Chapter 13: There's a Psychic User and There's a Psychic User and There's Another and Another...
Mario arrives in the plaza again, this time actually knowing where he's going. He begins running towards the boat to Noki Bay. Once he reaches the dock he is stopped by the mayor.
Mayor: Ah, hello Mario. Going to Noki Bay, I see. Very good, since I am coming too. Looks like Shellson is still here.
Shellson: So? You have a problem?
Mayor: Oh no... no problem at all. You have a pretty dirty mouth.
Shellson: Funny, I thought it was fresh.
The mayor grunts. All this confuses Mario.
Mario: SHUT UP! Now why don't you explain why you're acting so stupid?
Mayor: Oh look, the boat's over there.
The mayor jumps into the water and swims for about two minutes until he gets to and on the boat.
Shellson: ... O_O
The boat arrives soon after and Mario and Shellson gets on. The boat bagins sailing off and Mario goes below deck to see some people. One turns around to reveal that he is Tatanga.
Tatanga: Mario, how simply splendid to see you again. Are you going to Noki Bay too?
Tatanga: I'm going to the gym. I wanna get a badge there. Surprisingly, the League here was only recently heard of.
Shellson: That would be because it just recently began.
Mayor: That's right. All trainers on this island are professionals. Some of the best, too.
Mario: You and Shellson are trainers here, too.
Shellson: Correct... I actualy came from Noki Bay so I grew up using psychic types just like all Noki Bay people.
Mario: Wouldn't it be water types there? There or Rico Harbor.
Shellson: Nope... I believe Ricco Harbor specializes in steel types. Most trainers go there after here, so you know you're in luck.
Tatanga: True. I, as you know, train psychics, Mario.
Mayor: You use psychic types? I have a psychic myself.
Tatanga: Oh really. Just one?
Mayor: Yup. It seems we all have at least one psychic, so why don't we go four Koopamon in one match?
Shellson: Cool. MARIO! Do you have a psychic?
Mario: Yes I do. Hot Foot is part psychic.
Tatanga: You should give it a psychic move. Here, teach it Psychic.
Mario hooks a TM to Hot Foot and it glows.
Tatanga: Strange that EVERYONE here has one or more psychic types.
Mayor: I know.... Now shall we battle?
Shellson: I have an idea. In Noki Bay the houses are half-submerged, so we can each stand on a house and battle where there is open space.
Tatanga and Shellson: Okay then.
With that, they prepare as the boat comes to and docks in Noki Bay a half hour later.
Chapter 14: The Psychic Powers are Overwhelming in the Five Trainer Battle
The trainers get off their boat and head over to four seperate houses. They get ready to cast their Koopaballs when an old Noki comes up
Old Noki (ON): Mario, is that you?
Mario: Oh hi, Grandpa Noki. I remember you. You helped me clean the place up by providing me with swim gear.
ON: Yes. I'm glad you remember me. Are you boys gonna battle? Mind if an old fella like me gets in on it?
Tatanga and Mario: Sure.
Shellson: Ummmmm... What's the point of battling then?
Mario: What's the point of having you here if you're going to bad mouth everyone? What is up with you? You've been acting strange since you met the mayor.
Mayor: Yes, I'd love to know why.
ON: Well I'm not fond of this chat. I'd like to battle you all in your all in one match. It would be an honor, Mario.
Mario: Okay then.
They get ready to battle. They each get on a house and cast a Koopaball.
Mario: GO HOT FOOT!
Tatanga: GO DUPLIGHOST!
Mayor: GO Elite Wizzard!
Shellson: Go Eeker!
ON: Go Lanturn Ghost!
All Five: PSYCHIC!
All five Koopamon glow and lift off, overpowering each other. All of a sudden all the Koopamon but Elite Wizzard and Lanturn Ghost fly to the top of another house.
Tatanga: Psy Shield, Duplighost.
Shellson: Heat Stream.
Eeker fires off a stream of high-powered heat energy that hits the shield and deflects it into Hot Foot, who absords the heat and fires it off into Elite Wizzard, who uses Psy Punch to beat the wave, busting it into fireballs that fly everywhere.
ON: LANTURN GHOST, USE FIRE MAGNETISM AND THEN FLASH!
Lanturn Ghost pulls the flames into the lanturn, then uses the bigger flame to shine out a huge wave of light, blinding the Koopamon.
Mayor: Heh! USE FAINT ATTACK!
Elite Wizzard shoots through the light; it is still blinded but seems to know where it is going, and smashes into Duplighost.
Tatanga: NO! ICE CRYSTAL!
Duplighost fires many crystals into the light and it begins to glitter, and then a big explosion of ice occurs and the four Koopamon go flying.
Mario: Psychic with Fireballs.
