Double Trouble
Nintendo Adventure Books 1

By Nintendo

[Written by Clyde Bosco]
[Typed by Lemmy Koopa]
[Pictures scanned by Wooster]

Chapter 40

Mario realizes that, in the Koopahari Desert, shortcuts aren't always a good idea. Sighing, he sets out alonmg the main road.

After several hours of stomping Dry Bones, avoiding Fire Snakes, and sweating, he spots a sign by the road that reads, "FORT KOOPA 2,000 FEET (OR 10,000 TOES) AHEAD."

"It's about time," says Mario, trudging weariling down the sandy highway. "My feet are killing me." Ahead. tje dark towers of Fort Koopa blot out the late afternoon sun.

Mario kneels to tighten his shoelace. As he does, he notices a tiny pebble in the road quivvering like a Mexican jumping bean. Then larger stones begin to move. Soon, the whole ground around the plumber is shaking.

"I've got a feeling this isn't just a happy little earthquake," says Mario. He gazes down the road. Marching toward him are two enormous armored turtles.

The Boomerang Brothers," he grumbles. "These guys always throw me some curves."

The last time Mario tangled with the Boomerang Brothers, he broke a tooth and ripped his best pair of red overalls. And that time, Luigi was there to help him.

"What's that?" rumbles one of the giant turtles, pointing to Mario. "An insect?"

"Hmmmmm," says the other one. "It could be a piece of sausage that fell off someone's pizza. Looks tasty."

Mario has no time to battle it out with the giant shell heads. He doubts he'd win if he did. This calls for strategy, not strength, so he waits until the massive creatures get dangerously close. Then he dashes between them and runs toward Fort Koopa.

"Come back here!" they howl in unison. "We're hungry!" Both turtles reach into giant holsters hanging at their sides and pull out handfuls of boomerangs. A cloud of deadly whirling objects screams after the plumber. If Mario can't dodge the weapons, he's through!

Solve this puzzle to find out what happens next:

Choose any two of the giant turles in this drawing and follow the boomerang path from each of them to Mario.

Add up the total number of boomerangs you encounter on the two trails.

Add ten to your total if Mario has the extra power of the Super Mushroom to help him dodge the weapons.

If you've scored a total of 28 or higher, turn to page 55.
If you've scored a total of 18 to 27, turn to page 29.
If you've scored a total of 17 or less, turn to page 28.

Chapter 41

Roy hauls Mario onto the deck of the Doom Ship, smiling evilly the whole time. Behind him, Mario can see a tall, skinny man in green overalls tied to a mast.

"Luigi!" Mario cries. "How did you get up here? And who-"

"Good copy of your brother down there, wouldn't you agree?" Roy interrupts. "I'd tell you all about how we made it, but that would be a waste of my time." He bumbers Mario, still tangled up in the vest, into a small metal cage. Then he drags the cage to the mouth of an enormous burlap bag.

"You should be flattered that we went through all this trouble just to get you two plumbers out of the way," Roy sneers. He shoves the cage into the bag and pushes Luigi in after it. Then, he ties the bag shut. Finally, he fastens a big yellow balloon to one end of the bag and pushes the whole thing overboard.

"What a drag," Mario complains to Luigi from deep inside the package. "My rescue plans are going down the drain."

"So long, suckers!" Roy leans back against a rusty Koopa cannon as Mario and Luigi drift helplessly off. "You'll never stop us now. The Koopas will rule the land!"

GAME OVER!

Chapter 42

"Come back here, you rotten reptile," calls Mario, chasing after the Doom Ship/

As the evil boat begins to climb, Mario makes a jump for it. He snatches at a cluster of cables and wires hanging from the bottom of the vessel. Slowly, hand over hand, he climbs up to the wooden hull. There must be something solid to hold onto! At last, his fingers find a thin metal rail that encircles the boat's hull. He grabs it, throws one leg over, and hauls himself up.

Running a hand along the hull, Mario discovers a small hole with a cord dangling from it. He reels in the cord and find an anchor tied to the end. That's useful!

He balances precariously on the thin rail. "Look, Ma! No hands!" he shouts. He swings the anchor around his head, hoping he can throw it onto the deck of the Doom Ship.

Solve this puzzle to see what happens next:

Use a ruler or straight edge to draw a line in the direction that Mario's anchor is pointing.

When the line reaches a new anchor, study it carefully. If it looks exactly like Mario's anchor, draw a line in the direction of the new anchor. Otherwise, continue drawing your line in the same direction until you come to a different anchor.

Repeat these steps. Eventually, you'll reach the top of the Doom Ship. Your line will lead you to directions that will tell you where to turn next.

If you land on the O, turn to page 94.
If you land on the X, turn to page 105.

Chapter 43

"Unhand my pal, you dirty weeds!" Mario shouts. He pushes his way through the growling green monsters.

One huge Piranha plant turns to face him. It runs a fleshy pink tongue across its lips and twists its green mouth into a horrible grin.

Mario picks up a baseball-sized rock and hurls it at the plant. "Batter up!" he calls.

Quickly, the creature picks up a large stick with its mouth and uses it to bat the stone away. Mario looks around. Oh no! Nearly all the Piranha plants have picked up sticks-and they're swinging them at him!"

"Uh-oh," he mutters. "I shouldn't have given them any ideas."

The mean green sluggers block his path in every direction. Mario needs an exit, and fast!

Play this game to see what happens next:

Start in the center of this drawing and move two spaces in any direction to land on a box.

Each time you land on a new space, read the number there and move that many spaces in the direction the arrow points.

