Mario Party 2 Strategy Guide

By Crazy Packers Fan

Battle Mini-Games

The battle mini-games start if you land on a Lightning Space, and Goomba will come down and start a battle, for 0, 10, 20, 30, or 50 coins each. Now, naturally, if it’s 0, then there’s no battle whatsoever. But, for the other coin totals, if you don’t have enough money, he’ll take it all. The winner takes most of it, and the second place contestant gets some as well, with maybe one coin tossed to someone else at random if
there’s an uneven number of coins. I’ll mark the difficulty of each mini-game and each one’s price on
Mini-Game Island as I go.

Bowser’s Big Blast
**** 980 Coins

This might be one of the hardest mini-games ever... because you have absolutely no control of whether you
win or not. Simply choose a lever with A and hope you don’t get blown up. The winner is whoever doesn’t get blown up while the rest do. It’s Russian Roulette, basically, and it’s not very fun whatsoever. I never
win this game, because I’m always first and I always lose first.

Bumper Balloon Cars
**1/2 800 Coins

This game has strange controls: on the Control Stick, op is forward, down is backward, and left or right
changes direction. You’ve got to realize that dp is forward no matter what way you’re facing, up, down, left, or right. You have to pop everyone else’s balloon before they pop yours. I suggest trying to stay out of things at first, wait for a couple to lose, then jump into battle. Also, if you’re standing up against the wall, if another player bounces into you you’ll go spinning around, exposing your balloon. Make sure you don’t do that, and be aggressive. It’s a lot easier to win if you’re playing against live opponents, because they’re just as confused with the controls as you are. Once you get used to the controls it’s a lot easier, and you’ll be able to win with ease against other live opponents, not by accident. It is possible for this game to end in a tie, by the way. No, it’s not by running out of pitchers. It’s if the time runs out, and you’ll then have all the remaining players get the same number of coins.

Crazy Cutters
1/2 700 Coins

This is so easy, it’s unreal. Just use your Control Stick to nicely cut out the enemy below, by staying on the lines. I can’t even give any strategy here. It’s way too basic for me to do so. Do remember, though, that the jackhammer’s point is where your line comes from, not from your character’s head or feet or whatever.

Day at the Races
**** 900 Coins

This is perhaps even harder than Bowser’s Big Blast. It’s all luck, again, as you just pick (with A) the winner of the race. Of course, you can’t pick the same as someone else, so you unlucky people who are last (like me) get stuck with whoever’s left. It’s all random who wins, though I suggest picking Boo. He never really slows down the whole time, and seems to cheat at the end. Of course, if you’re last, you’re stuck with Thwomp or Whomp, one of the two everyone else skips.

Face Lift
1/2 900 Coins

In this game, you must distort the character’s face in the same way it shows on the screen beforehand and in
the middle. Hit A to grab something and hold it down, moving your Control Stick to bend it, then let go of A
to leave whatever you grabbed wherever it is. It’s not that hard, as long as you don’t get distracted by the
ball of flashing light that goes by the character’s head at the beginning. Just pay attention and you should win easily.

Grab Bag
1/2 700 Coins

This game is another easy one. Just get behind a different character and bang on the B button to steal a Mushroom. If your bag is grabbed, bang on B avoid from being stolen from. Also hit A to jump, which is good for escaping, and remember to use your Control Stick to move around. It’s very easy to avoid being stolen from, as long as you hit the B button rapidly. This is one of the easiest games, as long as you can get behind another character. I suggest being aggressive so you stand a chance of getting that Golden Mushroom, which will greatly help your score, giving you three points instead of one.

Hot Bob-omb
**** 700 Coins

Words cannot express how much I hate this mini-game. You’ve got to catch the Bob-omb with B or you’ll get
knocked over. Yes, you throw with A and choose the direction of your throw with your Control Stick. But it’s so random when the Bob-omb will explode or not, and it’s quite hard to control where you’ll throw the Bob-omb. Plus, it’s near-impossible to consistently catch that Bob-omb, having to hit B at just the right second. I almost invariably come in last.

