Pluck the Piranha Flowers: Make sure that you enter the painting on the left side so you will be in a small world with a big Mario. Okay, now cross the water to the place with a pipe. Enter the pipe and you go to the big world. Now, kill all of the giant Piranha Plants on the platform you are on now. The final Piranha Plant gives a star when he's defeated.
The Tip Top of the Huge Island: Enter the world through the right painting so you'll be in a big world with a small Mario. Go through the hole in the wall, cross the water, and long jump to the platform. Then, jump to the space beside the high platform so that the wind can carry you up. Continue past the narrow path, across the wooden bridge, up the giant steps, across another wooden bridge, and bust open the yellow ! box for the Star.
Rematch with Koopa the Quick: Enter the world through the right painting so you'll be in a big world with a small Mario. Go to the place past where the giant bowling balls come out to find Koopa the Quick. He's back and this time he's got new shoes, meaning he's much harder to beat than last time. Do long jumps to be faster. He gives you the Star if you beat him.
Five Itty Bitty Secrets: Okay, now you have to find the five "secrets" in Tiny-Huge Island. All of these "secrets" are places where small Mario can enter but big Mario can't, so make sure you enter through the left painting. The first secret is the little tunnel beside the entrance on the other side. The second secret is in the water at the top of the mountain. The third one is at the place where the bowling balls come out. The fourth is at the cannon. The fifth secret is in the little hole on the back wall of the beach (at the end of the little bridge thing). To get the Star, you need to activate the purple switch and cross the bridge to the floating island.
Wiggler's Red Coins: Be sure to enter the stage though the right painting. Go to the beach and take the shell from the Koopa there. With the turtle shell, ride up the mountain to the ledge with a giant Goomba and a tiny bridge. Bump into a wall to get rid of the shell and carefully cross the bridge to enter the cave at the end. Inside the cave there are several platforms that contain the eight red coins. Use your jumping abilities to get them. Remember that you can hold onto the wall!
Make Wiggler Squirm: In the tiny island, go up to the top where there is a pond of water. Do a Ground Pound on the water to create a hole and drain the water out. Go into a pipe to transform to small Mario and enter the hole that you just created. Now you have to fight Mr. Wiggler. He is very easy. Just jump on his head three times and he gives you the Star!
100 Coins in Tiny-Huge Island: This is hard enough because you must collect coins from both the tiny and huge side of the stage, so choose your path wisely.
Roll Into the Cage: To make things easy on yourself, jump into the clock when the long hand is pointing at 12. This will cause the gears and stuff inside the clock to stop moving. For the Star, follow the path and you should see the Star clearly. This could have been a lot harder if you didn't stop the clock.
The Pit and the Pendulums: Just like last time, enter the clock when the long hand is pointing at 12 to stop the gears from moving. Simply follow the path like last time.When you reach the Star that you already got, do a jump over the cage and continue on your way. Watch out for the Heave-ho and do a long jump when you get to the part with a triangle platform. Now you can see the Star. Go get'm!
Get a Hand: Don't stop the clock this time! Enter with the long hand pointing at 3 so the clock moves slowly, making it easier than if it was fast. Go along the path until you reach a giant clock hand slowly going around. Ride on the hand to the other side where the Star is. You might need to adjust the camera to clearly see where you should jump.
Stomp on the Thwomp: Take the normal path with the clock moving slowly until you get to the part after you climb the pole. Now do a jump to reach the platform behind you. Climb through all these different obstacles until you get to a moving platform that leads to a Thwomp. Be very careful and jump onto the Thwomp when you can. This will take a lot of patience so be patient. From there you can backflip to the Star.
Timed Jumps on Moving Bars: Don't stop the clock for this Star. Take the normal path to start. When you reach the part where you need to jump from the elevator, look around for bars that go in and pop out of the wall. Now jump on these bars to reach a cage with the Star inside. Note that you can backflip to the second bar!
Stop Time for Red Coins: For this Star, you absolutely must stop the clock. From the start, turn around and go to the brown platforms. If you didn't stop the clock, all these platforms would be spinning around like crazy (get my point?). Climb the platforms and collect the eight red coins.
100 Coins in Tick Tock Clock: This is difficult, not just because of all the perils but because of all the various coins in so many locations! Good luck here
Crusier Crossing the Rainbow: Hop onto the carpet and ride it to some spinning platforms. From here, jump to the platform on Mario's right to find another carpet. Ride this one to yet another two carpets. Jump on the carpet on Mario's left side. Ride this one and watch out for the obstacles that might knock you off. Eventually you will reach the ship. At the end of the ship with all the wind is the Star.
