crankymama5452 has ranked all of Paper Mario's enemies based on their relative power and threat level.
1. The Master (3)
HP: 99, Atk: 10, Def: 1
The owner of the dojo is at full power
with an attack that lands three blows in one.
2. Bowser (3)
HP: 99, Atk: 16, Def: 1
The final battle in the game is increadibly
hard but not the hardest unless you forget about the Peach Beam when he
powers up.
3. The Master (2)
HP: 75, Atk: 8-11, Def: 0
The master of the dojo shows no mercy
but can be beaten.
4. Crystal King
HP: 70, Atk: 6, Def: 2
The holder of the 7th Star can clone
and heal himself and freeze you.
5. Huff N. Puff
HP: 60, Atk: 5, Def: 0
The sixth big boss can throw big attacks
and make mini versions of him as he takes damage. He heals the damage you
do to him if you don't kill the mini hims.
6. Lava Piranha
HP: 40, Atk: 5, Def: 0
The fifth boss has 40 HP but revives
himself to full when he loses.
7. Jr. Troopa (6)
HP: 60, Atk: 5-9, Def: 2
The last battle with the brat. He uses
all his previous forms.
8: Jr. Troopa (5)
HP: 50, Atk: 8, Def: 1
9. Kent C. Koopa
HP: 70, Atk: 10, Def: 6
He has the highest defense, high attack,
and so-so HP. Flip and attack.
10. General Guy
HP: 30, Atk: 4, Def: 2
The fourth boss has high defense for
the time in the game that you battle.
11. Big Lanturn Ghost
HP: 40, Atk: 2-5, Def: 0
The mini-boss who holds Watt. Being
able to hurt him takes a while because you must turn on his lanturn first.
12. Super Blooper
HP: 70, Atk: 5-8, Def: 0
He's the most powerful Blooper. He
can charge for big attacks.
13. Electro Blooper
HP: 50, Atk: 4-6, Def: 0
The second Blooper boss can prevent
jumps by electrifying itself.
14. Tubba's Heart
HP: 50, Atk: 6, Def: 0
He's a powerful boss so early in the
game, especially after he charges.
15. Anti Guy
HP: 50, Atk: 10-12, Def: 0
A Shy Guy more powerful than the general.
He would be ranked higher if he had defense.
16. Jr. Troopa (4)
HP: 20, Atk: 6, Def: 1
The fourth battle is anoying because
jump and hammer don't work. Too bad he has low HP.
17. The Master
HP: 50, Atk: 6, Def: 0
The owner of the dojo is powerful for
an old man, so come with good items.
18. Bowser (2)
HP: 50, Atk: 3-8, Def: 1
Too easy. I won in four turns.
19. Buzzar
HP: 40, Atk: 1-4, Def: 0
A giant bird that is the first to attack
your partner.
20. Tutankoopa
HP: 30, Atk: 2-3, Def: 0
The second boss has his difficulties,
or maybe not. He uses magic that can make him a pest.
21. Jr. Troopa (3)
HP: 40, Atk: 5, Def: 1
The third battle is different due to
his ability to fly. He's no better, though, you can still win easily.
22. Blooper
HP: 30, Atk: 3, Def: 0
The first and easiest one. He is not
hard so kick butt.
23. Amazee Dayzee
HP: 20, Atk: 20, Def: 1
The enemy with the highest attack power.
He usually justs run.
24. Fuzzipiede
HP: 20, Atk: 3, Def: 0
The stupid Fuzzy inside the whale is
simple.
25. Lee
HP: 20, Atk: 5, Def: 0
The blue Duplighost that trains in
the dojo is easy.
26. Lakilester
HP: 50, Atk: 3-5, Def: 0
EASY. TOO EASY.
27. Koopa Bros.
HP: 5 each, Atk: 1 each, Def: 1 each
The first boss is a group of Koopas
who can pile up for a big attack.
28. Gray Magikoopa
HP: 11, Atk: 3, Def: 0
Like the others, only he uses a transparency
attack.
29. Yellow Magikoopa
HP: 11, Atk: 3, Def: 0
Like the others, with an electrical
attack.
30. Green Magikoopa
HP: 11, Atk: 3, Def: 0
Like the others, with a defense boosting
attack.
