Deck List
Bandit (10)
Nipper (10)
Midnight Raid (10)
Supply Line (10)
Fighting Energy (15)
Plant Energy (15)
Card Spoilers
Name: Bandit
HP: 50
Evolution Stage: Basic Minion
Minion Type: Fighting
Attack 1: F Steal-Discard the top card
of your opponent's deck.
Attack 2: FF Running Strike-10.
Move Bandit to any other land under your control.
Card Number: 29/116
Rarity Symbol: Common
Name: Nipper
HP: 30
Evolution Stage: Basic Minion
Minion Type: Plant
Attack 1: P Nip-10.
Attack 2: PP Swipe-10. Randomly
select a card from your opponent's hand and discard it.
Card Number: 3/116
Rarity Symbol: Common
Name: Midnight Raid
Location: Discard pile
Function: Discard up to two Energy
cards from an enemy Minion of your choice.
Card Number: 94/116
Rarity Symbol: Common
Name: Supply Line
Location: Discard pile
Function: Draw two cards from the top
of your deck.
Card Number: 107/116
Rarity Symbol: Common
Deck Strategy
The goal of this deck is to prevent your opponent from doing anything. Its
attack power is almost nothing, but who cares when the enemy can't strike back?
Play lots of Bandits and Nippers, and use their Steal and Swipe moves to take cards away from your opponent. If your opponent manages to get some Energies onto a Minion, use Midnight Raid to take them away.
Since this deck won't win by forcing the opponent off the board, you'll need to take over lands early. Try to hold Dark Land and its three land points. Once you're in position, use lots of Supply Lines to deck yourself and end the game.
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