Baby Bowser, my first thoughts on this card were
"I spent ten minutes of my life for THIS?!". Well, after examining
the card I eventually came up with a decent report on it. First of
all, this card is no big hitter and doesn't belong in those BIG/SMASH decks.
Now, with that cleared up let's discover what the little guy is capable
of.
First let's discuss what this card should be
used for. Bowser Bomb rather stinks in my opinion (unless you have
a two-headed coin of course): 30 damage if heads, none if tails, too little
gain for such odds. A plus for it is that it only costs one Evil
Energy, though. Koopa Troop, on the other hand, is where this card
really shines. For two Evil Energies you do 10 damage for each Minion
in a land. Now that may seem terrible, but if you remember, all attacks
that act like this either use Minions of a certain type or species, but
this attack uses all Minions! For example, let's say you have Baby
Bowser in Water Land, and it is being attacked by a Big Bertha in Sky Land.
The only reason you're not dead is because you used a Barricade to save
you, but you have to attack soon or you're going to die very quickly.
You draw a Microgoomba from your deck, totaling to 9 Microgoombas, you
were hoarding these so you could swarm your opponent, but now that's not
very helpful now. Then you look at Koopa Troop and play your nine
Microgoombas. You use Koopa Troop and take down that pesky Big Bertha!
However, this card does have a few faults.
40 HP isn't going to last long and don't forget that this card is a Promo,
so even if you had all of them you're going to need plenty of spare CP
to put them all in your deck.
Smithy's Rating: B+. It's a great card
for a speed deck, but its low health really brings its rating down.
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