31. Red Magikoopa
HP: 11, Atk: 3, Def: 0
Like the others, with an attack boosting
attack.
32. White Magikoopa
HP: 11, Atk: 3, Def: 0
The same as the others, with a healing
move
33. Groove Guy
HP: 7, Atk: 3, Def: 0
He can make you dizzy with his spinning
attacks.
34. Pyro Guy
HP: 7, Atk: 3, Def: 0
A Shy Guy on fire. Just hammer him.
35. Sky Guy
HP: 7, Atk: 3, Def: 0
A Shy Guy using balloons to float.
36: Spear Guy
HP: 7, Atk: 2, Def: 0
A Shy Guy that can't be hurt by jump
or hammer, depending on where the spear is.
37. Hammer Bro
HP: 12, Atk: 2-5, Def: 1
He attacks by throwing hammers.
38. Koopatrol
HP: 8, Atk: 4-10, Def: 3
He charges up and calls for help.
39. M. Bush
HP: 8, Atk: 4-10, Def: 3
He bites with poison attacks.
40. Bony Beetle
HP: 8, Atk: 3-5, Def: 4
He can make spikes on him to block
jumps.
41. Hyper Cleft
HP: 4, Atk: 3-8, Def: 3
The fact he has the defense he has
and that jumps don't work make it annoying.
42. Medi Guy
HP: 7, Atk: 1, Def: 0
This anoying pest heals and calls backup
all the time.
43. White Clubba
HP: 12, Atk: 5 or 2+2+2, Def: 0
He has an attack that is three in one.
44. Gulpit
HP: 12, Atk: 2-7, Def: 0
This weird thing eats and spits rocks
at you.
45. Jr. Troopa (2)
HP: 15, Atk: 2, Def: 1
He's back and now has defense.
46. Dry Bones
HP: 8, Atk: 4, Def: 2
These brats revive thenselves if you
don't kill every enemy in three turns.
47. Spiny
HP: 5, Atk: 4, Def: 3
These can be hard due to their defense.
48. Swoopula
HP: 8, Atk: 2, Def: 0
Yeah, these bats suck your HP away.
49. Ember
HP: 10, Atk: 3-4, Def: 0
I hate him big time due to his burning
attacks.
50. Frost Piranha
HP: 10, Atk: 4, Def: 0
Target this guy when you see him in
battle or he'll freeze you.
51. Hyper Paragloomba
HP: 7, Atk: 1-8, Def: 0
I do not like things that charge their
attack so as the battle starts I brutalize them and you should too.
52. Hyper Goomba
HP: 7, Atk: 1-8, Def: 0
I brutalize them too due to the fact
no one likes an attack-raising enemy.
53. Lakitu
HP: 12, Atk: 3, Def: 0
I don't like this guy for the fact
he tosses Spinies.
54. Putrid Piranha
HP: 12, Atk: 2-3, Def: 0
He bites with high attack... What?
Only 2-3 attack? I still don't likeanything with more then 1.
55. Hurt Plant
HP: 8, Atk: 2, Def: 0
OMG, they poison you! Brutalize them.
56. Jungle Fuzzy
HP: 7, Atk: 2, Def: 0
Concentrate on them because they suck
the life out of ya.
57. Forest Fuzzy
HP: 6, Atk: 1, Def: 0
Yeah, they suck HP too, so kill 'em.
58. Crazee Dayzee
HP: 8, Atk: 4, Def: 0
They put you to sleep with bad singing.
59. Bombshell Bill Blaster
HP: 10, Atk: -, Def: 4
They don't realy attack you but they
have high defense and make Bombshell Bills.
60. Bzzap!
HP: 3, Atk: 1-6, Def: 0
Yeah, another enemy with high attack,
but low HP.
61. Spike Top
HP: 4, Atk: 3, Def: 4
Yep, he has high defense too, so go
after him with items.
62. Piranha Plant
HP: 5, Atk: 3, Def: 0
He's not too hard, just don't jump
on him.
63. Bombshell Bill
HP: 3, Atk: 6, Def: 0
He dies after his attack, but that
attack is still really annoying.
64. Duplighost
HP: 15, Atk: 4, Def: 0
Well he's easy until he transforms
into one of your partners.
65. Lava Bubble
HP: 9, Atk: 2-4, Def: 0
He attacks your partner so kill it
right away.
