This guide is courtesy of MarioFanaticXV. Contact me at adambutler@cox.net.
Outline
-Contact Information
-Outline
-Credits
-Intro
-Main Guide
--Part 1: Yoshi's Island
---Yoshi's
Island 2
---Yoshi's
Island 3
---Yoshi's
Island 4
---Iggy's
Castle #1
----Boss: Iggy Koopa
--Part 2: Donut Plains
---Donut
Plains 1
---Donut
Secret 1
---Donut
Secret House
----Boss: Big Boo
--Part 3: Star Road
---Star
Road 1
---Star
Road 2
---Star
Road 3
---Star
Road 4
--Part 4: Bowser's Castle
---Hall
1 (Room 2)
---Hall
2 (Rooms 8)
---Hall
3 (Dark Hallway)
----Boss: Bowser the Koopa King
-FAQs
-Version History
-Copyright
Credits
Darth Drakor: For being the first to
awe at my speed strategy (and all on the bus ride home!).
GameFAQs: For the format of my copyright
and the actual copyright statements.
Lemmy Koopa: No, I haven't allied myself
with Bowser, but that doesn't mean that I can't call Lemmy's website the
best of all time! Visit Lemmy's Land now at www.lemmykoopa.com and while
you're there, try reading the fan fics I've submitted!
MarioFanaticXV: Me, the sole author
of this walkthrough.
Nintendo: Do I really need to tell
you why? They own the Mario series and almost all related characters (a
select few are owned by Square, and one by Hal Laboratories, but not in
this game).
Shigeru Miyamoto: Creator of the Super
Mario Bros. series.
Intro
Allow me to explain this guide briefly,
and please bear with me as this is my first guide. This guide shows how
to beat Super Mario World in under ten minutes! It will work for any of
the three versions of this game (Super Mario World for SNES), Super Mario
All-Stars + World for SNES), or Super Mario Advance 2: Super Mario World
for GBA). The 10-minute time is according to the timer when you press select
at the map screen in the GBA version. The average speed strategy guide
only suggests thirty minutes, but I can help cut that time in half! (With
practice, of course.) After you master the technique, you can use it without
the guide to impress your friends and such. This will be done without ANY
of the four Switch Palaces. Just follow my instructions carefully...
The Guide
-Part 1: Yoshi's Island
--Level: Yoshi's Island 2
Okay, don't waste any time; start running,
then pick up and throw the shell, but don't stop while doing so. Keep running
until you see two ? Blocks. Hit the one on the right and get up there while
Yoshi is coming out of it. After his thank you speech, jump on him, and
continue to run. Jump over the first Koopa, but eat the second one. If
timed right, he should die while jumping into his shell. Just keep running
and jump up the stairs. Spit the shell at the Chargin' Chuck. Keep running,
ignoring anything else in the level. Just don't stop running, and jump
when necessary. Don't worry about the Monty Moles, they can't catch you
if you keep running.
--Level: Yoshi's Island 3
Okay, jump up, and just keep going.
Be careful not to fall down, because you don't have the luxury of the yellow
blocks, remember? This should be easy nonetheless. Just get to the midpoint,
then jump on top of the row of bricks. Jump up to the platform, and get
the lone ? Block you see there. Inside should be a Fire Flower. (You did
run through the midway gate, right?). Pick it up, and keep going to the
end of the level.
--Level: Yoshi's Island 4
Okay, there should be a ? Block very
near the beginning of the level, Grab it, and you'll have your second Fire
Flower. Just run through the level until you can see a red Koopa shell.
(SNES only: The shell is on a brick. Hit the brick.) Get the Starman. Hit
the P-Switch. Now run like there's no tomorrow! Just keep going, and you
should reach the pipe at the end of the level with your invincibility intact.
It automatically disappears, but you just need to run to the finish line
at the end, so it doesn't matter.
--Level: Iggy Koopa #1
For the first room (which goes up until
the midway point) just run whenever there's a floor. Otherwise, use the
fences. Ignore the P-Switch near the beginning of the level, and just concentrate
on getting to the midway point. Enter the door. For the second door, just
stay to the right for the first sledge attack. Then use the small hole
in the floor and duck until the second attack is done. Grab the ? Block
if you need a Fire Flower. For the third, wait on the right side, then
jump over the small hole. For the fourth and final sledge, just stay to
the right one last time. Enter the door and be ready to take Iggy out in
as little as three seconds!
---Boss: Iggy Koopa
This is a very quick fight if you can
do it properly. First, shoot two fireballs, then jump on Iggy. Quickly
turn around and shoot two more. If you did it right, the ramp shouldn't
even bounce back up before you push the Koopa prince into the lava!
-Part 2: Donut Plains
--Level: Donut Plains 1
Dismount Yoshi, and go to the right.
Jump on the Super Koopa with the flashing cape and grab the Feather. Go
back and get Yoshi. Now fly through the level, and land when needed so
you can take off again. Keep going until you reach the second to last Lava
Lotus. If you see five Super Koopas (four with yellow capes and one with
a flashing cape) takeoff at the same time, you've gone too far. Clear it
out, then get a running start and fly up. While at the height of your jump,
dismount Yoshi to jump over a high green pipe, and you'll be right by a
key and a keyhole. If you don't already know this, you shouldn't be trying
to do a speed run, but I'll tell you anyway; pick up the key, and walk
over to the keyhole.
--Level: Donut Secret 1
You should still have a Fire Flower
as your reserve item. If not, then don't worry, but if you do, then press
select and use it. Swim through the level until you reach a pipe. Swim
up to the pipe. It will take you to a small cave. Ignore the ? Block, and
just go down the pipe on the right side of the room. You'll be underwater
again. Swim to the right, past the midway gate, until you see a ? Block.