Rakin’ ‘Em In
*** 800 Coins

This is yet another hard mini-game, one in which you must learn perfect timing. You’ve got to hit A to throw out your crane out to bring in some Mushrooms. The mushrooms are all on the middle stump, spinning
around. Poison Mushrooms count for -3 Mushrooms, and Golden Mushrooms count for 3 Mushshooms. If you get a Poison Mushroom (the purple one) right away, you won’t lose any points. Wait for the Mushrooms you want to be halfway between your crane and your closest opponent in the counter-clockwise direction. That way, you’ll get those Mushrooms, most of the time at least. Make sure you avoid those Poison Mushrooms!

Duel Mini-Games

These are the one-on-one mini-games that you can play by landing on another character’s space with five
turns to go (or vice versa), or by using a Dueling Glove. All in all, these games have less to do with gaming
skill than just hitting buttons or having good luck. I’ll add difficulty levels and what land each game goes with.

Mushroom Brew
no stars Horror Land

This is a pretty easy mini-game, which takes only quick reflexes and good hand-eye coordination. Hit the button that appears by the Mushroom before your opponent does. Yes, it’s that simple. It gets faster as it goes on, but if you have your fingers ready (on A, B, and Z), you should easily beat anyone, including cheating AIs.

Psychic Safari
1/2 Mystery Land

Another easy one. All you do is alternate between A and B, hitting them as fast as possible, but you must
remember to alternate. Whoever does better in five seconds wins the battle. Hard, hard!

Quick Draw Corks
* Western Land

Yet another game that doesn’t have anything to do with normal gaming. The instant the word “Go” appears, hit A. If you beat your opponent to the button, you win. I think there might be a false start penalty or
something, but I don’t remember, because I hardly ever false start.

A Note From Lemmy: Yes, there is a false start penalty. If you press A before "Go" appears, you'll do it over. If you false start a second time, you lose.

Rock, Paper, Mario
** Bowser Land

Unquestionably this is the hardest Duel Mini-Game. “Hard?” you may ask. “It’s all about luck!” And that’s why it’s hard. At least harder than the others. Like Rock, Paper, Scissors, this is a Mario version of it. Mario beats Bowser. Bowser beats Peach. Peach beats Mario. If you both pick the same character, it’s a tie and you do it again. A is Mario, B is Peach, and Z is Bowser (I think). Here are some ways to win against a live opponent:

1. Look at their controller. Then just figure out which one they picked and pick the one that beats them. Most people will hide their controller from you, which is why you should...

2. Pick Mario first. Most people pick Bowser because he looks the most powerful, or they’ll go with Mario.
Most of the time, they’ll stay away from Peach. Mario’s the safest bet first.

3. If there’s a tie, go with the character you would have lost to. For example, if you both picked Mario, your opponent will probably pick Peach to foil you. But if you pick Bowser, who loses to Mario but beats Peach, you’ll win.

4. Steal the controller off them. Okay, okay, I’m getting ridiculous here, but if it’s for 100 coins on the last turn of the game, then drastic measures must be taken.

Saber Swipes
1/2 Pirate Land

Similar to Mushroom Brew, this is just hitting the buttons in the order specified on the screen. You only use the A, B, and Z buttons. Those of you who used Sushie’s Tidal Wave in Paper Mario should be familar with this. It’s very easy, especially against a Human. If you get it wrong, you must start over, so make sure you get it right the first time!

Time Bomb
* Space Land

This is just counting the seconds from the time the word “Start” disappears from the screen, and then hitting the A button the instant you get to the set number of seconds, which Goomba tells you. Simply count “One thousand one” and all that, as it’s so, so simple. Anyone who loses on this game needs... wait a minute, I’ve lost on this game before. Never mind.

Bonus Mini-Game

This Bonus Mini-Game comes from buying all 64 of the other mini-games. It’s known as Driver’s Ed. You’ve
got to drive your kart between cones in the directions of the arrows that are on the pavement. Of course,
driving isn’t as easy as moving the control stick in the direction pointed. The controls are like the ones in the game Magnet Carta. Up is forward, down is reverse, and left and right steer to the left and right of the perspective of the kart itself. You’ve got to imagine you’re in the kart, because the controls will be opposite if the kart is facing down. The nice thing about this game is that it’s just for fun and breaking time records. It's not actually in any of the modes of this game, as it’s for one player alone.

