If you own a Nintendo 64 and don’t own
any of the Mario Parties, you don’t know the definition of a fun
multi-player game. Mario Party 2, in
my mind, was the most fun of the Mario Parties to play, and contrary to
popular belief, I really think the
game-makers put the most effort into this one. All three of the Mario Parties
are so close, I gave them all the same
score, and I still feel that they’re practically equal overall. But this
one was just a little bit different, for some strange reason. It had that
little bit of added excitement to it. And that is why I’m making a strategy
guide for it, not to mention that I almost always win on every board game
in this one. This strategy guide is complete with hints and help on mini-games
and a few things to keep in mind on the boards and with the items, not
to mention some important and amusing questions.
Index:
4-Player Mini-Games
2 vs 2 Mini-Games
1 vs 3 Mini-Games
Item Mini-Games
Battle
Mini-Games
Duel Mini-Games
Bonus
Mini-Game
Boards
Items
Mini-Game
Island
Mini-Game
Stadium
Mini-Game
Coaster
FAQ
I’m not going to go through all the controls at one place, because they are different for each mini-game, and remember to first read the instructions, as they’ll explain how the rest of the game goes, which I’ll get to later.
First I’ll start out with the mini-games, listed in alphabetical order under the category of what kind of mini-game it is, giving each a difficulty score: a 0-4 star rating on how hard I think it is. Then I’ll give how much it costs to buy it on Mini-Game Island. Finally, I’ll explain what to do for each team, or in a 4-player mini-game, just what to do. It’s pretty simple and not very complex.
Abandon Ship
*** 150 Coins
You’re on a ship, having to climb up
masts to avoid the rising tides below. You’ve got 30 seconds to reach
the top. This is a classic “button-masher”,
something to get used to in MP2. You must hit the A button repeatedly,
so I recommend using a non-sticky controller (a controller that doesn’t
have a sticky A button- I have two sticky controllers out of four). On
the way up, you’ll have to avoid Cheep Cheeps that are flying up and trying
to knock you down a little bit on the mast, as well as posts sticking out
of the mast. Use your Control Stick to go left and right to avoid those
obstacles. I recommend skipping the coins and just being really fast with
the button-pressing; if you’re losing badly, then just give up on winning
and collect a couple of coins and lose. I can’t say much more than work
on pressing the A button quickly. It helps sometimes to put the controller
on a flat surface so you don’t have to hold it while pushing the A button
repeatedly. This is useful in lots of other mini-games in MP2. The first
to the top wins the 10 coins.
Bombs Away
**1/2 50 Coins
You’re on an island playing Survivor. Really! Cannonballs will come flying in, and you should run away from them if you don’t want to be “voted off” first. You can also jump, which is good because when a cannonball hits the island, you’ll be stunned if you’re on the ground. Staying in the middle is usually helpful, because you’re away from accidentally falling off, and also stay away from opponents, who can box you into getting hit by a cannonball. Watch the cannonball’s shadow, as it will always tell you where it’s going. If you survive 30 seconds, you’ll win the 10 coins.
Bumper Balls
no stars 100 Coins
This is one of the most fun Mario Party
mini-games ever! You have a minute to try to knock others off by
bumping into them while staying on
the island yourself. It’s easier to knock off a computer than a live opponent.
Here’s how. Stay over near an edge, and when an opponent comes at you,
quickly move out of the way. If they don’t fall off themselves, then turn
around and start pushing them, as they would have had
to slow down and turn around, near
the edge you were at. Then start to bump them constantly, being careful
not to get tricked yourself, and you’ll
knock them off. This is a very easy mini-game to win, but when against
live opponents, it’s a different story. I’ve had trouble knocking off live
opponents who don’t know what they’re doing but know how to stay in the
middle and out of trouble. In a couple of cases, there is ice or bumps
on the island to try to mess you up, but if you don’t overcommit to try
to knock someone off, you should survive easily. If you’re the only one
remaining before 60 seconds have elapsed, you take the 10-coin prize.
Deep Sea Salvage
1/2 150 Coins
This is one of those “bonus games”-
the ones where everyone gets the coins they collect and there’s no 10-coin
winner at the end. Simply use your Control Stick to go left and right,
while holding down your A
button will make you go up. It’s probably
best to stay in the middle of the water, where you are able to avoid the
hammers thrown by the Hammer Brother while chasing after the coins he tosses.
