Snifit is a useful Minion to have in
your deck. With one Ice Energy attached, he can really help you in a Swarm or
Hocus Pocus deck. He is a good deck helper despite his low 40 HP.
Both of Snifit's attacks only require one Ice Energy in order to use them. But
if I were you, I wouldn't use Gunk Ball. Please, this attack only does a measly
10 damage, which is the weakest damage. Stick with Sniff. This attack allows you
to search for a Spell from your deck and add it to your hand if you get heads in
the coin flip; if you get tails, you can search for a Basic Minion from your
deck and add it to your hand. So there is no downside to this attack, unless
you're looking for a particular card, but you have to search for a different
type of card instead. Heck, when you flip a coin and get heads, you can search
for a Fresh Troops and use that to get a Basic Minion or an Evolved Minion, but
I prefer Evolved Minion, since you'll eventually get tails on Sniff, and search
for a Basic Minion. Get tails on Sniff, and you can just search for a Possessed
Toadstool if you like.
Now with a Minion like this, you don't want him to be harmed. So I suggest you
keep it away from your opponent's Minions. You can evolve Snifit into a Spookum
if you want. I'm not suggesting that you don't. It's just your choice to evolve
it or not. But do you want to end Snifit's Sniff? Unless you have Spookum and
Booster to evolve Snifit, I suggest you leave him unevolved.
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