Hot Foot shoots out several fireballs that begin flying around after being powered by Psychic.
Duplighost and Lanturn Ghost turn into a fireball and absorb some fire. The rest hits Eeker, burning it.
Shellson: Oh no... THUNDER WAVE!
Electricity spills out everywhere and paralyzes all the Koopamon.
Mario: No. Use Psychic and hit Eeker.
Hot Foot glows and hits Eeker, and both glow as a plasma-like wave fills up the area, and Eeker is thrown into the water down and out. Hot Foot begins glowing and morphing
Mayor: Could it be?
Hot Foot glows and the light around gets brighter and brighter. Within it arms begin to grow... The light finally dissipates and an Eeker is revealed.
Tatanga: An Eeker? Wow.... I never knew that?
Mario: Let's get it on. EEKER, CHEMICAL WAVE!
A large mess of glowing goo flies around, drenching and and dropping Duplighost
Tatanga: Return... GO MARIO!
The mayor looks at Mario and grins.
Mayor: ELITE WIZZARD, USE PSY LASER!
ON: HIT ELITE WIZZARD WITH PSYCHIC!
Lanturn Ghost lifts Elite Wizzard as it hit's Eeker into the water down and out.
Mario: What...? Return... I lost.
Shellson: I knew that would happen.
Mario: Okay, Shellson, that's enough.
The two psychic waves hit together and blow each Koopamon into a wall of a pillar. Lanturn Ghost falls.
Mayor: ... I won... I WON!
ON: Why are you so surprised?
Mayor: Why wouldn't I?
Mario: Enough. Guys, it was almost a fun battle. I have a gym battle now.
ON: Oh really?
Mario: Let me guess... You.
Mario: Always the leader is the one I meet outside the gym.
Tatanga: Wait, if you're the leader, why did you lose?
Mayor: Enough. Mario, let's go to the gym. You wouldn't want to miss the boat, would you? I'm sure you want the battle done before the boat arrives.
The five head off to the gym with that.
They head to the waterfall and the cave behind it.
Chapter 15: Navigating the Wall Maze Could be Tricky
The five Koopamon trainers enter the ruins.
ON: Okay, now all we have to do is climb up the rope through the hole in the ceiling and all the way out at the top, where we will... Where's the rope?
Mario: Over there on the floor.
Tatanga: Oh man, that stinks. Now what? There’s no way you can easily extend it up there.
ON: Well we could... WAIT! How in the name of DAD did it get over there anyway?
Mayor: Oooooh! GOOD QUESTION!
Mario: It doesn't mater. Grandpa Noki, is there another way up?
ON: Yes there is, but we'd need to scale the wall maze.
Shellson: Oh, I like that idea. Sounds fun.
Mario: Then let's go.
They head out and go up to a cliffside.
ON: Does anyone carry a hose with them?
Mayor: Because it's only the most needed thing when going on a trip, because who knows when you'll need to spray mountain sides?
ON: Don't get smart. Mario, you must have a water type or one with a water move.
Tatanga: Oh yeah. You have that fish, don't you?
Mario: Right. GO B BASS! USE HYDRO PUMP!
B Bass comes out and begins spraying the mountainside until he hits a block with a marking on it and the walls move inward in a maze-like pattern.
ON: IN IN IN! BEFORE IT CLOSES!
The five get in and begin climbing. They then reach the top after several minutes.
ON: Now spray the panel up there.
Mario: B Bass, Hydro Pump.
B Bass opens up another but bigger maze. They go in and begin navigating.
Tatanga: I hate this place already.
Mayor: *cough, cough, gag, gurgle, gurgle*
Shellson: Woah, are you okay?
Mayor: Ahem... Sure, I'm fine.
Mario: Uh oh. Up or down?
ON: I believe down, then three ups.
They take the lower path, climb up three more levels, then run a ramp to the top.
Mario: Oh yeah, uh-huh, we did it.
ON: Congratulations, I just wanna... ACK!
ON: I just looked down that hole into the ruins, and something was down there looking up at me.
Mario: What did it look like?
ON: I couldn't tell. I just saw a faint figure. We’re high up so I couldn't make it out, but something was definitely down there.
Tatanga: Oh, spooky.
ON: Yes, but anyway, I'd like to start our match.
Mario: Okay then.
ON: Let's begin.
Chapter 16: Magic vs Evil. Did I See a Smile?
Mario: Let's get it on.
ON: GO LANTERN GHOST!
Mario: We'll get this done quick and easy like last time. GO EEKER!
ON: You think this will end fast, eh...? Hehe.
Mario: USE PSYCHIC!
Lantern Ghost flashes the area with his lantern, blinding Eeker.
ON: Now use Flame Explosion,
Lantern Ghost swings around his lantern, letting off flames into the light, engulfing Eeker.