Going to the bottom won’t help in most cases, unless a whole bunch of coins
are down there. If not, then stay in the middle. Going to the top is a
risk. You chance getting hit by a hammer while having the best chance of
collecting a coin, but your low reaction time will hurt. Let someone else
go up there and take the hit while staying in the middle. It will help
you be able to collect more coins.
Dizzy Dancing
** 150 Coins
Since some of you haven’t ever played a NES, you’d have no idea what the heck this thing you’re playing on is. It’s an old record-player, which you start out on. But, after the beginning, you’ll be all dizzy, and your Control Stick will be off its normal alignment. That means that up might be down and down might be up. It’s completely random the way it ends up, and I’ve even had it stay the same a couple of times. You want to jump to get on the record, then get to the middle of the record and jump to touch the musical note. Always start out by turning your controller upside-down and moving your Control Stick in a direction. If your character moves the same direction as you pushed, then you’ve got the right alignment. So push the stick until you find the direction that is the same as the diagonal towards the note. Then jump (A) while pushing that direction. Finally, jump when you are underneath the musical note’s shadow, and don’t hit a direction when you do. If opponents get in your way, hit B to attack them, and in mid-air, Z will Hip Drop on them. Now if you didn’t get the alignment right, you’ll have to keep trying until you do. You may have to hold the controller in a strange way to get it to work, but that’s the only way to win and claim the 10-coin reward.
Hexagon Heat
no stars 50 Coins
This is one of my favorite mini-games,
although it is very easy. Toad will raise a flag, and you must run to the
hexagon of that color (similar to Mushroom Mix-Up in Mario Party). After
you get on that hexagon, I suggest standing on the edge closest to the
center hexagon, so if some loser is slow, he won’t be able to jump on the
hexagon because you’ll be in the way. You can jump with A and Hip Drop
with Z in mid-air, but I suggest you refrain from Hip Dropping on someone
when the other hexagons are going down, because you may bounce off them
and take a lava bath. Only Hip Drop on someone when all the hexagons are
level, right as one is about to rise, so they’re stuck in the lava. Always
run back to the center platform as soon as the platforms come out of the
lava, so you’re ready for the next time. Keep in mind that Toad could hold
up a silver flag, which means you should stay on the silver platform or
else you’ll be in an uncomfortable sauna.
By the way, there isn’t a timer in
this mini-game, it’s just survival, and the survivor wins 10 coins.
Honeycomb Havoc
*** 150 Coins
This is one of those mini-games chess
and math lovers would love: a game based on thinking ahead and adding and
calculating. It’s truly a mind game, but there’s some luck involved too.
You don’t want to get the
honeycomb. You can choose one or two
on your block, and you get as many pieces of fruit/coin/honeycomb as you
got on your block. If there are five or less pieces of fruit/coin before
the next honeycomb and everyone’s still in, choose 2. If there are more,
pick 1. With three players remaining (including yourself), then the same
goes for four or less pieces. Now with only two players left, it’s fun
time. You want your opponent to have 3 pieces of fruit/coin to go. So with
4 pieces of fruit/coin, pick 1, and with 5, pick 2. With 1 or 2, you obviously
will pick the same number so your opponent gets the honeycomb. With 3,
pick 1. If your opponent is stupid or makes a mistake, including the AI,
then they may accidentally hit 1. With 6 or more to go, it’s more complicated,
so that’s where all the luck comes in. You get 10 coins for winning. People
who want “thinking” in video games should like this game. I’ve got mixed
emotions about this game. If I win, I like it, and if I lose, I
don’t.
Hot Rope Jump
1/2 50 Coins
It’s a very simple premise for this game: jump over the Podoboos and don’t let them hit you. You want to be the last person standing. The key to this game is timing your jumps and remembering that holding the A button will give a high jump, while a quick press of A will give a short jump. It’s not very hard, and there will be a maximum of 20 swings that the line of fire makes. Always watch out for the quick change in speed of the fireball lineup. It’s really not that hard to learn, and quick learning will earn you 10 coins.
Lava Tile Isle
*1/2 150 Coins
This is maybe one of the most fun games
to play in the game. It requires some quick thinking and jumping.
Jumping is A, of course, with Z in
mid-air bringing a Hip Drop, and B being a punch. I suggest that you do
not Hip Drop at all in this game. The
tiles below you move every couple of seconds, and you must get on a
different tile if your tile is moving,
or you’ll fall through. If you punch an unsuspecting opponent, they’ll
fall right off. Punching is the easiest way to attack an opponent, as it
involves no risk on your part. If you pay attention and jump right, you
shouldn’t have much trouble winning 10 coins.
