Bowser
HP 3
Attack 1
Location: Peach's
Castle
Party Members:
Mario only
Do I really need
to explain? Just attack him three times. He will damage you, but you won't
die. This is actually part of the story, so you HAVE to win.
Jr. Troopa
HP 5
Attack 1
Location: Goomba
Field Party Members: Mario only
Another straightforward
fight, since you don’t have your Action Abilities yet. Just attack using
the Hammer (don’t jump). Goompa will tell you about Jr. Troopa, too. After
you take off 4 points of damage, Jr. Troopa will do his “special attack”
and do 2 HP damage to you. But you should be able to kill him the next
turn.
Red and Blue Goombas
HP 6 Blue, 5
Red
Attack 1
Location: Goomba
Road
Party Members:
Mario and Goombario
Again, just attack with the Hammer. Remember to attack the blue one first.. Also, use your Fire Flower if you want.
King Goomba, and
Red and Blue Goombas
HP 10 King, 2,
2
Attack 2 King,
1, 1
Location: Goomba
Road
Party Members:
Mario and Goombario
Attack the Blue
and Red Goombas first by using Power Jump on them. Otherwise they will
inflict extra damage on you. Since they have only 2 HP, kill them first.
Once you get rid of them, target the “Goomnut Tree” by moving the pointer
left from the Goomba King. This will drop a Goomnut on the king and do
3-6 damage to him. Finish him off after that with Power Jump if you still
have the FP.
Magikoopa
HP 8
Attack 2
Location: Shooting
Star Summit
Party Members:
Mario and Goombario
Easy fight. He
can power up himself, though. Jump on him (you can’t use the Hammer since
he’s on the broomstick) until he falls off his broomstick. Now just do
your basic Power Jump and Headbonk to kill him. Now that you have your
Action Abilities, this is basically a test of your abilities.
Four Fuzzies
HP 3 each
Attack 1 Location:
Koopa Village
Party Members:
Mario and Kooper
Each Fuzzy has
the ability to drain 1 HP from you and heal themselves 1 HP. So first,
use a regular Jump attack to deal 2 points of damage. After that, use Kooper’s
Power Shell and time it right to do damage to all Fuzzies, killing the
first one that you Jumped on. You can actually defend yourself from their
array of attacks by pressing A just before they attack. This is useful,
as you receive no damage at all and they don’t drain anything. Get in the
habit of doing this, because it will reduce damage.
Three Bullet Blasters
HP 4 each
Attack depends
Location: Koopa
Bros Fortress
Party Members:
Mario and Bombette
First, use your
Hammer ONLY. Jumping does 0 damage to them. Hammer does 1. Then use Bombette’s
Body Slam to do 1 again. After this, all three will fire a Bullet Bill
out. They are easily killed. Kill them before they explode into you. Chances
are one will explode into you, since you only have 2 characters with you,
and you don’t want to waste your FP to kill them. After killing the Bills,
the Blasters won’t do anything for the next turn, giving you time to kill
one. Repeat the pattern and they will eventually die.
Bowser Tank
HP 10
Attack 1
Location: Koopa
Bros Fortress
Party Memebrs:
Mario and Bombette.
I hope you know
this really isn't Bowser; It's just a machine they built and Red Ninjakoopa
is controlling it. Do not Jump. Use your Hammer and Bombette’s Body Slam.
You will do 1 damage to him all the time, and won't use FP. Trust me, this
is important. Finish off the tank then.
The Koopa Bros
HP 5 each
Attack 4 individually,
but when they all do their attack it depends
Location: Koopa
Bros Fortress
Party Members:
Mario and Bombette
This battle begins
with an unpleasant surprise. It immediately starts off right after you
wreck the Bowser Tank, with the leftover HP and FP. See what I told you
about not wasting your FP? And another unpleasant surprise– They go first,
doing 4 points of damage to you. Immediately use a Jump or Hammer, and
Bombette’s Body Slam attack. This will knock them off on the ground, on
their shells, to their weak spot. Now just use a special Jump or something
to get rid of the first Ninjakoopa. The Bros will then get back in the
stack and do their attack. This will do 3 points of damage, since one of
the Koopas is dead. Continue to Jump to put them off balance, and defeat
them one by one. Finally, get rid of Red Ninjakoopa and you’ve completed
Chapter 1!
