Lemmy's List of Baddies

If I left out an enemy shown in Lemmy's Photos, or if you want to find out about any other enemy, Email me!

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F

Factory Chief: He’s the chief of Smithy’s factory in SMRPG (please tell me you figured that out). He attacks with Gunyolk, but it’s a good idea to take Cheif out first and then focus your attacks on Yolk. It is really hard to fight when you’re a Mushroom. Submitted by Miles "Thumbs" Power.

Fang: A bat that flies in the caves of Yoshi’s Island. He is easy to avoid and can be eaten, but he comes in infinite numbers which makes him more difficult, since he is always along paths that Yoshi must brave through.

Fat Bee: These fatter, bigger Bees are Thwomp clones, that are impossible to beat. Found In Super Mario Land 2. Sent in by Mr.Nose.

Fat Goonie: Fat wingless Goonies form Yoshi's Island. They can clear paths with enemies in the way, but they hurt to touch. Submitted by Pat.

Fat Guy: A large Shy Guy found in Yoshi's Island. He is fatter and bigger than normal Shy Guys. Eating him gives you a large egg, which turns all enemies into stars. He runs faster when jumped on. Submitted by Agahnim Koopa.

Fattington: These very fat penguins appear in Shivering Mountains in Wario World. The easiest way to stun it is to throw another enemy at it. Sent in by Ludwig 222.

Fautso: A strange genie who is released by Box Boy. He can pack quite a punch at times. Appears in Super Mario RPG. Submitted by Crazykoopa.

Fawful: Cackletta's trusted assistant and partner in crime in Superstar Saga. He has a helmet that can shoot balls of energy, steal voices, and store spirits. Submitted by Blue Boo.

Fiery Dino Piranha: A fiery version of the Good Egg Galaxy's Dino Piranha. Unlike the original, this one has the ability to shoot flames and burn his tail to prevent Mario from hitting it. Found in the Melty Molten Galaxy in Super Mario Galaxy. Sent in by Crazy Koopa.

Fighter Fly: In Mario Brothers, it is really annoying because it is flies and is hard to hit. Also found in Superstar Saga. Submitted by The Three Stooges.

Fink Flower: A basic enemy in SMRPG. Nothing too special here, just a fire-hating flower. Move along, citizen… Submitted by Miles "Thumbs" Power.

Fire Brother: A relation of the Hammer Brother that spits fire at Mario in Mario 3. He’s not too difficult to jump on, but he is hard to hit with a fireball or with a raccoon tail. He appears very rarely, and also guards one of the three whistles.

Fire Chomp: A black ball foating high above the Sky Land and Ice Land of Mario 3. They swoop down on Mario, spitting fire, and explode shortly after spitting their whole chain away. Despite their danger level, they are easy to kill, and not too fast. Sent in by John.

Fire Shooter: These are found in world 5 of Mario and Wario. They hang from walls and ceilings and they shoot fireballs. They can be defeated by destroying the cracked rocks they're standing on. If they aren't standing on a cracked rock, you have to destroy their fire balls before they hit your character. Submitted by Blue Boo.

Fire Snifit: A Snifit that blows a stream of flames as opposed to bullets. Their flames can melt ice, of course. Found in Yoshi's Island DS. Found by Ludwig 222.

Fireball: From Mario Bros. Arcade, hit them once and they're gone. Submitted by Damage.

Firebar: Great Balls of Fire! All in a row. Try to dodge them as best you can, as you can slip between the head fireball and the block as you run, or you're burned. These obstacles made both Mario 1 and The Lost Levels notorious for their appearances as 12-fireball-long chains! Look for them in Yoshi's Island and Paper Mario too. Sent in by John.

Firesnake: A leaping chain of one big and four little fireballs. Easily killed with the tail, and only appears in the desert. He appears twice as a mini boss in Yoshi's Safari, but is just a regular enemy in Mario 3. Sent in by John.

Fishbones: An underwater skeleton fish that appears on the fortresses of Mario World. They aren't too fast, but they can only be killed by a cape spin. Sent in by John.

Fishin' Boo: This is the least recognized Boo, because he is only shown once in SMW. He has different names in other Mario games, and is not the same as Fishin' Lakitu. This Boo likes to drop down so you can get a taste of his blue spark, which can hurt you. It's twice as hard to avoid him due to those moving platforms. He resides in Ghost House 1 of Chocolate Island, and is a menace to beware of. Submitted by I Larry Koopa I.

Flash: These fellows from Luigi's Mansion have frozen hearts, so use the Fire Element and then pull them in. Submitted by David.

Flightless Goonie: Defensless Goonies without wings. They are quite speedy, though. They can run into you to attack, but they destroy themselves if they do so. Found in Yoshi's Island and Yoshi's Island DS. Sent in by Fly Guy.

Flightless Skeleton Goonie: They're just like Flightless Goonie, except skeletal! They run quickly, and that is their only offense. They destroy themselves when they hit you. Found in Yoshi's Island and Yoshi's Island DS. Sent in by Fly Guy.

Floating Mine: Floating, spiked balls found in Yoshi's Island 4 and also near the end of the Sunken Ghost Ship in Mario World. In Yoshi's Island 4 they can go behind the bobbing islands, making them pretty tough. In the Sunken Ghost Ship they will float towards Mario when Mario is falling down towards the ? Orb and then float down towards Mario when he is on the stone island or the water below it. Submitted by Ludwig 222.