Mecha-Marathon
* 200 Coins
This is one of the simplest games ever to learn, but that doesn’t mean it’s easy to win. All you have to do is hit the A and B buttons simultaneously (at the same time, for you vocabulary-haters) as fast as possible in 10 seconds to wind up your Fly Guy. Put the controller on a flat surface, and use your index and middle fingertips to hit the buttons. Then just start hitting the buttons as many times as possible! If you win the distance contest, you win 10 coins.
Platform Peril
**** 50 Coins
I’ll just say it right now: this is the hardest mini-game ever. I moan and groan every time it comes up on the roulette at the end of a turn. I can’t stand this game. After all, I’ve only won it maybe once or twice, and I still haven’t got the hang of it yet. Here’s what you must do: point the Control Stick in the upper-right position while pushing A to jump. That’s where I go wrong. I either run too far or don’t jump far enough, and that brings many losses to me. There are pyramids that get in your way and conveyor belts that throw off your timing, and bonus coins to jump at if you want them, as well as an annoying scrolling screen. Of course, unless you’ve got AI, you’ll probably never see anything except for that annoying scrolling screen and your character falling through a gap. If you win, you get 10 coins, but don’t count on winning.
Roll Call
*1/2 200 Coins
This is a counting game- simply count
the number of Toads, Boos, or Bob-ombs in the grassy area, using A
to add one to your count and B to subtract
one from your count. The easiest way to do it is to hit the A button as
you count, getting a general idea of how many there are. Then, count a
second time, trying to separate the characters into mental groups. Watch
out for toadstools in the Toad count, the way Boos disappear and reappear
in the Boo count, and Bob-omb explosions in the Bob-omb count (subtract
those Bob-ombs that have exploded). It takes some quick thinking to win
this one, and no real gaming skill. But it’s worth it if you want the 10
coins for winning.
Shell Shocked
**1/2 200 Coins
This is my favorite MP2 mini-game, and
possibly my favorite mini-game of all-time. I love it. It’s got the
classic tank action from Combat for
the Atari. It’s got the angles, the gambles, and the hide-and-seek type
of action that makes this a true classic. Whether you play with live opponents
or computers, you’ll surely have a good time.
Now, for the strategy itself. The controls are: A is fire a straight shot, B is fire a lob shot, and Z lets you shoot in one direction while you can drive in another. And the Control Stick obviously moves your tank! What’s the safest thing to do? Play the waiting game. Let one of your opponents take out one of the others, and make sure you’re behind a pipe. Then either face to one side and blast an opponent on the side straight on (A), or start blasting lob shots over the pipe in front of you (B). Only in certain conditions should you ever leave your spot, like if an opponent knows your strategy, or if you can’t shoot your opponent whatsoever. With this type of strategy, it should give you a good chance at winning the 10 coins.
In the Mini-Game Coaster on the Hard
level, three Baby Bowsers will challenge you to this contest as the
final battle. They’re all against you,
so they won’t take each other out. You must get to a pipe and take out
an opponent on the way there. Then you can think about moving around and
going for some quick shots at your other two opponents. It may be a real
gamble with high risk, but it’s the only way to win.
Shy Guy Says
* 50 Coins
This is an easy game to learn. If Shy Guy raises a white flag with A, press A. If Shy Guy raises a red flag with B, press B. Of course, you must press it fast and hold it down, or Shy Guy will shoot you down. Like some other mini-games, it’s best to put the controller on a flat surface again, and use a finger from each hand on the buttons, left hand on B and right hand on A. Also, Shy Guy will fake you out by holding up one and then quickly switching to another. You’ve got to wait until he’s got one up for sure to hit the correct button, but you’ve got to do it right after he puts that true flag up. But actually, here’s the real trick of this mini-game, something almost no one notices: Lakitu.
Lakitu will fly by in his cloud, and if he goes fast, Shy Guy will not fake you out. But if he goes slow, then Shy Guy will try to fake you out. He will either single, double, or possibly even triple fake. It may take a while to get used to that double fake, especially if you’re used to the original Mario Party single fake, as you’ll be quickly hitting the second flag’s button. Triple fakes are very rare, so don’t worry about them unless there are only two players to go and the game is going very long. With quick thinking but also a bit of patience, you’ll take the 10 coin prize.