The Big House in the Sky: Take the same path as the one above to the two carpets that you need to choose from. This time, take the carpet on Mario's right side. The carpet will go inside the "big house in the sky". Watch out here for the flames. Eventually the carpet will bring you to the roof where the Star is waiting for you.
Coins Amassed in a Maze: When you reach the spinning platforms from the first carpet, take the path directly in front of Mario. This leads to a big maze. I suggest you keep the camera pulled back (with C-Down) so that you can see more of the maze. You need to use almost every jump you know to reach the red coins! When this is all done, the star appears at the bottom.
Swingin' in the Breeze: When you get to the spinning platforms, go to Mario's left this time. Follow the path with a whole bunch of obstacles. You'll find see-saw platforms, dropping platforms, and some other stuff too. Some time along the path, you'll get to a brown path at the side. Go up this path and get the Star!
Tricky Triangles: Take the same path as last time, but instead of taking the path up to the Star, continue straight to the purple switch. Stepping on this switch makes the pyramids turn upside-down so that you can step on them and reach the Star high up. The switch doesn't last for a long time at all so you need to really move fast. Reach the platform for the Star.
Somewhere Over the Rainbow: First of all, you need to activate the cannon. Go to the place with the huge 2D maze (where you got the red coins). At the end of this place, notice that there is a big tunnel upwards that leads to the Bob-omb Buddy. To get up to him, do several wall jumps up the tunnel. Then you can talk to the Bob-omb Buddy and tell him to turn on the cannon. Where is the cannon you ask? Well, it's on the ship! Go back to the spinning platforms and take the path to the ship. Jump into the cannon at the end of the ship and aim yourself to shoot "over the rainbow" and cling onto the pole. When you get there, don't jump down right away because a Chuckya is waiting for you. When he's not looking, jump down and get the Star.
100 Coins in Rainbow Ride: Now this is hard! Just try to jump and get every coin. Be aware that this will take many, many tries.
Eight Red Coins in the First Bowser
Stage: Get the eight red coins in the first Bowser stage.
1. Near the beginning, activate a switch
and go back to the beginning of the stage to get the coin on some brown
blocks.
2. Activate the same switch as above,
but this time the red coin is at the end of the flame thrower.
3. Along the path you'll find a lot
of spinning electric things. Behind one of them is the red coin.
4. Soon you'll come to a yellow bridge
which goes back and forth. On the other side of the platform, the red coin
awaits.
5. This is very hard not to see as
you pass through the platforms that go around.
6. Before you cross the unstable bridges,
turn around and take the path to a few Goombas and the red coin.
7. Right before taking the stairs to
the Bowser pipe, jump on the platforms above the unstable bridges. Long
jump is needed for this.
8. Also near the end of the stage,
carefully jump to the narrow space beside the last bridge.
The Star appears beside the pipe to
Bowser.
Eight Red Coins in the Second Bowser
Stage: Get the eight red coins in the second Bowser stage.
1. After crossing the sinking platforms,
go up the grating and jump over the hole to get the red coin.
2. On the platform that can tilt to
the left and to the right, the red coin awaits you at the side.
3. When you climb a pole and reach
a fenced up colorful room, jump at the back corner to get it.
4. When you reach an elevator platform,
get on and quickly get off. The platform will leave without you and you
can get the red coin.
5. Before crossing the place where
you hang from the ceiling, go up the steep slope and follow the path to
the red coin.
6. As you cross the path that moves
up and down, look for a small shadow on one of the level platforms. Wait
for the path to go up and get the coin.
7. On the platform bridge that goes
up and down in the lava, the coin is in front of a flamethrower.
8. On the pole that goes up and down
(right before Bowser's pipe) is a coin that awaits at the top.
Use the long jump to cross the gap
and jump to the platform with the Star.
Eight Red Coins in the Third Bowser
Stage: Get the eight red coins in the third Bowser stage.
1. Near the beginning you'll come to
a big box. Push the box backwards, climb it, and jump to the red coin.
2. Beside the first Piranha Plant that
you encounter. If you missed this one, I suggest visiting an eye doctor.
3. At the part with an unstable bridge,
drop down and follow the line of coins to a super-secret platform with
the red coin.
