Before you finalize your deck, you should consider what kinds of decks are likely to exist and think about how your deck would fare against them. I have included details about the most popular decks here.
Offense: Quick Speed - This deck will consist largely of Basic Minions that can attack for only one or two Energies. They will cause damage to the opponent right away, especially to your evolvers. They will probably have cards in their deck to help them draw more cards, like Supply Line or Railroad Tracks.
Offense: SMAAAASH! - This deck will start off slow but will become tough late in the game. It will probably consist of Energy-guzzling evolved Minions (Roy is a favorite) that can be very tricky. You are likely to see some non-evolvers to help the weak Basics, and there may be a Throne Room to help get evolved forms out, as well as a Gun Tower to make attacks even more dangerous.
Defense: Protect - The player who uses this deck will try to win the game by keeping their Minions alive. Look for cards such as Mushroom, Parapet, and Infirmary, which will help keep their damage down. This deck's attack power is probably similar to that of Quick Speed's, but you might have a tough time fighting back.
Defense: Endure - Instead of healing damage, this deck will use Minions such as Buster Beetle, who can take a lot of damage, and Piranha Plant, who can reduce the damage it takes. It can have a lot of attack power, too.
Defense: Energy ZAP - This is a very annoying deck to play against because it uses cards like Midnight Raid to take away the opponent's Energy and keep them from attacking. This method can be very effective and can even be included in an offensive deck.
Defense: Stall - This deck will take control of important lands quickly and use self-preserving Minions such as Jelectro to protect them until the game ends. Look for this deck to have Supply Line to help end the game quickly.
Offense and Defense: Swarm - This deck will put so many Minions in play that the opponent won't be able to kill them all. Be careful because nearly any card could be in this deck (thus the offense/defense designation), although the user will be hindered by the fact that many of their 70 cards will be Basic Minions.
Offense and Defense: Hocus Pocus - Spells can shape decks regardless of what Minons and Buildings are in it. Familiarize yourself with the Spells because any of them could be in here, and this deck could be...odd.
In my opinion, there are four levels of decks based off this list. They are:
Poor - This deck tries to make use of one of the strategies above, but it is not built right and so the deck tends to fail.
Good - The player mastered one of the above strategies, but because their deck is conventional they have many weaknesses and can be defeated by many decks.
Great - This deck is a well-made combination of several of the deck strategies. Combination decks tend to have multiple strengths and few weaknesses.
Excellent - The clever owner of this deck made something so odd that it can only be called "Other". It is impossible to plan for every deck when you build yours, so many players can be caught off-guard by a deck off the beaten path. Of course, it is very hard to build a non-conventional deck that actually works, so your deck could become an unranked kind of deck, Failure.
Try to go for an Excellent!
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