Minions (30 cards)
Name: Fuzzy
HP: 30
Evolution Stage: Basic Minion
Minion Type: Plant
Attack 1: P Tackle-10.
Attack 2: PP Leech-10. Remove 1 damage
counter from Fuzzy.
Card Number: 1/50
Rarity Symbol: Common
Name: Forest Fuzzy
HP: 60
Evolution Stage: Stage 1-Evolves from
Fuzzy
Minion Type: Plant
Attack 1: PP Tackle-20.
Attack 2: PPP Leech-20. Remove 2 damage
counters from Forest Fuzzy.
Card Number: 2/50
Rarity Symbol: Uncommon
Name: Jungle Fuzzy
HP: 90
Evolution Stage: Stage 2-Evolves from
Forest Fuzzy
Minion Type: Plant
Attack 1: PPP Tackle-30.
Attack 2: PPPP Leech-30. Remove 3 damage
counters from Jungle Fuzzy.
Card Number: 3/50
Rarity Symbol: Rare
Name: Pokey
HP: 60
Evolution Stage: Basic Minion
Minion Type: Fire
Attack 1: R Spike Ball-30. Pokey
does 10 damage to himself.
Attack 2: RR Grow Back-Discard R from
Pokey to remove up to two damage counters from him.
Card Number: 4/50
Rarity Symbol: Common
Name: Birdo
HP: 50
Evolution Stage: Basic Minion
Minion Type: Fire
Attack 1: RR Backfire-30. Flip
a coin. If tails, Birdo takes 10 damage.
Attack 2: RRR Egg Missile-20.
This attack can only be used on Minions. If the target is not Knocked
Out after the damage is done, move it to another land under your opponent's
control.
Card Number: 5/50
Rarity Symbol: Common
Name: Birdetta
HP: 80
Evolution Stage: Stage 1-Evolves from
Birdo
Minion Type: Fire
Attack 1: RR Mystery Shot-Flip a coin.
If heads, this attack does 30 damage. If tails, this attack does
10 damage.
Attack 2: RRR Fireball-40.
Card Number: 6/50
Rarity Symbol: Uncommon
Name: Mr. Kipper
HP: 40
Evolution Stage: Basic Minion
Minion Type: Water
Attack 1: W Tackle-10.
Attack 2: WW Squirt-20.
Card Number: 7/50
Rarity Symbol: Common
Name: Goby
HP: 60
Evolution Stage: Stage 1-Evolves from
Mr. Kipper
Minion Type: Water
Attack 1: WWW Belly Flop-30.
Attack 2: WWWW Waterfall-50.
Card Number: 8/50
Rarity Symbol: Uncommon
Name: Mouser
HP: 80
Evolution Stage: Stage 2-Evolves from
Sewer Rat
Minion Type: Fighting
Attack 1: FF Explode-40. This
attack can only be used on Buildings.
Attack 2: FFF Bomb-50. Flip a
coin. If tails, Mouser takes 10 damage.
Card Number: 9/50
Rarity Symbol: Rare
Name: Mr. I
HP: 50
Evolution Stage: Basic Minion
Minion Type: Evil
Attack 1: E Eye Beam-10.
Attack 2: EE Dizzy Attack-20.
If Mr. I has 30 or more damage, you may use this attack on a target in
a land diagonal from this one.
Card Number: 10/50
Rarity Symbol: Common
Name: Magikoopa
HP: 40
Evolution Stage: Basic Minion
Minion Type: Evil
Attack 1: EE Power Spell-The next attack
launched from this land does twice as much damage as usual, before applying
any other effects.
Attack 2: EE Bodyguard-Search your
deck for a Basic Minion and place it in this land.
Card Number: 11/50
Rarity Symbol: Common
Name: Kamek
HP: 60
Evolution Stage: Stage 1-Evolves from
Magikoopa
Minion Type: Evil
Attack 1: EE Super Size-Search your
deck for an Evolved Minion that can be played in this land, and use it
immediately.
Attack 2: EEE Primary Beam-40.
Card Number: 12/50
Rarity Symbol: Uncommon
Name: Heavy Troopa
HP: 100
Evolution Stage: Stage 2-Evolves from
Green Paratroopa
Minion Type: Air
Attack 1: AA More Weight-Search your
deck for an Air Energy and add it to Heavy Troopa.
Attack 2: AAAA Belly Flop-Discard AA
from Heavy Troopa to do 70 damage to the target.
Card Number: 13/50
Rarity Symbol: Rare
Name: Jabit
HP: 30
Evolution Stage: Basic Minion
Minion Type: Air
Attack 1: A Target Practice-10. Flip
a coin. If heads, this attack may be used on any enemy target.
Attack 2: AA Jab-20.
Card Number: 14/50
Rarity Symbol: Common
Name: Bowyer
HP: 60
Evolution Stage: Stage 1-Evolves from
Jabit
Minion Type: Air
Attack 1: AA Magic Buttons-Flip a coin.
If heads, the opponent may not play any Energy cards. If tails, he or she
may not play any Spells. This effect lasts until the end of your
opponent's next turn.