The Floating Whirlindas: This couple is in the Ball Room of Luigi's Mansion. Stand on the same turntable as they are on, then turn around to flash them and vacuum them up. Submitted by Ludwig 222.

Flopsy Fish: Yoshi will encounter these fish from Yoshi's Island quite a bit. Some will just swim back and forth in the water and others will flop in and out of water which is probably why it got its name. They can't flop on land but can be eaten. Oddly enough, he was one of Yoshi's friends in Tetris Attack. Submitted by Ludwig 222.

Floro Cragnien: Evil, brainwashed versions of the regular Cragnon in the Land of the Cragnons. If you attack them, you lose points! They have a Floro Sprout on their head that causes the brainwashing. Found in Super Paper Mario. Sent in by Crazy Koopa.

Floro Sapiens: Flower-like creatures that can walk and talk. They can toss their heads out at Mario and company, and they can move around without it. Their leader is King Croacus, and they appear in Super Paper Mario. Sent in by Paperlemmy.

Flower Fuzzy: A pink Fuzzy that can take away FP. Found in Paper Mario: The Thousand-Year Door. Submitted by Extreme nintendo master.

Fluffy the Dolphin: Helps Blowhole Castle's boss in the battle. A young Dolphinian with succession rights to the throne. Expect a fierce bout of regicide when the magic day finally comes. Found in Wario: Master of Disguise. Sent in by ghettobananachris.

Flurry: An ice demon in Mario 2, and the first Koopa Troop member to like ice. He is more dangerous than a Shy Guy because the ice makes him very quick on his skates, but he is also clumsy and likes to fall off cliffs. He can be tossed or tossed at if he can be caught.

Fly: Flies are your basic bouncing enemies in Super Mario Land. One stomp will kill it! Sent in by Ludwig 222.

Fly Guy: A flying Shy Guy who likes to shoot fireballs at you in Mario 64. Once jumped upon, they can make you spin in the air and float. Submitted by I Larry Koopa I.

Flying Fish: Found in the Courtyard of Luigi's Mansion, they will pursue Luigi. Suck 'em up to minimize the situation. Submitted by David.

Forest Fuzzy: These guys are green Fuzzies found in Forever Forest of Paper Mario. Their Divide will create another Forest Fuzzy. Their Absorb attack will take 1 HP from you and give it to themselves. Sent in by Aleth.

Forkie: Um, it’s a bad guy with a fork for a major weapon. Bowser’s minions made a lot more sense than Smithy’s, huh? Submitted by Miles "Thumbs" Power.

Formless: This is a gas cloud in Land's End. When you fight him, he is invisible and can only be harmed with Special Attacks. After you hit him with one, he will turn into Mokura, and then the real battle begins. Submitted by Guest256.

Fracktail: A large dragon-shaped security system that appears in Super Paper Mario. It was meant to guard the Pure Heart against evil until the hero arrives, but Dimentio messed up its circuitry. Its weak spot is its antenna. Sent in by Paperlemmy.

Francis: The chameleon nerd among nerds from Super Paper Mario. He uses Meowbombs and his tongue to attack. He has a thing for butterflies, as well as hot babes. Sent in by Paperlemmy.

Fred: A circular enemy with eyes and a mustache like Wario. Mario needs to defeat them all in order to get through Wario's Castle in Super Mario Land 2: 6 Golden Coins. Sent in by Paperlemmy.

Frog: A frog that appears in Yoshi's Story in 4-4. The frog is green Yoshi's favorite. Submitted by Coco.

Frog Pirate: A frog that inhabits the seaside areas of Yoshi’s Island. He is one of the rare characters that steal Mario. His attack is his long grasping tongue and his fast hopping speed, but he can be eaten. He is the fifth boss to be faced, but is not actually that difficult so long as Yoshi is not careless.

Frogog: Enemies that usually apear with a Goomba and a Spikey, they're slightly tougher but can be easily defeated. Found in Bandit's Way. Submitted by Simon.

Frost Piranha: A frozen menace that makes its home on the icy peaks of Shiver Mountain in Paper Mario. This cold foe often works with Gulpit to put travelers on ice. Submitted by Booster.

Fryguy: The fire creature that is the boss of the ice world in Mario 2. He is difficult to defeat because he is constantly moving around the room, so he is hard to hit and hard to avoid, especially at the same time. After he is hit three times he falls into four pieces, which bounce among the mushroom blocks and make picking one up dangerous.

Fuzz: A furry monster that is easy to destroy in Wario's Woods. He can be defeated by lining up a bomb and two or more copies of him (all of the same color of course) in any direction. Even Toad should have no trouble with this pest. Submitted by Jazzman.

Fuzzbush: Found in Chucklehuck Woods in Superstar Saga. This light-blue-colored bush can usually be defeated in a jump or two. Watch out for the Fuzzies it shoots out. Sent in by Ludwig 222.

Fuzzipede: A lame cross between a Fuzzy and a centipede found in Paper Mario. He gets eaten by a whale and you have to go in there and defeat him. You have to use Watt to light up the stomach. Submitted by Miles "Thumbs" Power.

Fuzzy: A spiked cloud that floats in the breezes of Yoshi’s Island. He is the only enemy that hurts Yoshi if eaten. He can be killed by an egg, but he comes in infinite numbers, so Yoshi needs to avoid him along the path. If he touches Yoshi, Yoshi gets very dizzy and can not move properly. This makes him extremely dangerous when Yoshi must make careful jumps.

