The Power of Paragoomba
Koshi

Like the Bumpty Penguin-Huffin Puffin deck, this deck also relies on swarming.
 
Microgoomba only has 30 HP, and weak attacks, right? Well, not exactly. By playing more and more Microgoombas in your land, their Cling attack does more and more damage (10 damage times the number of Microgoombas in this land).
 
This is a good thing, because if your deck has only Microgoombas as your Basic Minions, chances are you'll draw many of them. And if you don't, you can use the Friends attack to pull them out of your deck. Now, this could be a deck theme all in its own right, but you can take this strategy to another level by including Paragoomba.
 
Paragoomba can be a problem, since he's a Stage 2 Minion, but if you can get him out, you can do major damage.
 
Paragoomba's first attack, Flying Tackle, does 30 damage for 3 Ground Energy. Not very good for a Stage 2. However, look at the second attack, Goombomb. Goombomb, for 4 Ground Energies, does 20 damage times the number of Microgoombas in this land. So, if you have 6 Microgoombas in the land, you can do 120 damage! However, your opponent, if he has another Minion in the land, will probably attack the Microgoombas, lowering your attack strength. But if you have a lot of Microgoombas in your deck, this shouldn't be a problem.
 
Another plus to this deck is that Microgoomba and Goomba are Common cards, which allows you to stock a great many of them. And Paragoomba is Uncommon, meaning you can have up to 5 of them in a starting deck if all the rest of your cards are common cards.
 
You can combine these with cards like Fire Flower and Gun Tower for extra damage, and Supply Lines to keep the Microgoombas flowing.
 
So remember, never underestimate the power of Paragoomba. (And Microgoomba).

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