Deck List
Rat
Funk (10)
Sewer Rat (6)
Red Koopa (10)
Red Paratroopa (5)
Fire Flower (9)
Fighting Energy (30)
Card Spoilers
Name: Rat Funk
HP: 40
Evolution Stage: Basic Minion
Minion Type: Fighting
Attack 1: F Run Away-Move Rat Funk
and any cards attached to it back to your hand.
Attack 2: FF Tail Slap-20.
Card Number: 25/116
Rarity Symbol: Common
Name: Sewer Rat
HP: 60
Evolution Stage: Stage 1-Evolves from
Rat Funk
Minion Type: Fighting
Attack 1: FF Chomp-20.
Attack 2: FFF Speed Slap-30.
Card Number: 26/116
Rarity Symbol: Common
Name: Red Koopa
HP: 40
Evolution Stage: Basic Minion
Minion Type: Fighting
Attack 1: F Bump-10.
Attack 2: FF Spin Attack-20.
Card Number: 27/116
Rarity Symbol: Common
Name: Red Paratroopa
HP: 80
Evolution Stage: Stage 1-Evolves from
Red Koopa.
Minion Type: Fighting
Attack 1: FFF Flying Tackle-30.
Attack 2: FFFF Dive Bomb-Does 10 damage
to every target in the land you are attacking.
Card Number: 28/116
Rarity Symbol: Uncommon
Name: Fire Flower
Location: Discard pile
Function: If you attack this turn,
the target takes 20 extra damage.
Card Number: 40/50
Rarity Symbol: Common
Deck Strategy
The goal of this deck is to attack. That's it. The Minions have straightforward
abilities to deal damage to the enemy. No discarding Energy, no flipping coins.
Just damage.
Start with Red Koopa and Sewer Rat and evolve them when you have the chance. Keep in mind however, that not evolving Sewer Rat gives you the option to fully heal him for the price of skipping one opportunity to deal damage.
Use Fire Flower to further power up your attacks. This deck doesn't rely heavily on any one card, so don't worry about your Minions getting killed. Just continue the assault from elsewhere.
This deck is a fast starter and could take down slow opponents easily. Watch out for decks with healing power or the ability to prevent you from playing cards.
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