Fuzzy: On the higher levels of SMW, these furry critters follow the platform tracks or the edges of blocks. If they're of blocks, Yoshi can eat them. Dangerous, as they often appear along the track of a platform Mario must reach. They also appear as a hyperactive foe in Paper Mario 1 and 2. Sent in by John.

Fuzzy Wiggler: A Wiggler who's fuzzy. All you need to do is hop on his face and four body parts and you'll get a Melon. Submitted by Coco.

Fwoosh: He'll huff, he'll puff, and he'll BLOOOOW your hat - and you - off of Tall, Tall Mountain! Submitted by John.

G

Gabon: A kind of Koopa that throws spike balls at Yoshi. He is the green Yoshi's favorite foe so he'll get more petals and points for eating him. They appear in Yoshi's Story in 4-1. Submitted by Coco.

Galrog: A rock monster with one horn and one eye who is Toad's second opponent in the forest. Only appears in Wario's Woods. Submitted by Coco.

Game Guy: In Mario Party 3, he'll take all of your money and force you to play one of his games if you land on his space. If you win, you could get up to 64 times your original money amount depending on the game you play. But if you lose, you will have no money left. Submitted by Game Guy.

Ganchan: This is a rock that is throw by Hiyoihoi in Super Mario Land. They can squish Mario like a bug, but can also be useful because Mario can jump on one and ride it. Ganchans can't be beaten, however. Submitted by Paperlemmy.

Gao: Statues that shoot fire in World 1 of Super Mario Land. Stomp them before they can shoot fire at you. Sent in by Ludwig 222.

Garbage Can Ghost: Made of a garbage can, they toss banana peels on the floor in Luigi's Mansion. Avoid the bananas, or suck them up if there are too many around. The ghosts have 40 HP, so get in close and suck them in the vacuum. Submitted by David.

Gargantuan Blargg: This is a giant Blargg that guards the key in Burt the Bashful's fort. Yoshi needs to shoot eggs at him to keep him down. Some of them can strech up and destroy platforms. That version is only in Yoshi's Island DS. Submitted by Ludwig 222, additional info by Crazy Koopa.

Geckit: An orange lizard of Mario RPG, they're a little stronger than their green counterparts and infest Land's End and Bean Valley. They are often confused, and will destroy themselves or other foes in battle. Sent in by John.

Gecko: A green lizard of Mario RPG, they often use liquid attacks or their tounges. Very weak, and only found on Star Hill. Sent in by John.

General Guy: A ruthless general who has one of the largest armies in the Mushroom Kingdom. General Guy's militia goes around stealing items from unsespecting citizens. His diverse army is made up of Spy Guys, Shy Guys, Clown Guys, and just about every single Guy you could think of! General Guy was at large until Mario came and crushed him and his army like a bug in the Toy Box of Paper Mario. Submitted by Grenade.

The Genie: The final boss of Mario Land 3. Captain Syrup, the leader of the Brown Sugar Pirates, wished for it to destroy Wario, but it failed miserably. As a reward for defeating him, the Genie gave Wario a HUGE castle. Submitted by Crazy Bowser.

Geno Clone: Copy of Geno that is made by Belome in the second battle with him. He has moderate attack, HP, and magic. Nothing too special. Sent in by Jeff the Great.

Georgette Jelly: A gooey creature that lives in Yoshi’s Island. She is really a traitor and not a help, because she acts as a lift that gets Yoshi across a wide bottomless pit and allows him to get many items. She is a perilous lift, but Yoshi should be thankful for him.

Germ: A parasite that lives underground in Yoshi’s Island. He looks like someone celebrating Halloween. He is easily stomped or eaten, and his only protection is the dark. Germ also looks a lot like the lamp-weilding mini-boss in the dark from Paper Mario.

Ghost: There are some of these that appear in Yoshi's Island. One type blocks paths and spits Shy Guys if Yoshi doesn't have six eggs. Another type dangles from the ceiling trying to capture Baby Mario. Submitted by Ludwig 222.

Ghoul Guy: A black version of Boo Guy found in Partners in Time. Can go into other enemies and boost their stats. Found by ghettobananachris.

Ghoul Shroom: Ghoul Shrooms sometimes pop out of ? Blocks in Super Paper Mario. What went wrong in that Shroom’s life? Submitted by fuzzyboy10.

Giant Kamek: A boss from Super Princess  Peach. According to the Glossary, it's "A Kamek made huge with  magic! It can teleport!" You're telling me there's more then one Kamek?! Submitted by Paperlemmy.

Giant Wiggler: Found in Gelato Beach, Episode 3, of Mario Sunshine! This angry Wiggler requires dune buds to kill. Sent in by Mario64.

Gilbert the Gooey: A huge, tan Gooey that is the final boss of World 1 in Yoshi's Island DS. To beat him, you must eat or throw eggs at those balls hanging from him, and you got him! Sent in by Fly Guy.

Gira: Bullet Bills in Super Mario Land. Unlike other games, their cannons pop in and out of pipes. Sent in by Ludwig 222.

Glad Fang: A happy Fang found on Vibe Island. I dances happily and attacks. it's even more annoying then a regular Fang! Found by Paperlemmy.

Glad Piranha Plant: A happy Piranha Plant on Vibe Island. It's yellow with a huge grin. According to the Glossary, it "dances around happily and spits fireballs." Found by Paperlemmy.

Glad Ptooie: A happy Ptooie found on Vibe Island. According to the Glossary, it "does a happy dance and throws balls in the air." It's just as annoying as a regular Ptooie. Found by Paperlemmy.

