Wrecking Crew Review

By super_stanly

 
is a game where Mario basically destroys stuff. Sounds fun, right? Bomberman is basically that, right? Well we'll get to that soon enough. My rating system goes like this: 10=best of the best, 1=just plain wrong. Oh, 5 is about average.
 

MUSIC/SOUND

3 stars. Wait, 3? Yes, 3. They aren't really bad, just... not good. Not only is there just two or three songs but the two or three get repetitive, fast. I suggest you pop in your own tunes. Sound effects get a humble 5.
 

GAMEPLAY

Like I said before, you basically destroy stuff but also you must avoid Gotchawrenches and the Eggplant Men. Fireballs will appear if you stay on a level too long but you can avoid those by wrapping around the screen. Now the worst for last, Foreman Spike. If you aren't careful with him it can be impossible to beat the stage. Not everything’s out to kill you (this isn't Frogger), as you have bombs that do 1 hit worth of damage to anything near them other than yourself or Foreman Spike. The walls that you destroy may take more than one, hit and gray ladders can be wrecked also. 7 stars, there is strategy but it's mostly staying alive and doing your business... Hmm, almost like life, right?
 

GRAPHICS

Like most early NES titles, not so good. You can deal with it, though, and the animation of moving characters is nice
I think. 8 stars (for an early NES title), or 5 stars (compared to later ones).
 

DIFFICULTY

Most of the difficulty comes from doing some things in a certain order and staying alive, because Mario can't jump or defend himself. See, you have to try to trap enemies in doors, and as for Foreman Spike, you can tear down something he's behind and knock him down. Fireballs simply can't be hurt but aren't hard to avoid unless you are cornered by other enemies. So, overall, 7 stars. The bad guys have it made and you can only take one hit. I strongly suggest you use a Game Genie code ( unless your playing the VC way).
 

PLAY CONTROL

You move around and press A or B to smash stuff. It's simple and works well. It would have been nice if B was maybe a powerful hit that took time to charge but had the power of two hits or possibly could hurt enemies. Ok, I'm getting ahead of myself, this is the 80's we're talking about. 9 stars, it works well but could have had more going on, if you know what I mean.
 

REPLAY VALUE

I forgot to mention the custom stage mode. You can make a stage as hard or easy as you like. Sounds fun, but as with the regular game, once you've been though all of the stages, that’s it. 8 stars for custom mode), 4 stars for everything else.
 

OVERALL

Well, first thing’s first, it isn't worth 500 VC points but it is worth the $1.45 US I spent. Also it works perfectly on my YOBO NES. Now important stuff, this is a game to pull out when you want a different kind of puzzle game. The custom stage mode is nice and there are plenty of stages. It's too bad later stages focus on trial and error more than using your mind (unlike Gyromite) and that Mario’s just plain defenseless compared to the enemies. Still I had plenty of fun and limited lives can be solved with a Game Genie code, which you might need due to the trial and error thing. 7 stars.
 

REVIEW AT A GLANCE
Pros
- Custom level mode
- Two player
- Lots of stages
- Nice gameplay (aside from my complaints)
Cons
- Too much trial and error
- Mario is usually defenseless
- Not too much replayability
 
I'm over all happy with this game but some issues can make this a no go for some. If you aren't sure you would like this, if you like puzzles it's worth two dollars, but think hard about spending 500 VC point on this unless you can't get enough of games like this.
 
Thanks for reading! super_stanly out!

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