: 5
This game defined Yoshi, a popular character around here, more. That’s practically it.

Fun Factor!: 3
How do you describe Fun Factor? I don’t really know.

Overall: 2
Yoshi’s Island is definitely my least favorite Mario game, and I’m inclined to say it’s my least favorite game overall. This game won’t be easy to find, but if you do find it, don’t buy it. That’s definite. Unless it comes for free. Then I’d buy it and sell it on Ebay.

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