Double Trouble
Nintendo Adventure Books 1

By Nintendo

[Written by Clyde Bosco]
[Typed by Lemmy Koopa]
[Pictures scanned by Wooster]

Chapter 10

"Toad could be just about anywhere," Mario sighs, as he looks out across the Mushroom Kingdom countryside. But the plumber doesn't get much time to think about the places he could go to look for Toad. Less than five minutes from the palace, he hears Toad's squeaky voice. And it's coming from the very center of an enormous Piranha Patch!

"Oh no," says Mario. He gazes into the field of swirling, snarling green plants. "These overgrown flytraps are bad news."

"Save me!" cries Toad.

Mario can see a white dot in the middle of the moving green field. "I'm on my way!" he calls, and begins to make his way through the vicious plants.

Turn to page 90.

Chapter 11

Mario slips between Iggy and GLOM and runs to the other side of the room. He grabs test tubes, books, chairs-anything he can find-and hurls them at the slowly advancing machine. None of it does any damage.

GLOM backs Mario up against the green double doors that lead back to the hall of mirrors. "Give it up, Mario. You're finished!" calls Iggy Koopa.

Desperately, Mario dives through the doors and tried to hold them shut. "Can't... hold... them... much... longer," he grunts as GLOM slowly forces the doors open.

Then, a smile forms on Mario's lips. He lets go of the doors and stands to one side.

"We're open. Please come in!" he calls, as GLOM pushes its way into the corridor.

The giant machine rolls into the mirrored hallway and begins to circle in search of Mario. As it turns, it catches a glimpse of its own bizarre reflection in one of the mirrors.

It stops.

Slowly, the screens and light bulbs that pepper the sides of the hideous machine begin to flash, and a high-pitched whine fills the air. There's a bright flash. When the smoke clears, Mario is pleased to see that GLOM has created an exact duplicate of itself!

The two machines begin to examine each other, sniffing each other's TV screens and buttons. A moment later, there's another small explosion. This time, when the dust settles, there are four duplicating machines.

Mario crouches behind one of the double doors and watches as the number of GLOMs goes from 128, to 256, to 512. The machines have long since crowded out of the hallway. Now they fill the lab from wall to wall.

"Stop! Wait! You're ruining everything!" Iggy shrieks as the four-thousandth GLOM is coughed into existence.

When there are about ten thousand of them, some of the machines begin to explode.

"Time to make like a headache and start splitting!" says Mario, picking his way through the channels of broken mirror frames. By the time he reaches the stairs, huge clusters of duplicating machines are starting to self-destruct. He races down the hallway and dives out the first open window he finds. He rolls to the bottom of the hill as Fort Koopa crumbles in an explosion of smoke, lightning and strange machine parts.

Later, when the dust begins to settle, Mario thinks he sees three large, rounded shapes scurry from thr wreckage and slither away, but he can't be certain.

Turn to page 69.

Chapter 12

"You go outside. I'll meet you there," Mario says, smiling. The other plumber nods and heads out the side door of the shop.

"... When cows can fly," Mario adds as soon as he's alone. "Either Luigi is acting stranger than usual, or that's some kind of impostor. He didn't make one dumb joke and he went all the way across the room without bouncing up and down like a goofball."

"Besides," Mario continues, "we can't waste time working on an invention while the princess is in trouble. Something strange is going on, and I'll bet it has to do with the weird way Luigi is acting."

Mario runs to the supply room and grabs a Super Mushroom for extra power in an emergency. Then he scurries back to the workshop.

*** Mario now has the Super Mushroom ***
Turn to page 68.

Chapter 13

Mario decides to check out the Mushroom Kingdom before heading to the palace. "A quick peek is always a good idea," he says to himself as he bounces down the road.

Mario thinks the Mushroom Kingdom is the most beautiful place he's ever seen. It's full of roaring waterfalls, brilliant rainbows, and clear, sparkling ponds. The weather is nearly always sunny and warm. And with all the pipe passageways, underground caverns, and hidden treasures Mario keeps discovering, there are endless opportunities for adventure.

Of course, even beautiful places have their problems. When he travels to the Mushroom Kingdom, Mario's almost certain to run into some unfriendly creatures. Tweeter birds always try to land on his head. Masked Snifits often sting him with pointy little bullets. It he tries to have a picnic, giant Hoopster bugs are almost certain to carry away half of the food.

