Story
Koopar had defeated Cackletta at last,
and everyone was safe… Not really, though. Koopar received a letter from
the Fungi Kingdom saying that they needed help retrieving the Seven Shells.
These shells protect their kingdom but now the are separated, so Bowser’s
minions have launched an attack. Koopar must retrieve the Seven Shells
and save the Fungi Kingdom!
Info
System: GCN
Graphics: Paper Mario-like
Gameplay: RPG like Superstar Saga and
Paper Mario
Controls
In field
(A): Jump, Action
(START): Pause (save, continue, quit)
(B): Shell Hurl
(C): Choose Shell Color
(A+X) Ground Pound
(Y (hold)) Hide in shell
In battle
(A): Jump Dodge, make selection
(B): Cancel selection, Shell Shield
(CTRL STICK): Toggle through options
(C STICK) Choose a Shell Color
(X): Spiked Shell Block
Shell Colors
(NORMAL): Main shell. Nothing special.
(GREEN): Makes Koopar jump higher.
(YELLOW): Koopar can ground-pound.
(BLUE): Koopar can swim.
(RED): Koopar receives less damage
from fire attacks.
(PURPLE): Koopar’s Shell Block reflects
attacks.
(PINK): Koopar is healed every turn.
(BLACK): Koopar hovers when you hold
A.
*Note: You must unlock all seven shells
other than Normal.
Versus
Multiplayer fun ahead! P1 is Red Koopar,
P2 is Blue Koopar, P3 is Green Koopar, and P4 is Pink Koopar.
(Chapter Wrapter): Defeat chapters with up to four players!
(Crash Party): Crash Mario’s house! In the last ten seconds, pretend to sleep before Mario enters!
(Wario’s Coaster): Ride a coaster gone crazy and use < or > to steer!
(Classic Madness): Play Mario Bros. with Koopars!
Chapters
Chapter 1: Goomba Fort Infiltrating
Your adventure begins! At the start, you will be in Mushrock Town. Some guards think you are one of Bowser’s minions, so they attack you when you approach. Luckily, Koopar is on Level 99 from his last adventure, and the guards are Level 89. You can only Shell Attack, since they have pointy spears. When they attack, jump. That is because the Mushrock Guards hold their spears forward and charge. Three hits each will teach them. After defeating them, Koopar will tell them what happened. The guards will recognize Koopar and say that the first Shell is in the Goomba Fort, where most of the Goombas reside and Gill the Gloomba lives. You must head east to get there and pass the Rockshroom Road, which has Goombas. Goombas now take three hits, getting flatter each jump. Stone Goombas are tougher than Goombas and take six jumps or shells to defeat. After pushing a switch to make a rainbow bridge appear, you will be at Goomba Fort. There is a Boo guarding the front. To beat him, kick off his Goomba mask and wait for him to attack. He will become visible when he tries to slap you. If you miss his mask, he will breathe fire at you. Jump on him when he becomes visible and KAPOOF! He will dissapear. Go in the fort and push the switch that will drop a Tanoomba down. Don’t fight it, because it can stun Koopar by mimicing Bowser. Grab the key and use it to unlock the door. In the next room, there is a big mirror. Defeat the Bob-omb and get the key. Go into the next room, where there is another mirror. In the reflection, there is a switch. Make the reflection hit the switch and then you will be inside the mirror! Gooms, which are Goomba ghosts, will attack you. They are the harder version of a Boo. Go into the door after beating them and you will be in the previous room’s mirror. The Bob-omb’s reflection will still be walking around. Ignore him and go upstairs. A whole bunch of Goombas (about a billion) are bunched up together, and you must fight them all at the same time! After five hits or so, a huge Gloomba will run by and smash the Goomba Army. It is Gill Gloomba! He will attack. To beat him, attack the Gloombas that he spits out. When he lifts his foot up, use Spiky Shell. He will fall over, revealing a soft belly. Jump on it a few times and he will fall over, making a floor panel flip over. The Legendary Green Shell will come out. Congratulations! Chapter One is complete!
Chapter 2: Koopaling Kave Dangers
After going out of the Goomba’s evil resort, you will see Mario playing Gameboy Advance. Mario will notice Koopar and ask him where he's been. You can answer “I’ve been fighting Bowser’s minions,” or “Why should you know?” You should answer the first one, because if you don’t, Mario will run off crying and will not open his Mamamia Shop in Chapter Two. After running back to Mushrock, you see Ludwig push a hidden button and fall down a chute. Follow his actions and you will land in a cold cave. Koopar burps and Pikesies will hear the echo and attack. Pikesies are different colored spikes that fly and will try to run you through. To beat them, make them all the same color by stomping them. Larry will be in a blimp and fly by. Switch to the Green Shell and jump under the ? Block on his blimp. It will explode and Larry will grab a Koopa Kola and fight you. He is strong, so avoid his soda spray attack and stomp him. After beating him, Wendy will run over and take his place. Okay, this is complicated, so I’ll put up their stats.
Wendy
HP: 70
Attack: 17
Defense: 1
Morton
HP: 65
Attack: 24
Defense: 3
Lemmy
HP: 59
Attack: 15
Defense: 10
Iggy and Roy
HP: 45 and 30
Attack: 10 and 36
Defense: 0 and 2
Ludwig
HP: 50
Attack: 20
Defense: 4
Okay, the Koopalings are gone, so enter the unlocked door to see the Koopalings’ cousin, Joey Koopa.
BOSS! Joey Koopa
HP: 100
Attacks: Sumo Stomp (40), Lightning
(42), Triple Hop (4, 8, 16)
Defense: Only vulnerable when flipped
over
Joey will give up the Yellow Shell! Ta dah! You have completed Chapter 2! (Phewee!)
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