World 6-7
***-Fire Flower-can be skipped with a hammer, so do so
This level contains a White Mushroom
House if you collect 67 coins, which requires a Fire Flower for frozen
coins at the end. But surviving is not an easy task, especially with the
scrolling screen, so I’d probably just try to beat it if I were you. You
must go down one of the first two Donut Lifts. That’s standing on it, waiting
for it to drop, then jumping off. The second one is easier to do it on.
I forgot to mention one little, unnecessary,
pointless fact- most of the platforms
here are Donut Lifts. That’s all, nothing major. Not like it may huuuurrrrr-
whoa, never mind. These Donut Lifts are a real danger, because not only
are your White Mushroom coins on them and below them, but they sink while
you’re trying to get away from a Fire Chomp. There are two of those Fire
Chomps, one at the beginning and one at the end. After the midway point
with the ? Block containing a helpful power-up, there’s an invisible 1-Up
above the second Donut Lift of a two-Donut Lift platform. This is above
the path you’re following to get out of the level. At the end, you’ll find
one Donut Lift above the exit pipe, with a couple of those fun Note Blocks
beside it. Ride down the lift and jump off at the right moment to get to
the pipe. Also, if you have a tail, you can stand on the Donut Lift, let
it fall, then fall down and wag your tail to slowly get yourself to the
pipe. After you exit the pipe, you’ll find many frozen coins. With fireballs,
go over and start fireballing the coins to collect them. There’s also an
invisible block on the left of the ice structure that will help you fireball
the coins, and help you collect them as well. It contains a coin, so go
hit it whether you have fireballs or not, at least as a consolation prize.
World 6 Fortress #2
*1/2-Hammer Brothers Suit-must be played
That’s right, the Hammer Bros. Suit that you could have earned by beating 6-5 is perfect for this world. Its hammers defeat every Thwomp and Boo Diddly here. If you don’t have hammers, here’s how it goes. Thwomp 1: wait for him to come over, then run down on his way back. Thwomp 2: make him come over, then jump up. Thwomp 3: wait for him to go across, then drop through the gap. Thwomp 4: draw him out, then jump up and run, ducking through the gap. Thwomp 5: let him come out, then jump up and stand on the taller ice block. From there, time the Roto Disc to get through. Thwomp 6: Let him come out, then come on down! Thwomp 7: Just run as fast as you can and jump to the exit. If you hammer the Boom Boom, like any other Boom Boom, he will be automatically killed. No points, but no trouble.
World 6-8
1/2-Super Leaf-must be played
This level is so boring, I forgot it from the original draft of this strategy guide for two months. Anyway, you can use a P-Wing later on in this level to do something stupid: fly under the entire level in a little tunnel. It’s a worthless trick that you can do in the first non-watery pit of the game, very late in the level. Basically, pick up a Troopa and toss it and follow it to kill millions of enemies, then avoid Buster Beetles. Then, if you are using a P-Wing, you can hit the Switch Block coming up and collect 88 coins, plus 1 on the ground. What a level.
World 6-9
*1/2-Frog Suit-you must play here or 6-10, so play here
This is an interesting board. You can use a P Wing to fly over the ice wall to your right and finish it early (and get a 1-Up Mushroom), or you can enter the pipe and go swimming. As for your swimming time, with a Frog Suit you can enter a pipe for 1-Ups. You probably should hold Right upon entering, so you can get to the giant ? Block. You may not have to, but you’re better off doing it anyway, just in case. Anyway, without a Frog Suit, you should try jumping out of the water and going through the Muncher- and Piranha-filled upstairs, which is a lot easier. There’s a P Switch later on, in a high brick that an invisible block will help you get to. It turns all those Munchers into coins! Have fun defeating Munchers in the only way they can be defeated. After that, it takes a few more jumps and avoiding of a nasty Venus Fire Trap to reach the goal pipe, the last upside-down pipe of the level.
World 6-10
**-Fire Flower-you must play here or 6-9, so play at 6-9
Here’s one of the strangest boards in
the game. In this one, you’re going to want to have firepower. Take out
the early Troopas and watch your footing, as it is very slippery here.
