Hello, and welcome to my first guide for Lemmy's Land! Have that Super Nintendo with Yoshi's Island ready to go? Or maybe, it's the Super Mario Advance 3 version, and it's a little tough? NEVER FEAR! This guide will assist in one of this game’s hardest (and in some cases, funniest) points, the bosses. This guide will describe every boss (and those that I think are worthy of describing as mini-bosses) and the way to beat them.
Kamek: Well, he's there for almost every boss fight (every if you don't count Tap Tap the Golden and the Salvo the Sludge) just to make your life miserable. He turns an ordinary enemy into one of the monstrous boss creatures. He's pretty rough, but he's really a baby on the inside (as seen by him calling you a "meanie" after you beat the final boss).
World 1 Bosses (the beginner set)
Burt the Bashful
Key Skill: Eggs
Well, Kamek takes
one of the Bashfuls (or whatever those things are called) in the final
room of the fort and turns it into a giant with really big pants. He's
not very tough or intelligent, though, so prepare for a pretty easy first
boss. His only attack is jumping on you, so avoid his big body jumps, and
you should be in pretty good shape. His weakness is eggs, so just pelt
him with eggs and... his pants will slightly fall down? It's pretty weird,
but true. If you run low on eggs, there is a flower in the middle of the
stage that spits them out In order to defeat him, keep pelting him until
his pants completely fall off. Then he'll get red and... die of embarrassment.
It's REALLY weird, but then you've beaten your first Yoshi's Island boss.
Salvo the Slime
Weakness: Eggs
Kamek takes one
of his Lemon Drops and turns it into a slime monster. All right, it is
very possible to finish this battle and never lose Baby Mario! It's really
easy... just hit him with eggs and Lemon Drops will fall out of his body.
Just keep hitting him, and he'll wither away into nothing. Don't let him
push you around, or Yoshi will fall down a bottomless pit of [enter how
many lives you have here] return(s). If you run low on eggs, just eat one
of the Lemon Drops, and you'll be restocked with eggs in no time!
CONGRATULATIONS! YOU BEAT WORLD ONE! ONLY FIVE MORE TO GO!
World 2 Bosses (Ghosts and Ghouls)
Bigger Boo
Weakness: Eggs
Boo, Big Boo,
BIGGER BOO! This is what happens when a Boo grows up! Anyway, this is another
easy boss that takes minimal effort to defeat. If you look at it, it will
disappear and all attacks (and Yoshi) will pass straight through it. The
way to defeat the ghost is to bounce your eggs off of the walls of the
chamber, and hit him in the back. The egg will phase right through if you're
looking at him, so turn away, launch your egg, and watch it bounce right
into his back! If your egg count is low, use the bats fluttering around
the chamber to get your eggs back. After three hits, he will get so big
that he explodes!
Rodger the Potted
Ghost
Weakness: Pushing
his flower pot into a pit
Why would Kamek
go and use his magic on a flower pot? Well, this is pretty easy. All you
have to do is push him into the pit on the other side of the room. Really
easy. The only thing to worry about is if Roger pushes you back, or if
he breathes fire. Also, some Shy Guys are in the path of the pit, so they
will push Roger back and make you slower. But, it's nothing you can't handle!
Drop the pot into the pit, and proceed to World 3.
WORLD 2 COMPLETE! FOUR MORE TO GO!
World 3 Bosses (Nature's Fury)
Prince Froggy
Weakness: Giant
Eggs
To change things
up, Kamek decides to use his magic on you for a change. The only problem
is, he shrinks you to half of the size of an egg! To make matters worse,
you've been eaten alive by a frog! This is one of the most humorous battles,
as you actually have to battle inside the frog's stomach! His only attack
is stomach acid that will rain down from the top. These are easily avoided,
but will rain in larger numbers and faster as the battle goes on. I guess
the frog gets hungry, and Shy Guys (which look giant to a shrunken Yoshi)
will start coming down. You must eat the Shy Guys and throw the eggs made
from them at the uvula (that red, dangling thing). Continue this until
he can't take it, and leave that frog with a permanent stomachache.
