Chapter 16: The Biggest Wave of All
After winning his fifth badge, Mario heads to the next gym.
Mario: Where to, Roy?
Roy: Aqua Town.
Peach: A place I can get used to!
Mario: Let's-a go!
Roy: Let's get the boat there.
Ten minutes later, they are on a moving pirate ship.
Mario: Are we on the right ship?
Captain: Of course you are, matey!
Roy: Are you a pirate?
Captain: Yeah, I am. Wanna battle 'til we get to the town?
Mario: Sure!
Captain: 3-on-1.
Mario: What?
Captain: I'll use one Koopamon and you'll each use one.
Mario: Fine! GO SPIKE G!
Peach: GO STAR SLAP!
Roy: GO HYPER!
Captain: Very well, then. I choose Bulk-omb.
The captain releases an oversized pink bomb.
Mario: Fury Attack!
Peach: Water Gun!
Roy: Sandstorm!
Captain: THE TOWN ALREADY?
They look to see the town.
Captain: Let's wrap things up! EXPLOSION!
Bulk-omb knocks everyone out with an explosion, including itself.
Mario, Peach, and Roy: O_O Return...
Captain: The leader is a master of water Koopamon, and because I'm nice, you can have this Crazee Dayzee.
Mario: Oh! Super cool!
Ten minutes later they are seen walking through town.
Captain: I am rarely on land, so may I temporarily join yo?
Mario: Sure~
Captain: Just call me Smithy.
Peach: Okay.
Roy: I heard that name before...
Smithy: I'm sure you have.
A while later they are seen outside a building.
Roy: This is the place
Mario: Let's-a go!
Chapter 17: A Pre-Trainer Match
Mario enters to see two girls talking to each other.
Girl 1: Oh hello, I am Wendy and this is Susan.
Mario: Hello. One of you wouldn't happen to be the leader, would you?
Wendy: That would be me.
Mario: Great, I am here to challenge you, Wendy.
Susan: I'm not the leader, but can I fight you?
Mario: Why not?
Susan: I don't want to hold you up, so 1-on-1.
Mario: Okay! I choose Spike G!
Susan: OH, SUPER CUTE! I choose you, Diver Goom!
Mario: Horn Attack!
Susan: Spin Kick
Both Koopamon collide sending each other backward into a wall.
Susan: Not too shabby!
Mario: Thank you!
Susan: Water Gun!
Mario: Spin Kick
Spike G twirls through the air avoiding the water gun, and knocks Diver Goom out with five multiple kicks.
Susan: Oh, cool!
Wendy: I see you are definitely ready for me! Well then, look there...
Wendy points to the back wall, being a giant aquarium tank.
Wendy: That is the battlefield
Mario: 3-on-3.
Wendy: I was going to go 4-on-4, but if you want...
Mario: 4-on-4... LET'S-A GO!
Chapter 18: I Sea You
Wendy and Mario are side by side in front of the tank.
Wendy: Shall I choose first.
Mario: Ladies first!
Wendy: Okay, then I choose Lava Lotus!
Wendy releases an odd plant into the water and watches it sink to the bottom.
Mario: I choose P Cheep!
Wendy: Ember Spread!
Mario: Tackle!
P Cheep goes in for a tackle but embers shot in different directions throw it back.
Mario: I can't get close so Poison Sting!
Wendy: Use Absorb!
Lava Lotus absorbs energy from the surrounding plants on the bottom of the tank to reduce damage from the needles.
Mario: Keep up Poison Sting!
Wendy: Yes! Wear it out! Knock Lava Lotus out and prepare for straight knockouts!
Mario: Keep it up!
Wendy: Absorb!
The same results continue to happen.
Wendy: Nah... ICE BEAM!
Several needles knock Lava Lotus out and P Cheep is knocked out due to being frozen.
Mario and Wendy: RETURN!
Mario: Go Para-Worm!
Wendy: Go Jelectro!
Wendy releases a small jellyfish.
Wendy: Ice Beam!
Mario: Use Silver Wind!
The attacks collide and explode on contact.
Mario: Gust!
Wendy: Chain Lightning!
A bending bolt fires out and knocks Flying Wiggler out.
Mario: Return! Go, Ice Puff!
Wendy: How will that win?
Mario: This is how... ICE BALL!
Ice Puff freezes all the tank's water and Jelectro with it.
Wendy: No way!
Mario: Slam the tank!
Ice Puff shatters the tank and ice falls everywhere and so does Jelectro.
Mario: Hah!
Wendy: Return!
Mario: Down to two Koopamon each.
Wendy: GO CRUSTY!
Wendy releases a stone crab on the ground.
Mario: Ice Ball!
Wendy: Rock Blast!
Ice Puff's ice ball is shattered by a rock.
Mario: Whirlwind!
Wendy: Quickly, Pinch!
