Paper Mario for the Brain-Dead

Enemies

The following chart lists all the enemies that appear in Paper Mario, and everything you could possibly want to know about them. If the enemy you're looking for isn't listed, it's actually a boss and you'll find it in the Boss Guide. Enemies are listed in alphabetical order.
 
Name
HP
Attack
Defense
Location
Comments
Amazee Dayzee
20
20
1
Flower Fields
Usually runs away. Worth many Star Points and coins. Check Flower Fields for tips on how to beat him.
B. Bill Blaster
10
0
4
Bowser's Castle
Does not attack directly. Adds a Bombshell Bill to the battle every other turn.
Bandit
5
2
0
Dry Dry Desert
Steals coins if not blocked. Drops stolen coins if damaged. Runs away if holding coins on his turn. Zap Tap Badge works great.
Bob-omb
3
1
0
Koopa Bros. Fortress
Becomes self-destructive when damaged, then makes final attack more powerful and explodes when attacked. Use Kooper to avoid damage.
Bombshell Bill
3
6
0
Bowser's Castle
Self-destructs if not defeated after one round, or if giving First Strike.
Bony Beetle
8
3
4
Bowser's Castle
Alternates between spiked and not spiked when attacked. Attack increases by 1 when spiked. Can be flipped to miss one attack. Defense canceled while flipped.
Bullet Bill
2
2
0
Koopa Bros. Fortress
Self-destructs if not defeated after one round, or if giving First Strike.
Buzzy Beetle
3
2
2
Dry Dry Ruins, Toad Town Tunnels
Can be flipped over. Stands up at end of round, missing one attack. Can appear on the ceiling; then attack does 3 HP and returns to floor.
Bzzap!
3
6
0
Flower Fields
Flying. Poisonous. Can call in five little bees to cause 1 HP each. Defense Plus works great.
Cleft
2
2
2
Mt. Rugged
Tough enemy! Spiked on top. Can be flipped if Bombed but not defeated or Jumped on while wearing the Spike Shield Badge. Charges quickly in Field Mode.
Clubba
8
3
0
Tubba Blubba's Castle
Not spiked on top although holding a spiked club.
Crazee Dayzee
8
4
0
Flower Fields
Can cause sleepiness. May run. Attack is very difficult to block.
Dark Koopa
8
3
2
Toad Town Tunnels
Can be flipped by Jump-like moves. Defense canceled when flipped, and misses one attack. When smiling, about to use an attack that causes dizziness. Try to defeat or flip him before he does.
Dry Bones
8
4
2
Bowser's Castle
Remains onscreen when drained of HP. Recovers after two rounds. All Dry Bones in the battle must be defeated at the same time to clear the battle. Can be destroyed permanently by Fire Shell. Does not drop Star Points for being knocked down. Has dangerous Field Mode attack.
Duplighost
15
4?
0?
Crystal Palace
Can copy the stats and abilities of your partner. Occassionally reverts back to normal.  Defense Plus Badge works great when partner is Bow.
Ember
10
4
0
Star Way
Fire enemy. When damaged, may split into two Embers with the same HP remaining as the original. Can attack partner.
Forest Fuzzy
6
1
0
Forever Forest
Attack restores 1 HP to itself if not blocked. Can create a new Forest Fuzzy. Zap Tap Badge works great.
Frost Piranha
10
4
0
Shiver Snowfield
Can freeze Mario.
Fuzzy
3
1
0
Koopa Village
Attack restores 1 HP to itself if not blocked.
G. Magikoopa
11
3
0
Flower Fields, Crystal Palace
If flying, grounded when attacked. Can raise an enemy's defense by 1. Escapes when only enemy remaining.
Gloomba
7
2
0
Toad Town Tunnels
--
Goomba
2
1
0
Jr. Koopa's Playground, Goomba Road, Pleasant Path
--
Groove Guy
7
2
0
Shy Guy's Toy Box
Can cause confusion. Can call in a Shy Guy.
Gry. Magikoopa
11
3
0
Crystal Palace
If flying, grounded when attacked. Can make an enemy transparent. Escapes when only enemy remaining.
Gulpit
12
2
0
Shiver Snowfield
Can throw big rocks for 7 HP and small rocks for 5 HP. Rocks can be attacked.
Hammer Bros.
12
5
1
Bowser's Castle
Hammer can cause shrink if not blocked.
Hyper Cleft
4
3
3
Gusty Gulch
Spiked on top. Can be flipped by Bomb. Defense drops to 1 when flipped. Can charge up a double-strength attack. Jumping with Spike Shield Badge does not flip.
Hyper Goomba
7
2
0
Gusty Gulch
Can charge up a double-strength attack.