But Mario is a professional creature-dodger as well as a master plumber. Even though there seem to be twice as many pests as usual, he hops and skips over pairs of Shguys, Fryguys and Clawgrips with the grace of a fine ballet dancer-or at least of a mediocre football player.

Mario counts the creatures as he walks. "Sometime is definitely wrong here," he says. "I'm seeing everything twice!"

As he tries to figure out what direction the creatures are coming from, Mario notices two separate shapes approaching in the sky. One seems to be a flock of small creatures. The other is harder to see, but it looks like one huge, shadowy form.

If you think Mario should head toward the flock of small creatures, turn to page 31.
If you think Mario should head toward the giant shadow, turn to page 51.

Chapter 14

The first boomerang sails over Mario's head, missing him by almost a yard. "Is that the best you can do?" he taunts. He turns and sneers at the monstrous turtle twins.

But Mario has forgotten that these weapons return. When the boomerang circles and bashes him on the back of the head, he has no idea what hit him. His knees buckle and he falls.

The Boomerang Brothers lumber up to where Mario is lying out cold.

"Not bad," remarks one of the turtles, picking Mario up by a leg. He tosses the plumber into a sack of old orange peels and other things he has picked up in his travels. Then he slings the sack over his shoulder.

The second turtle yawns. "I'm tired."

"Me too," says his brother. "Let's go home and make a nice pot of plumber soup."

GAME OVER!

Chapter 15

Swish! Swish! The cloud of boomerangs sails over Mario's head. They miss denting his cap-not to mention his skull-by the narrowest of margins.

When he sees the deadly swarm begin to turn around, the plumber hits the dirt until the boomerangs whoosh past him once more. Then he gets up and makes a frantic dash away from the giant turtles.

As powerful, terrible, and truly awful as they are, the Boomerang Brothers aren't very fast. Soon they're choking on Mario's dust.

"I'll deal with those two goons later," Mario pants, tearing down the road to Fort Koopa. "Maybe in another adventure."

When he reaches the massive stone fortress, Mario peeps through the castle's dingy windows. He can see lights on in almost every room, but there's no sign of life. Quietly, he walks inside and begins to explore the filthy rooms.

Just when he's decided the castle is turtle-free, he rounds a corner and runs smack into a large, leathery leg.

"Hello, Lunch," croaks a deep voice.

Mario looks up silently. Bad news! He's standing at the feet of none other than Bowser Koopa, king of the turtles.

Turn to page 12.

Chapter 16

Mario heads for the cloud of creatures. As he gets close, they begin to swirl about in the sky. Suddenly, the entire flock swoops down on him.

It's a swarm of Para-Goombas! Not all mushrooms in the kingdom are nice-and these brown flying fungi are some of the worst. Plop! Plop! Plop! They shower him with tiny, sticky baby mushrooms as they sail by.

"Yuck!" exclaims Mario, stumbling along the road. Micro-Goombas cling to his mustache. "I've got to find cover, or I'll be smothered."

The giant winged mushrooms reverse course and sail past Mario again, pelting him. He pulls away fistfulls of sticky fungus. But the Para-Goombas bomb him a third time.

It's getting hard for Mario to see. As he wipes off the little pests, two of the large fungi settle on a wall, licking their pulpy lips.

"These guys are rerady to order, and it looks like I'm the main course," says Mario.

Up ahead is a pile of rusty pipes. Mario thinks he'll be able to hide in them. But if he doesn't get rid of those sticky little mushrooms first, he might not make it!

Solve this puzzle to help decide what Mario should do:

Thirteen flying pests that Mario wants to avoid are hidden in this word search. Words go up, down, forward and backward. Use the word list for help. Circle them all, and the leftover letters will tell you what Mario should do.

TWEETER                                                           PARA-GOOMBA                                                    PHANTO
BEEZO                                                                 HOT FOOT                                                            CHEEP CHEEP
ALBATOSS                                                         THWOMP                                                                FRYGUY
PIDGIT                                                                 BOO                                                                        PARA-BEETLE
                                                                              NINJI

If you think Mario should stop and clear away the Micro-Goombas, turn to page 104.
If you think Mario should ignore the Micro-Goombas and run for cover, go to page 19.