Glad Red Koopa: An extremely happy Koopa found on Vibe Island. According to the Glossary, it's "A Koopa Troopa who has learned to jump happily." What, you mean normal Red Koopas can't jump happily? Found by Paperlemmy.

Glad Red Paratroopa: A happy Paratroopa with a red shell on Vibe Island. According to the Glossary, it "floats without a care in figure 8s while happy." It's pretty annoying, really. Found by Paperlemmy.

Glide Guy: These Shy Guys fly around on umbrellas, and are kind of like Fly Guys. If they're in a powerful gust, they can get blown high. Found in Yoshi's Island DS. Sent in by Fly Guy.

Gloomba: A Gloomba is a dark Goomba found only in the Mushroom Tunnels of Paper Mario. They're a bit stronger than Goombas. Sent in by Aleth.

Gloomtail: In PM2, you find him in the Palace of Shadows. He's pretty tough compared to some other bosses you fight there. Submitted by Martin.

Glorpedo: In Noki Bay of Mario Sunshine, Rocky Wrench shoots these. They're like Piranhabons. Submitted by Moses Kim.

Glum Reaper: Fights the same as Greaper, but he's a lot meaner. Found in the Gate outside of the Factory. Sent in by John.

Glurp: A blue, blob-like creature found in Joke's End of Superstar Saga. Jump and Hammer attacks do only 1 damage to them, so instead use Hand Attacks to hurt them. They have 50 HP and some fairly easy to avoid attacks. Submitted by Ludwig 222.

Gnarantula: A hopping bug-thing that's usually covered in clouds. Without clouds, it's either green with spikes or red without spikes. Usually, only the Baby Mario Bros. fight them, in Partners in Time, so they can't be that tough. Submitted by Paperlemmy.

Gnaw: Merlee's huge guard dog from Super Paper Mario. It attacks intruders. He looks very intimidating... Sent in by Paperlemmy.

Gnips: The guard dogs of Merlee's Mansion in Super Paper Mario. They won't hurt Mario and company, but they'll toss them out of the mansion. Sent in by Paperlemmy.

Goatfish: These things appear in Super Mario Land 2, where they swim in water (where else?), but unlike Cheep Cheeps you can stomp them. Sent in by Mr.Nose.

Gobblin: A yellow bouncie that likes eating eggs. If it eats too much, it'll pop! Found in Yoshi's Island DS. Sent in by Crazy Koopa.

Goby: A fishy minion of the Kero Sewers in Mario RPG. You should defeat him easy. Submitted by Miles "Thumbs" Power.

Goggley-Blade: This fish is found in the watery areas of Wario Land 4. They swim in every direction and once they see Wario they zero in on him. Hard to avoid. Submitted by Ludwig 222.

Gold Beanie: A very rare Beanie that may be found by knocking the spikes off of Pesnuts. If you are
lucky you can kill them and get a Spike Badge. Submitted by Thomas.

Gold Bullet Bill: A little bit like the normal Bullet Bill, these guys are shot like the normal Bullet Bill. Found outside of Pinna Park in Mario Sunshine, the mole shoots them out of his cannon. If you hit them with water, you'll be in luck because you'll get eight coins! Submitted by Coco.

Gold Fuzzy: A gold-colored Fuzzy that lives in the Shhwonk Fortress of PM2. It attacks alongside the Fuzzy horde. Submitted by Siro.

Gold Koopaleon: A Koopaleon with higher attack power found in Partners in Time. Submitted by Grey Guy.

Gold Mouse: There are ten of these critters in Luigi's Mansion. Five appear randomly while the other five can be sent out if you find a block of cheese and select it with your Game Boy Horror. If you see one, chase it down and suck it  up because it can give out lots of coins, bills, a gold bar or two, and even a stone. The cheese mice only appear one time, and all mice will only appear in dark rooms. Submitted by David.

Golden Diva: The final boss in Wario Land 4. To defeat her (or is it him?), first stomp on the faces she shoots at you, then power-throw them upwards at her. Then use the various things she shoots at you to hit her in the head (for the hammer, throw it up and let it hit you. Then, as Bouncy Wario, jump up and hit the Golden Diva's face). In her third form, wait until she tries to stomp you. Get out of the way ASAP, then jump-bash her. When you've done this enough, stomp the lips and win! Sent in by Lord Seth.

Gooey: Strange, boldy-colored blobs first seen in Gilbert the Gooey's Fort. All they usually do is swing around from the ceiling. Found in Yoshi's Island DS. Sent in by Fly Guy.

Gooey: This kind ghost tries to appear wherever folks expect to see a spooky spirit. Haunted mansion? Abandoned slaughterhouse? He's your man. Found in Blowhole Castle of Master of Disguise. Sent in by fuzzyboy10.

Goomba: A poisonous Mushroom, and a member of the original Koopa Troop, that walks around just about everywhere in Mario 1, Mario 3, Mario World, Mario RPG, Yoshi’s Island, Mario 64, and Paper Mario, and let's not forget the Parties as well. Mario could not ask for an easier baddy. He can be stomped, fireballed, hit from beneath, smacked with a tail, or spun with a cape. He is very slow, and is a very good obstacle for Mario to practice with.

Goomba King: A Goomba that grew giant thanks to the Star Rod. He's your first big boss, and he's accompanied by the Goomba Bros. Submitted by Miles "Thumbs" Power.