Boards

The last time I checked, there are six boards to Mario Party 2, Pirate Land, Space Land, Mystery Land, Western Land, Horror Land, and Bowser Land. A couple of spaces (listed in alphabetical order) found on these boards are...

Baby Bowser Space: Not a real “space” (i.e., you can’t land on it, only pass by it, as it doesn't count to your die's "roll"), you have to pay five coins to Baby Bowser if you pass this space. He always appears in the space where Toad just left.

Bank Space: On all boards but Bowser Land, you must pay five coins to the bank while passing this space, but you get all coins paid to the bank if you land on this space. In Bowser Land, it’s the opposite. You get five coins if you pass the Bank Space, but have to pay the sum debt of coins that the bank has given out since the beginning of the game or since it was last paid, and if you have no coins but at least a Star, the bank will take a Star from you! Fun, fun, right?!

Battle Space: Starts a Battle Mini-Game, which will make you lose lots of coins, in most cases, especially
if you have a lot of coins.

Blue Space: +3 coins, except on the last five turns, when it’s +6 coins.

Boo: Pay five coins for him to steal coins from someone, and fifty coins for him to steal a Star from someone.

Bowser Space: You get to visit a messed-up looking Bowser, who tortures you for a while, then lets you go alive.

Item Shop: If you pass this non-space, you can buy whatever item you can afford from the pathetic list Toad offers you. He won’t offer you the Magic Lamp often, but he will to the computers. Why? They pay him off, or he’s corrupted. I think it’s both reasons.

Item Space: On this space, you get to play a fun Item Mini-Game, except if you’re in Bowser Land, where you get to play a stupid Item Mini-Game.

Red Space: -3 coins, except on the last five turns, when it’s -6 coins.

Toad Space: If you pass Toad (another non-space), you can pay twenty coins for a Star. If you don’t, then you’re an imbecile, unless you have some stupid strategy formed. If you don’t have twenty coins for a Star, then Toad will laugh and throw stuff at you. Actually, he won’t, but sometimes I wish he would.

? Space: If you hit this, strange stuff happens. Most of the time, the stuff that happens doesn’t matter as
much as just collecting these ?s for the Happening Star.

! Space: Chance Time! Also known as Death Time if you’re in first! Most of the time, the roulette will be stacked up against you if you’re winning. Then, you’ll lose! Fun, fun!

Now, for a little bit of strategy on the boards themselves, with difficulty ratings included...

Pirate Land (*)

There are three connected islands in Pirate Land, with Shark Service connecting them. If you land on the shark, you must pay him five coins to take you someplace you probably don’t want to go. There are those classic Whomp doors. Pay them off to let you by. You can pay them more than what they ask if you want. I don’t know why you would, but go right ahead if you feel like it.

Space Land (**)

Let’s see, this is a huge place with a huge Bowser Coin Beam that will go off and steal all the coins of the players in its line of fire after five people hit the thing in the middle, and there are also Snifit Police speed traps and Thwomps that chase you on ? Spaces. Other than that, this place is best known for its catchy background music.

Mystery Land (****)

This place is five different sections, all separated, but also connected by ? Spaces, Skeleton Key Doors, and Bob-omb Spaceships, which you’ll have to pay to use. Most of the time, you’ll hit a ? Space before you get to Toad. You can cast curses on others, inhibiting them to only being able to move 1, 2, or 3 spaces on their next turn.

Western Land (**1/2)

This place is connected by train tracks, and you can pay if you want to be taken somewhere (and if you want to go backward, you’ll go forward, and if you want to go forward, you’ll go backward, trust me). You can also pay for a Hootenanny or something, twentu coins to get everyone in one place and sing a song or do a dance or something. Wowee.

Horror Land (***)

This place is either day or night. If you hit a ? Block, you speed up time. You can do some other things to speed it up too, like go to the mansion and pay coins there, or go to a web dance and pay coins there. Either way, you speed up the process of day to night or night to day. Also, a Big Boo is at one area, which is behind a Skeleton Key Door, and he only appears at night. Why go to him? Oh, he only steals from all three opponents at once!!! Of course, I’ve never gone to him myself.