Jr. Troopa
HP 20
Attack 3
Location: Pleasant
Path
Party Members:
Mario, and anyone you want
You should be
used to your abilities by now, and know how to time them right. Jr. Troopa,
who was the first boss in the game, has a new move, which he uses to defend
himself. Hammer him and use your partner’s best abilities if you still
have FP. Now a tough fight, but you'll see him a LOT more, too.
Buzzar
HP 40
Attack 3
Location: Mt.
Rugged
Party Members:
Mario and Parakarry
This is a long
battle because of the guy's HIGH HP. His wind attack makes you repeatedly
tap A to avoid it, otherwise both you and your party member are gonna get
it! Use Parakarry’s super Shell Shot attack to inflict a good amount of
damage on him. It may seem hard, but it’s not really that hard.
Tutankoopa
HP 30
Attack 3
Location: Dry,
Dry Ruins
Party Members:
Mario and Parakarry
The main boss
of Chapter 2 is not that hard. He will call upon a Chomp to help him. Jump
on the Chomp and use Shell Shot to kill him. Next, he will fire an attack
on you or your party member, so be careful. He will repeat his pattern
by making another Chomp appear. When he’s vulnerable, jump up on him and
give him a whoopin’. Repeat this until King Tutankhamen is dead.
Tubba Blubba's
Heart
HP 50
Attack 6
Location: Windy
Mill
Party Members:
Mario and Bow
Make sure to have
Bow with you even in the beginning, she will be very useful. When the Heart
says “I’m gonna do my super attack! I just have to charge it up”, use Bow’s
Outta Sight to hide Mario from the Heart’s attack, which does a whopping
12 HP of damage. The bad thing about Outta Sight is that Bow won’t be able
to act the next turn, so know when to use it! Have Mario use Power Jump
and Bow Smack on the other turns. Be sure to have items or FP and HP remaining
after the battle, since you will have to fight another battle after this
one with no saving or Heart Block bashing in between.
Tubba Blubba
HP 10
Attack 4
Location: Gusty
Gulch
Party Members:
Mario and Bow
This is way too
easy. I can't believe this is even a real boss battle. Just keep attacking
him with your hammer and he'll be dead in no time.
Jr. Troopa
HP 40
Attack 5
Location: Forever
Forest
Party Members:
Mario and Parakarry
Jr. Troopa now
has wings. To kill him this time, just jump on him or do Power Jump. Parakarry
should use Shell Shot since it inflicts damage to anyone on the map, regardless
of wherever they are: air, ground, spiked, etc. Jr. Troopa still hasn’t
learned how to do good damage, so there’s not much problem in this fight.
When he’s a little weaker, it would be a good idea to use your new attack,
Star Storm, for 7 points of damage. This is a good amount of damage, especially
at this point of the game. This battle isn't too bad.
Anti Guy
HP 50
Attack 10
Location: Shy
Guy's Toy Box
Party Members:
Mario and Bow
Although optional,
this boss packs quite a punch, doing 10 points of damage when he attacks!
You're supposd to come here after you've progressed through the game, but
you can still try (like I did) and beat him. Have Bow use her Smack attack
(power it up easily, you should know how) and Mario use Star Storm, then
just simply use your regular Jump attack (or Power Jump or Power Bounce).
For battles like these, Whacka’s Bumps are highly suggested. You can get
up to 6 of them in Mt. Rugged by smashing Whacka. Don’t use all six of
them here, though. If you’re fighting him later, then just use Lakilester’s
Spiny attack or Cloud Nine and it’s much easier. For beating him, you get
the treasure he was guarding, the Power Plus badge. Although it takes a
lot of BP, it’s very useful. So equip it!
Big Lantern Ghost
HP 40
Attack 5
Location: Shy
Guy's Toy Box
Party Members:
Mario and Bow
To be able to
attack him, simply attack the lantern using the regular Jump. It will light
up the room. After that have Bow use Smack to do 5 damage on the ghost.