Goombette: What Mario RPG calls Micro-Goombas. She can poison you but has several weaknesses. They’re taken out easily. Submitted by Miles "Thumbs" Power.

Goomboss: A huge Goomba king that is one of the three main bosses of Super Mario
64 DS. Defeat him to get the key to rescue Mario. Any similarities with the Goomba King of Paper Mario is mere coincidence. Submitted by Mr. I.

Goomdiver: Found in the Seabed in Superstar Saga. This Goomba in a diver's suit is easy enough to defeat, as its attacks are easy to dodge. Sent in by Ludwig 222.

Goonie: A bird in Yoshi’s Story that is very similar to the Albatoss. He can carry baddies and be very dangerous, but he can also help carry Yoshi to special items. He can be eaten if Yoshi can reach high enough.

Gooper Blooper: A boss in Super Mario Sunshine. It lashes his four tentacles at you and spits out black ink goop. To defeat him, get rid of his tenticles and pinch his nose. Submitted by Misty Koopa.

Gorgon: The Enigmas of Johnny Jones’s ship. They seem to live in harmony with the sharks, but not with Mario. Submitted by Miles "Thumbs" Power.

Grabbing Ghost: There are two types, red and white, of grabbers in Luigi's Mansion. The white ones have 10 HP and don't hurt you, but they can grab you, making you unable to use the vacuum. Move the Control Stick back and forth to shake them off. The red ones, on the other hand, can hurt you and make you drop coins.
Move the Control Stick back and forth to shake them off and pick up any coins that they make you drop and suck them in. The red ones have 20 HP. Submitted by David.

Grate Guy: See Knife Guy and Grate Guy.

Gray Magikoopa: A gray cloak-wearing Magikoopa. In Paper Mario, they can turn one enemy transparent. Submitted by Miles "Thumbs" Power.

Greaper: A dangerous spook that inhabits the Sunken Ship in Mario RPG. He has strong magical attacks and also has an instant death move. It is difficult to avoid a battle with him because he flickers in and out, and because he guards all 6 of the necessary puzzle rooms. Name sent in by John.

Green Fuzzy: This looks a lot like a Forest Fuzzy, only this one is from Paper Mario 2. It can divide if it wants
too and has 5 HP and 3 ATK. Submitted by Dark Koopa.

Green Magikoopa: A green cloak-wearing Magikoopa from Paper Mario. It has the power to increase one enemy's defense. Submitted by Miles "Thumbs" Power.

Grim Leecher: A purple ghost-thing from Yoshi's Island. If it manages to grab Yoshi, it sits on his back, knocking off Baby Mario and reversing your color and controls. Luckily, it is only seen in "Secret of the Castle?". Submitted by Crazy Bowser.

Grindel Block: Hey! Who said you could steal Thwomp's spotlight? Well, this guy's a Thwomp in most cases, except in Mario 64 he can become a shortcut, but still flattens you. Also, he can do an old Thwimp imitation. Submitted by Aleth.

Grinder: A monkey that inhabits the jungles in Yoshi’s Island. He can be rather annoying because he will jump into trees and drop down bombs, spit seeds from watermelons, and jump away quickly. He can be eaten and turned into an egg if caught, so he really isn’t all that dangerous to an experienced Yoshi.

Grinder: A high-speed circular saw that spins while following a track. Some can even slide on the floor. If you do a cape slide and crash into them head-on, you can kill the ones on the floor. Sent in by John.

Gringills: Also referred to as Giant Gringills. these are eels that swim in water where there are fish. The only way to get rid of these pests is to throw shells at them, but they swim so fast! It's best to use red shells. Appears in Super Mario Galaxy. Spotted by Tony Paratroopa.

Gritty Goomba: Found in Teehee Valley of Superstar Saga. They have spikes on their head and have grey skin. Be careful when you are here with Peach because they will kidnap her if you lose sight of her. Submitted by Terry.

Grodus: In PM2, he kidnapped Princess Peach. He's the leader of the X-Nauts, an evil organization bent on taking over the world. He has a huge mechanical cranium and a creepy scepter. Submitted by Blue Boo.

Grodus X: A weird-eyed creature similar to Mini-Yuxs and Mini-X-Yuxs. When Grodus has four of them around him he'll become invincible. Found in the Grodus fight of PM2. Submitted by Siro.

Groove Guy: This dancing Shy Guy from the Toy Box can really get his groove on! He's a good dancer and a good fighter. He even combines those two abilities when he does his special move: a dance to make you dizzy! Take him out before he becomes trouble. Submitted by Guest256.

Grubby: He is a spiky slug in the tree zone of Six Golden Coins. You shrink if you jump on him, so be careful. The only ways to kill him is with fireballs or a Star. Submitted by Jayhoo.

Grunt: A Bandit look-a-like that inhabits fortresses in Yoshi’s Island. It takes three stomps to defeat him, but he does not attack so he is rarely much of a threat.

Gu Goomba: This is a  more powereful version of a Goomba that's been brainwashed by Smithy. They're found in Bowser's Keep, but they're pretty weak. If you have Bowser fighting he'll scare them away. Submitted by Simon.

Guardian Shroob: A Shroob with higher attack power, found on the mothership in Partners in Time. Submitted by Grey Guy.

Guerilla: This guy sort of resembles Donkey Kong. He appears in the Forest Maze of Mario RPG and has some decent attacks. Submitted by Simon.