4. At the top of a steep gray slope
with flames on it, you'll find the red coin very close to the edge.
5. At the part where you ride the moving
platform while jumping over some obstacles. Up on the thing is the red
coin.
6. On the spinning platform near the
thing that spits out fireballs. There's the red coin.
7. At the part where there are two
orange bridges that go left and right, the red coin is at the top of the
pole.
8. When you get to Bowser's pipe, turn
around and look at the ledge. Under there is the final red coin.
The Star appears beside Bowser's pipe.
Toad in the Basement: In the basement, beside the entrance to Hazy Maze Cave, is Toad. He's waiting for nothing in particular and he just happens to have a Star on him. How convenient! Talk to him and he'll hand over a Star.
Toad on the Second Floor: Guess what? On the second floor, there's yet another Toad who just happens to have an extra Star with him! How does that little fellow do it?! Well, talk to him and he'll give you the Star he's been saving for you.
Toad on the Third Floor: Once again, Toad is waiting on the third floor on the right side of Tick Tock Clock. It's actually quite scary how he appears in all these different part of the castle at once, and always seems to have a Star with him. Anyway, talk to him as usual and humbly accept the Star.
The Wing Cap Stage: After getting ten Stars, a light will shine down from the ceiling onto the sun symbol on the ground floor of the castle. Stand on the sun and look up by using the C-Up button. Then you will be transported to the Wing Cap stage. The red coins are located in pairs at the sides of the central tower. Fly to each one to make the Star appear. But, before getting the Star, make sure you hit the big red switch. Then get the Star.
The Vanish Cap Stage: In the basement of the castle, you should see a plain door with no star symbol on it. Enter that room and Ground Pound on each of the little pillars. This will cause the water to drain out of the room. Enter the door at the bottom. Now look around for a hole and drop down into it to transport to the Vanish Cap stage. You will find the first four red coins on the steep slope at the beginning, and the other coins you will find along the way. Hit the switch at the end and get the cap from the blue ! block. Now you're invisible! Go through the gates to get the final red coin. The Star appears nearby.
The Metal Cap Stage: In Hazy Maze Cave, take the path to the sea monster. Ride her to the door on a high ledge. Go through the door, follow the path, and jump into the pool of "liquid metal". Now you're in the Metal Cap stage. If you get carried away by the current, you'll be brought to the lake outside of the castle. You'll find four of the red coins underwater, the rest can easily be found on land. The Star will appear underwater.
Catch the Basement Bunny: Also known as MIPS, named after some technical thing in the N64, the rabbit hops around the basement when you have 30 Stars. Catch him by doing a slide attack towards him him. This little annoyance can take quite a while to catch.
Catch the Basement Bunny Again: The bunny is back and equally annoying as before. I don't think he gains any new super powers so you can catch him just like you did the last time.
The Princess' Secret Slide: To get to the Princess' Secret Slide, go up the stairs of the ground floor and enter the door on the right. Here you find three picture of the princess. Enter the one on the right. Inside you find a super happy slide. Go down the slide without falling to your doom and you'll reach a yellow ! box. Open it for the Star.
The Princess' Secret Slide Again: Well, you're back in the Princess' Secret Slide, except this time you'll need to finish with a time of less than 21'00. You don't get anything if your time is exactly 21 seconds. Just keep the control stick turned forwards all the time (except for turns) and you'll do it fine. Try to take the inner track... if you know what I mean by that. The Star appears at the end.
Eight Red Coins in the Secret Aquarium: The secret aquarium is located in one of the holes in the wall of the room where Jolly Roger Bay is. The secret aquarium is all water and there's no place where you can gasp for air. Luckily, there's a sufficient supply of coins to keep you alive. Just collect the eight red coins to make the Star appear in the middle of the floor. Four red coins are near the ground, the other floor are in the rings of yellow coins in the middle.
Eight Red Coins in the Sky: To get to the sky course, jump into the hole in the left wall of the third floor and fall into the hole you find there. Welcome to the sky! This is a stage where you collect the eight red coins by flying from platform to platform using the Wing Cap. Good luck trying this one out, but once you collect all the red coins flying in circular motion in the sky, you will be able to land and retrieve your Star.
Amp: Amps are commonly found in the three Bowser stages. They go around in a circle and are electric (if you touch them, you get electrocuted). They can't be defeated, so just avoid them. They shouldn't cause too much trouble anyway. They can also be found in Tick Tock Clock and Wet-Dry World.