Hyper Paragoomba
7
2
0
Gusty Gulch
Flying. Can charge up a double-strength attack. Becomes Hyper Goomba when attacked.
Hurt Plant
8
2
0
Jade Jungle
Poisonous.
Jungle Fuzzy
7
2
0
Jade Jungle
Attack absorbs 1 HP per kiss. Attack avoids defenses and continues until knocked off by action command.  Zap Tap Badge works great.
Koopa Troopa
4
1
1
Pleasant Path, Koopa Bros. Fortress
Flips over after attacks like Jump. Misses two attacks. While flipped, defense is canceled.
Koopatrol
8
4
3
Bowser's Castle
Spiked on top. Can charge up a double-strength attack. Can call in a Koopatrol. May run away.
Lava Bubble
9
4
0
Mt. Lavalava
Fire enemy. Can attack partner.
M. Bush
8
3
0
Jade Jungle
Poisonous.
Magikoopa
11
6
0
Bowser's Castle
May be flying. Becomes grounded when attacked. Runs when only enemy remaining. Can heal, raise defense, raise offense, electrify, make transparent, or create a mirror image of himself. Dangerous Field Mode attack.
Medi Guy
7
1
0
Shy Guy's Toy Box
Flying. Can heal enemies.
Monty Mole (1)
3
2
0
Mt. Rugged
Long-range Field Mode attack is dangerous.
Monty Mole (2)
12
3
0
Flower Fields
--
Paragloomba
7
2
0
Toad Town Tunnels
Flying. Turns into Gloomba if attacked.
Paragoomba
2
1
0
Jr. Koopa's Playground, Goomba Road, Pleasant Path
Flying. Turns into Goomba if attacked.
Paratroopa
4
1
1
Pleasant Path, Koopa Bros. Fortress
Flying. Turns into Koopa Troopa when attacked.
Piranha Plant
5
3
0
Forever Forest
Spiked on top.
Pokey
4
2
0
Dry Dry Desert
Can bring in a new Pokey if there's an empty space in front of him.
Pokey Mummy
4
2
0
Dry Dry Ruins
Poisonous.
Putrid Piranha
12
3
0
Mt. Lavalava
Poisonous.
Pyro Guy
7
4
0
Shy Guy's Toy Box
Fire enemy.
R. Magikoopa
11
3
0
Mt. Lavalava, Crystal Palace
If flying, grounded when attacked. Can raise enemy's attack by 1. Escapes when only enemy remaining.
Ruff Puff
10
4
0
Flower Fields
Flying.
Shy Guy
7
2
0
Shy Guy's Toy Box
Acrobatic attack does 3 HP.
Sky Guy
7
3
0
Shy Guy's Toy Box
Flying. Becomes Shy Guy if balloons are attacked.
Spear Guy
7
3
0
Jade Jungle
Can call in a Spear Guy. Alternates being spiked on top and spiked to left when attacked. Becomes Shy Guy after throwing spear.
Spike Top
4
3
4
Mt. Lavalava, Toad Town Tunnels
Spiked on top. Defense canceled if flipped.
Spiked Gloomba
7
3
0
Toad Town Tunnels
Spiked on top.
Spiked Goomba
2
2
0
Jr. Koopa's Playground, Goomba Road, Pleasant Path
Spiked on top.
Spiny
5
4
3
Flower Fields, Toad Town Tunnels
Spiked on top. Defense canceled if flipped.
Spy Guy
7
2
0
Shy Guy's Toy Box
Switches between hammer and slingshot when damaged. Hammer removes command from Mario if not blocked.
Swooper
4
2
0
Dry Dry Ruins
On the ceiling. Becomes flying if attacked.
Swoopula
8
2
0
Crystal Palace
Ceiling enemy. Becomes flying if attacked. Attack drains HP and is used to recover. Zap Tap Badge works great.
W. Magikoopa
11
3
0
Mt. Lavalava, Crystal Palace
If flying, grounded when attacked. Can heal one enemy 5 HP, or all enemies 3 HP. Escapes when only enemy remaining.
White Clubba
12
5
0
Shiver Snowfield, Crystal Palace
Can attack three times for 2 HP each.
Y. Magikoopa
11
3
0
Flower Fields, Crystal Palace
If flying, grounded when attacked. Can electrify an enemy. Escapes when only enemy remaining.

 

Introduction
Controls
Party
**Enemies**
Boss Guide
Items
Badges
Koopa Koot
Quizmo
Walkthrough

Did you like this submission?
If you would like to send some feedback to the author of this submission, please complete this form.

What's your name? 
This is required.

What's your Email address? 
Only enter this if you would like the author to respond.

How do you rate this submission? 
Please rate on a scale of 1 - 10, 10 being best.

Does this submission belong in Little Lemmy's Land? 
Little Lemmy's Land is designed to include the top ten percent of submissions.

Would you like to see more from this author? 

Comments and suggestions:

 
ZY.Freedback.com: Stunning, fast, FREE!
FREE feedback form powered by Freedback.com
Freedback.com

Do you want to help other gamers? Email me!
Go back to Lemmy's Game Guides.
Go back to my main page.