Deck List
Spindrift (7)
Money Bag (7)
Crystal Bit (15)
Crystal King (3)
War Buddies (4)
Honorable Discharge (3)
Mushroom (10)
Ice Energy (21)
Card Spoilers
Name: Spindrift
HP: 60
Evolution Stage: Basic Minion
Minion Type: Ice
Attack 1: I Lure-If your opponent attacks
next turn, he or she must choose Spindrift as the target.
Attack 2: II Bump-10. If Spindrift
was attacked on your opponent's last turn, this attack does 30 damage.
Card Number: 50/116
Rarity Symbol: Uncommon
Name: Money Bag
HP: 50
Evolution Stage: Basic Minion
Minion Type: Ice
Attack 1: I Bank Account-Search your
deck for an Energy card. Lay the card aside and shuffle your deck.
When Money Bag is removed from the play area by any means, add any Energy
cards you have laid aside to your hand.
Attack 2: I Surprise-20. Flip
a coin. If tails, this attack does nothing.
Card Number: 16/50
Rarity Symbol: Common
Name: Crystal Bit
HP: 30
Evolution Stage: Basic Minion
Minion Type: Ice
Attack 1: I Friends-Search your deck
for a Crystal Bit and place it in this land. Then shuffle your deck.
Attack 2: II Blizzard-This attack does
10 damage for every Crystal Bit in this land.
Card Number: 19/50
Rarity Symbol: Common
Name: Crystal King
HP: 60
Evolution Stage: Stage 1-Evolves from
Crystal Bit
Minion Type: Ice
Attack 1: II Recover-Discard I from
Crystal King to remove up to two damage counters from this card.
Attack 2: III Freeze Punch-40.
Card Number: 20/50
Rarity Symbol: Uncommon
Name: War Buddies
Location: Your lands
Function: You may move Energy cards
in this land from one Minion to another as many times as you want.
Card Number: 85/116
Rarity Symbol: Common
Name: Honorable Discharge
Location: Discard pile
Function: Choose one of your Minions
and shuffle them and any cards attached to them back into your deck.
Card Number: 87/116
Rarity Symbol: Common
Name: Mushroom
Location: Discard pile
Function: Remove up to two damage counters
from one of your Minions.
Card Number: 88/116
Rarity Symbol: Common
Deck Strategy
The goal of this deck is to amass several Crystal Bits in one land, then use
their Blizzard attack to destroy all challengers. Their other move, Friends,
will help you raise their numbers.
Since Crystal Bit has very little HP, play Spindrift and Money Bag first. Spindrift's Lure forces your opponent to attack her, or give up that phase of their turn. The next round, you can heal with a Mushroom and either Lure again or Bump for reasonable damage.
When you have a free attack, use Money Bag's Bank Account ability to save up Energy on the side. Your opponent cannot touch this stack. Most decks require more than 21 Energy, but Money Bag's searching ability, combined with the fact that this deck is single-type, allows you to have less.
When you need to tap the Energy pile, or when Money Bag is almost Knocked Out, play Honorable Discharge to shuffle him back into your deck. If you can, use War Buddies first to avoid temporarily losing his Energy. (War Buddies remains in the land you play it in, so it can be used repeatedly - but be careful that your opponent doesn't gain access to it.)
War Buddies also allows you to shift Energy from a dying Crystal Bit to one without damage, allowing you to more easily continue the assault. Frequent searches for Crystal Bits and Ice Energy will thin your deck, ultimately helping you to more quickly reach other cards - and the remaining Crystal Bits and Energies. Try to avoid letting up your attack to use Friends. Once you have sufficient Crystal Bits to begin, let replacements come as they will.
Finally, the powerful card - Crystal King. His Freeze Punch attack is actually less useful than a powered-up Blizzard, but he has more HP and can recover. Remember all that Energy you set aside? You'll need it now. A Recover combined with a Mushroom will usually be sufficient to restore Crystal King to full health. If the situation gets dangerous, you can always shuffle away his Energy and give him an Honorable Discharge.
This deck requires you to be careful on the defense, but if you can prepare a Blizzard within the first few turns, you'll be able to flatten most opponents.
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