Chapter 17

"I know better than to go on a mission without proper equipment," Mario says, unlocking the supply room door. He scans the shelves. "Paper clips? Baahh. I need something that will come in handy against the Koopas."

When there's trouble in the Mushroom Kingdom, that repellent reptile Bowser Koopa and his turtle kids are usually the cause. Bowser already rules all the vicious turtles in the kingdom. But he and his family won't rest until they rule the entire land.

Mario thinks of the time Bowser trieds to carry the kingdom's doorknobs away in a hot air balloon. "It's a good thing someone had a pea shooter with him that day," he says.

Unfortunately, Mario has no idea what's going on at the palace now. He walks through the maze-like shelves of plumbing tools, cooking utensils and inflatable beach toys.

"Should I bring some Swiss cheese? A bicycle pump? If the Koopas are up to their old tricks again, what will I need to stop them this time?" he wonders.

Solve this puzzle to see what equipment Mario takes with him to the Mushroom Kingdom.

Choose one path for Mario and follow it until he reaches an object. That item is the one Mario takes.

Turn to page 68.

Chapter 18

"This is my Giant Likeness Outputting Machine," Iggy says. He giggles. "I call it GLOM for short. It took months to build, but all the work was worth it. GLOM will finish you off and then get back to business-taking over the Mushroom Kingdom.

As Iggy twitters on, Mario has time to examine the machine. GLOM is truly frightening to look at, even for Mario, who has seen some pretty scary things inside drain pipes.

More than ten feet tall, GLOM is covered with giant electronic eyeballs and hundreds of tiny television sets, each displaying a different 1960's monster movie. It crawls across the floor on a combination of wheels, feet, and tank treads that leave a slime trail behind them. GLOM stops for a moment and spits a pair of Koopa Troopas out of a funnel at its top. Then it rolls next to Iggy and comes to a halt.

"Beautiful, isn't it?" asks the turtle prince. He gestures to a bank of TV screens on one of the walls. "I've hidden cameras all over the Mushroom Kingdom and beyond," he explains. "With the information they send back, GLOM can scoop up sand from our yard and make it into a perfect double of anyone. That;s how I copied the king. I would have gotten the princess, Toad and Wooster too, if that finicky fungus hadn't ruined my plan by watering one of my cameras."

On one of the flickering screens, Mario sees Luigi bouncing cheerfully around their shop at home, tinkering with a stopped-up sink.

Iggy notices Luigi, too. "Hey!" the turtle shouts, stamping his lumpy green foot. "I put a double in your brother's place, but it can't be that guy. He's singing! Doubles don't sing. That's the real thing. Something went wrong."

Mario laughs. "It looks like Luigi clobbered your clone."

"Well, I've still got you. GLOM! Get the plumber," Iggy shouts, pointing at Mario.

The machine slowly grinds toward Mario. Suddenly it reaches out one of its mechanical arms and tries to grab him. But Mario is too quick to be caught that way. He ducks as the metal claw swings over his head. He dashes behind GLOM and waits for it to turn around.

The machine turns. Mario edges backward, trying to buy time and avoid sure destruction. He is so distracted by the machine that he loses track of Iggy. The sneaky turtle sticks out his foot and trips Mario. Our hero stumbles into a corner and falls down, hitting his head yet again.

GLOM closes in. "Crush him!" Iggy yells.

Mario scrambles to his feet, but he's trapped.

"I guess this is it," he mutters. He looks around the lab. To his left is Iggy, rubbing his wart-covered hands and cackling with glee. To his right, Mario can see the green doors that lead back into the maze of mirrors. Straight ahead, GLOM crawls steadily toward him.

Solve this puzzle for a hint:

Draw a straight line from Iggy to GLOM.
Draw a straight line from Iggy to the exit.
Draw a straight line from the exit to Glom.
Draw a straight line from Mario to the exit.
Study the picture. The leftover letters spell out some advice for Mario.

If you think Mario should go after Iggy Koopa, turn to page 92.
If you think Mario should attack GLOM, turn to page 6.
If you think Mario should run away, turn to page 22.


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