Skateboard Scamper
***1/2 50 Coins
In the original Mario Party, the second-most
dreaded mini-game that could show up on the roulette was
Skateboard Scamper, behind Platform
Peril. In this game, it’s a little different. I’ve actually won this game
quite a few times, and for a while, I was unbeatable at it. But then, other
games came and now I stink at it all over again. Again, you may want to
put the controller on a flat surface. Then, start tapping the B button
really fast to skate, and A will jump. There are three times to jump: once
over a single step, twice over a group of steps, or once on a ramp. If
you don’t jump up ramps, you won’t win, simple as that. It’s the only way
you can gain time on computers. If you learn this game and practice a lot,
you could become a master at it, and take the 10 coins every time.
Slot Car Derby
*** 150 Coins
Here’s another original Mario Party
dreaded game that suddenly became fun and worthwhile in this version.
All you do is push up to accelerate
and let go to slow down. The nice thing is that you don’t do any steering.
That is done automatically. Here’s the problem: if you go too fast around
bends, you’ll spin out, as a punishment for trying to beat the computers.
There are four laps and three different racetracks. Here’s a hint: as soon
as you see exhaust coming out around a turn, let go of the Control Stick,
but not the whole way. Keep it just a bit tilted, until you make it around
the corner. Always have it completely tilted on any straightaway, and you
should get the 10 coins for winning.
Sneak ‘N’ Snore-
**1/2 150 Coins
A Chain Chomp is sleeping, and you’ve
got to sneak in your barrel to hit a button and then go back through
the door behind you. Push down to go
towards the button, up to go towards the door, and always remember
to release it to hide in your barrel.
If the Chomp wakes up and you’re even partially sticking out of your barrel,
you’re going to enjoy a trip in a warp pipe and lose. The Chomp will only
wake up if his bubble is completely inflated, so as it’s getting smaller,
push as hard as possible, start to push a little lighter when it’s getting
bigger, and if you see it get to its biggest point, let go immediately.
Always remember that the faster you are moving, the longer it will take
for you to get back in your barrel. With this strategy, you should be able
to beat computers, who will be a lot slower. It should also beat any other
live opponents, and you’ll be 10 coins richer.
Tile Driver
1/2 150 Coins
In this mini-game, there is a certain
picture you want to show up, of either a Goomba, Troopa, or Boo. To
change the picture on one of tiles,
you must Hip Drop on it (first jump with A, then Hip Drop in mid-air with
Z). First, memorize what order the
pieces go in, as you’ll want to hit certain blocks twice and other ones
once. Also, some will already be on the right side. Always jump to another
block; don’t walk. If you jump over there, you’re gaining time, as you
can then Hip Drop in mid-air. In case you can’t see part of the featured
character (the Goomba, Troopa, or Boo), look at the color scheme around
the character to see which one the tile belongs to. This game isn’t that
hard, as long as you don’t accidentally Hip Drop on a block that’s already
on the right side, as it will take longer to fix it. With just a little
bit of practice, you should be able to win the 10 coins every time.
Tipsy Tourney
1/2 50 Coins
This is a simple game: just lead the Troopa shell over all the panels, and once it touches each small tile, it makes them disappear one by one. Your character will tip the table with his/her weight. The easiest way to get the panels uncovered is jumping from corner to corner, letting the shell follow you and getting all of the outside panels uncovered. Then start running from corner to corner, stopping in the middle so your shell follows you over all of the panels. It’s easier done than said, and mostly only live opponents can beat you. If you’re better than them, then you’ll win the 10 coins.
Toad in the Box
1/2 150 Coins
Another simple game. Get Toad on your
box five times and you win. Hit A to jump. If you get it wrong, you’ll
get hit, and getting a Bowser will
give you a Baby Bowser beating. The first two times are almost too easy
to get Toad. The third time, the instant you see green (for Bowser), hit
A, and you’ll get Toad. The fourth time, the instant you see black (for
Chain Chomp), hit A, and you’ll get Toad. The fifth time is completely
random, but if you get a big lead, only a cheating computer will take the
10 coins.
Totem Pole Pound
1/2 150 Coins
This is getting pathetic, as there’s four easy mini-games in a row here. All you do in this one is hit A to jump and Z to Hip Drop. Hit Z at the very top of your jump to get the hardest hit on your pillar. Late in the game, if you’ve only got a little bit of the pillar to go, then try a smaller jump and Hip Drop to win, as you just want speed. That’s all it takes to win and get the 10 coin prize for winning.