Hit it, and pick up the P-Switch. If you accidentally hit the switch, it's
okay, just hurry to the left until you see four coins and a ? Block. If
not, it will look like four brown bricks and a ? Block. When you get there,
hit the P switch (if you haven't done so already) and hit the ? Block.
Inside is a key. Pick it up and swim to the keyhole, which should be a
bit to the left.
--Level: Donut Secret House (Ghost House)
Immediately run to the left, until
you reach the circling Boo Buddies. Time it right, and you should be able
to go down, to the left, drop again, and run right before they close off
the gap. After that, jump on the P-Switch you see, and grab the spring
that falls. Go to the right, and use the spring to jump over the Big Boo.
Run up the stairs and use the door. Go to the left, past a Boo, then a
circle of them, then another Boo, over a bridge formed by yellow bricks,
and you should see a P-Switch. Hit the P-Switch, and run under the bridge
of yellow bricks. You should now see three ? Blocks that only exist while
the P-Switch is active. Hit the yellow brick in the middle, a vine should
come out. Climb up and go to the right. You should see a blue door. Enter
it quickly, as it will disappear once the P-Switch loses its effect. This
will take you to the second of three bosses you'll fight, Big Boo!
---Boss: Big Boo
Big Boo will have two normal Boos in
the room, and these are what usually damage players. If you are doing this
on the SNES, you have to be especially careful, as you'll automatically
go back to Mario, as opposed to the GBA, where you'll become Super Mario,
and then normal Mario. Anyway, just hit him with three of the blue bricks
below you, and make sure you don't fall through the floor.
-Part 3: Star Road
--Level: Star Road 1
If you don't have a reserve item anymore,
run all the way to the right, dropping under the ledge. If you do, just
jump over the Super Mushroom and do the same. Now just spin jump and you'll
land on a small ledge with a key and a keyhole right next to it. Easiest
level in the fifteen minute walkthrough, by far!
--Level: Star Road 2
Grab the Starman and then grab the
blue Baby Yoshi. If you feed the Yoshi enough, hop on him and continue.
Swim until you reach a ? Block. If you still have invincibility, hit it
and another Starman will come out. Grab it, and feed Yoshi some Cheep Cheeps
if he's not fully grown yet. Continue until you see the pipe. Swim under
the little cliff, and be careful not to drown. Keep going to the left and
you'll see another key right by a keyhole!
--Level: Star Road 3
Jump off Yoshi, and grab a blue brick.
Throw it at the Spiny-throwing Lakitu to knock him out, yet not the cloud.
Jump back on Yoshi, then jump onto the cloud. Use the + pad to control
the cloud. Go up and you'll see two cliffs. Go to the left, and get the
? Block. Inside is a key. Get it, jump over to the other side, and use
the keyhole.
--Level: Star Road 4
Okay, this is why you need a blue Yoshi.
Use the numerous Koopas and Paratroopas in the level as jet fuel for your
blue Yoshi to fly. Carefully navigate the level until you come to the first
vertical line formation of red Paratroopas. Spit out the shell, get a new
one, and fly under the Paratroopas. Go right back up to find a ? Block
with a Feather in it. Keep flying until you find an upside down pipe, landing
to eat a new Koopa shell as neccessary. When you see the pipe, land to
the right of it. Go to the right a bit and you'll see two more pipes with
two green Paratroopas. Eat one of the Paratroopas, and fly directly under
the platform you were just standing on. You'll see a ? Block and a keyhole.
Spit the shell out at the ? block. A key will come out... you know what
to do with it! Now on to the final challenge!
-Part 4: Bowser's Castle
--Hall 1: Room 2
Nothing much to it, just don't get
hit by the Podoboos or the Koopas.
--Hall 2: Room 8
Just run and jump whenever needed.
If you have the cape, you can use it to knock the Chargin' Chucks out in
one blow each, but don't waste time fighting them if you can avoid it.
--Hall 3
Hit the red ? Block, and just go through
the hall. When you reach a Mechakoopa, jump on it and carry it until you
see another Mechakoopa. Run into the second Mecha-Koopa and then you just
have to worry about two Ninjis. Just keep going right until you reach the
final door!
---Boss: Bowser, the Koopa King
The king is about to be dethroned.
For the first two hits on him (he takes six) just stay to the left of the
screen until he throws two Mechakoopas out. Jump on one, throw it on top
of Bowser, and repeat with the other. The Klown Kopter will disappear and
fire will fall. Dodge the flames. The Klown Kopter will reappear and Princess
Toadstool (aka Peach) will give you a Super Mushroom. Now Bowser will move
left and right without swooping down at you. Just wait in the middle until
he stops moving, then move in either direction and jump over the bowling
ball. Repeat once, and then wait a bit. When he stops moving this time,
he'll throw Mechakoopas again. Do the same with them as you did with the
two before these. Once again, the Klown Kopter will fly away while fire
falls from the sky. Also, the princess will give you a Super Mushroom once
again. Now Bowser will try to use kamikaze tactics on you. Just run under
him whenever he jumps and you'll be fine. When he throws two more Mechakoopas,
be sure not to let him stomp on it after you do so, or you'll have to wait
for another to replace it. Two last hits, and he'll be down for the count.
FAQs
As of now, there are no questions.
Version History
05/04/2005: Walkthrough started; submitted
v0.9 to GameFAQs; v1.01 completed
05/05/2005: v0.9 rejected by GameFAQs;
v1.03 completed
Copyright 2005 Adam Butler
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http://www.lemmykoopa.com
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