Then come to the part with the Ice Blocks and large wall of Bricks. Fall
in between the large wall and the two bricks and two Ice Blocks. Then use
an Ice Block on the top brick to your left, which will form a vine. Climb
the vine to an ice ledge with a P Switch. Hit it to make tons of coins
appear! Now you have a choice. You can fall down and collect a ton of coins,
or you can jump over the coins and land on four frozen Munchers. If you
take the second choice, quickly fireball the frozen Munchers, which will
unfreeze and turn to coins if the P Switch is still in effect. Get the
ones directly over the pipe first, so you can go down the pipe and collect
a Hammer Brothers suit! From there, the pipe will actually spit you out
a little behind in the level. Then jump the pit after that frozen
Munchers pipe and get to the Buster
Beetle-Ice Block part. If you still have fireballs, it’s good news-bad
news. Your fireballs will unfreeze
coins, but also Munchers. That’s not good for your jumping, and the fact
that you’ll have to hit the B button to get rid of those Ice Blocks. Now
with hammers, it’s a different story. Sometimes your Hammers, which do
sometimes home in on your opponents, will take out the opposing Buster
Beetle behind the Ice Blocks right away. Other times, you’ve just got to
grab and throw the Ice Blocks as fast as you can so you kill the Buster
Beetle before he can throw at you. Do this until the end of this whole
thing, when then you’ll have to make a couple of precise jumps on ice before
finishing the level.
World 6 Fortress #3
***-Hammer Brothers Suit-must be played
Here’s a great place to use a Warp Whistle
if you still have one, as beating this level without either a Hammer Brothers
Suit or a Super Leaf is very hard. To start off, if you have a Super Leaf,
run at the start and take off as soon as the spikes end. You’ll find a
1-Up on the ceiling. If you’ve got a ton of P Wings in reserve (i.e., you’re
cheating), then use one here. If you’ve got a lot of Starmen left, here’s
a great place to use one, to get a quick start on this hard level. Make
sure you take your time when jumping and lure Boo Diddlies in close to
you before jumping over them. Also, if you’ve got hammers, you might as
well use them on the Boos, Stretches, and Thwomps, because they are all
defeated by Hammers. Without Hammers, you’ll have some trouble on the conveyor
belt where a Thwomp falls. The conveyor belt keeps pushing you backward,
while a Roto Disc is back there, so you want to go forward. But you can’t
run, because the Thwomp will fall on you. So make a whole bunch of quick
jumps while you wait for the Thwomp to go back up, then run for it. At
the place where there are some conveyor belts over spikes with Roto Discs
circling around, you must wait for them to go down, run through and jump,
making sure they don’t hit you on the way back up. Then enter the door.
Here’s the hard part. You must veer right as soon as you enter the door,
then face left so the Boos don’t chase you. If you’ve got hammers, you
can kill one of them if he’s frozen in place. Then enter the door when
the floor rises to the top. Boom Boom’s battle will be tough. With all
the floating blocks, you’ll have a
hard time getting the three easy and
quick jumps. Jump onto a block after you crush him to avoid getting hurt
by his spikes, and if you’ve got hammers use them, as they will kill him
in only one or two hits.
World 6 Doomship
***1/2-Tanooki Suit-must be played
Here it really doesn’t matter what suit
you wear, so don’t get rid of your Hammer Brothers Suit if you’ve got one
on. But flying suits help, and the Tanooki Suit even more. I’ll explain
why in a bit. First, when you come to the first Bolt Lift, wait for the
other side of the Bolt Lift to scroll into view, then make a huge jump
(running, if possible) to the other side. Now comes a REALLY hard jump.
Again wait for the other side of the Bolt Lifts to come into view, then
make a huge jump from the half bolt to the other side, as you should land
on an invisible platform, if not the other half bolt (the little silver
thing that looks like half a Bolt Lift at the
two ends of every Bolt Lift). Now,
at the next junction, you must go down. I’ve never made it up top before
without using a P Wing. Up there is a Rocky Wrench and a ? Block, which
you can get to in a moment. Below, you must slowly make it through the
Rocket Engines, waiting for their disappearance before you go on. At the
end, you’ll see a Rocket Engine and then ledges above to jump to. If you
have the Tanooki Suit on, you can become a Statue in mid-air and destroy
the Rocket Engine blast. To your left is the ? Block, which you must hit
quickly, collect the item fast, and get to the right ledge if you want
the power-up. You’ll soon run into a wall. You must wait for the Rocket
Engine’s blast to disappear and jump to the ledge where it was just at
and quickly scale the right wall. Then comes your Lemmy Koopa battle. Lemmy
will not jump, only roll on his ball. Of course, as you may have figured,
he throws out many circus balls. The first is thrown immediately, the second
after your first jump, and the third shortly afterward. You can jump on
top of a circus ball and be safe, but any other direction of hitting the
ball will hurt. With good jumping, you’ll survive and move on to Pipe Land!