Bib Boo: The boss of Big Boo's Haunt, who you'll have to fight three times. Defeat him like you would defeat a regular Boo: go to his back and punch. It takes three punches to bring him down for the Stars.
Big Bully: The boss of Lethal Lava Land. To kill him, push him over the edge and into the lava with punches and jumps. You'll need to face another version of him again in Snowman's Land.
Bob-omb: Also a traditional Mario enemy, Bob-ombs are the second most common monster in the game. If they see you, they'll chase you around and blow up. They'll also blow up a few seconds after you hold them.
Boo: If you look at a Boo's face he gets shy and becomes semi-transparent. However, if you look at his back he won't notice you and he'll continue with his normal business. This is the time to give him a punch in the back. A blue coin pops out. Found in Big Boo's Haunt and in the courtyard of the castle.
Bookends: A very rare kind of monster only found in Big Boo's Haunt. Hit them from below with your head and he gives you a blue coin! A good source of money!
Bowser: The big boss of the game. You will encounter Bowser three different times in the game. He gets harder to beat each time! In each Bowser battle you will need to defeat him the same way: get around to his tail, grab it, spin Bowser around, and toss him into any of the bombs at the sides of the arena. Bowser does different tricks each time you meet him.
Bub: They can be found at the beginning of Dire Dire Docks with the sharks. They are also invincible.
Bubba: Found once in the Tiny-Huge Island. He's very dangerous since he can swallow you whole without giving you a chance to get away. He a super-unbeatable fish... don't even think about trying to swallow him!
Bullet Bill: Of course, these are the bullets fired from the cannon at the top of Whomp's Fortress. It really doesn't disturb you unless you're asking for trouble. He's more like decoration.
Bully: Bullies are little bomb-like creature found in Lethal Lava Land. They are very dangerous when they try to push you into the lava... especially in groups. To kill them, push them into the lava! Do this by jumping on one side of them or by punching them. They give one yellow coin.
Chain Chomp: Chain Chomp is the giant black ball in Bob-omb Battlefield. He can't be beaten or easily avoided. Be very careful around him and watch out for his bite. You can free him by Ground Pounding his post three times.
Chair: The chair looks like its just for decoration until if floats up in the air and charges at you. It's only found in Big Boo's Haunt. You can't kill it, only avoid it.
Chuckya: These are purple enemies that grab you and usually try to throw you off a ledge of cliff. They can be found in Rainbow Ride, Wet-Dry World, and Tall Tall Mountain. To defeat them, grab them from the back and throw for a lot of yellow coins.
Clams: Are these really enemies? They can be found underwater in Jolly Roger Bay and Dire Dire Docks. Sometimes the clams contain treasure inside such as red coins or Koopa shells. They can only be considered enemies since they can hurt you when they open and you're standing close by.
Eyerok: The boss of Shifting Sand Land. He's composed of two big hands that have an eye on each one. Kill him by punching the open eye whenever you have a clear chance. Watch out for the other hand, it'll try to do a lot of things to hurt you!
Fly Guy: They fly around and spit fire at you. Kill them by jumping on them, which will cause you to jump and go into a helicopter glide.
Goomba: A survivor of the original Mario games, the Goomba is the most common enemy in the game. He usually appears in small groups but they're not much of a threat since all they do is walk around and hop in place. Kill them with a stomp or punch.
Grindel: The Grindel is basically a Twomp wearing a mummy costume. You find him inside the pyramid of Shifting Sand Land. Just like the Thwomp, you cannot beat him.
Heave-ho: Heave-ho is more like a robot than an enemy. He doesn't hurt you directly, he only throws you high up into the air. It's the impact of the fall that hurts you (quite badly). He follows you around and throws you when you are positioned. He can be found in Wet-Dry World and Tick Tock Clock.
King Bob-omb: This is the boss found at the top of the Bob-omb Battlefield. He's very slow and can't outrun a snail. However, he can pick you up and throw you off the hill, which can be very painful. To kill him, pick him up from his back and throw him down three times.
Klepto: The big bird who flies aimlessly around Shifting Sand Land. If you want to get the Star from him, simply touch it. If you want to hurt him, get close to him and punch. He won't die but he'll just stop bothering you. Don't let him take your hat.
Koopa Troopa: The Koopa Troopas are only found twice in SM64, in Bob-omb Battlefield and Tiny-Huge Island. Jump on him to take him out of his shell and finish his body for a blue coin.