Attack 2: AAA Arrow Rain-This attack
does 10 damage to every target in the adjoining land you are attacking.
Card Number: 15/50
Rarity Symbol: Uncommon
Name: Money Bag
HP: 50
Evolution Stage: Basic Minion
Minion Type: Ice
Attack 1: I Bank Account-Search your
deck for an Energy card. Lay the card aside and shuffle your deck.
When Money Bag is removed from the play area by any means, add any Energy
cards you have laid aside to your hand.
Attack 2: I Surprise-20. Flip
a coin. If tails, this attack does nothing.
Card Number: 16/50
Rarity Symbol: Common
Name: Knife Guy
HP: 70
Evolution Stage: Basic Minion
Minion Type: Ice
Attack 1: I Bright Card-Search your
deck for a Grate Guy and place him in this land.
Attack 2: II Teamwork-10. If
Grate Guy is in this land, this attack does 40 damage.
Card Number: 17/50
Rarity Symbol: Rare
Name: Grate Guy
HP: 70
Evolution Stage: Basic Minion
Minion Type: Ice
Attack 1: I Cheap Prize-Search your
discard pile for a Basic Minion or a Foundation and return it to your hand.
Attack 2: II Gamble-Flip 4 coins.
This attack does 10 damage times the number of heads.
Card Number: 18/50
Rarity Symbol: Rare
Name: Crystal Bit
HP: 30
Evolution Stage: Basic Minion
Minion Type: Ice
Attack 1: I Friends-Search your deck
for a Crystal Bit and place it in this land. Then shuffle your deck.
Attack 2: II Blizzard-This attack does
10 damage for every Crystal Bit in this land.
Card Number: 19/50
Rarity Symbol: Common
Name: Crystal King
HP: 60
Evolution Stage: Stage 1-Evolves from
Crystal Bit
Minion Type: Ice
Attack 1: II Recover-Discard I from
Crystal King to remove up to two damage counters from this card.
Attack 2: III Freeze Punch-40.
Card Number: 20/50
Rarity Symbol: Uncommon
Name: Snifit
HP: 40
Evolution Stage: Basic Minion
Minion Type: Ice
Attack 1: I Sniff-Flip a coin. If heads,
search your deck for a Spell and add it to your hand. If tails, search
your deck for a Basic Minion and add it to your hand. Shuffle your deck
afterwards.
Attack 2: I Gunk Ball-10.
Card Number: 21/50
Rarity Symbol: Common
Name: Spookum
HP: 60
Evolution Stage: Stage 1-Evolves from
Snifit
Minion Type: Ice
Attack 1: II Crystal-20.
Attack 2: II Dizzy Chimes-Flip a coin.
If heads, the Minions in the adjoining land you are attacking may not move,
evolve, or attack during your opponent's next turn.
Card Number: 22/50
Rarity Symbol: Common
Name: Booster
HP: 90
Evolution Stage: Stage 2-Evolves from
Spookum
Minion Type: Ice
Attack 1: II Hide and Seek-50. Flip
a coin. If tails, this attack does nothing.
Attack 2: IIII Loco Motive-60.
Card Number: 23/50
Rarity Symbol: Rare
Name: Yaridovich
HP: 100
Evolution Stage: Basic Minion
Minion Type: Lightning
Attack 1: LL Spear-30.
Attack 2: LLL Water Blast-50.
Card Number: 24/50
Rarity Symbol: Rare
Name: Orb User
HP: 30
Evolution Stage: Basic Minion
Minion Type: Lightning
Attack 1: L Bolt-10.
Attack 2: LL Recover-Discard L from
Orb User to remove up to two damage counters from him.
Card Number: 25/50
Rarity Symbol: Common
Name: Orbison
HP: 50
Evolution Stage: Stage 1-Evolves from
Orb User
Minion Type: Lightning
Attack 1: LL Assist-Discard L from
Orbison to remove up to two damage counters from any Minion in this land.
Attack 2: LLL Lightning Orb-40.
Card Number: 26/50
Rarity Symbol: Common
Name: Muku Muku
HP: 40
Evolution Stage: Basic Minion
Minion Type: Ground
Attack 1: G Go Away-10. This attack
does 10 more damage for each damage counter on Muku Muku.
Attack 2: GG Random Toss-20.
For each Energy on Muku Muku not used to pay for this attack, you may flip
a coin. This attack does 10 more damage for each heads.
Card Number: 27/50
Rarity Symbol: Common
Name: Whomp
HP: 100
Evolution Stage: Basic Minion
Minion Type: Ground
Attack 1: G Block-If your opponent
attacks this land on their next turn, he or she must choose Whomp as the
target.
Attack 2: GG Squash-20.
Card Number: 28/50
Rarity Symbol: Uncommon
Name: Cleft
HP: 50
Evolution Stage: Basic Minion
Minion Type: Ground
Attack 1: G Spike Tackle-10.
Attack 2: GG Harden-Any damage done
to Cleft during your opponent's next turn is reduced by 10.