Gulpit: Gulpits are big blue... things with long tongues in Paper Mario. For every Gulpit in battle, there are about six rocks for them to spit at you. They come with 12 HP and their Lick attack does 2 HP worth of damage. When they spit small rocks, the amount of damage you'll take is 5, and when they spit big rocks, it takes away 7 HP. Destroy their pile of rocks first unless you can take the damage. Sent in by Husky/Washu.

Gunion: This immobile octopus appears in 2-3 of Super Mario Land. If you shoot them a few times, they split into two fireballs, so watch out. Sent in by Ludwig 222.

Gunner Guy: Small green Snifits with huge cannons attached to their snout. They can shoot bullets or cannon balls. You can counter or dodge the bullet, but can only dodge the cannon ball, both by jumping. Submitted by Denny W. Koopa.

Gunyoke: Found at the end of Smithy's Factory in Mario RPG, this machine has the devastating Breaker Beam attack, so make sure Peach is in your party to heal you. Submitted by Miles "Thumbs" Power.

Gus: This guy is guarding the east part of Roguetown in Paper Mario 2. He's pretty easy, as his ATK is only 3 and he only has 20 HP. Submitted by Dark Koopa.

Gusty: A visible gust of wind that inhabits the air of Yoshi’s Island. He is easily eaten, but he comes in infinite numbers, and in different heights and directions, so it is difficult to avoid them all while getting all the items.

H

Hammer Bot: Appears in Wario Land 3 and Doctor Mario 64. In Wario Land, he hammers Wario into Spring Wario, letting him reach greater hights with spring jumps. In Doctor Mario, he's the second-to-last boss Doctor Mario/Wario has to face. Submitted by The Dryest Bones.

Hammer Brother: An armored turtle, and a member of the original Koopa Troop. He throws hammers and jumps around. He is extremely dangerous, especially when he is higher than Mario. He can be stomped, fire balled, or smacked, but is difficult to approach. His weakness is that he can be defeated by being hit from underneath. He appears in Mario 1, Mario 3, Mario RPG, Mario Party, and Paper Mario. He's also a mini-boss in Yoshi's Safari.

Handfake: A gooey hand monster that uses pictures to immitate other enemies' attacks. Found in Partners in Time. Submitted by tatanga.

Harley Q: A female joker clown who is Toad's third opponent in the forest. Only appears in Wario's Woods. Submitted by Coco.

Harry H.: A rabbit who is Toad's second toughest opponent in Wario's Castle. There no need to say the number one opponent because it's none other than Wario! Submitted by Coco.

Harry Hedgehog: A hedgehog that inhabits World 3-6 in Yoshi's Island. He is first seen small but when he gets near Yoshi he gets bigger. He can be defeated by fire, but will always come back. Submitted by Ludwig 222.

Hawkmouth: He looks like all the hawk-faced gates Mario enters at the end of each level, but this time he guards Wart's room in Mario 2 and Mario has to battle him before he can enter and battle Wart. He flies around and has to be hit by Mushroom Blocks. He also may get in a quick hit if Mario is surprised by his sudden attack. Sent in by Ludwig 222.

Head Honcho Carpaccio: The boss of Sneezemore Cave, you fight this guy from the inside. Carpaccio used the financial might of his company to develop a morphing technology that turned him into an enormous blue head. Neat, no? From Wario: Master of Disguise. Sent in by ghettobananachris.

Headbonk Goomba: Odd, gray Goombas that can headbonk. These guys are more of a threat then reguler Goombas, but thankfully, they can only be found in the Flipside Pit of 100 Trials. Sent in by Crazy Koopa.

Heave-Ho: He's more of a robot than an enemy, but he does hurt you. If you let him grab you, he will throw you up very high. The impact of the fall will hurt you severely. Submitted by I Larry Koopa I.

Heavy Troopa: A large Koopa that inhabits the castle in Nimbus Land. His attack is powerul and he has good HP but he is very slow. Dangerous in numbers. Sent in by Specter.

Heavy Zed: This lazy owl spends its time sleeping in the Tree Zone of Mario Land 2. When Mario jumps on its head, it will wake up and give him a ride. Submitted by Booster.

Hector the Reflector: A ghost that can only be seen in a mirror. Found in Hector the Reflector's Haunted House of Yoshi's Island DS. Sent in by Crazy Koopa.

Helio: A little fireball that the Czar Dragon uses. Mallow’s Snowy will extinguish them all. Submitted by Miles "Thumbs" Power.

Henry and Orville: These twins are found in the Twins' Room (duh) of Luigi's Mansion. You know? That door you saw near the beginning of the game next to the Nursery but couldn't open because the key was hidden deep in the mansion. They both have 100 HP and attack in vehicles. The one you vacuum second will drop the pearls for the pair. Submitted by Ludwig 222.

Hermie III: The boss of Gwarhar Lagoon, this crab has a giant green shell on his back, which looks like a Christmas tree. He drops one of the Beanstar Pieces. The claws' attack is very easy to avoid, so you shouldn't have to hit them before you attack Hermie himself all the time. If he hides in his shell, use Mario's Hand Attack. Submitted by Ludwig 222.

Hidon: A green chest monster found after King Calimari on the Sunken Ship in Mario RPG. He's pretty hard for that stage in the game, but most players will be able to take him. He still has that jump weakness, but he packs some monsters with him this time. Submitted by John.

Hippopo: These big blue brutes are seen in the gate area near Smithy's Factory. High attack and defensive power, low intellect. Mario could take them on if he's careful. Sent in by John.