Llakitu: Whoa... besides being your cameraman, he's also an enemy! Found in Tiny-Huge Island and Rainbow Ride. He drops down Spinies at you but doesn't attack much. Stomp him for five yellow coins.
Mad Piano: In Big Boo's Haunt. Get close to it and it'll show off his sharp teeth and scare you. Really, it's very scary the first time you find him! I could tell you stories!
Moneybag: He can only be found in Snowman's Land and he looks like a coin from far away. When you get close to him, he transforms into a bag of money and starts hopping around. Jump on him to receive five coins.
Monty Mole: The Monty Moles can be found in Hazy Maze Cave and Tall Tall Mountain. They pop out of these holes in the ground and throw rocks at you (Ouch!). You can stomp their head but they'll just come back up. Very annoying in Tall Tall Mountain when they push you off the cliff!
Mr. Blizzard:This is just a Mr. I in a snowman's clothing. He can be found in Cool Cool Mountain and in Snowman's Land (naturally). To kill the snowmen, run around them fast until they fall over. Some snowmen hop on a pre-determined path and cannot be defeated.
Mr. I: Mr. I is a big eyeball that is about the same size as Mario. They can be found in Big Boo's Haunt, Lethal Lava Land, and Hazy Maze Cave. He shoots at you if he looks at you in place for a few seconds. To kill him, run around him quickly until he gets dizzy. A blue coin spurts forth.
Piranha Plant: The Piranha Plants are quite common and can be found in many places. Some of them can be found sleeping and you can walk by them quietly so they won't wake up. Other Piranha Plants pop out of the ground without any previous warning. Kill them with a punch or jump on them.
Pokey: Found four times in Shifting Sand Land. They are made up of several segments that can be destroyed one-by-one, but Pokey only truly dies when his head is defeated. He gives one blue coin.
Scuttle Bug: Scuttle Bugs are spiders. You'll encounter them in Big Boo's Haunt and Hazy Maze Cave. Just like the rest of the enemies, you kill them by jumping on their head.
Skeeter: These are the water skimmers found in Wet-Dry World. Jump to kill.
Snufits: This is a monster that looks almost like a Shy Guy. He can be found in Hazy Maze Cave in the place with the toxic gas. Defeat them by jumping on their head or by hitting them from below.
Spindel: This is the large stone thing you find rolling near the top of the inside of the pyramid in Shifting Sand Land. He rolls around and tries to crush you. To get by him, stand in the little cave in the wall, or you can just jump over him.
Spindrift: Found in Cool Cool Mountain and Snowman's Land. They also make you do that helicopter gliding thing like the Fly Guys. If you don't want to do the glide, simply do a Ground Pound on them.
Sushi: I don't know about this one. You can find them at the beginning of Dire Dire Docks. Maybe they can be dangerous when you're trying to open the treasure chests in the current. You can't kill the sharks so just get out of their way.
Swoop: You might not have noticed them, but yeah, there are some bats. They are small, blue, and almost unnoticeable. Found in Hazy Maze Cave. They can be killed with a stomp.
Thwomp: A Thwomp is the big blue rock with a face on it. They go up and down in a rhythmic sort of manner. Try not to get crushed by them. They are seen in Whomp's Fortress and Tick Tock Clock. Thwomp is invincible so forget trying to stomp him back.
Tox Box: This is the big metal box you see in the maze of Shifting Sand Land. Notice that one side of them is hollow? You can stand in the correct place and the box will go over you, without crushing you! Usually I just try not to get in their way.
Unagi: The big orange eel in the deep water of Jolly Roger Bay. He's unbeatable, unhurtable, and very painful. Avoid him whenever possible, but you'll need to get close to him to get a Star...
Whomp: Found in Whomp's Fortress and Bowser's third lair. Stand directly in front of their feet to make them fall down without causing you injury. Then repeatedly jump on their backs for five yellow coins. When that's done, do a Ground Pound on their back for another five yellow coins.
Whomp King: This is the boss of Whomp's Fortress. Kill him just like you would a regular Whomp, with Ground Pounds to the back. His only method of attack is falling flat on his face and smashing you. That can sound very silly but it hurts if you get squashed.
Wiggler:The boss of Tiny-Huge Island. This guy is easy, just jump on his back a lot of times until he dies. He gets faster as you jump more, therefore becoming more dangerous.
1-Up Mushroom: Getting a green mushroom gives Mario an extra life. These kind of mushrooms are very rare.