Naval Piranha
Weakness: Eggs
ARG! The seafaring
Piranha Plant has no room in its pool for a Yoshi, and will try to send
ye swimming with the fishes! The plant can only ram ye, so jump out of
the way! The beast's weak spot be its clearly shown heart that ye must
pelt with eggs. The only problem be that the platform Yoshi be standin'
on is blocking the vulnerable area. Ye must bounce the eggs off of the
wall and skip them across the water to harm the beast. The plant will send
down Nipper Plant spores, so let them drop and eat the plants if yer eggs
be gone. A few hits, and the beast will be in Davy Jones's Locker.
If ye wants an easier way to strike down the beast, stand on the far port (left) side of the platform, and launch an egg at the wall that will bounce toward the Piranha Plant. If ye did it right, ye should destroy Naval before Kamek even appears!
3 LEVELS DOWN, 3 TO GO!
World 4 Bosses (Enemies Gone Bad...er)
Marching Milde
Weakness: Ground
Pound
Milde has to
be one of the most fun boss fights in the game, and just not because it's
really easy! Does walking count as an attack? Because that's all he can
do! All you have to do is pound Midle's sensitive head, and he will split
into two Mildes! Pound them, and you get four Mildes! Pound them for 16
Mildes! After you get 16, the Mildes will be regular enemies that you can
eat, egg, or squish. VERY, VERY EASY!
Hookbill the Koopa
Weakness: Eggs,
Ground Pound
Hookbill could
be one of the more challenging bosses in the game... but then again, you
have this guide, don't you? Hookbill will start off as an ordinary giant
Koopa Troopa that you can't squish. If you hit his face with an egg or
wait a while, he will evolve from four legs to two. He will walk for a
little while, and then charge at you, leading to a powerful body slam.
This could REALLY hurt, and a low Baby Mario counter won't appreciate it!
In order to defeat Hookbill, when he's standing but NOT charging, hit his
face with an egg. He will begin to fall backwards at that point. Keep hitting
his face with eggs until he is on his back. Then, one ground pound will
finish off a chunk of his health. Repeat this process several more times
to knock the shell off of that Koopa!
WORLD 4 COMPLETE!
World 5 Bosses (The mad, the ugly, and the REALLY ugly)
Sluggy the Unshaven
Weakness: Eggs
Kamek tells you
that the slug has no weakness! Well, it does, and it's pretty obvious.
The giant heart inside the blob is its weakness (duh). The only way to
get there is to plow through the body with eggs, and hit the heart. He
doesn't have any attacks, but his body is rubbery, and you will bounce
back if you touch it. If you're all out of egg ammo, go to the flower at
the left side of the hall to refresh your eggs. Be careful, Sluggy will
slowly move himself down the hall, and he could push you off of the edge
of the hallway, so make sure you hit his heart four times before you fall!
Raphael the Raven
Weakness: Ground
Pounding columns into him
Kamek gets really
mad that you have almost beat the game, so he banishes you to the heavens
(the moon) with a giant Raven enemy for all eternity. The moon is a perfect
circle that Yoshi and Raphael are stuck to, so you can never fall off.
Not going to happen! Raphael has two attacks: to charge right at you, or
to send a shockwave that goes around the moon once. Both of these are easily
dodged. There are ground pounding stumps around the moon. In order to harm
Raphael, you must ground pound one of the stumps while Raphael is on the
other side of the moon. The stump will go through the moon, and hurt Raphael.
Every time you hurt Raphael, he gets angrier and faster. Just run, pound,
and hurt him three times to be released from your sentence.
WORLD 5 COMPLETE! THE FINAL WORLD UP NEXT!
World 6 (Baby Koopa Kingdom)
Tap Tap the Red
Nose
Weakness: Eggs
(sort of) and falling into lava.
Tap Tap is easy
considering how stupid he is. All he can do is jump and follow you around.
All you can do to stop him is hit him with an egg to stun him for a second.
In order to defeat the spiked fiend, you must throw eggs at the platform
at the bottom of the fort. There's an egg-spitting flower in the middle
of the chamber, so don't worry about running out. After you break through
the floor, just lure the big idiot near the lava pit and he'll hop right
in!
