MUSIC/SOUND
3 stars. Wait, 3? Yes, 3. They aren't
really bad, just... not good. Not only is there just two or three songs
but the two or three get repetitive, fast. I suggest you pop in your own
tunes. Sound effects get a humble 5.
GAMEPLAY
Like I said before, you basically destroy
stuff but also you must avoid Gotchawrenches and the Eggplant Men. Fireballs
will appear if you stay on a level too long but you can avoid those by
wrapping around the screen. Now the worst for last, Foreman Spike. If you
aren't careful with him it can be impossible to beat the stage. Not everything’s
out to kill you (this isn't Frogger), as you have bombs that do 1 hit worth
of damage to anything near them other than yourself or Foreman Spike. The
walls that you destroy may take more than one, hit and gray ladders can
be wrecked also. 7 stars, there is strategy but it's mostly staying alive
and doing your business... Hmm, almost like life, right?
GRAPHICS
Like most early NES titles, not so good.
You can deal with it, though, and the animation of moving characters is
nice
I think. 8 stars (for an early NES
title), or 5 stars (compared to later ones).
DIFFICULTY
Most of the difficulty comes from doing
some things in a certain order and staying alive, because Mario can't jump
or defend himself. See, you have to try to trap enemies in doors, and as
for Foreman Spike, you can tear down something he's behind and knock him
down. Fireballs simply can't be hurt but aren't hard to avoid unless you
are cornered by other enemies. So, overall, 7 stars. The bad guys have
it made and you can only take one hit. I strongly suggest you use a Game
Genie code ( unless your playing the VC way).
PLAY CONTROL
You move around and press A or B to
smash stuff. It's simple and works well. It would have been nice if B was
maybe a powerful hit that took time to charge but had the power of two
hits or possibly could hurt enemies. Ok, I'm getting ahead of myself, this
is the 80's we're talking about. 9 stars, it works well but could have
had more going on, if you know what I mean.
REPLAY VALUE
I forgot to mention the custom stage
mode. You can make a stage as hard or easy as you like. Sounds fun, but
as with the regular game, once you've been though all of the stages, that’s
it. 8 stars for custom mode), 4 stars for everything else.
OVERALL
Well, first thing’s first, it isn't
worth 500 VC points but it is worth the $1.45 US I spent. Also it works
perfectly on my YOBO NES. Now important stuff, this is a game to pull out
when you want a different kind of puzzle game. The custom stage mode is
nice and there are plenty of stages. It's too bad later stages focus on
trial and error more than using your mind (unlike Gyromite) and that Mario’s
just plain defenseless compared to the enemies. Still I had plenty of fun
and limited lives can be solved with a Game Genie code, which you might
need due to the trial and error thing. 7 stars.
REVIEW AT A GLANCE
Pros
- Custom level mode
- Two player
- Lots of stages
- Nice gameplay (aside from my complaints)
Cons
- Too much trial and error
- Mario is usually defenseless
- Not too much replayability
I'm over all happy with this game but
some issues can make this a no go for some. If you aren't sure you would
like this, if you like puzzles it's worth two dollars, but think hard about
spending 500 VC point on this unless you can't get enough of games like
this.
Thanks for reading! super_stanly out!
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