! Box: The exclamation mark boxes are the cheap replacements of the old-school question mark boxes. Blue ones hold a Vainsh Cap, green ones hold a Metal Cap, and red ones have a Wing Cap inside them. There are also yellow ! boxes that can hold almost anything, Stars, coins, 1-Up Mushrooms, etc.
Cannon: Cannons can be found in many places, but in order to use them, they must first be activated by a pink Bob-omb Buddy that is somewhere in the stage. When you're inside the cannon, you can aim yourself all around and shoot!
Cap: Mario's regular cap has no special power, but if he loses it he takes in more damage than normal. There are three types of special caps. The Wing Cap is found in red ! boxes and gives Mario the ability to fly. The Vanish Cap is found in blue ! boxes and lets Mario go through some walls and be invincible. Metal Caps are found in green ! boxes and make Mario invincible and able to sink in water.
Coin: Coins are found everywhere in the world. Collect 50 of them and beat the stage to receive an extra life! There are three kinds of coins. Yellow coins restore one point of health and are worth one coin. Red coins are worth two yellow coins, and if you collect all eight of them in a stage you'll get a Star! Blue coins are very rare and are worth five yellow coins.
Star: Unlike the Stars in 2D Mario games, these Stars do not give you temporary invincibility. These Stars protect the castle from danger by revealing hidden rooms and unlocking paintings. You need to collect them to open certain doors and reach Bowser. There are 120 Stars in all.
Yoshi on the Castle: After getting all 120 Stars, jump into the cannon near the lake outside the castle. From here, shoot yourself to the top of the castle. Here you'll find a few 1-Up Mushrooms, a Wing Cap, and Yoshi! Talk to Yoshi and he will give you 100 lives... then he'll jump into the waterfall.
Really Really Big Penguin Race: After getting all 120 Stars, go to Cool Cool Mountain and jump into the chimney. Here you will meet the penguin that you raced before, but this time he's super-fat! He also much better at sliding down. Try beating him for a challenge.
Bowser Says Something Different: After getting all 120 Stars, go face the final Bowser again. His text changes a little bit. You probably won't even notice it, but it's still a secret!
Camera Control in the Ending: Beat the final Bowser (with or without all 120 stars). During the ending you can use the second controller to move the camera around with the analog control stick. You still don't have too much control over the camera, but it's still a secret!
L is Real 2041- Go to the courtyard of the castle, where all the Boos are. There is a statue of a star in the middle of a small pool. Use C-Up to look closely at the sign. It says "L is real 2041". This is one of the most mysterious mysteries in Super Mario 64. Does it have something to do with Luigi? We may never know. Even stranger, thhere are 2045 coins total in Super Mario 64! Compare it: 2041 / 2045. Strange...
1-UP from the Butterflies: Here's a secret involving butterflies. Do you notice the butterflies hanging around the front yard of the castle? Try doing a wall kick on them (jump at them and jump again when you hit them). You will get a 1-up for this!
Alternate Penguin: In Cool Cool Mountain, there are actually two baby penguins. The first one is on the ledge near the beginning. The second one is on the slope above the house where the exit of the slide is (he's a little fatter than the first one). If you take the second one to the mother penguin, she will say something different.
Mario in Shades: This isn't really a secret, but it's cool anyway! In the starting screen where you can stretch Mario's face, you can pull both ends of his mustache over his eyes... and they'll look like sunglasses!
The Hatless Mario: There are three places in the game where Mario can lose his hat. The first place is in Shifting Sand Land, where the vulture can come and steal your hat (solution: fly to him to get it back). The second place is in Snowman's Land, where the snowman can blow away your hat (solution: look for it on the ground). The third place is in Tall Tall Mountain, where the monkey steals it from you if you pick him up (solution: steal it back from him).
The Eternally Hatless Mario: There's a way to lose your hat so that you will never get it back! In Snowman's Land, the snowman can blow your hat off, but if the snowman blows your hat into the 3D maze, it can be stuck under the Star. You can't get it back since you'll automatically get the star when you go into the maze. You will never get your hat back again!
The Reverse Mushroom Trick: You need to have the Japanese version of the game to do this trick. In the final battle with Bowser, don't kill Bowser but just try to collect the coins. Keep on doing this until you have 1000 coins. Then each time you die your lives will increase by one and you will lose a life each time you get a 1-Up Mushroom. Remember, this only works with the Japanese version of the game.
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