Card Number: 29/50
Rarity Symbol: Common
Name: Gulpit
HP: 80
Evolution Stage: Stage 1-Evolves from
Cleft
Minion Type: Ground
Attack 1: GG Lick-20.
Attack 2: GGG Rock Throw-20.
Flip a coin. If heads, this attack does 50 damage.
Card Number: 30/50
Rarity Symbol: Uncommon
Buildings (8 cards)
Name: Koopa Lounge
HP: 40
Function: On your turn, you may choose
a Minion in this land. That Minion cannot take damage or other effects
of attacks, but cannot use any attacks as long as it is protected in this
way. Only one Minion in this land can be protected at a time.
Card Number: 31/50
Rarity Symbol: Common
Name: Fountain of Youth
HP: 50
Function: Once per turn, you may choose
an Evolved Minion in this land. Discard all evolution cards attached
to that Minion, and remove all damage counters on it.
Card Number: 32/50
Rarity Symbol: Uncommon
Name: Doomship Port
HP: 50
Function: Once per turn, you may flip
a coin. If heads, choose a card from your discard pile, show it to
your opponent, and add it to your hand.
Card Number: 33/50
Rarity Symbol: Common
Name: Koopa Bank
HP: 50
Function: Every time you would normally
discard a card, flip a coin. If heads, you may place that card in
a separate pile. On your turn, you may choose to discard all cards
in this pile and search your deck for an equal number of Energy cards.
Add those cards to your hand and shuffle your deck.
Card Number: 34/50
Rarity Symbol: Uncommon
Name: Trading Post
HP: 40
Function: Show your opponent a card
from your hand, and search your deck for a card of the same kind (Basic
Minion, Evolved Minion, Energy, Building, or Spell). Add this card
to your hand and shuffle the first card back into your deck.
Card Number: 35/50
Rarity Symbol: Uncommon
Name: Watchtower
HP: 30
Function: As long as this card is in
play, this land can only be invaded by the player who originally owned
Watchtower.
Card Number: 36/50
Rarity Symbol: Common
Name: Two Gates
HP: 40
Function: Whenever a target in this
land is attacked, you may redirect that attack to a target of your choice
in another land under your control.
Card Number: 37/50
Rarity Symbol: Uncommon
Name: High Wall
HP: 40
Function: When you play High Wall,
choose a border of the land you are playing it in. No attacks may
be launched across that border.
Card Number: 38/50
Rarity Symbol: Common
Spells (12 cards)
Name: Common Enemy
Location: Any land
Function: Treat this card as if it
were a Basic Minion with 100 HP. Neither player may attack any other
target until Common Enemy is Knocked Out.
Card Number: 39/50
Rarity Symbol: Common
Name: Fire Flower
Location: Discard pile
Function: If you attack this turn,
the target takes 20 extra damage.
Card Number: 40/50
Rarity Symbol: Common
Name: Starman
Location: Discard pile
Function: Remove from one of your Minions
damage equal to half of the damage on that Minion, rounded up to the nearest
10.
Card Number: 41/50
Rarity Symbol: Uncommon
Name: Honey Syrup
Location: Discard pile
Function: Search your deck for up to
two Energy cards, and add them to your hand.
Card Number: 42/50
Rarity Symbol: Common
Name: New Assignment
Location: Discard pile
Function: Choose a Minion in each of
two lands that you control, and switch those Minions and all cards attached
to them.
Card Number: 43/50
Rarity Symbol: Common
Name: Once Again
Location: Discard pile
Function: Flip a coin. If heads,
one of your Minions may attack twice this turn.
Card Number: 44/50
Rarity Symbol: Uncommon
Name: Lucky
Location: Discard pile
Function: Flip a coin. If heads,
search your discard pile for a number of Energy cards equal to the number
of Energy cards you are already holding and add them to your hand.
If tails, discard all the Energy cards you are holding.
Card Number: 45/50
Rarity Symbol: Common
Name: Too Quiet
Location: Discard pile
Function: Do not attack this turn.
Next turn, your attack does twice as much damage as usual, before applying
any other effects.
Card Number: 46/50
Rarity Symbol: Uncommon
Name: P Switch
Location: Discard pile
Function: Flip a coin. If heads,
discard all Energy in your hand and search your discard pile for an equal
number of Minions. If tails, discard all Minions in your hand and
search your discard pile for an equal number of Energy cards.
Card Number: 47/50
Rarity Symbol: Rare
Name: Reverse Mushroom
Location: Discard pile
Function: Choose yourself or your opponent.
Turn the three cards on top of that player's discard pile over and put
them back on top of that player's deck. Then discard Reverse Mushroom.
Card Number: 48/50
Rarity Symbol: Common
Name: Lucky Lamp
Location: Discard pile
Function: Look at the top three cards
of your deck, then put them back in the same order. If you wish,
you may shuffle your deck.
Card Number: 49/50
Rarity Symbol: Uncommon
Name: Warp Block
Location: Discard pile
Function: Choose a land that you control,
and a land that your opponent controls, and offer to trade. If your
opponent agrees, switch ownership of those lands and all cards in them.
Otherwise, draw three cards.
Card Number: 50/50
Rarity Symbol: Rare
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