Princess’s Prize: P-Wing
Pipe Land
World 7-1
*-Super Leaf-must be played
Here’s the first pipe maze of Pipe Land.
Climb up to the part where two Piranhas go in and out, right underneath
the pipe you need to get to. Then either fireball or hammer them, or use
your tail. If you don’t have any of that, then you must go down when the
left one is out, then go left when it goes back in. Go up the pipe to the
next part. If you’re small, you can bend your jump in mid-air and get around
the three ? Blocks for an invisible block and a 1-Up. After this, grab
the Troopa’s shell. Hold on to it and go up the left pipe. Then jump and
kick it between the two ? Blocks and the other Troopa to your right. A
power-up will come out. As you climb up higher, you’ll find two bricks
with coins inside. Hit an invisible one to the right of those two for a
1-Up, that you may need to go back down after. Then climb up through the
crack in the pipes. Kick the Troopa between the crack in the pipes, and
then if you have a flying suit, charge up your meter and fly up and to
the left. You’ll find a coin room in an upper pipe. If you can’t fly, you
must take your time and wait for the Piranhas to go in their pipes to jump
from pipe to pipe. You’ll eventually make it up to the top, after some
tricky jumping on Note Blocks. Now go up the pipe and wait for the Troopas
to come to you. Here’s where you’ll need to use a Super Jump. Jump on the
first Troopa’s shell and hold down A when you land on it, which will propel
you through the crack and to the exit pipe. If you wish, you can try to
do the same
to the Paratroopa, holding down A as
you land on it, making a 1-Up Mushroom come out of an invisible block.
World 7-2
*1/2-Fire Flower-must be played
This is the first of a few “backtrack levels”, where you must go backward in the level to go forward. You can also win a P Wing (White Mushroom House) by using a Frog Suit, which I’ll explain in a moment. First, collect a power-up in the left ? Block of the two above two Ice Blocks. Then find the first pipe that goes to the lower level, and go down it. Here you’ll swim past some bricks, but first swim all the way left, to a P Switch. Collect the coins first, then hit the P Switch. With the Frog Suit’s speed (pressing A and your direction while swimming), you can swim to the former bricks which are now coins. There are two such groups of coins, so don’t stop after the first group of them! If you collected all or almost all of these coins, you’ll get the White Mushroom House to appear, and win a P Wing! But for those of you who are non-Frog Suit users, swim all the way right to the last pipe and go up it. Then keep jumping up, and you’ll keep making Note Blocks appear. By the time you are finished, you’ll have a bridge to climb across in a moment. If you want a Super Leaf, go down the pipe to your right, but if not, go back down the pipe that got you into this enclosure. Swim back to the left and go up the first pipe you see. Then climb back across the Note Block bridge. There is a 1-Up Mushroom hidden in another invisible block above the sixth Note Block from the right. Jump up high from the Note Block to get it to appear. You can go down the first pipe after the Note Blocks for a Fire Flower, if you B button run and jump over the Nippers there. Then the rest of the level is avoiding Piranha Plant fire. Use your Fire Flower, or better yet, a Hammer Brothers suit, on the Piranhas to take them out, and exit through the lowest pipe that is visible at the end of the level. (It’s the only one that leads down through the sand.)
World 7-3
*-Fire Flower-must be played
This level can be beaten in no time if you keep on collecting Starmen. Get the one at the beginning of the level, run down the hill, and hit the left lower ? Block for another Starman if you are still invincible. Repeat on the next hill. On the hill that has a gap in it, jump over the gap, then over the pipe and on to the grass and hit the lower block for a Star. Keep on going to the left, skipping the next brick, because it only contains a P Switch for 16 coins. Stay invincible, and hit the next two bricks for more Stars. Then B button run from the top hill down the rest of the small hills to make it over the gaps easily, and you’ll even make it over the bigger one at the end.
