Well everyone knows that Susan is the best card in the game, and I shouldn't even bother to write an article on her because her great potential is so obvious. But I can always use five more coins so I will humble myself and pretend that Susan needs to be explained.
Wow, she can cause a whole 30 damage. Woohoo… yeeah. Susan is not a member of that SMAAAAAASH! deck I was talking about earlier. She doesn't belong in a fast deck, and I don't really see how she fits into a defensive deck either. That makes her garbage, right? Wrong! She is a perfect candidate for that other deck. Make good use of her and you'll really annoy your opponent. You can also earn my deck rating of excellent!
How many of my strategy articles have suggested you add Buildings to your deck? Gun Tower, Parapet, and the other Buildings can greatly help decks of any kind. Susan's strength is taking out those Buildings, because she can take out all the Buildings in a land adjacent to her in six turns or less. Just alternately use Earthquake and Aftershock, and those Buildings will be rubble before you know it.
Some words to the wise. If your opponent
hasn't played any Buildings, it might be best to not evolve Ground Koopa,
since he can cause more damage than Susan can, or the same amount for one
less Energy. Actually, if your opponent sees even just Ground Koopa,
they may refrain from constructing Buildings for a while anyway, if they
know what's coming. Also, try not to destroy the Buildings in a land
you are about to take over. If you invade it, you can use the Buildings
yourself, but not if they have been reduced to rubble.
If you really want to make your opponent your
enemy as well, include Buildings in your own deck (the kinds will depend
on the rest of the strategy of your deck). Then when your opponent
has only ash, your Buildings will be standing tall and proud, and useful!
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