Here come the rarer mini-games, the
ones that are played due to two players landing on red spaces and
the other two on blue. It doesn't seem
like it would happen more than once per game, but the green spaces
that change colors make these come
up more often than you'd think. Anyway, these are fair towards both sides
in most cases, and I'll include difficulty ratings as always...
Balloon Burst
no stars 50 Coins
This game is too simple: just push A,
then B, then A, then B, and so on. Make sure you hold down the button
until the pump is all the way down,
then hold the other one to bring it all the way up. Get the timing right,
and you win for sure. It's easier done than said, really.
Bobsled Run
** 100 Coins
Start out by banging on the A button repeatedly to push the bobsled, then, once you jump in, hold down the up button to go faster. The entire game comes down to whether you hit the speed boosts and don't hit walls. The first is towards the left early on, the second is in a "shortcut" route to the left halfway through the race, and the third is on the left near the end when there are no walls. Oh, and don't fall off the cliff, by the way. Basically, this game could be easy if your teammate is helping you steer and speed up, and it could be hard if your teammate is a computer who wants to blow the race and make you lose. I'm telling you, they'll throw the race, especially if another computer's in the race!
Cake Factory
*1/2 150 Coins
One person grabs a cake and the other
grabs a strawberry, and the cake player must place the cake down first,
before the other places the strawberry. You must hold down the A button
while you bring the cake or strawberry to the table, and let go when you
want to place it. Make sure you don't put a strawberry down first, and
also don't put two cakes on top of each other. You're at an advantage when
working with a
computer here, because the computer
will wait for you or catch up to you, no matter what skill level he/she
is. Make sure when you press the button
to reach out to grab an ingredient just a little bit early, because
there's that slight time for your arms
to reach out. Also, if you miss, you'll sulk for a couple of seconds, so
remember not to miss, or it'll hurt you a lot. By the way, whichever team
gets more completed cakes wins. Just wanted to make that clear.
Destruction Duet
* 200 Coins
This is one of my favorite mini-games
ever, one in which you completely destroy a Bowser statue. Contrary
to what you're thinking, it has nothing
to do with destroying Bowser, it has to do with the fact that you can beat
up on the other characters if you wish. Unlock this mini-game and buy it,
then just play it over and over so you can beat on Mario all the time.
It's a lot of fun, especially if you take three live players against one
easy computer.
Oh, the mini-game. Jump (with A) onto
the top of the Bowser statue, then start Hip Dropping on it (A then Z
in midair). It's the fastest, quickest,
and easiest way to win. Your teammate can do one of three things: either
punch (with B) at it, jump kick (A then B in midair) at it, or beat up
on your opponents, which actually can help you almost as much as the other
ways. I suggest your teammate just punches, though, because it's the most
conservative way to win. Of course, it's a lot more fun to pound on your
opponents, but I'm just talking about winning.
Dungeon Dash
no stars Buy all 4-Player, 2 vs. 2,
and 1 vs. 3 Mini-Games
This game is way too easy. If you're working with a computer, just constantly press left, right, left, right, and so on. If you're working with a living, breathing teammate, just take the controller off him/her and use both controllers at once. Yes, it's that easy. As long as your opponents make one tiny mistake, which they will, you'll win.
Handcar Havoc
*** 100 Coins
Simply press the A button repeatedly, as fast as you can, and lean your handcar into turns, and you'll be all right. Okay, that's what I've been told, but this mini-game's got a lot more than that. If you don't lean your handcar into the turns, you lose, at least against computers. Unfortunately, which way is "into the turn"? Is it opposite the way you seem to automatically lean? Or is it the way it looks like you're going to fall? I've never been able to figure this out, because I've tried both ways and I still can't win easily. I really think it's the way it looks like you're going to fall, but I could be wrong here. I guess trial and error is the best way to figure it out, although with me, it's error and error.
Looney Lumberjacks
no stars 150 Coins
Just like Balloon Burst and Dungeon
Dash, this is an extremely easy mini-game. It's like those two games
combined into one. Push and hold down
A when an A's over your head until you cut through the log, then
press and hold B when a B is floating
over your character's noggin. To make things easier on you, if you're on
a live teammate's side, just use his or her controller as well as yours,
just pushing the opposite button on his or her controller as your controller.
With a computer, it's ultra-easy, because you don't have to worry about
them making mistakes, as they're programmed to do it right, even on the
easy level.