Hiyoihoi: What a weird name! This boss of the Easton Kingdom in Super Mario Land throws boulders (called Gachans) towards Mario. You can defeat him with Superballs or, if you don't have them, jump from Gachan to Gachan to get over the platform above him. Sent in by Ludwig 222.

Hobgoblin: A straw baddy that lives in Kero Sewers of Mario RPG. It has strong attacks, but a built up Mario can easily take him out. Try a fireball and watch him burn! Mario, I mean. Sent in by Specter.

Hoggus: This pig acts like a Lakitu that likes to paint. It's in Wario Land 4 and can't be reached. It drops spiked creatures and flying pigs with horns on them at Wario. Only in Doodle Woods. Submitted by Ludwig 222.

Honen: Sort of like Trouters that appear in Super Mario Land. They're invincible to Superballs, but a jump will kill 'em. Sent in by Ludwig 222.

Hoo: An owl and protector of Hoo's Forest on Vibe island. It only attcks when threatened, but when it does, it swoops down at you, or throws eggs at you! Found by Paperlemmy.

Hoohooros: The mini-boss of Hoohoo Mountain in Superstar Saga. You must first destroy the pillar he is not under, and then the one he is under. Then you can hit him a couple of times before he hides under another pillar. Sent in by Ludwig 222.

Hookbill the Koopa: A greatly enlarged Koopa Troopa that appears in Yoshi's Island. His attacks are like his smaller counterpart, but stronger. Yoshi needs to use eggs to knock him onto his back and then stomp him.

Hooktail: A big freakin dragon. Attacks by stomping and breathing fire. Appeared in PM2 and terrorized Petalburg, but was defeated by Mario. Submitted by Blue Boo.

Hooligon: Odd creatures found in Super Paper Mario, a subspecies of Eeligon and really not that much different. Max HP is 15, Attack is 2, Defense is zero. To be able to defeat them, they must be attacked in the head. Spotted by Sgt. Fly.

Hoopster: A ladybug that lives on the vines in Mario 2. He climbs up and down at varying speeds, but is rarely difficult because Mario can throw a veggie at him or jump on him and throw it off.  He can be annoying if the only way to reach his vine is by a long jump, since it would be more difficult for Mario to time him.

Hootie the Blowfish: A piranha-like fish found in Naval Piranha's Castle of Yoshi's Island. It can't be defeated (although an egg will stun it) and moves around blocks. Just be patient and wait for them to get out of your way. Submitted by Ludwig 222.

Horkus Porkus: Can be seen in the Smithsnorian Museum. The statue of a god who can look straight into the hearts of men. Due to a tragic spelling error, most people call him "Phil". From Wario: Master of Disguise. Sent in by ghettobananachris.

Hornet: Wasp-like enemies that appear in the Forest Maze of Mario RPG. Watch out for their poison attacks. Submitted by Simon.

Hot Lips: A Blargg-like creature that spits lava at Yoshi in both castles of World 4 in Yoshi's Island. I don't think he can be defeated. Submitted by Ludwig 222.

Hotfoot: A flame of a candle that lives in the fortresses in Mario 3. He chases Mario when he comes near, but is not very dangerous because he can be stopped with a stare, and because he only comes one or two at a time.

Hothead: A giant Lil' Sparky, these rotate a little more slowly than their small buddies. Their size doesn't do them much good, as they're easily seen. Sent in by John.

Huff 'N Puff: The sixth boss of Paper Mario and one of the more annoying ones. For each HP he loses, he creates a Tuff Puff. He can suck in his Tuff Puffs to heal himself and also has a very annoying wind attack. It normally does 7 damage, but if you slow yourself down for long enough, you can reduce it to 3 damage. I really recommend either using a lot of Lakilester's Spiny Surges or a bunch of Lady Bow's Smacks, Outta Sights, and Fan Smacks (if available). Sent in by Aleth.

Huffin Puffin: A really fat puffin in Yoshi’s Island that comes with several small puffins. She’s not really a baddy because she has no attacks and can’t hurt Mario. If Yoshi comes into contact with her children then he can use them as boomerang eggs.

Hurt Plant: Identical in appearance to the heart plants that heal you on Lavalava Island in Paper Mario, these wait for you to approach you and attack! Watch out, they can poison you. Submitted by Miles "Thumbs" Power.

Hyper Bald Cleft: This is a stronger version of a Bald Cleft found in Paper Mario 2. It can charge its attacks, but it can be flipped, so it's not much of a challenge. Submitted by Dark Koopa.

Hyper Cleft: These nasty enemies from Paper Mario are Clefts with more HP, higher defense, and increased attack. They can power up using Charge Up, which makes them glow. After that, they use Unleash Charge, which does 8 damage. If they miss, they become transparent and can't be hit for that turn. Sent in by Aleth.

Hyper Goomba: Hyper Goombas, from Paper Mario, look like Goombas, but don't be fooled. They have a Charge Up move, and you're gonna have to hope you have Bow around cuz the attack is quite powerful. Sent in by Aleth.

Hyper Paragoomba: Hyper Paragoombas are Hyper Goombas with wings. If hit, they lose their wings and become Hyper Goombas. Sent in by Aleth.

Hyper Spiky Goomba: This is simply a Hyper Goomba with spikes. It's charge attack can take up to 9 HP. Submitted by Dark Koopa.

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Ice Puff: Ruff Puff's relative of the Fahr Outpost of PM2. They will often freeze you with their cold breath. Submitted by Siro.

