Super Mario World Speed Guide

By MarioFanaticXV

This guide is courtesy of MarioFanaticXV. Contact me at adambutler@cox.net.

Outline

-Contact Information
-Outline
-Credits
-Intro
-Main Guide
   --Part 1: Yoshi's Island
      ---Yoshi's Island 2
      ---Yoshi's Island 3
      ---Yoshi's Island 4
      ---Iggy's Castle #1
         ----Boss: Iggy Koopa
   --Part 2: Donut Plains
      ---Donut Plains 1
      ---Donut Secret 1
      ---Donut Secret House
         ----Boss: Big Boo
   --Part 3: Star Road
      ---Star Road 1
      ---Star Road 2
      ---Star Road 3
      ---Star Road 4
   --Part 4: Bowser's Castle
      ---Hall 1 (Room 2)
      ---Hall 2 (Rooms 8)
      ---Hall 3 (Dark Hallway)
         ----Boss: Bowser the Koopa King
-FAQs
-Version History
-Copyright
 

Credits

Darth Drakor: For being the first to awe at my speed strategy (and all on the bus ride home!).
GameFAQs: For the format of my copyright and the actual copyright statements.
Lemmy Koopa: No, I haven't allied myself with Bowser, but that doesn't mean that I can't call Lemmy's website the best of all time! Visit Lemmy's Land now at www.lemmykoopa.com and while you're there, try reading the fan fics I've submitted!
MarioFanaticXV: Me, the sole author of this walkthrough.
Nintendo: Do I really need to tell you why? They own the Mario series and almost all related characters (a select few are owned by Square, and one by Hal Laboratories, but not in this game).
Shigeru Miyamoto: Creator of the Super Mario Bros. series.
 

Intro

Allow me to explain this guide briefly, and please bear with me as this is my first guide. This guide shows how to beat Super Mario World in under ten minutes! It will work for any of the three versions of this game (Super Mario World for SNES), Super Mario All-Stars + World for SNES), or Super Mario Advance 2: Super Mario World for GBA). The 10-minute time is according to the timer when you press select at the map screen in the GBA version. The average speed strategy guide only suggests thirty minutes, but I can help cut that time in half! (With practice, of course.) After you master the technique, you can use it without the guide to impress your friends and such. This will be done without ANY of the four Switch Palaces. Just follow my instructions carefully...
 

The Guide

-Part 1: Yoshi's Island
--Level: Yoshi's Island 2
Okay, don't waste any time; start running, then pick up and throw the shell, but don't stop while doing so. Keep running until you see two ? Blocks. Hit the one on the right and get up there while Yoshi is coming out of it. After his thank you speech, jump on him, and continue to run. Jump over the first Koopa, but eat the second one. If timed right, he should die while jumping into his shell. Just keep running and jump up the stairs. Spit the shell at the Chargin' Chuck. Keep running, ignoring anything else in the level. Just don't stop running, and jump when necessary. Don't worry about the Monty Moles, they can't catch you if you keep running.

--Level: Yoshi's Island 3
Okay, jump up, and just keep going. Be careful not to fall down, because you don't have the luxury of the yellow blocks, remember? This should be easy nonetheless. Just get to the midpoint, then jump on top of the row of bricks. Jump up to the platform, and get the lone ? Block you see there. Inside should be a Fire Flower. (You did run through the midway gate, right?). Pick it up, and keep going to the end of the level.

--Level: Yoshi's Island 4
Okay, there should be a ? Block very near the beginning of the level, Grab it, and you'll have your second Fire Flower. Just run through the level until you can see a red Koopa shell. (SNES only: The shell is on a brick. Hit the brick.) Get the Starman. Hit the P-Switch. Now run like there's no tomorrow! Just keep going, and you should reach the pipe at the end of the level with your invincibility intact. It automatically disappears, but you just need to run to the finish line at the end, so it doesn't matter.

--Level: Iggy Koopa #1
For the first room (which goes up until the midway point) just run whenever there's a floor. Otherwise, use the fences. Ignore the P-Switch near the beginning of the level, and just concentrate on getting to the midway point. Enter the door. For the second door, just stay to the right for the first sledge attack. Then use the small hole in the floor and duck until the second attack is done. Grab the ? Block if you need a Fire Flower. For the third, wait on the right side, then jump over the small hole. For the fourth and final sledge, just stay to the right one last time. Enter the door and be ready to take Iggy out in as little as three seconds!
---Boss: Iggy Koopa
This is a very quick fight if you can do it properly. First, shoot two fireballs, then jump on Iggy. Quickly turn around and shoot two more. If you did it right, the ramp shouldn't even bounce back up before you push the Koopa prince into the lava!

-Part 2: Donut Plains
--Level: Donut Plains 1
Dismount Yoshi, and go to the right. Jump on the Super Koopa with the flashing cape and grab the Feather. Go back and get Yoshi. Now fly through the level, and land when needed so you can take off again. Keep going until you reach the second to last Lava Lotus. If you see five Super Koopas (four with yellow capes and one with a flashing cape) takeoff at the same time, you've gone too far. Clear it out, then get a running start and fly up. While at the height of your jump, dismount Yoshi to jump over a high green pipe, and you'll be right by a key and a keyhole. If you don't already know this, you shouldn't be trying to do a speed run, but I'll tell you anyway; pick up the key, and walk over to the keyhole.