Magnet Carta
***1/2 150 Coins
This game will give you a run for your
money with its difficult controls to the car. Press up to make your car
go forward, no matter what direction the car is facing, press down to make
it go backward, even if the
car is facing down, and left or right
will be left or right from the car's perspective, not from the way you
see it. It takes a while to learn these controls.
Next, you'll have to try to stay out of your teammate's way, but at the same time, go for the big treasure chest right in the middle, then bring it back to your home, or goal, or whatever you want to call it. Then, either have your opponent grab other coin items, or let him or her go and try to block your opponents from getting their coin items into their home or goal. The game is hard due to the hard controls, but remember that the single coins are worth 1 coin, the bags 5, and the chest 10 coins.
Sky Pilots
**** 200 Coins
This is one of the hardest mini-games
in this game. One player steers the plane left and right, trying to steer
for the rainbow rings to get some speed boosts. The other player must push
up and down repeatedly but
slowly to make the wings go up and
down. Always make sure they go the whole way up, and the whole way down.
It doesn't seem hard, but from computer cheating (even on the easy level)
and from the cannon blasts and Bowser heads, you'll be having a tough time
making it to the finish line.
Speed Hockey
**1/2 150 Coins
Although this game is just an advanced style of Pong, it's still not as easy as you may think. A shell bounces up and down, left and right, all over the place, and you must prevent it from going in your goal and try to bounce it into the opponents' goal. There isn't a real strategy to this mini-game, except to just hit the shell and stay out of your teammate's way if you're in front of him/her and he/she's hitting the shell.
Toad Bandstand
no stars 100 Coins
This game is too, too simple: just hit
the A button when the box passes over the instrument on your
character's line. I don't know what
else I can say about this game, because it's too, too easy.
Torpedo Targets
**** 150 Coins
In this game you must hit the targets
underwater, trying to hit more than your opponent. You'll have one
player steering as the pilot, and the
other shooting the torpedo. The player who pilots the submarine must
use the Control Stick to steer, holding
the A button to accelerate and the B button to go in reverse. This
player is basically the one who the
entire mini-game rests upon, because the other player won't be able to
hit the target without him. That other
player must press A to launch the torpedo and may use the Control Stick
to steer the torpedo towards the target. Remember that hitting up makes
it go down and vice versa. You can also try hitting your opponents' submarine,
because that will slow them down. Sometimes, the only way to win is to
just keep on firing torpedos and hope you get lucky, because it is so hard
to steer the craft. This is one of those games where draws can happen very
often, and it is very hard to win, although losing doesn't happen that
often either. If you win, be happy, because it's very hard to do so.
These are all the fun mini-games that
happen because one moron had to land on a red space while the rest
are on blue, or maybe vice versa, though
that's very rare. You have a game where three players are on one team,
and the other player is on the other team. These games are usually rigged
towards one side, which is why I'll give a difficulty for the one player,
and the 3-player team in most games gets a difficulty rating in stars
of four minus the one player's difficulty
rating. There is one particular game that I've never won on the 3-player
side, and I'll explain later...
Archer-ival
**1/2 150 Coins
1P: You pull out an arrow with A, then
shoot it with A again. You walk left and right with the Control Stick also.
The pulling out the arrow is stupid, as it gives your opponents a slight
advantage. The best thing
about this for you is that there are
Baby Bowser, Boo, and Toad coin targets as well as your rivals. If you
want to win then leave those three
coin targets in their places and go after the other players. You'll sometimes
see a coin target trap the last one in place. However, more likely you'll
see a coin target move at the last second, foiling your shot so you hit
the coin target instead of your real opponent. You have to nail all three
opponents to win 10 coins, but the three coin targets will give you coins
as well. Of course, as long as all three opponents are still standing,
they'll take 10 coins each.
3P: Simply try not to get stuck on the edge with a coin target trapping you, or you'll be shot off. Move while the arrow is in midair, too, so it misses you. Remember you only need one player to still be standing at the finish for your team to win 10 coins per player.
Bob-omb Barrage
1/2 150 Coins
1P: This must be one of the easiest
mini-games I've ever seen. Just swim away from the Bob-ombs. If you're
against computers, you may have trouble,
but against live opponents you'll probably not need to worry.
Stay to the sides and at a very difficult
angle to the three shooters, and you'll be fine.