World 7-4
***1/2-Hammer Brothers Suit-must be played
This is one of the hardest levels in
this game, and certainly the hardest underwater level. To start out, if
you have a flying suit, you can make it over the wall to the left to a
pair of 1-Ups, but only by running back and forth in a small area, because
you don’t want to run into the pipe! You’ll have to also climb the wall
to the left to get back to the rest of the level, even over some unseen
stairs. As for the swimming part, you’ll start out with the rare Spiny
Cheep Cheeps, enemies only seen in this one level. They are everywhere,
and it begs the question: why weren’t they in a flying fish level where
Mario couldn’t even jump on them to kill them? They would be a real challenge,
that’s for sure. You’ll also meet up with a Lava Lotus or two, and Big
Bertha. Fireballs or hammers take out the Bertha and Cheeps, and the hammers
take out the Lotus as well. There is a ? Block with a Fire Flower early
on. You’ll have to swim with the pressure of the scrolling screen, by the
way. You’ll be going up when you meet the Blooper Nannies, which send their
annoying, unbeatable babies in the four basic directions, then have them
chase after you. You can only defeat the Nanny itself. After this,
you’ll meet a field of Jelectros. Swim
very slowly and press the A button sparingly, only when you are about
to hit an electric jellyfish. Even
a Frog Suit is difficult to use here due to the way the Jelectros will
float up and down in the water thanks to the scroll. You’ll also meet a
Big Bertha, which you’ll have to get by while she has her back turned from
you. Then you’ll meet two more of those Blooper Nannies on your way back
down and eventually to the right. If you survive them, which can be done
by either killing them or swimming quickly away from them (easier said
than done), then there will be a second ? Block for another power-up, and
the ending will give you a couple more Lava Lotuses. The last one is particularly
tricky, as you must swim past it before it releases any lava bits, or you’ll
never make it by without taking a hit. Then swim out the exit pipe and
leave! (By the way, for those of you who think that by using a P Wing,
you can get over both walls outside the water, you’re wrong. The second
wall is of infinite height.)
World 7-5
1/2-Super Leaf-doesn’t have to be played, only play if you want one of the three special suits in Toad’s House
This is a refreshingly easy level, although
it is a maze in itself. Your main enemy is the clock, but you’ll still
finish with 100+ seconds to go. Start out by making it through the Paratroopa
room without harm and grab a shell from one of the Troopas in the second
room and bring it down with you to the next room. Then kick the shell at
the Bob-ombs, which will be knocked out. Now go up to the ledge and go
up the first pipe, hitting the gap’s right edge. Why? Because it will become
an invisible block, making a 1-Up appear! Now go back down and left to
the next pipe for the 1-Up, then run out of there, all the way until the
big wall with a brick in the middle of all those blue X blocks. (There’s
a couple of power-ups on the way here, so enter the rightmost pipe for
one, and just go left on that ledge for another.) If you have a tail, knock
it out and duck underneath there to get through. If not, go down that pipe,
and make it past the Troopas, jumping back up to the floating blocks underneath
the pipe. Now comes a lot of backtracking. First, jump to the ledge to
your right, and jump up at the gap in the ledges above. You’ll reveal invisible
blocks with coins inside. Then run across that
newly-formed bridge and go to the pipe,
but not down it yet. First jump to the right of the pipe for an invisible
block with- you guessed it- a 1-Up Mushroom! Then go down through the pipe.
You’ll be on this little “L”-shaped ledge. There’s a huge gap between it
and the exit pipe of the level. Jump up underneath that gap for more invisible
blocks and coins. Then go left. You can either go up the first pipe and
kick through some Ice Blocks, or kill the Spiny and go to the pipe on the
other side of the Ice Blocks. Either way, go back up that original route
you formed earlier with the now-visible blocks, then go back down the pipe
with the now-visible 1-Up Mushroom block to the right of it, then go across
the now-visible blocks down there to the exit pipe!
World 7 Piranha Plant #1
*1/2-Hammer Brothers Suit-doesn’t have to be played, but it’s worth playing for a P Wing
This is a mini-level like a wandering Hammer Brothers level. Use a Starman from your spare items if you have one, and to start off the level, B button run and jump on to the first pipe and then to the second. Then keep on running and jumping, right through the field of Munchers. Now your invincibility should have run off. Wait for the Venus Fire Trap overhead to go back in its pipe, then jump across the pit. Next, you’ve got to wait for the Venus Fire Trap overhead and to your right to go back in (duck if you have to), and when you’ve got the best chance at jumping, go ahead and jump. Run to the pipe that leads to the ground, which you go into to pick up your prize, which is a P Wing.