Bowser Land (1/2)

Besides having backward banks that give out coins if you pass them but ask for big debt payments if you land on them, and item shops that force you to buy unwanted or wanted items for big bargains or rip-offs, and a parade that makes you lose tons of coins if it hits you (that can have its route changed by paying coins or hitting a ? Space), and a Blooper Circus that gets you stuck going in circles for many turns, and an Item Mini-Game that is useless, Bowser Land is a pretty normal place.

Items

A new feature to MP2 is the ability to use items before or during your turn, probably the most excellent idea the game makers could have thought of. You can only hold one item at a time. The only ways to ultimately get items are through Item Mini-Games and Item Shops. (You can steal items, but those items were at one point gained from an Item Mini-Game or an Item Shop.) Here they are, along with a rating for usefulness and with their costs in coins:

Mushroom
* 10 Coins

A Mushroom lets you hit two Dice Blocks instead of one. It’s usually useful for getting to a Star space quickly, before an opponent. Getting two of the same number gives you 10 coins, and two 7s gives you 20
coins.

Golden Mushroom
**1/2 20 Coins

A Golden Mushroom is like the Mushroom, but it’s for three blocks instead of two. It’s really useful in hurry up situations, and three of the same number gives you 20
coins.

Skeleton Key
1/2 10 Coins

With a Skeleton Key, you can open a gate on the board. Of course, hardly ever is this actually useful, and most of the time you can’t get to the gate. Then you’re stuck with this item and can’t get another one until this one’s gone.

Plunder Chest
** 15 Coins

This steals an opponent’s item, and you can choose which opponent to steal from. You can also use that newly acquired item on this same turn.

Dueling Glove
**1/2 15 Coins

This glove lets you challenge an opponent to a Duel Mini-Game, and you choose the opponent as well as the number of coins to play for.

Warp Block
* 15 Coins

Once you hit this block, you will switch places with a random character. Most of the time, it’s not the one you want to trade places with.

Magic Lamp
**** 30 Coins

This lamp brings you right to Toad so you can buy a Star on the spot. Of course, its high price will be a
drawback, as you must make sure you have enough money to buy the Star.

Boo Bell
****-Only available from Item Mini-Games

This bell calls Boo to you, and he will steal coins or a Star for you, depending on who you want to steal from.

Bowser Suit
**-Only available from Item Mini-Games

You will look like Bowser in this suit, supposedly, and that’s why your opponents will pay you 20 coins if you pass them. In Bowser Land, banks will give you more coins if you pass by them.

Bowser Bomb
1/2-Only available from Item Mini-Games

With this, Baby Bowser will turn into Bowser and hit a Dice Block three times, and if he passes you, he steals all of your coins!

Mini-Game Island

Here you can buy mini-games off that stupid, pathetic tree named Woody. I give the price for each mini-game by its description. You can also play mini-games you’ve bought. You can set up the mini-games however you want (as in setting up characters and teams), and play whichever version of the mini-game you want (for example, Bumper Balls has three versions).

Mini-Game Stadium

To unlock Mini-Game Stadium, purchase 20 mini-games from Woody. Once you do, you get to enjoy the full
benefits of the stadium. There are three different modes available for play in Mini-Game Stadium, which are:

Duel Mode. Any Duel games you’ve unlocked from board games can be played here for series and championships.

Battle Mode. Any mini-game you’ve unlocked can be played here, as they are selected by random. You
choose what type of game, and then all four players play the random mini-games to try to reach the set number of wins.

Trial Mode. This mode is set up like a normal board game, but the spaces you land on don’t add to your coin total or subtract from it. Instead, they determine what type of mini-game to play by the color that you land on. Passing Toad gives you 10 coins, and you start out with 10 coins. After playing the set number of turns, whoever has the most coins wins! (Hint: If you want lots of coins to buy mini-games, just set everyone’s handicap at 50 coins each and you’ll get at least 200, whether they belong to a computer player or not!)