Mario: NO WAY! Use Chemical Sludge.
Eeker bends over and launches some glowing sludge out of his head, and it drenches Lantern Ghost.
ON: Ahhhhh. Does Mario think that energy-zapping sludge will drop him? Lantern Ghost, use Psychic.
Lantern Ghost uses psychic to lift off the sludge and hurl it at Eeker.
Mario: EEKER, QUICK! USE PSYCHIC!
The psychic powers on the sludge lock and the sludge begins flying back and forth.
Mario: Come on, Eeker.
ON: Lantern Ghost could win this psychic match blinded.
Mario: Oh really? Demonstrate it. EEKER, QUICKLY USE FLASH!
Eeker blinds Lantern Ghost and he loses his grip, causing the sludge to hurl back at Lantern Ghost, pushing him down. He struggles back up.
ON: Darn darn darn. USE PSY SELFDESTRUCT! SUICIDE!
Mario: *gasp* You little…
Lantern Ghost jumps and grabs a hold of Eeker and blows up, throwing the two to different ends of the clifftop, both out.
Mario and ON: RETURN
Tatanga: Oh, intenseness.
Mayor: Yes... but we all know Mario will win.
Shellson: We do?
Mayor: At least I do.
Mario: Go B Bass.
ON: Go Jester.
Mario: Ugh, a Jester. I know those things. B BASS, USE HYDRO PUMP!
ON: ROYAL FLUSH!
Jester throws five cards at the massive gush of water. The first electrifies it, the second causes some to turn to steam, the third powers it, the forth freezes it, and the fifth shatters it.
ON: MULTI ELEMENT. Each card is powered by a different type, either electric, fire, water, ice, or steel.
Mario: Ugh. USE ICE BEAM ON THE GROUND!
B Bass fires a stream of ice right up to Jester and slides across it for a full power slam.
ON: Use Psychic.
Jester uses psychic powers to change the direction of the ice path, and B Bass hits the end and goes out of control, going into a wall.
ON: USE TWO PAIR!
Jester throws four cards at B Bass.
Mario: USE BOUNCE!
B Bass leaps over the cards as they hit the cliffside, forming blue and red explosions. B Bass comes falling towards Jester's head.
Jester stops B Bass in thin air with psychic powers, and hurls him at a wall.
Mario: BIG MISTAKE! HYDRO PUMP THE WALL!
B Bass hits the wall in mid-fall with Hydro Pump, propelling him backwards into Jester and sending it flying.
Mario: Now use Ice Beam.
B Bass fires a blast of ice at Jester, but it disappears when hit. Two Jesters dance up behind B Bass and uses Psychic to throw him to the ground.
ON: DOUBLE TEAM AGAIN!
One Jester clones, making three Jesters, which leap and dance around throwing exploding cards. B Bass frantically leaps around dodging them.
Mario: Darn. OH OH!
ON: Look's like he has an idea. ROYAL FLUSH!
The three Jesters throw five cards each at B Bass.
Mario: SPIN AND USE HYDRO PUMP!
B Bass spins around firing water blasts, dropping the cards and belting the Jesters. The fakes explode and the real one goes flying into a wall.
ON: Grrrrr. Jester has little left in him. I need to do something. PSYCHIC!
Jester levitates a tree and begins swinging it a B Bass like a club.
Mario: DOWN YOU GO, JESTER! HYDRO PUMP THE BOTTOM OF THE TREE!
B Bass hits the tree's bottom and it spins around, belting Jester in the Head and sending it into a mountainside down and out.
ON: Return. GO DOMINO!
ON releases a big ball with a purple hood floating above it with a face, arms, and hands.
Shellson: What is THAT thing?
Mario: UGLY! Use Swift.
B Bass fires off some stars at Domino.
ON: Use your Psychic!
Domino stops the stars and sends them all right into B Bass, sending it flying.
Mario: What? TRY HYDRO PUMP, THEN ICE BEAM!
Domino stops the Hydro Pump, and the Ice Beam hits the Hydro Pump, making an ice pillar that Domino levitates and sends spinning at B Bass.
Mario: Bounce over it.
B Bass bounces over it and lands near Domino.
ON: Charge Beam!
Domino lets rip a massive blast of electricity, zapping B Bass and frying him.
Mario: Darn. Return... In cases like these, there is only one choice...
Shellson: MARIO! DON'T YOU DARE! YOU BARELY WON LAST TIME BECAUSE OF HIS STUBBORN BEHAVIOR!
Shellson: He has some possessed Duplighost or something on that line. All I know is that it's a Duplighost and it's real stubborn when being commanded to attack.
Mayor: Not listening to him, hey? Mario must treat it bad then.
Shellson: No no. He's treats it fine.