3P: This game is not fun for you if you're throwing the Bob-ombs. You first pull the Control Stick back, then let go to release your Bob-omb. To make it go shorter, release it slowly, while to go farther, release it quickly. Also, move your Control Stick left or right as you have it held back to rotate your character. Sounds easy? Maybe, but wait until you play it. You'll hate playing it, though sometimes I like playing this game just for the music, strange as it sounds. If you somehow hit the one player, each player wins 10 coins.
Bowl Over
***1/2 100 Coins
1P: You're going to wish Bob-omb Barrage
came up on the roulette, because this game is really hard. You
walk left or right to start out, then
push A to release your shell, then use the Control Stick to direct the
shell as it goes. Don't use the Control Stick too much as the shell spins,
however, because the shell is overly sensitive to movements. Two of the
courses don't really matter where you start, as they are easy to navigate,
but the one with an S-curve does. Start out to the far left, then, as the
shell approaches the second turn, start to get it turned towards the pins.
It doesn't sound too hard, but it is when you're trying first not to get
the shell off the course, then to hit three certain pins in only two shots.
If you get all three opponents' pins, then you win 10 coins.
3P: To win 10 coins each, simply jump
in a direction separate from your teammates. Have one stay in the far
left corner, the other in the far right
corner, and the other in the middle. That way, it's really hard for your
opponent to get you all in two shots. Your opponent will usually get one
of the player pins, maybe on rare occasion two, but it's very hard for
him to get three. There's more of a chance of him getting zero.
Crane Game
***1/2 50 Coins
1P: I'll tell you this right now: it
is impossible for a player to pick up all three opponents if at least one
of
them is not computer-controlled. Any
picked-up live player can wiggle free using the A button rapidly.
However, against computers: go after
the clocks first to extend your timer, dropping by pressing A and
rapidly, repeatedly pressing A to maintain
your grab on the item. Then go after all three opponents, bringing
them in the same way in order to win
10 coins. You can tell that you're over whatever you want by looking at
your shadow. This is another very hard game, but nevertheless, it can be
done.
3P: Simply bang on the A button as fast as you can, over and over again, if you get grabbed. It's not that hard to slip out of a live player's grasp, but a computer player's grasp will get you for sure. If at least one character survives without getting captured, you win 10 coins.
However, I'm more of a fan of the old Crane Game in Mario Party than this one, where you could steal coins or collect coins, according to who or what you grabbed.
Filet Relay
* 150 Coins
1P: Simply hit the A button quickly
and repeatedly to get through this race. Don't hit it too fast or you'll
fall down, but keep it at a pretty fast pace. You have an advantage over
your three rivals because if one of
the players is slower than the rest
their chances are sunk, and the relaying slows them down.
3P: Each player does the same as the
single player in this game: hit the A button quickly and repeatedly,
but not too fast that you'll fall.
You have a slight disadvantage because if one player slips, it's over,
plus time seems to be lost while you're passing the fish. It's not that
hard of a game to learn, but winning as a team is the problem.
Lights Out
*1/2 150 Coins
1P: This is no doubt the most fair of all the 1-3 games. The one player swings his hammer with A for a vertical swing and B for a horizontal swing. Always use B, never use A. B lets you cover more ground with your swings. The hardest part is remembering where you are, but when the lights go back on for various seconds you'll be able to find your position. Go after opponents who are near to each other, as they'll usually be sitting ducks.
3P: Try to avoid any stars from the
hammer being swung, and also avoid where you saw other opponents
get crushed. I also suggest avoiding
other opponents, because that will make you a sitting duck. Basically,
spread out as much as possible and
you will have a fair chance of winning.
Look Away
*** 150 Coins
1P: You want to get your opponents "out"
by looking in the same direction as them at the end of the music.
The best way to look in an opponent's
direction at the last second. It's hard, though, because your opponents
have a split-second longer than you- enough to win easily.
3P: Since you have more time than your
opponent on the top, simply watch him. Facing directly forward is an
option, and just keep still until that
last split-second, in which you look down if the one on the top is looking
straight forward. If not, then don't move. It's as simple as doing that
five times to win the 10 coins for each player, even if one or two of your
teammates are out.
Move to the Music
**1/2 200 Coins
1P: All you do is record moves by pressing
buttons, then just waiting for your three opponents to see if they
get them right or wrong. One mistake
knocks out an opponent, but all three opponents must lose in order for
you to win. Against hard computers it's impossible to win as it's all random,
but against live opponents, you can win...
3P: You must look at your head and your
line of music, then press whatever button or Control Pad direction
when the rectangle passes over it.