Mini-Game Coaster

This is the most challenging part of the game, the part of the game where if you win, you can brag “I beat Mario Party 2!” Actually, I hope none of you are that desperate that you would brag like that, but you get my point.

There’s a whole bunch of garbage about gaining coins and stuff, which no one cares about because you just want to win the next mini-game. But to be fair to those of you who actually care about coins, here’s how it
works: For every mini-game you beat, you get 10 coins. Just like the Goomba Stomp, for every mini-game you
beat in a row without losing, you get 10 bonus coins. So if you won five in a row, your coins would be 10 + 20 + 30 + 40 + 50 = 150. If you lose, there goes a life. 100 coins buys a life. No, not a real life, just an extra one for this game. There are some people I’d gladly pay 100 coins to give them a life, but it doesn’t work that way.

Now, for the whole save space junk. If you reach a save space, then you can save your game and make sure
you’ll never lose your progress up to that point, no matter how many times you lose all your lives, as you’ll always come back to at least there. You can always save and quit between save points, but if you lose all your lives, you won’t go back there, you’ll go back to your farthest save space. Understand? No?! It doesn’t matter, as you probably won’t be able to make it to the end anyway.

Now for the mini-game order. This is the entire order of games, which you must complete on the Hard course. On the Easy and Normal courses, you complete a portion of the mini-games, up to a certain point, plus the computers are easier. I’ll tell when the Easy and Normal courses are up, but remember, the Normal course does all the Easy games as well, and the Hard course does all the Easy and Normal games as well.

World 1
Save Space
1. Bumper Balls
2. Roll Call
3. Tile Driver
4. Slot Car Derby

World 2
Save Space
5. Cake Factory
6. Destruction Duet
7. Balloon Burst
8. Looney Lumberjacks
9. Speed Hockey

World 3
Save Space
10. Crane Game
11. Look Away
12. Archer-rival
13. Bowl Over
END OF EASY COURSE

World 4
Save Space
14. TOAD in the Box
15. Tipsy Tourney
16. Totem Pole Pound
17. Dizzy Dancing
18. Shell Shocked

World 5
Save Space
19. Magnet Carta
20. Bobsled Run
21. Handcar Havoc
22. Sky Pilots
23. Torpedo Targets
24. TOAD Bandstand

World 6
Save Space
25. Quicksand Cache
26. Lights Out
27. Shock, Drop, N Roll
28. Move to the Music
29. Filet Relay
30. Bob-Omb Barrage
END OF NORMAL COURSE

World 7
Save Space
31. Honeycomb Havoc
32. Mecha Marathon
33. Abandon Ship
34. Hot Rope Jump
35. Skateboard Scamper
36. Platform Peril

World 8
Save Space
37. Deep Sea Salvage
38. Shy Guy Says
39. Sneak & Snore
40. Hexagon Heat
41. Lava Tile Isle
42. Bombs Away

World 9
Save Space
43. Shell Shocked vs three Baby Bowsers
END OF HARD COURSE

FAQ

When I saw Lord Seth’s FAQ for his guide, I thought it was an excellent idea, so I decided to put a similar
section in mine. Email me if you have a question you want to me to answer in here. In the meantime, I’ll have some other questions that I’ve heard before or I’ve made up, and yes, a few of those crazy questions are real ones I’ve actually heard.

Q: What’s the best item in the game?

A: Probably the Magic Lamp, as you can get to the Star right away with it. But let’s not forget the Boo Bell, which, if you win it, will let you call up Boo. This isn’t as helpful unless you’ve got 50 coins, and then you can steal a Star off someone else.

Q: What’s the worst item in the game?

A: The Skeleton Key. Most of the time, the Skeleton Key won’t even lead you to the Star, but it makes sure
you can’t get a different item. Besides that, there’s no way to throw it away without it being stolen or getting to the door it can be used on. If it does in fact lead to a path to the Star, even then someone can use a Magic Lamp to ruin your day. The Bowser Bomb is second in this category, as you can hurt yourself with it sometimes.

Q: I was up by five Stars over my nearest computer opponent on the last turn, but he used a Boo Bell, stealing one Star off me, went past Boo and stole another off me, then went past Toad for another Star, and finally got a Star from a Hidden Block. What’s more is that he was on the Easy level! How the heck could that happen?