World 7 Fortress #1
1/2-Super Leaf-not required, but play it for a Tanooki Suit
You’ll get a Tanooki Suit for free in
this level, and there are no live enemies besides Boom Boom in this entire
Fortress. Plus, you can get over 200 coins in only a few seconds, and then
go back and do it again! Sounds like a Grass Land level? Nope, it’s this
Fortress. If you are small, go to the rightmost door, then jump
down on top of the ? Blocks. Then you
must make a large B button run and jump to the left to get to a ? Block
with a power-up. Then enter the door to the bottom left and stand still
and open the door. Now you’ll be back to the beginning, believe it or not.
Now, go to the fourth brick from the left on the overhang of bricks at
the very start (the ones next to the gray X blocks). Then break those bricks
until you get to the top one, which will produce a P Switch. You can either
get as many coins as you want once you activate it, then enter the bottom
door twice and come back and do it again (I recommend doing this several
times before exiting), or you can go to the door that appears on the gray
X blocks. Enter that door to get to a gray pipe that leads down. Go down
it for some coins and a Tanooki Suit. Now, after leaving that room, go
to the gray pipe on the right Now you must go left (this is the same room
where little Mario must go to become big), avoiding the lava on your way
down, and enter the door on the bottom left. Then run left and charge up
your P-Meter. Start to fly straight up where there is a candle to the left
of a cross-shaped block formation around a Roto Disc circle. Enter the
pipe in the ceiling to get to Boom Boom. Beat him to move on!
World 7-6
*1/2-Tanooki Suit-must be played
Here’s another one of those Directional
Lift levels. First, avoid the Troopas on the staircase, as they sometimes
will surprise you. Then go left to go right on the screen, as what happens
on one side of the screen carries over to the other side of the screen.
Jump on the Directional Lift there. From it, jump up and
around the pipe overhead, then remain
on the lift as it comes up underneath your lift. Avoid anything in your
way as you ride it all the way up to a pipe, which you must enter. Then
go right to go left. Jump on the Directional Lift (the “light bulb” lift)
in the middle of the screen and jump to make it turn left. Then ride it
up and jump when it gets over the ? Blocks, making it go right. Once it
is under the gap between the two overhead ledges, jump again on it to make
it go up. Ride it up to a Left Lift. Ride it to an Up Lift. Jump around
the ? Blocks to get up to the last Directional Lift. Then, from the Directional
Lift, jump on it to make it go left, then up when it is under the gap between
the wall and the pipes, then stand on the side to avoid the Piranha Plant.
Then make it turn right again once it is over the spikes, and jump into
the exit pipe on your way right!
World 7-7
*1/2-Fire Flower-you must play here or 7-8, so play 7-8
This level is not that fun. You’ve got
to keep on grabbing Starmen, at the very last second, no less, in order
to make it across this field of millions of Munchers. Grab the first Starman,
but don’t grab it until you are at the edge of the Muncher line. Then grab
it and start your run. On the run, you’ll see another ? Block. Hit it for
another Starman, but don’t grab the next Star until your current Star power
is about to end. The same goes for the two ? Blocks after this, with one
being around an overhang, which will cost you a couple of seconds. Make
sure after that fourth ? Block (third on the Muncher field itself) that
you duck when you reach a pipe with low clearance, and that you make a
big jump when you reach a high pipe shortly afterward. Then
exit this level through the last pipe.
World 7-8
**-Tanooki Suit-you must play here or 7-8, so play here
This level here is technically more difficult than the previous one, but it’s a lot more fun to play. Start out by running and flying at the start. Then you can get up to some ? Blocks and then come down from there to the right of the blocks and skip the hard jumping part. If you can’t fly, then you must make it past a lot of Piranhas, then come to the pipe in front of two pits. In each case, you must jump when the top plant is fully extended, about to come in, which then you can land on the pipe in the middle of the two pits without hitting a Piranha Plant. The same goes for your next jump. Now you can pick up a Star in a brick next to some ? Blocks. Then go right to a big white block with a Ptooie roaming nearby. The “ducking on the white block for five seconds” trick doesn’t do anything special here besides putting you in the background scenery. You must wait for the hanging Piranha Plant to go back into its pipe, then run forward and jump up at the very right of the hanging pipe. You’ll reveal a hidden Note Block, which springs you to Coin Heaven! When you come back, you’ll be on the very spot on which you were standing. Go right to find a Ptooie next to a Venus Fire Trap. Hit the rightmost brick of the two bricks near the Ptooie repeatedly to get 10+ coins. Then wait for the Ptooie to go over to the right pipe and go down the left pipe. There you’ll find a Hammer Brothers Suit! Exit, and watch out for the Fiery Walking Piranha (that’s its name, but it never walks). It fires fireballs at you, and you must watch out for it, as you cannot hit it from below to kill it, or it will fall on you. There’s a 1-Up Mushroom in the brick above the Fiery Walking Piranha.