Crusty latches onto Ice Puff as it is blown into a wall and they both take damage
Wendy: Mud Shot!
Crusty covers Ice Puff in damaging mud.
Mario: Oh no! Use your Slam!
Ice Puff slams Crusty into a wall.
Wendy: It isn't going down that fast!
Mario: Grrrrrrrr! USE SLAM over and over again!
Ice Puff slams Crusty repeatedly until it knocks itself out on slam number twelve.
Mario: Return and go, Crazee Dayzee!
Wendy: *gasp* No!
Mario: Petal Dance, C Dayzee!
C Dayzee knocks out Crusty with repeated sharp petals.
Wendy: Return! Just 1-on-1, Mario.
Mario: I know.
Wendy: Who do you think will win?
Peach: Go, Mario!
Roy: You can do it!
Smithy: That boy isn't too bad... I do believe he'll pose a threat to the Elite Four... GO, MARIO!
Wendy: Dumb cheerleaders...
Mario: Choose your Koopamon!
Wendy: GO, GOOPER BLOOPER!
Wendy releases a giant toxicated Blooper to the field.
Mario: This looks tough.
Wendy: Use Sludge Bomb and kill that flower!
Mario: Sunny Day!
The sun gets overly hot. Gooper sucks in for the sludge bomb.
Mario: SOLARBEAM!
The solarbeam colides with the sludge bomb and sludge splatters everywhere as the solarbeam is stopped.
Mario: How can I win?
Wendy: Hydro Pump with Ice Beam!
Gooper shoots a frozen hydro pump, blasting C Dayzee into a wall.
Mario: No... One chance to do this...
Smithy: Use Petal Dance, Mario!
Mario: Why?
Mario looks around.
Wendy: Time's up! Use Whiplash!
Gooper swings a tenticle at C Dayzee.
Mario: I see it! Jump now!
C Dayzee just dodges the tenticle in time.
Wendy: Whiplash with each of your four tenticles, quickly! Don't let that flower stop you, Gooper Blooper!
Mario: Petal Dance on the hanging bar!
Sharp petals chop the string holding a hanging bar above Gooper, and it falls on Gooper, stunning it.
Mario: Sunny Day!
The sun gets overheated again.
Wendy: How about that Whiplash, Gooper?
Gooper Blooper lashes C Dayzee so hard it is thrown into a wall.
Wendy: I say one more attack shall do the trick!
Mario: NO!
Wendy: Sludge Bomb!
Mario: Solarbeam with all your power!
Wendy: NOOOO!
C Dayzee fires a high-powered beam, hitting Gooper.
Wendy: NOT NOW!
Gooper is thrown into a wall.
Smithy: How about that fourth attack, Mario?
Mario: Right! Attract!
Wendy: NO!
C Dayzee shoots Gooper with a heart and it falls in love with C Dayzee and chases it around the field.
Mario: That wasn't supposed to happen!
Wendy: Attract worked a little too well...
Mario: Jump!
C Dayzee jumps and comes down on Gooper.
Wendy: Oh no!
Mario: Bend down and fire Solarbeam into its mouth!
Wendy: O_O
C Dayzee inflates Gooper by firing an endless beam in its mouth until it shoots backwards and knocks itself out by crashing into a wall.
Mario: WAHOO! I GOT IT!
Wendy: How?
Outside...
Wendy: Take the Aqua Badge, Mario.
Mario: Thank you!
Wendy: I never saw a challenger as tough as you.
Mario: Thank you again, and bye!
Smithy: Mario, you have two more badges to go, right?
Mario: Yup!
Smithy: Can I tag along for the journey to see if you can become Champ?
Mario: Of course!
And with that, Mario and friends set
out to the next gym.
Chapter 19: P Cheep Evolves
After both finding a new friend and getting badge number 6, Mario is heading to Tree Top Town.
Mario: Wahoo! Two more to go!
Roy: Yup!
Smithy: Don't mind me asking, but I noticed you had a pre-evolved Boss Bass.
Mario: What?
Smithy: Your Puffer Cheep.
Mario: You want it to evolve?
Smithy: Give it this item, which is called Rare Candy. By eating this candy it'll be closer to evolving.
Mario takes and feeds P Cheep the candy.
Mario: There you go!
Roy: How much farther?
Peach: The map says we are close, so I say maybe twenty minutes or so.
Mario: Is that it?
Mario points to an enormous tree with houses on it in the distance.
Mario: I want that Koopamon!
Smithy: Oh that thing... Those are originally weak.
Mario is seen pointing at a Boomerang Bro.
Mario and Roy: Those aren't weak!
Mario: P Cheep, go! Use Poison Sting!
P Cheep poisons it as it prepares for a bomberang attack, knocking it over.
Smithy: Now is your chance!
Mario throws a Koopaball and catches it!
Mario: COOL! I GOT IT! Are you happy, P C... Huh?