Mayor: Not fine enough.
Mario: GO, DARK CLONE! Do... whatever.
Dark Clone comes and screams loudly and runs and screams at Domino!
ON: Dear lord, attack of the psycho thing. Psychic.
Dark Clone is stopped inches away from Domino. Dark Clone continues throwing punches even though none hit.
Mario: Shadow Ball.
Dark Clone keeps throwing punches.
Mario: Shadow Ball.
Dark Clone keeps throwing punches.
Mario: Punch him.
Dark Clone hisses and uses Dark Hole beneath him and Domino, dropping them below into the ruins
Tatanga: Get down there.
Everyone jumps down to the ruins to see Domino repeatedly slamming Dark Clone off a wall with psychic powers.
Mario: DARK HOLE!
Dark Clone uses Dark Hole, not hearing Mario command it, and a hole appears in the wall and they fly through.
Shellson: What? Where did they go?
Mayor: Dark Hole is learned by dark type Koopamon. It forms a portal warping anything in it to somewhere else.
The room shakes and dust and debris fall from the roof.
Mario: Where are they and what is up with this?
Pieces of ceiling break and fall, and Dark Clone and Domino fall from a hole in the ceiling.
ON: THUNDER PUNCH!
Dark CLones opens a hole beneath them, and as they fall in Domino punches Dark Clone, electrifying him.
Mario: Now where?
They go outside to see the two in the water with Domino launching across the water with his ball body in the water and his hood head over it. He is shooting over the water at a panicking Dark Clone, leaping housetop to house top. Dark Clone uses Dark Hole on a house and warps it in front of Domino, who swims and smashes into it, causing him to go underwater.
Mario: Dark Clone, use Shadow Strike.
Dark Clone jumps into the water and swims in on Domino, who uses a thunder bolt to cause an underwater explosion that sends both out of the water, through the air, and onto the highest pillar, with the shell on top. The two use Psychic to try to crush each other under a mysterious force.
ON: Use Mystic Punch!
Domino punches at Dark Clone, who jumps off the edge into the water. Domino punches a hole in the ledge and his fist gets stuck.
Mario: Come on and use Shadow Ball.
Dark Clone stands.
Mario: Come on, Dark Clone, you know you want to. You know you want to.
Dark Clone jumps up and down, and hits the pillar base with Dark Hole. It begins to sink into the hole.
Mario: Even better.
When Domino levels off with Dark Clone, Dark Clone uses Shadow Strike and slaps him, causing him disappear.
ON: Ice Beam.
Domino disappears and reappears, constantly throwing ice beams off at each appearance. Dark Clone keeps dodging while trying to find Domino. A blast of ice hits Dark Clone, pushing him into the water.
Mario: SHADOW BALL!
Dark Clone keeps leaping around, hissing in anger due to the fact he's losing.
Mario: Dark Clone...
ON: Use Thunderbolt.
Domino appears on top of Dark Clone. Dark Clone jumps backwards into a pillar, slamming Domino off it and disrupting the Thunderbolt.
Mario: THAT'S IT! LISTEN TO ME NOW, YOU ANNOYING, STUBORN GHOST!
Dark Clone jumps in shock at Mario’s loud shout.
ON: Now is your chance. THUNDERBOLT!
Mario: SHADOW BALL!
Dark Clone hits and blows up the thunderbolt with shadow balls. A final shadow ball sends Domino flying, but it uses Psychic to hold itself up in the air.
Mayor: What...? No.
Mario: DARK HOLE!
Dark Clone fires off many holes into the air, but Domino uses Psychic to pull Dark Clone into one. Domino goes to jump in the same one, but lands in a different one.
Mario: Now what?
ON: That can't be good.
Domino appears on a house.
Dark Clone comes up under the house and flips it, sending Domino into the water. Domino warps up onto another pillar and fires thunderbolts down.
Mario: Dodge and use Shadow Ball.
Dark Clone jumps the bolts and hits Domino, knocking him over.
ON: Oh poot.
Mario: Dark Hole the pillar.
Dark Clone sinks the pillar with Domino still on it, and he goes in. The area shakes wildly and dust and pillar debris falls from the sky. Just then, Domino comes falling over on a landmass to the side of the bay, and masses of crushed pillars fall down and bury him.
Mario: I... won.
ON: My god. Congratulations. Take this: a TM for Psy Punch. Also take the Mystic Badge.
Mario: Thank you. Okay, Dark Clone, time to come back, bud.
Dark Clone frowns, but flashes Mario a quick smile before going in.
Mayor: OH NO HE DIDN'T!
Everyone: Good job, Mario.
Tatanga: Mario... Mind if I accompany you temporarily?
Mario: Not at all.
With that they say farewell and head off.