World 7-9-no stars-Hammer Brothers Suit-must be played
This is one of the easiest levels in
the game as long as you know the route to the end. Here it is: Go to the
3 Note Blocks and climb up through the cracks in the pipes, then go left
through the Ice Blocks until you can get to the top. Here you can drop
down to the left, hit B really fast facing the Ice Blocks underneath you
and take them out, then come back around and fall through that gap to get
to a coin room. If you don’t want to, then keep on running, going over
the first huge gap, and then falling into the gap with the Note Blocks.
Go left from here and down. Then go right for a while. You’ll come to a
fork. Either go down and a long way back to an invisible 1-Up Mushroom,
which you must duck to get in the center of a bunch of coins, or you go
up towards the finish. Going up, you’ll have to go right, then up. Then
you go from the top through walls of Ice
Blocks all the way down to the bottom.
To make sure you’re going the right way from that fork onward,
always follow the Ice Blocks and look
for them. You should be at the exit pipe now, so move on!
World 7 Fortress #2
****-Hammer Brothers Suit-must be played
From one of the easiest levels to one of the hardest, you’ll have a sudden rush of frustration. First things first, if you have a Hammer Brothers Suit in your inventory and don’t have one on, you’d better get it on now, as many enemies here are killed by hammers. The first part of the level is loaded with lava. Fire a hammer while jumping towards the Piranha Plant to knock it out, watching that you don’t fall into the lava. If not, then B button run and jump while it is fully extended in order to land on the pipe. From there, slowly pace yourself, as you’ll have other hard jumps. When you come to two bricks over lava, hit the first, as it will give you a Starman. Then run and jump, quickly but carefully, and try to kill the Boo Diddly as you do it. You should get past a Thwomp in that much time. When you come to five pipes, be careful on them, then jump to the pipe after those 5. Either toss some hammers up at the “kissing” Piranhas to your right, or jump up to the edge of the pipe and wait for them to go away. Then get to another Thwomp. This one you’ll have to jump to the pipe it lands on and keep on running past into the next tall pipe to survive it. Then jump from the pipe it was on to the tall one while it goes up. When you come to the last pipe, which is under an overhang, jump up and push towards the pipe when you fall past the overhang. Enter the pipe. Then watch out for Dry Bones and run and duck underneath the first gap. For the next pipe, either hammer the Thwomp first, or first set off the Thwomp, then run and duck while running to get through the second gap. Climb the stairs for a Boom Boom battle.
World 7 Piranha Plant #2
*-Hammer Brothers Suit-must be played
Start out by using a Starman from your inventory, if you have one. Then jump past all the Munchers in one large leap, running forward. You should make it to the second, bigger field of Munchers. To get over it, jump from Note Block to Note Block, a pretty hard task to do. Then enter the middle pipe at the end to get to your prize: a Super Mushroom! Whoa! I’m almost estatic over that reward!
Make sure you raid all Toad’s Houses here, exploring the pipes, as you won’t find another Toad’s House from now on, and extra items will be scarce in Dark Land (although there are some).
World 7 Doomship
***1/2-Tanooki Suit-must be played
If you have a Hammer Brothers Suit on,
don’t give it up, because you may not need a flying suit here. But a
Tanooki Suit is the best bet here,
especially with all the Rocket Engines. Start out by avoiding the Rocket
Engine and jumping slowly, avoiding
the Bolt Lifts. You’ll see basically the same formation twice, then a
Rocky Wrench. Run and duck underneath
the gap after the Rocky. Then skip the Bolt Lift there and get to
the part where there are separate,
small airships. Jump from airship to airship, avoiding wrenches on the
way. Then get to the triple Bolt Lift part. Jump repeatedly on the bottom
one, then go to the middle one, then to the top one, not getting your head
stuck underneath any of the upper Bolt Lifts. Then enter Ludwig von Koopa’s
pipe. He is exactly like Roy, except with stairs in his room. Use the same
tactics as with Roy, staying in the air for much of the battle, especially
when he walks and jumps. Then, if you beat him, you get to read a letter
from Bowser, telling you that you’ve got to beat him to save Peach! Uh,
didn’t you know that already?
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