Chances are he will put out the lantern, so you will have to light it up
again next turn. Just keep doing this and attacking him. He has an attack
called Flash that can knock your party member out, so be careful. His main
attack isn’t all that great, though, compared to Anti Guy!
General Guy and
the Shy Guys
HP 30
Attack 4
Location: Shy
Guy's Toy Box
Party Members:
Mario and Bow
When you first
enter the battle, you will have to fight a Shy Squad. Just Jump on it to
get rid of the Shy Guys, and keep attacking it until all Shy Guys are gone
from it. Next, General Guy will send out two Stilt Guys. Jump on them,
since they’re on stilts, and use Smack to beat them up. General Guy will
then make Shy Stacks appear. Again, Jump on them to get rid of the Shy
Guys one by one. After beating them, the general will finally fight you.
Notice how there’s a bulb for you to attack. Don’t waste turns attacking
it– it only gets rid of one of his attacks, which doesn’t really do much
damage anyway. You can take it out to get rid of his stronger attack, but
it definitely is a waste of time, since it makes you very vulnerable. Besides,
he doesn’t have a lot of HP anyway. Just Jump on him and use Star Storm
when possible.
Blooper and Electro
Blooper
HP 30 Regular,
50 Electro
Attack 3 Regular,
4 Electro Location: Toad Town Tunnels Party Members: Mario and Parakarry
He’s not that
hard, just Jump and use Shell Shot. For the Electro Blooper, attack him
until he charges himself with electricity, then use missile attacks like
Parakarry’s Shell Shot. Remember, he's available to fight anytime after
Chapter 1.
Fuzzipede
HP 20
Attack 3
Location: Inside
a whale Party: Mario and Watt.
You can’t see
inside the whale, so it’s up to Watt and her abilities to help you defeat
the Fuzzipede. First, use Star Storm to knock 7 HP off of him. This will
cause him to go up to the ceiling. Use Watt’s Electric attack again and
Star Storm again if you still have enough Star Energy.
Lava Piranha
HP 40 1st, 40
2nd
Attack 5 first,
5 2nd
Location: Mt.
Lavalava
Party Members:
Mario and Sushie
This battle will
be very hard. First, start off by using Star Storm. Sushie should use Water
Blast even though it won’t do much damage. The Lava Buds should die off,
leaving the big Piranha to fight you itself. Quickly defeat the main Piranha
by jumping on it, and don’t waste too much FP. After defeating it, it comes
back to life! This time, it has a new 40 HP to it and the same attack power,
and it’s also on fire! The little Lava Buds can’t really be defeated. They
will die off when attacked a little bit, but will come back to life after
a while. Use Sushie’s Water Blast attack to do double damage to them, since
they’re flaming, and Hammer the big Piranha with Mario since jumping on
it will just hurt you. It also help to have the Ice Power Badge found in
Shy Guy’s Toy Box equipped here. Be careful of the Petite Piranhas the
Lava Buds create, they can do 6 damage, but only have 1 HP, so quickly
kill them. Also, use your remaining Star Energy to do 7 points of damage
to all of the enemies.
Jr. Troopa
HP 20
Attack 6
Location: Toad
Town Port Party Members: Mario and Bow
Since he swam
all the way to get you, he only has a measly 20 HP, out of 40. Use Star
Storm and Bow’s Fan Smack. Make sure she's upgraded...
Spike
HP 50
Attack 5
Location: Flower
Fields
Party Members:
Mario and Bow
Spike is just
like the other Lakitus, except he has more HP. Like always, do Mario’s
Power Jump or Mega Jump attacks, and Bow’s Smack. He will throw Spinies
at you but they only do 5 damage. It won’t be that hard of a fight.