A: Anything can happen in Mario Party, and computers seem to have fiercer emotions than live opponents in
this game. They want to win, so they’ll “cheat” to give themselves an edge. Don’t be surprised if you get low numbers on your die if you’re near a Star. It’s just part of the game.

Q: Is there any way of controlling the die?

A: I’ve heard that if you wait three seconds before hitting the block and its sound goes a little higher, if you hit it, you’ll get a 10. Also, before the game in the choosing of order of players’ turns, you can usually get a higher number by hitting the block after everyone else has. Other than that, it’s pretty random.

Q: Are there any hidden characters in this game?

A: No.

Q: Does any character have an advantage over another?

A: No. Someone once told me that Yoshi and DK can turn the lever faster in Shock, Drop, N Roll. I don’t think
so, as it doesn’t seem different to me.

Q: Who’s your favorite character to use?

A: DK. That’s because I love his celebrations, and I used to think he hit blocks faster than the others in
Coin Block Bash in the first Mario Party. Now I always use him in this game.

Q: Why don’t you like Peach?

A: I don’t have enough room here to say why not, and that’s not a Mario Party 2 question anyway!

Q: What happens if I beat the Mini-Game Coaster?

A: Several things. Here they are:
Easy: You get 1000 coins, 100 coins for each life left, and all the coins you claimed on your coaster ride.
Normal: You can buy Item Mini-Games.
Hard: You can buy Battle Mini-Games.

Q: Why the heck are these Baby Bowsers telling me I’ve got to start over when I just beat the Mini-Game
Coaster on Hard?

A: They want to challenge you to a Shell Shocked final mini-game. Of course you must accept their challenge, and it’s very difficult, with all three of them being against you. You’ll have to hide behind a pipe and make some pretty difficult shots if you want any chance of winning. See my Shell Shocked strategy for
more.

Q: Why can’t I buy any more Mini-Games from Woody?

A: You bought them all, you moron! Either that, or you haven’t beaten the Mini-Game Coaster on Medium or Hard, so you can’t buy the Item and Battle Mini-Games yet.

Q: What are the three hidden Mini-Games and how do I unlock them?

A: They are:
Dungeon Dash: Buy all 4, 2 vs 2, and 1 vs 3 Mini-Games.
Rainbow Run: Buy all Item and Battle Mini-Games.
Driver’s Ed: Buy all Mini-Games (which, if you think about, is after you buy all Item and Battle Mini-Games, so you’re really just unlocking Rainbow Run and Driver's Ed at the same time).

Q: How do I unlock Bowser Land?

A: Play board games at every other land.

Q: How come I can’t go to anywhere but Bowser Land?

A: You must play a board game at Bowser Land first to beat Bowser before you can go back to your normal
business.

Q: Does that Lakitu on Shy Guy Says mean anything?

A: Yes, he does. I explain more in detail in my Shy Guy Says strategy, but basically if the Lakitu moves fast, Shy Guy won’t fake at all, but if Lakitu moves slow, watch out for a fake, which could be single, double, or even triple.

Q: Hey, a few of these Mini-Games seem like they’re from the first Mario Party! Did I unlock something
special?

A: No, you idiot, Nintendo was lazy and they put remakes of old mini-games in this one. They’d never do that for entire games themselves, of course, like remaking Mario Golf and Tennis or putting the original Mario Bros. in SMA2 after it was already in SMA. No way would they be that stupid and lazy.

Q: Is there any real strategy involved in games like A Day at the Races and Bowser’s Big Blast?

A: No, it’s pure luck, that’s all, and I always lose at those games.

Q: What’s the hardest board in this game?

A: According to the game, Bowser Land. But I completely disagree. Bowser Land’s banks give you coins, and most of the time, you can veer off into another path to avoid landing on the bank space to have to pay big time. In fact, it’s one of the easiest. In my opinion, Mystery Land is the hardest, as you’ll get trapped going in circles, away from where the Star is, and sometimes even a Skeleton Key won’t help you.

Q: How come Sonic isn’t in this game?

A: How come you don’t have a brain?

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