Mario turns around to see a big fat fish with a giant mouth.
Mario: Where is P Cheep?
Smithy: That is your P Cheep. You got so distracted you didn't see it become Boss Bass.
Mario: COOL! I GOT A B BASS!
Smithy: You are one odd guy.
Peach: Let's go already!
Mario: Okay!
Smithy: Umm, Mario?
Mario: You ask a lot of questions.
Smithy: Do you know what the gym leader has?
Mario: Grass, obviously.
Smithy: Most likely. Who will you use?
Mario: I don't know.
Smithy: It is always good to plan ahead.
Roy: He is right.
Mario: Fine, I know who I'll pick. Let's
go!
Chapter 20: One of Fire and One of Water but Both of Grass
Mario and friends arrive at Tree Top Town.
Mario: There is the gym!
Smithy: Ah, memories...
Mario: What?
Smithy: Oh nothing... Nothing at all, heh.
Roy: You're acting odd...
Peach: Let's go in then.
They enter the gym to a hall lined with plants.
Mario: Come on!
They go down the hall and into a door to a huge greenhouse.
Smithy:Hmm...
Mario: Wow...
Roy: Where do we go?
Peach: So many paths...
Smithy: Take two lefts and three rights, then up the stairs.
Mario: You work here, don't you?
Smithy: No, I just fought the leader once.
Mario: Did you win?
Smithy: There is the door.
Mario: I asked a question...
Smithy: I'll tell you after your match.
Mario: Fine.
They go onto an elevator to the next floor and enter a room with a door at the other side with a sign saying "Battlefield" hanging from the door.
Mario: THERE!
A Koopa exits.
Larry: Welcome!
Mario: Are you the leader?
Larry: Yes.
Mario: I challenge you!
Larry: Ah, this way...
Larry takes them into a room with an opening in the roof,
Larry: Do you know what a double battle is?
Mario: Yes.
Larry: We're going to have one of those.
Mario: WHAT?
Larry: One of you three must aid him... not the old guy.
Smithy: I resent that.
Peach: I will.
Larry: Begin, then.
Larry hits a switch and two holes open in the floor, one a pit of lava and the other a pit of water.
Mario: Whoa!
Larry: GO LAVA AND NAVAL PIRANHA!
Larry releases two huge Pirahna Plants,
one in the fire pit and one in the water pit.
Mario: GO, BOOMERANG BRO!
Peach: GO, PARAGOOMBA!
Larry: BEGIN!
Chapter 21: Teamwork Solves All
Larry: Lava Piranha, use Sunny Day!
A huge amount of sun rays come into the room.
Mario: Bomberang!
Peach: Wing Attack!
Larry: Both use Solar Beam!
Naval and Lava Piranha fire huge beams that hit and send Paragoomba and Boomerang Bro. into a wall
Larry: Done already?
Smithy: (whispering to Mario) I won.
Mario: What?
Peach: Use Sky Dive!
Paragoomba swoops up and comes down at Lava Piranha.
Larry: Fire Blast!
Mario: Bomberang!
Lava P scorches Paragoomba and Bomberang explodes on both enemies, shaking them up.
Larry: Hmmmm...
Peach: Continue Sky Dive!
Larry: Bite!
Lava P bites Paragoomba, knocking it out.
Peach: Return!
Mario: One weakened Koopamon against two barely harmed Koopamon...
Larry: It is all in my favor.
Mario: Flamemerang!
Boomerang Bro tosses a high-speed boomerang with a trail of fire behind it, hitting Lava P hard.
Larry: NO!
Mario: Slam!
Larry: Both of you, Bite!
Mario: Jump!
Boomerang Bro. jumps and Lava and Naval's heads collide and Boomerang Bro. slams into Lava.
Larry: How can he hold off so long?
Mario: Use Boomerang Cutter!
Larry: Fire Blast, Lava, and hurry!
Lava Piranha scorches Boomerang Bro. but it still lands the slash.
Larry: NO!
Mario: NOW USE BOMBERANG!
The Bomberang strikes them both, knocking out Lava Piranha.
Mario: Yes!
Peach and Roy: ONE MORE!
Smithy: He can do it...
Larry: Naval, use Rain Dance!
Mario: Slam!
Larry: Hydro Pump
The hydro pump sends Boomerang Bro. flying into a wall.
Larry: HAHAHA! Pathetic.
Smithy: Although Boomerang Bro. is freshly caught, I can tell it holds more power than they expect.
Mario: SLAM!
Larry: Solarbeam!
Due to no sun, Naval must charge up. In the process the slam hits but Solarbeam does too.
Mario: NO!
Larry: NO!
Mario: Flamerang!
Larry: Bite!
Naval bites through the boomerang and bites Boomerang Bro.
Mario: NO!
Larry: Yes!
Mario: Boomerang Cutter!