Huff 'N Puff
HP 60
Attack 6
Location: Cloudy
Climb
Party Members:
Mario and Lakilester
Start the battle
by killing every single cloud helper the big cloud has. Use Mega Jump on
Huff 'N Puff, and Lakilester’s Spiny Surge. If you get Spiny Surge at maximum
(easy to do... move your controller and move the analog stick toward the
left as much as you can) then you will get rid of all of Huff 'N Puff’s
helpers. On his turn, he will make 2 new clouds appear. They will go up
to you and start draining your HP unless you continuously press A to get
rid of them. He will then spawn new cloud helpers, which can either attack
you full force (making you bash the buttons) or get swallowed by Huff 'N
Puff to cure up to 20 of his HP, which is very bad. Use Mario’s Mega Jump
to do some good damage on Huff N’ Puff, and Lakilester’s Cloud Nine will
be very useful in the battle. Also, you can try to switch Bow with Lakilester
and do her Smack. Sometime in the battle the boss will use his super attack,
which does 10-16 damage. So keep your HP high and never leave his buddies
up there, or he’ll swallow them to cure himself.
Super Blooper
HP 70
Attack ?
Location: Toad
Town Tunnels
Party Members:
Mario, and anyone you desire
Since you have
to start out with Sushie, use her main attack or switch with Bow or Lakilester.
The Super Blooper can spawn Baby Bloopers, so use an attack that damages
everyone, like Star Storm, to get rid of him.
Jr. Troopa
HP 50
Attack ?
Location: Shiver
Snowfield
Party Members:
Mario and Lakilester
Are you sick of
him yet? Jr. Troopa now has a rod. He will cast spells on you with it,
so use Lakilester’s Cloud Nine to help you. This fight is really just like
the other Jr. Troopa fights, use Mario’s Mega Jump and Laiklester’s Spiny
Throw and beat the little guy up.
Monstar
HP 20
Attack 1
Location: Shiver
Snowfield Party Members: Mario, and anyone you desire
This is a piece
of cake, really. He's fake, so don't waste any FP. Just keep attacking
him.
Crystal King
HP 70
Attack 6
Location: Crystal
Palace
Party Members:
Mario and Lakilester
This battle took
me about 20 tries. Start the battle by using Mario’s Mega Smash (don’t
Jump on the Crystal King) on the Crystal King. Now have Lakilester use
Spiny Surge (time it up like you always do with Fan Smack and Smack) to
defeat the Crystal Bits, and then freely attack the Crystal King. He has
quite an arsenal of damaging attacks, so remember to use Cloud Nine every
time Mario’s vulnerable to increase his evade. The worst thing about Crystal
King is his ability to heal. This little ability will make the whole battle
very tedious, but he won’t use it much. It heals 20 HP. When he loses about
half his HP, he will multiply into three forms. To find his real form,
just use Lakilester’s Spiny Surge and the other “fake” forms will be defeated
by it since they only have 1 HP. He will begin to do this regularly.
Kent C. Koopa
HP 70
Attack 10
Location: Pleasant
Path
Party Members:
Mario and Lakilester
He is optional
(choose fight twice when he tells you to pay). This is the hardest boss
in the game, but I still beat him. (By the way, if you're wondering I FINALLY
did beat Cackletta in M&L:SS.) His defense is superior. I could not
Jump on him and most of Mario’s partner's abilities were useless. Each
time you Jump on him he will block it by going into his shell. Have Deep
Focus and Group Focus equipped. What I did was heavily rely on my Star
Spirit ability, Star Storm. Use it first, then immediately use Cloud Nine
on Mario. Kent C. Koopa has an attack that harms both you and your party
member unless you defend against it. It only does 3 damage, but it will
knock your party member out. Keep using Star Storm until you run out of
Star Energy, then use Deep Focus and Group Focus to bump the Star Energy
up, and use Star Storm again and again and again. Your hammer also does
damage to him, but not much (less than Star Storm, since Kent has good
defense). If you go low on HP, use your Whacka’s Bumps. Just don’t use
up ALL of them.
The Master
HP 50
Attack 5
Location: The
dojo
Party Members:
Mario and Bow
He is optional.
You should fight after chapter 2. He can be hard before that, though. Fight
him once you get Bow. Use Bow’s Smack (or Fan Smack, if you have that)
and Mario’s Power Jump or Hammer, or maybe even Star Storm.