66. Monty Mole
HP: 3, Atk: 2, Def: 0
HP: 12, Atk: 3, Def: 0
These attack Petunia so stop them.
They have so-so everything and the common defense. There are two kinds.
67. Paragloomba
HP: 7, Atk: 2, Def: 0
Yep, a powered up Paragoomba.
68. Gloomba
HP: 7, Atk: 2, Def: 0
A powered up Goomba.
69. Clubba
HP: 8, Atk: 3, Def: 0
Nothing wrong here, just crush him.
70. Buzzy Bettle
HP: 3, Atk: 2-3, Def: 2
These are harder in the sequel.
71. Pokey Mummy
HP: 4, Atk: 2, Def: 0
He poisons you so DESTROY HIM.
72. Ruff Puff
HP: 10, Atk: 4, Def: 0
Annoying, just win. They are clouds
so... kill them.
73. Bill Blaster
HP: 4, Atk: -, Def: 0
They shoot Bullet Bills over and over
so why don't we just shoot them?
74. Bullet Bill
HP: 2, Atk: 2, Def: 0
Um, just a hit with the hammer kills
it.
75. Dark Koopa
HP: 8, Atk: 3, Def: 2
They make you dizzy sooooooo kill them.
76. Bandit
HP: 5, Atk: 2, Def: 0
They are out to rob you so rob them
of their life.
77. Cleft:
HP: 2, Atk: 2, Def: 2
Um, a savage rock. He is balanced in
stats but has to much defense for such an early part of the game.
78. Magikoopa
HP: 11, Atk: 3, Def: 0
Nothing special, just win.
79. Pokey
HP: 4, Atk: 2, Def: 0
These don't poison you but we will
kill them anyway.
80. Monstar
HP: 20, Atk: 1, Def: 0
OMG, the giant Monstar is going to
kill us! Too bad it only has 1 Atk. (Star Storm does not work against it.)
81. Shy Guy
HP: 7, Atk: 2-3, Def: 0
These guys are not shy at all. They
run at you, don't they?
82. Stone Chomp
HP: 4, Atk: 3, Def: 1
These go down easy, so just hammer
them.
83. Swooper
HP: 4, Atk: 2, Def: 0
Uh oh, HP drainer. I think I'm gona
electricute it for fun.
84. Paratroopa
HP: 4, Atk: 1, Def: 1
Jump on it that's all I can say.
85. Bowser???
HP: 10, Atk: 1, Def: 1
The Koopa Bros' creation. Too bad he's
too easy.
86. Koopa Troopa
HP: 4, Atk: 1, Def: 1
He's easy. Again, jump on him.
87. Chan
HP: 15, Atk: 2, Def: 2
Wow, a guy we can beat without him
attacking! Jump on him.
88. Blooper Baby
HP: 6, Atk: 2, Def: 0
AAAAAWWWWWWWW! Cute! Kill him anyway.
89. Bob-omb
HP: 3, Atk: 1-2, Def: 0
Easy, just hammer. Don't jump, though
you can, but you will not, I hope.
90. Goomba King
HP: 10, Atk: 1-2, Def: 0
Ummmmmmm, he's big and ugly and weak.
I killed him in three turns.
91. Red Goomba
HP: 7, Atk: 1, Def: 0
He has more HP than the average Goomba.
So what? Kill.
92. Blue Goomba
HP: 6, Atk: 1, Def: 0
One point of HP less than the red version.
93. Fuzzy
HP: 3, Atk: 1, Def: 0
Yippee! An easy guy.
94. Jr. Troopa (1)
HP: 5, Atk: 1-2, Def: 0
The first guy you can beat, he's easy.
95. Paragoomba
HP: 2, Atk: 1, Def: 0
Very weak. Jump, don't hammer.
96. Spiked Goomba
HP: 2, Atk: 2, Def: 0
Very weak. Hammer, don't jump.
97. Goomba
HP: 2, Atk: 1, Def: 0
Very weak.
98. Tuff Puff
HP: 1, Atk: 2, Def: 0
EASY!
99. Petite Piranha
HP: 1, Atk: 6, Def: 0
Easy.
100. Kammy
HP: 10, Atk: 4, Def: 1
Mario may not fight her but Peach does
so it still counts.If you lose, turn off the game (you can't lose even
if you try).
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