Boomerang Bro goes in for the hit but Naval goes under the pit of water and Boomerang Bro falls in.
Smithy: NO! Larry just got the advantage... maybe...
Mario: BOOMERANG CUTTER!
Boomerang Bro knocks out Naval by slicing it.
Mario: WAHOO!
Outside...
Larry: I don't know what to say...
Mario: Well?
Larry: Take the Leaf Badge.
Mario: Thank you!
Larry: Good luck in the future.
Mario: Goodbye!
With that, Mario and friends once again
set off on their journey.
Chapter 22: A climb to the Sky
Mario: Where to?
Roy: Well...
Smithy: Sky City.
Mario: Ummm...
Peach: Let's go!
Mario: Okay!
Smithy: We must climb the beanstalk - yes, beanstalk - to the sky.
Mario: Let's-a go!
Peach: Is that it about ten or so miles away?
Roy: That would be it.
Mario: Let's run!
A while later they are beginning the climb.
Mario: Wow...
Peach: High!
Roy: No kidding...
Smithy: Climb, everyone!
Mario: My hands are tired, though.
Roy: We've only been climbing ten minutes.
Mario: So?
Peach: Keep going or admire the Paragoombas following us at high speed to knock us off.
Mario: WHOA!
Mario zips up the beanstalk.
Peach: Ummmmm...
At the top...
Mario: This place is cool... THERE IS THE GYM!
Mario runs to the gym.
Chapter 23: An Airborne Fight
Mario enters the gym.
Jr: Who's there?
Mario: Your challenger.
Jr: Another loser...
Mario: Battle me!
Jr: Fine!
Mario: Good.
Jr: Come with me...
Mario and Jr. are seen on platforms floating 50 feet above the roof of the gym.
Jr: How about 4 on 4?
Mario: Very well!
Jr: A trick to it, though. One double battle and two separate.
Mario: Mamamia!
Jr: I choose Lakitu and Lakipea!
Mario: Go Para-Worm and Ice Puff!
Jr. releases two clouds with a Koopa on them, but Lakipea has vines on the cloud.
Mario: Ice Puff, use Ice Ball, and Para-Worm, use Silver Wind!
Jr: Dodge!
Lakitu and Lakipea dodge the attacks!
Jr: Get ready Sunny Day!
The sun gets bright.
Jr: Weather Ball!
A flaming ball comes from them both.
Mario: Para-Worm, Gust!
Para-Worm blows the fireballs back into Lakitu.
Jr: Use your Vine Whip, Lakipea!
Mario: Para-Worm, Iron Tackle!
Para-Worm turns to iron and rams Lakitu.
Jr: Grrrrrr. USE HYPER BEAM!
Both Lakitu and Lakipea fire high-power blasts that strike Para-Worm.
Mario: NO... Hail!
Ice Puff creates hail, pelting every Koopamon, which eventualy drop and begin a dive towards land.
Mario and Jr: NO!
The three falling Koopamon are knocked out.
Mario and Jr: Return!
Jr: Go Para-Bomb!
Mario: NOW, ICE BALL!
Jr: Use Slam!
Para-Bomb smashes the ice ball and slams Ice Puff, knocking it out.
Mario: GO, SPIKE G!
Spike G is released on Mario's platform.
Mario: BEGIN!
Chapter 24: An Airborne Battle, Part 2
Mario: Spin Kick!
Jr: Use your Slam!
Spike G repeatedly kicks Para-Bomb until it gets knocked out, then Spike G falls.
Mario and Jr: RETURN!
Mario: Go Boss Bass!
Jr: Go Sky Guy!
Mario: Time to win!
Jr. Try if you must!
Mario: Hydro Pump!
Jr: Bomb Toss!
Sky Guy is hit with Hydro Pump and Boss Bass is hit with the bomb.
Mario: Do the same!
Jr: You do the same too!
After so many repeated strikes, they both go down.
Mario and Jr: O_O
Jr: We need to each use one Koopamon, winner gets the badge.
Mario: Go, Boomerang Bro!
Jr: Go, Angry Sun!
Mario: A flying-fire combo. Tricky, but-
Jr: FIRE BLAST!
Mario: Use Bomberang and jump to Jr's platform!
Boomerang Bro jumps to Jr's platform and the fire misses. The bomberang explodes on Angry Sun.
Jr: NO!
Angry Sun drops towards land.
Jr: Fire Blast!
The stream of flames pushes it back up to level with the others.
Jr: HAH!
Mario: Bomberang!
Boomerang Bro knocks Angry Sun out with an explosion and the platfoms lower to the front gate.
Jr: Take the badge and leave and never come back.
Mario: Okay.
Jr: I'll follow you instead and challenge you again in a while, okay?
Mario: Okay!
With that Mario and Jr. go to the beanstalk, climb down, get the others, and run toward the Koopamon League.