Snifit
Tail Koopa

Snifit is a useful Minion to have in your deck. With one Ice Energy attached, he can really help you in a Swarm or Hocus Pocus deck.  He is a good deck helper despite his low 40 HP.

Both of Snifit's attacks only require one Ice Energy in order to use them. But if I were you, I wouldn't use Gunk Ball. Please, this attack only does a measly 10 damage, which is the weakest damage. Stick with Sniff. This attack allows you to search for a Spell from your deck and add it to your hand if you get heads in the coin flip; if you get tails, you can search for a Basic Minion from your deck and add it to your hand. So there is no downside to this attack, unless you're looking for a particular card, but you have to search for a different type of card instead. Heck, when you flip a coin and get heads, you can search for a Fresh Troops and use that to get a Basic Minion or an Evolved Minion, but I prefer Evolved Minion, since you'll eventually get tails on Sniff, and search for a Basic Minion. Get tails on Sniff, and you can just search for a Possessed Toadstool if you like.

Now with a Minion like this, you don't want him to be harmed. So I suggest you keep it away from your opponent's Minions. You can evolve Snifit into a Spookum if you want. I'm not suggesting that you don't. It's just your choice to evolve it or not. But do you want to end Snifit's Sniff? Unless you have Spookum and Booster to evolve Snifit, I suggest you leave him unevolved.


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