--Level: Donut Secret 1
You should still have a Fire Flower as your reserve item. If not, then don't worry, but if you do, then press select and use it. Swim through the level until you reach a pipe. Swim up to the pipe. It will take you to a small cave. Ignore the ? Block, and just go down the pipe on the right side of the room. You'll be underwater again. Swim to the right, past the midway gate, until you see a ? Block. Hit it, and pick up the P-Switch. If you accidentally hit the switch, it's okay, just hurry to the left until you see four coins and a ? Block. If not, it will look like four brown bricks and a ? Block. When you get there, hit the P switch (if you haven't done so already) and hit the ? Block. Inside is a key. Pick it up and swim to the keyhole, which should be a bit to the left.

--Level: Donut Secret House (Ghost House)
Immediately run to the left, until you reach the circling Boo Buddies. Time it right, and you should be able to go down, to the left, drop again, and run right before they close off the gap. After that, jump on the P-Switch you see, and grab the spring that falls. Go to the right, and use the spring to jump over the Big Boo. Run up the stairs and use the door. Go to the left, past a Boo, then a circle of them, then another Boo, over a bridge formed by yellow bricks, and you should see a P-Switch. Hit the P-Switch, and run under the bridge of yellow bricks. You should now see three ? Blocks that only exist while the P-Switch is active. Hit the yellow brick in the middle, a vine should come out. Climb up and go to the right. You should see a blue door. Enter it quickly, as it will disappear once the P-Switch loses its effect. This will take you to the second of three bosses you'll fight, Big Boo!
---Boss: Big Boo
Big Boo will have two normal Boos in the room, and these are what usually damage players. If you are doing this on the SNES, you have to be especially careful, as you'll automatically go back to Mario, as opposed to the GBA, where you'll become Super Mario, and then normal Mario. Anyway, just hit him with three of the blue bricks below you, and make sure you don't fall through the floor.

-Part 3: Star Road
--Level: Star Road 1
If you don't have a reserve item anymore, run all the way to the right, dropping under the ledge. If you do, just jump over the Super Mushroom and do the same. Now just spin jump and you'll land on a small ledge with a key and a keyhole right next to it. Easiest level in the fifteen minute walkthrough, by far!

--Level: Star Road 2
Grab the Starman and then grab the blue Baby Yoshi. If you feed the Yoshi enough, hop on him and continue. Swim until you reach a ? Block. If you still have invincibility, hit it and another Starman will come out. Grab it, and feed Yoshi some Cheep Cheeps if he's not fully grown yet. Continue until you see the pipe. Swim under the little cliff, and be careful not to drown. Keep going to the left and you'll see another key right by a keyhole!

--Level: Star Road 3
Jump off Yoshi, and grab a blue brick. Throw it at the Spiny-throwing Lakitu to knock him out, yet not the cloud. Jump back on Yoshi, then jump onto the cloud. Use the + pad to control the cloud. Go up and you'll see two cliffs. Go to the left, and get the ? Block. Inside is a key. Get it, jump over to the other side, and use the keyhole.

--Level: Star Road 4
Okay, this is why you need a blue Yoshi. Use the numerous Koopas and Paratroopas in the level as jet fuel for your blue Yoshi to fly. Carefully navigate the level until you come to the first vertical line formation of red Paratroopas. Spit out the shell, get a new one, and fly under the Paratroopas. Go right back up to find a ? Block with a Feather in it. Keep flying until you find an upside down pipe, landing to eat a new Koopa shell as neccessary. When you see the pipe, land to the right of it. Go to the right a bit and you'll see two more pipes with two green Paratroopas. Eat one of the Paratroopas, and fly directly under the platform you were just standing on. You'll see a ? Block and a keyhole.  Spit the shell out at the ? block. A key will come out... you know what to do with it! Now on to the final challenge!

-Part 4: Bowser's Castle
--Hall 1: Room 2
Nothing much to it, just don't get hit by the Podoboos or the Koopas.
--Hall 2: Room 8
Just run and jump whenever needed. If you have the cape, you can use it to knock the Chargin' Chucks out in one blow each, but don't waste time fighting them if you can avoid it.
--Hall 3
Hit the red ? Block, and just go through the hall. When you reach a Mechakoopa, jump on it and carry it until you see another Mechakoopa. Run into the second Mecha-Koopa and then you just have to worry about two Ninjis. Just keep going right until you reach the final door!
---Boss: Bowser, the Koopa King
The king is about to be dethroned. For the first two hits on him (he takes six) just stay to the left of the screen until he throws two Mechakoopas out. Jump on one, throw it on top of Bowser, and repeat with the other. The Klown Kopter will disappear and fire will fall. Dodge the flames. The Klown Kopter will reappear and Princess Toadstool (aka Peach) will give you a Super Mushroom. Now Bowser will move left and right without swooping down at you. Just wait in the middle until he stops moving, then move in either direction and jump over the bowling ball. Repeat once, and then wait a bit. When he stops moving this time, he'll throw Mechakoopas again. Do the same with them as you did with the two before these. Once again, the Klown Kopter will fly away while fire falls from the sky. Also, the princess will give you a Super Mushroom once again. Now Bowser will try to use kamikaze tactics on you. Just run under him whenever he jumps and you'll be fine. When he throws two more Mechakoopas, be sure not to let him stomp on it after you do so, or you'll have to wait for another to replace it. Two last hits, and he'll be down for the count.
 

FAQs
As of now, there are no questions.
 

Version History
05/04/2005: Walkthrough started; submitted v0.9 to GameFAQs; v1.01 completed
05/05/2005: v0.9 rejected by GameFAQs; v1.03 completed
 

Copyright 2005 Adam Butler

All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

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The only sites that I have authorized to use this walkthrough are:
http://www.lemmykoopa.com
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