The Master (2)
HP 70
Attack 9
Location: The
dojo
Party Members:
Mario and Bow or Lakilester
He can do a rush
attack that can also hurt your party member, and another attack that can
do 9 damage to Mario. If you have Bow, use Outta Sight. If you have Lakilester,
use Cloud Nine. The Master still taunts you, but he won’t tell you about
his attacks. Use Star Storm a lot, and Fan Smack.
The Master (3)
HP 99
Attack 9
Location: The
dojo
Party Members:
Mario and Lakilester
This is the hardest
form. Use Cloud Nine all the time and Star Storm. The Master still taunts
you, and he does practically the same attack he did to you last time. Like
always, you should have a good supply of Whacka’s Bumps. However, there
probably is no need to waste them here.
Jr. Troopa
HP 70
Attack ?
Location: Bowser's
Castle
Party Members:
Mario and Lakilester
Finally your last
fight with this annoying dude. But keep in mind that Jr. Troopa will use
ALL of the abilities he showed you in the previous battles. Continuously
use your most powerful moves (Cloud Nine, too) until he puts on a new ability.
Make sure to have Spike Shield equipped! He will fly AND use his spike
top. Also he will hide in his shell, and fire at you with his magic rod.
You can avoid this by jumping on him and using Star Storm. This isn’t too
hard of a fight. In fact, this just gets you ready for the next batch of
fights.
Bowser
HP 50
Attack 8
Location: Peach's
Castle
Party Members:
Mario and Lakilester
His Fire Breath
will do 8 damage to you. This is unavoidable without Cloud Nine or Outta
Sight. Use your Jump attack and partner’s best attack. Bowser will make
himself invincible a lot in the fight, but you can get rid of his invincibility
using Star Beam.
Bowser and Kammy
HP 99 Bowser,
10 Kammy
Attack: 8 Bowser,
3 Kammy
Location: Top
of Peach's Castle
Party Members:
Mario and Bombette
First, you will
fight Bowser a little. It’s very, very easy. Just use your best stuff (and
I mean best) on him until he makes himself invincible. Use Star Beam and
it won’t work. It turns out Kammy Koopa is doing all the work for him.
Peach and Twink, on the other side, decide to try to stop Kammy Koopa and
go into battle. Use Twink’s attack and Kammy Koopa will attack. Use Peach’s
Focus all the time to increase Twink’s attack power. After lots of dialogue
and lots of attacking, Kammy Koopa falls. You cannot die here, Twink and
Peach have unlimited HP. Then the fight returns to Mario against Bowser.
The best thing about this fight is that you and your buddy is healed to
the max: HP, FP, SE, everything. That’s why I told you to use your best
abilities early on. Bowser will usually use his breath attack that does
8 damage and can knock out your party member, too. The more annoying thing
is his ability to make himself invincible. To get rid of his shield, just
use Peach Beam. The worst thing he can do, though, is to HEAL!!!! He heals
for *gasp* 30 HP!!! Anyways, he doesn’t do this much, but usually when
his HP is lower. The first thing you should do with Mario is to use Mega
Jump and do a good amount of damage. Then, immediately use Bombette's most
powerful attack, Mega Bomb. Just repeat this strategy and use Peach Beam
when he turns himself invincible. Peach Beam, like Star Beam, takes no
Star Energy, so don’t worry. Star Storm is also a good move here. I hope
you’ve been saving up your Whacka’s Bumps. If you have Ultra Shrooms, use
them too! Another good idea is to put all your Ultra Shrooms and rare items
in the storage at a shop and buy a bunch of Super Shrooms and Maple Syrups.
Then have Double Dip equipped (buy at Rowf’s Badge shop in Toad Town) or
Triple Dip (Crystal Palace). This way, you can use up to 3 Super Shrooms
to heal up or 3 Maple Syrups to heal MP, or a mix of both! When Bowser
heals, immediately do your best attacks before he has a chance to heal.
He will heal a lot when his HP is much lower, making it seem he has almost
200 HP and no healing. Congratulations, he shouldn't have been that bad
with Bombette.
WELL I HOPE THIS HELPS YOU BEAT AN EASY GAME.
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