Ice Snifit: Snifits that wear fur coats, found in Joke's End of Superstar Saga. They can shoot snowballs and icicles instead of bullets. They are not too hard to defeat. Submitted by Ludwig 222.

Icicle Mite: Walking Icicles that appear in the Shivering Mountain caves in Wario World. To use it as a platform, punch it three times to stun it, then Piledrive it. Sent in by Ludwig 222.

Ick Worm: A yucky worm that lays on a leaf in Yoshi's Story. Make sure you have either blue or light blue Yoshi because if you don't you'll lose some petals when you eat it. They appear in 4-4. Submitted by Coco.

Incoming Chomp: A Chomp that appears in the backgrounds of Yoshi's Island. When Yoshi comes near he'll come onto the foreground and make a giant hole in the ground. He only appears in three levels but in large numbers. Submitted by Ludwig 222.

Intern Shroob: A tiny Shroob that rides on a Shroobsworth's back. First you have to defeat their granddads, then you get to fight this demon. But after a turn or two he'll bring his grandpa back to life. If that happens you have to start the process over again. Sent in by Larry.

Invisighouls: Restless spirits that are inside the flower pots and chairs in Hector the Reflector's Haunted House. Found in Yoshi's Island DS. Sent in by Crazy Koopa.

Inviso: A ghost boss in Yoshi's Story. He can be invisible at any time, but he is unable to mask his presence. Sent in by Aleth.

Iron Cleft: A large Cleft made of iron, found in PM2. Their only weakness is to be used against each other, somehow. They fought Mario in the Glitz Pit. Submitted by Blue Boo.

Ironsider: This boss of Pecan Sands in Wario World looks like an iron chess piece. Punch the hands that appear and throw it at the Ironsider five times to defeat it. Ground Pound into the sand to avoid its fire breath attack. Sent in by Ludwig 222.

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Jabit: This is a drill monster found in the factory at the end of the game. His physical attack is average, and if not defeated in short amount of time he uses a Bob-omb-like self destruct attack. Sent in by Jazzman.

Jagger: Not really a bad guy, but Jagger is a member of the Koopa Troop. You can fight the Terrapin in Monstro Town of Mario RPG. He's fairly easy. Submitted by Simon.

Jarvis: A ghostly head that lives in the vases of the Ceramics Studio in the attic of Luigi's Mansion. Challenge him, then freeze him seven times and then give him a "normal one". Submitted by Ludwig 222.

Jawful: A red Forky. If you keep him sleeping until you eliminate his friends, you’re assured victory. Found in Mario RPG. Submitted by Miles "Thumbs" Power.

Jean de Fillet: A boney fish that hops in the lava next to the boss door in Tap Tap's Fort in Yoshi's Island . He can't really jump high but is quick so Yoshi needs to be careful. Submitted by Ludwig 222.

Jelectro: An open electric current that sits still in the waters of Mario 3. He can not move to pursue Mario (unlike what is shown in the cartoon show), but he can be dangerous in large numbers because Mario must maneuver through them. They are invincible.

Jellyfish: In Yoshi's Story's Lots O' Jellyfish on Page 5, this bubble thing will go up and down, up and down. Submitted by Axemblack97.

Jester: Not the most original name. He entertains Booster in Mario RPG and when he has to, uses his cards as weapons. Submitted by Miles "Thumbs" Power.

Jetpack Guy: Found in Mario vs DK 2, it floats over hazards like lava. Sent in by Crazy Koopa.

Jinx: Jagger's sensei who's really strong for his size. Beat him three times to receive something pretty good. He's in Monstro Town of Mario RPG. Submitted by Simon.

Jinx Clone: A less powerful version of Jinx that Magikoopa may create in SMRPG. Submitted by TJ Koopa.

Jojora: Something like a fairy, she makes it hard to reach the top of Joke's End in Superstar Saga. When you get to the top of Joke's End, you battle her as a boss with one out of her four friends, Teeheena, Chucklissa, Oholina, and Hoohina. She has high defense, but she goes away if you counter her attack. Don't worry about beating her, because if you beat her friend, the fight ends. Submitted by Fordsavell@aol.com.

Jonathan Johnny Jones: The boss and captain of the Sunken Ship in Super Mario RPG. His minions are Bandana Reds and Bandana Blues. He has some powerful attacks, but his most interesting one is his One-On-One attack, which leaves your other two fighting members out of the fray, so only Mario fights him. Later though, when Yaridovich steals the star, Jonathon shows up and stops Yaridovich from swimming away. Submitted by Lord Seth.

Junior Shrooboid: An unknown creature that crawled out of Prof. E. Gadd’s time machine in Partners in Time. Submitted by Grey Guy.

Jr. Troopa: This guy from Paper Mario is a young Koopa Troopa with his egg still on. He's very weak when Mario first encounters him (first battle after Bowser), but Mario will meet up with him again, and he becomes quite formidable up to the last time (last battle before Bowser). Make sure to keep up the training because Mario must stay ahead of this guy. Sent in by Aleth.

Jungle Fuzzy: This is another version of a Fuzzy found in Jade Jungle and outside of Yoshi's Village in Paper Mario. They're harder than the previous Fuzzies because their absorb attack will continue until Mario uses the action command to shake them off. The absorb attack heals their HP and usually can get two or three hits in before Mario can shake them off. They can also divide to make more of them. They have 7 HP, 2 attack power, and 0 defense. Submitted by Dark Koopa.

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