You have to put in your own direction or button if the single player doesn't
(though I could be wrong, that's what makes sense).
Quicksand Cache
1/2 150 Coins
1P: Simply use the Control Stick to twist the quicksand, and try to get a live opponent to fall into the bottom pit with you. They'll be out of it, meaning more coins for you. Everyone keeps the coins won in this game, by the way.
3P: Simply use the Control Stick to
run around and collect coins, but don't get sucked into the middle.
That's it. This is the one 1-3 game
that is easy for both sides.
Rainbow Run
*1/2
To get this mini-game, beat the Mini-Game Coaster on Hard and buy all the Battle Mini-Games.
1P: You must walk across the rainbow by simply pressing straight forward on the Control Stick. Basically, don't stop except to avoid a cannonball that might hit you. Otherwise, keep going at full speed in this copy-off the original Mario Party's Tightrope Treachery.
3P: You must move around with the Control Stick and shoot with A to try to hit the one player or the bottom of the rainbow to shake the player off course. Either way, you'll have a pretty hard time winning.
Shock Drop or Roll
no stars 150 coins
1P: I must clarify this right now: if you're against Normal or Hard computers as the single player, you won't win. If you're against Easy computers or live players, you'll always win. Simply turn the crank left or right to try to get the other players to fall off the turbine thing. Try to go back and forth quickly to try to get them to miscalculate and fall off. If all three fall off, you win 10 coins. If at least one remains, they win 10 coins each.
3P: You might as well give up right
now, as this game is impossible. I've never stayed on the turbine all 30
seconds before, to my best memory,
and it's very hard to do so. You must stay on the turbine without falling
off, so use the left and right buttons
to do so. Jump only if you absolutely need to, because most of the
time, if your rival changes directions
in midair, you'll be shocked.
Want a Magic Lamp? Well, go buy one, as the game will usually give you poor item selection in Item Mini-Games while giving good selection to AIs.
Seriously, though, these are the mini-games that, if you win, you get the item you won. That doesn’t sound right. Oh, you know what I’m talking about anyway! I’ll have the difficulty and the price and the land the game is in, so don’t worry.
Bowser Slots
**** 980 Coins Bowser Land
Put it this way: you won’t win this
game. You hit A to hit the block, which stops one of the wheels of the
roulette. You need three in a row to
win. I’ve won maybe one time in the 25 times I’ve played it. Maybe none
at all. It’s close to impossible. To the one who made this mini-game...
BOO!!!
Coffin Congestion
no stars 600 Coins Horror Land
Simple. Look at the items beforehand, and follow the one you want with your eyes, ignoring all the rest. Then go up and hit the coffin with the item you want, with A or B. It’s so easy, you’ll always get the item of choice. Even if you don’t follow that item, you still have a 5/6 chance of getting an item.
Give Me A Brake
***1/2 400 Coins Western Land
A toughy. You must hit A to stop the
train cars, and then they’ll slide to a stop. You have hardly any way
of knowing which one you’ll get. My
old way of figuring it out was the third or fourth one after the one you
chose, but maybe that’s the Dorrie Dip game from Mario Party 3. Anyway,
here’s another one where you won’t get the item you want, but you do have
a 5/6 chance of getting an item. Not bad chances.
Hammer Slammer
*** 500 Coins Space Land
For this game, you must hit the A button repeatedly, then hit B to let the hammer go. It’s very hard to choose which item you want, and you don’t want to go too low or too high. One thing you can do is get the highest item. Simply hit the A button repeatedly until the hammer is standing straight up, then hit B. At that point, it will make you get the highest item on the metal bar thing. If you want a different item, you’ll need to either try to calculate its distance, or just hope for a miracle.
Mallet-Go-Round
**1/2 500 Coins Mystery Land
In this game, the instant you hit A, you will swing your mallet, hitting the nearest block, with no time lag between your button, your swing, and the block. However, since the blocks move very fast, it’s still very hard to get the one you want. I can usually get the first item after Baby Bowser the easiest (usually a Mushroom). All items take two hits; Baby Bowser needs only one to ruin your day.
Roll Out the Barrels
*1/2 400 Coins Pirate Land
In this game, you must follow the barrel
with the item you want with your eyes the whole time it does a bunch
of stuff, then run over and hit the
B button when you’re next to it. It’s really not that hard. You even have
5/6 of a chance of getting an item anyway.
Do you want to help other gamers? Email
me!
Go back to Lemmy's
Game Guides.
Go back to my main
page.