Keep moving until you land on a drawing of Mario or a Piranha plant. When that happens, the game is over. Look at the bottom of this page to find out where you should turn next.

If you stop on a plant, turn to page 119.
If you stop on Mario, turn to page 78.

Chapter 44

Mario takes his lucky penny out of his pocket and flings it at Iggy Koopa. "Heads I win, tails you lose," he shouts.

Ping! The coin knocks Iggy's glasses off his nose. "Hey! I can't see," squeals Iggy, fumbling for his spectacles. "No fair!"

Mario charges Iggy and gives him a hearty shove. Iggy skids across the floor, waving his arms helplessly until he crashes into a pile of books.

"One Koopa down," says Mario. Then someone taps him on the shoulder.

"Have some liquid, plumber!" shrieks a second Iggy Koopa. He heaves a test tubs full of bubbling blue goo towards Mario. The plumber dives out of the way just in time as the vile liquid splashes onto the ground. With a hiss, a great patch of floor tiles vanish in a puff of blue smoke.

"Don't mess with draining fluid unless you have a plumber's license," Mario advises Iggy II as he flings the phony turtle into a spook of wire.

A third Iggy attacks Mario, then a fourth. "This is ridiculous," Mario exclaims. "One Iggy is bad enough. Four is the worst!"

He fights the sand turtles off with his best jumps and kicks. He tries turning on a fan he finds in a corner, hoping to blow his opponents away. But whirling sand gets into the fan's engine and clogs it.

Each time Mario disposes of one Iggy, GLOM cranks out a new copy. Finally, the tenth Iggy sneaks up behind Mario and bashes him on the head with a telescope.

"I guess four Iggys aren't the worst," he thinks just before everything goes black.

A team of Iggy Koopas carries Mario back to the maze of mirrors and leaves him there. Mario dreams he's being trampled by thousands of Iggy Koopas dressed in business suits.

A few hours later, he wakes up. "Oh, no, not the mirrors again," he moans. He gets to his feet, puts his cap on his aching head abd marches toward here he thinks the lab is.

Turn to page 118.

Chapter 45

Just then Mario's foot slips. He teeters on the narrow rail for a few terrible seconds. Then he plunges toward the ground.

"Plumber overboard!" he shouts. Mario tries to grab one of the ropes trailing from the boat, but they all slip through his fingers, Fortunately, the Doom Ship has drifted away from the clusters of prickly Muncher plants. Mario plummets to the ground and lands in a moss garden with a thud.

Sitting up, he watched the sinister outline of the Doom Ship drift into the distance and disappear. "Oh, well. That's that," he says, brushing a few clumps of green moss from his overalls. "The ride was making me seasick anyway."

He scampers back onto a nearby road and makes tracks for the Mushroom Kingdom.

Turn to page 58.

Chapter 46

"My! This is a treat," exclaims a large turtle with a pink bow on her head. She sits on a pillow in the center of the room. "I had no idea Halloween came early this year."

It's Bowser's spoiled-rotten daughter. "Wendy O. Koopa!" groans Mario.

"That's me!" chirps another identical Wendy O. Koopa, stepping behind him.

"Me too," says a third turtle princess.

Mario whirls. Two more Wendy O. Koopas have shut the door behind him. "Going somewhere?" they ask in unison.

There must be at least a hundred Wendy O. Koopas in the room, though Mario has no time to count them. One by one, they leap forward to grab him. He dodges the first seven of them. Then the eighth Wendy knocks him down. He rolls to the side and gets back on his feet, but there's nowhere to run.

"What an ugly Halloween costume," twelve Wendy O. Koopas chorus as they surround the terrified plumber.

The last thing Mario hears is a loudspeaker somewhere in the room, calling, "Two more Wendy O's, coming up!" Two new turtle princesses pop out from a large nozzle set into the floor.

More than fifty Wendy O. Koopas close in on Mario. Suddenly, everything goes black. Or is that pink?

GAME OVER!

Chapter 47

Mario dives between two Firenakes, rolls across a patch of sand, and then leaps over a third fiery beast. Several more whiz after him. He ducks just in time.

"Eat my dust, you crispy critters!" he shouts. Before any more Firesnakes can reach him, he throws himself behind the cluster of rocks at the far side of the ravine.

Mario leans against a rock for a few minutes until he catches his breath. "Whew!" he gasps. That was hotter than Luigi's top secret spaghetti sauce."

Mario scouts along the ravine until at last he can see the walls of Fort Koopa. He jumps onto a stone and surveys the situation. "All I have to do is scale the fortress walls," he says. "No prob-"

Suddenly, something horrible flies directly at his head. It's a large black ball and chain-with fangs.

"Chain Chomp!" Mario yells. There's no time to duck. The thing's steel jaws close with a snap, only two inces from Mario's nose. Lucky for him, the monster is at the end of its leash. The heavy chain is bolted to a block set into the desert floor.

"I'm really having a ball now," mutters Mario. He wipes his forehead and wonders what to do next. Should he try to dash past the Chain Chomp and scale the fortress walls? Or should he head back to the road?

Solve this puzzle for help:

The blocks of bricks underneath the Chain Chomp follow a pattern. Study them carefully. Here's a hint: to find the truth, skip ahead and then step back.

Look at the four blocks below the drawing and try to guess which one should go next in the series.

Follow the directions after your choice to cross out some of the links in the Chain Chomp's chain. The letters in the remaining links will tell you what Mario should do next.

If you think Mario should try to get past the Chain Chomp, turn to page 40.
If you think Mario should go back to the main road, turn to page 81.


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