Baby Bowser
Weakness: Shockwaves
Well, it's the
final battle with the toddler Koopa King! Kamek will be shocked you made
it this far, and will yell, waking up "young master" Bowser. He will squish
Kamek to the size of a pancake, and will look at Yoshi. He will call Yoshi
a "gween downkey" and will try to do a ground pound on Yoshi. If he hits
Yoshi with the pound, he will throw Baby Mario off of Yoshi's back and
will start riding him (how cute)! Freeing Baby Mario from the bubble-thing
gets Baby Bowser off Yoshi's back. However, Baby Bowser will continue to
go and ground pound. If he misses Yoshi, he will pound the floor, releasing
a shockwave that goes through the entire arena. Then, he will do a small
hop, and try again. After Baby Bowser does a shockwave or gets off Yoshi,
ground pound the ground and give him a taste of his own medicine! Sometimes,
when he hops, the wave will go right under him. After three hits, he won't
be able to move anymore, and Kamek does his usual helping hand...
FINAL BATTLE (When
did he get so big?)
Really, Really
Big Baby Bowser
Weakness: Giant
Eggs
Kamek really
outdid himself with that last spell, and not in a good way! Baby Bowser
is now as big as Yoshi's Island, and has a vengeance for a certain green
dinosaur! To start off the battle, the Big Baby will make rocks fall from
the sky, crushing parts of the battlefield like a Chainless Chomp! Then,
he will target you with HUGE fireballs that REALLY hurt! Also, every three
fireballs he launches, he takes a step closer to Yoshi, which is NOT GOOD.
The only defense you have against the giant tyrant are giant eggs that
come to you via balloon. You have to throw them at his face with pinpoint
aim! His body is invincible, and he can't feel the eggs if they go over
his head! As a bonus, each egg sends him backwards into the area. Hit him
three times, and he'll bring down the rocks again. This makes the area
you can move on EXTREMELY small. You can still launch eggs during the rock
storm, however. After he stops showering down rocks, he will charge VERY
close to you. Hit him with eggs, and keep him at bay. There is a possibility
that he could ram the platform down, (it HAS happened to me), so make sure
he doesn't get that close with an egg bombardment. After a few more hits,
he will go down and fall on the platform next to you. Kamek will pick him
up, call you a "meanie", promise revenge, and will fly off to the moon.
Then, Yoshi will rescue Baby Luigi and the Stork will take the babies home.
CONGRATULATIONS! YOU'VE BEATEN THE GAME!
Mini-Bosses: These aren't really bosses, but I thought they were important enough to mention as mini-bosses.
Platform Sludge
Slime
Weakness: Eggs
All right, I
really don't know his name, but it describes him pretty well. He's just
like Salvo the Slime, only he's disguised as a platform. He reveals his
true self when you approach him. He appears sometime in World 6.
Tap Tap the Golden
Weakness: NOTHING!
Tap Tap the Golden
is a golden Tap Tap the Red Nose that appears within door 3 of Bowser's
Castle. He just chases you until the end of the lava-filled hallway. Pits
and lava don't affect him, and neither do any of Yoshi's abilities. All
you can do is... RUN TO THE END!
Kamek A: When you're storming Bowser's Castle as a Yoshicopter, Kamek will be chasing you on his broomstick. He will appear in the background, and then make a noise before he swoops down at you. If he hits you, you spin out of control and crash into a bottomless pit. After Yoshi gets out of the copter area, Kamek will leave you alone... for now!
Kamek B: This form of Kamek is the last thing stopping you from reaching Baby Bowser. If you get near him or hit him with an egg, he will disappear, only to reappear a second later. His only attack is to launch geometry shapes at you. If the shapes hit any of the block-like platforms, they will turn into a Fang bat, a Shy Guy, a Milde, or a Star. Grab it if it's a star, or just avoid it altogether. After you get to the Midway ring, he will stop firing, and you may advance to the final boss.
Well, that's all! If I missed anything, or you'd like to comment, Enail me!
~Fin~
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